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Canadian_Cabinet, do games w Rogue Point | Announcement Trailer

Definitely not my style of game but I absolutely have to check it out as its Crowbar Collective

PunchingWood, do games w Stalker 2: Heart of Chornobyl - Smoking Barrels Gameplay Trailer

I don’t know, it looks pretty weak and mediocre to me, quite dated too honestly, both visually and gameplay wise.

A while ago I read impressions from people that got to try this game on events and they did not seem to be too impressed.

I don’t think this title will live up to its name.

Hubi,
@Hubi@feddit.org avatar

Gamestar, the largest German gaming site, recently stated that they are very optimistic about the game and that the preview they got to play behind closed doors was excellent. Maybe it looks a bit outdated, but that was also the case for the previous titles when they came out.

theunknownmuncher, (edited )

So what kinds of gameplay differences would you have liked to see, that would not be “weak” and “mediocre” to you? What would you have them deliver?

One of the things that gets me excited about this game is the fact that the gameplay and visuals feel and look true to SoC. Which is exactly what most have been asking for, a “modern” S.T.A.L.K.E.R. game, and wow does it appear the have nailed it.

PunchingWood,

It just looks like a generic 2015 game or something. Gunplay seems very bulletspongy, weapons seem very static and weightless, general atmosphere is dull, AI enemies just run around like imbeciles and spray into the general direction of the player. In a game like this immersion should be a huge priority, but when it comes to shooting it just looks so incredibly generic.

It just makes it look like this game was made for the sake of having a sequel, without really knowing what they could add to it. It just looks like a Fallout game with all the interesting parts stripped out of it.

theunknownmuncher, (edited )

Gunplay seems very bulletspongy

It is S.T.A.L.K.E.R… you compare it to fallout, is fallout not bulletspongy? This isn’t a PvP game, it is an open world RPG… There is various levels of armor, some of it is pretty strong, and there is also extensive differences between types of bullets and weapons. Without armor, you’re going to be dead in a couple quick shots. With armor, you will bleed to death without bandage or medkit. Some of the bullets will specifically be good for high armor penetration, some more effective for soft targets. If it is like the past S.T.A.L.K.E.R. titles, head shots are a 1 hit kill with any bullet, unless protected by armor. If you think S.T.A.L.K.E.R. is bulletspongy, clearly you’ve never had to try to run by the military base machine gun tower outside the cordon… Or the number of times an NPC gets a good headshot and BOOM game over, time to load from save, in an instant… You can get very far in SoC with the silenced pistol only by going for stealth and headshots to insta-drop enemies. So satisfying.

weapons seem very static and weightless

?? Attachment options, ammunition options, jams and equipment damage, upgrade-tree for every individual weapon… You can set up one AK-74 for sniping and another for close-up bullet spraying.

general atmosphere is dull

https://lemmy.world/pictrs/image/b9c8e442-7c3c-40ee-b85f-124a37b0acd3.gif

AI enemies just run around like imbeciles and spray into the general direction of the player

Have you ever played a S.T.A.L.K.E.R. title? SoC had literally revolutionary AI, where NPCs behaved in ways never before seen in video games prior, such as intelligently grouping, splitting up and flanking, scouring an area in a human-like-way instead of just walking to wherever you were and then giving up when you aren’t there, taking cover, reinforcing and covering each other, and applying grenades in actually useful ways. I mean yes, it was still a 2007 game, it definitely wasn’t perfect, and there was loads of wonkiness and weird NPC behavior that you could exploit, but at the time it was mind-blowing. Clear Skies took this idea even further and applied it faction-wide to the entire map, and suddenly you were dropped into a highly dynamic full scale war with shifting fronts and struggles over strategic objectives. Amazing AI is one thing that the S.T.A.L.K.E.R. titles are known for.

You can hear in the video ~1:24, an AI yells “Cover me, I’ll hide”. I’m guessing they included in this clip to hint and signal that this game will have the same kind of focus on great AI mechanics. In some of the indoor clips, you can see that the AI are actually taking cover during the fire fight instead of moving around. Even if they took the NPC AI code from Call of Pripyat and just directly shoved it into this game, it would 1) be nothing like what you just described and 2) be head and shoulders above NPC AI in even recent titles… I’d love to see some significant improvements and iteration still, though.

It just makes it look like this game was made for the sake of having a sequel

Hurray! Exactly what everyone was asking for! We just want more original S.T.A.L.K.E.R., yes, correct.

You can not like the atmosphere and environments, that’s fine, if so this game really is not for you at all. You can’t say it doesn’t look immersive, unless you’re just trolling.

