Such a good game. I picked it up during last year’s Winter Sale on Steam. I’ve got about 200 hours in it so far, and I’m playing up to Prestige 8. It’s pretty challenging at that level, and I’m not sure how to progress past it.
I’m glad to see the devs have announced 1.0, although the game has been totally playable since I first picked it up. I love the effort and work they put into every update, and I’m really gonna miss them adding and improving stuff.
I just busted the Lead Seal Yesterday. Fuck me is Pioneer hard. I don’t know how you’re supposed to do it on harder difficulties. It’s like the storm hits and then everybody’s negative 16 resolve, and I just start pissing away workers.
Part of it is just leveling up your citadel. Some is the game dripfeeds new systems and buildings to you that make things more complicated but also help with happiness. A lot of it is just learning what it takes to keep people happy.
Keep playing on difficulties that feel manageable, and when it starts to feel like you can handle it, then bump up the difficulty then.
Some towns are just going to fail if you’re unlucky… But you can set yourself up for success by learning which Services buildings to pick. Some like the Temple (reduces hostility) and the Guild House (increases resolve every time you buy/sell) can be instrumental to surviving harder difficulties.
I’m not convinced there are “unwinnable” settlements. They might be unwinnable for me at my current skill level, but there are people who play at Prestige 20 who I’m sure couldn’t possibly lose at the difficulty I’m playing at regardless of what RNG throws at them.
I encountered a settlement on Prestige 15 or so which had a base hostility at level 2… and a ~15% chance of villagers dying every couple of seconds starting at hostility level 2 during the storm, mitigated by access to services. First storm wiped out my town before I could really address anything 💀
Edit: But having played quite a bit this was a rare combination of bad effects
Make sure you have housing for everyone, upgrade your hearth, and unassign your woodcutters during Storm.
Citadel upgrades for essential blueprints of race specific housing and field kitchen will help keep resolve up in the early game.
Cornerstones the reduce hostility will help a ton in the mid to late game.
Edit: And don’t open a glade unless you have a reason to. Every glade you open increases the hostility level.
Personally I don’t open small glades unless I have a cornerstone that triggers off it or my humans or foxes have seen something there. I’ll spend the first 2 years building up my initial settlement, then start of drizzle year 3 break open a dangerous glade for those sweet event rewards. I’ll continue to open a dangerous glade every year or two afterwards depending on how things are going.
Much like how once you get comfortable with the difficulty level it’s time to increase it, once you feel comfortable with how your settlement is running it’s time to open a dangerous glade.
Hey so I’m not the only one. I was saying in another comment that I saw hype posts for sales were people didn’t get hype. The posts got deleted. I think Lemmy is starting to get marketing teams controlling content like reddit.
This is probably my favorite of the series. The original got me hooked on the genre but this one…the number of hours I put in, I could probably have a Doctorate in Urban Planning and Disaster Management.
A long time ago (at least 15 or 20 years) I played a game on PC with physics like this. I specifically remember driving a Dodge Viper, and every crash would crumple the body a little more where it took a hit. At one point I ended up crumpling the entire car into a single tire I could drive around, as the tires were the only thing that didn’t squish.
YES It was a Dodge Viper game, as in that was the only car available I think. And there was a button to either crush the car more or maybe launch it into the air? I’m pretty sure that’s how I managed to crumple it into a ball with wheels just like you. 15 to 20 years ago sounds right
Another comment without watching so I might be repeating something in the video, but did they mention how poor bloated the site is? I was trying to use the Forgotten Realms wiki and after a few tabs it would grind my browser to a halt. For something that really just needs to be serving text and a few images it’s wild how badly the site performs.
Its insane how detailed and involved this little side game is. It’s like a game in and of itself. Part of me is happy to see such a cool side time sink to play around with, but part of me feels a little overwhelmed at how this game will potentially sink its teeth in and consume my time.
It can’t really be surprising from the series that tends to go above and beyond in their diversions. I can’t think of a Yakuza/Judgement that didn’t have half a dozen other Sega games, shogi, mahjong, cho-han, blackjack, hanafuda, collectible card games, cabaret club management, and slot car racing, to name a few, each with their own powerups and rewards.
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