наслаждайтесь троллингом

It just looks like a generic 2015 game or something. Gunplay seems very bulletspongy, weapons seem very static and weightless, general atmosphere is dull, AI enemies just run around like imbeciles and spray into the general direction of the player.

What is really ironic is that ^ describes fallout perfectly, EXCEPT for dull atmosphere…

theunknownmuncher, do games w Stalker 2: Heart of Chornobyl - Smoking Barrels Gameplay Trailer
ByteOnBikes, do games w Cassette Beasts | The Gauntlet Update Launches Nov 20

Nice! It’s in the Humble Bundle and in my wishlist!

Mothra, do gaming w Ross's Game Dungeon: Yuppie Psycho
@Mothra@mander.xyz avatar

Ohhh didn’t know about libredirect

erin, do games w Xenoblade Chronicles X: Definitive Edition – Coming March 20th, 2025 (Nintendo Switch)
@erin@lemmy.sidh.bzh avatar

finally \O/ We waited for it for sooooo long

evening_push579,

Haha, last big title to be ported to the Switch, isn’t it. Now I’m off to go listen to the ost.

sleen, do gaming w My hardcore world dirt house showcase in Minecraft. (video)

Best dirt house there is

Gamers_mate,

Thanks the only problem is it does not have a bed so I have to avoid the roof at night due to phantoms.

Lewdiculous, do games w Dragon Age: The Veilguard | Official Launch Trailer

It’s so bad. I can’t wait to watch this crash and burn hard.

Varyk, do games w The Thing: Remastered Gameplay Trailer | Nightdive Studios

I played that, and liked it.

but everyone everywhere keeps repeating that it is a canon sequel, and as far as I can find, John carpenter has never said that it is canon.

people have reported that he said this video game is canon, The statement is repeated over and over again, but I cannot find any evidence of that statement existing.

Sudomeapizza, do games w Factorio: Space Age - Trailer
@Sudomeapizza@lemm.ee avatar

Have the whole week off from work just to play this. 2.8k hours, with many more thousands of hours to come! The Factory Must Grow! The Spaceship Must Grow!

AutoPastry, do games w Alan Wake 2: The Lake House - Launch Trailer

October 22nd!

Pyflixia, do games w It's a Good Time To Be an Indie Game Fan

Okay so I've watch some of the video and I'm annoyed by it. A problem in the video has been highlighted when it comes to indie games and that's genre favoritism.

Indie game development seems to have such a hard on for roguelikes, strategy and anything that is addicting with retro visuals. That to me throws a lot of red flags. He does show some other games from other genres, but the ratio is evident. A lot of the games don't really impress me that much and that's coming from someone who has already been spoiled with the best of what indie gaming had to offer in previous years.

That guy is also kindof annoying too. "I realllly want to play", "addicting" .etc

Katana314,

I’ve been pretty vocal about my annoyance with the roguelike genre. I even have the tag blocked on Steam so they’re never recommended to me - my hope is that Steam shares metrics on tag-blocking statistics.

But, I would guess there are enough fans of them to keep being made.

Donut,

I’d say this is mostly due to budget constraints. Voice acting, music scores, high fidelity art, models, animations etc cost a ton of money. Making random generated boards / levels / dungeons with simple art and scalable gameplay is simply just more feasible.

Another aspect is the popularity of the game. We’ve seen a lot of saturation in genres over the years. A the peak of PUBG and Fortnite popularity, there were so many battle royale games coming out. Then we got extraction shooters, and so on.

Personally, I love roguelikes and how we got to the point of mixing it with other genres (Balatro, Dungeon Clawler), but I can see your point. I feel the same about 2D (pixel art) platformers: I feel like I’ve seen it all already and nothing can excite me anymore.

BreadstickNinja, do games w Timberborn Update 6 - Wonders of Water is live!

Time to lose another hundred hours!

llii, do games w Red Dead Redemption and Undead Nightmare coming to PC October 29

Do they need money to fill the wait time until GTA VI?

uienia,

To be fair GTA VI is probably not coming to PC this decade.

vanontom,
@vanontom@lemmy.world avatar

I laughed, but really it’ll probably arrive 1-2 years after consoles (but that felt like an eternity with GTAV). RDR2 took 1 year. RDR was said to be an impossible ^Undead Nightmare to port, but after 14 years they maybe kinda did it, baby! (We’ll see…)

Aielman15, do games w Pathologic 3 Announce Trailer
@Aielman15@lemmy.world avatar

This was not on my Bingo card.

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