towerful

@towerful@programming.dev

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

towerful,

The attention to detail is amazing.

I think the Castle joker ( https://balatrogame.fandom.com/wiki/Castle_(Joker) seen in the trailer) resembles Schloss Neuschwanstein ( https://en.m.wikipedia.org/wiki/File:Adolf_Hitler_-_Schloss_Neuschwanstein.jpg ). Painted by Hitler, the whole discarding cards to gain more power takes a bit of a sinister turn.

There are loads of other awesome art details

Edit:
Markdown is messing with the wiki link

towerful,

Discarded cards can’t be played again until the next round. Essentially destroying them for that round.
Hitler is fairly well known for blaming Jews and working on their genocide.

It is a reach. But I saw the castle painting in The Gentlemen series, and thought it looked familiar.
Unless there is something else about the word castle, or that artwork that is relevant? Considering how on point so much else of the artwork and names are

towerful,

I’ve played it fine on steam proton on arch

towerful,

Oh man, spoilable items? Spoilable agriculture research packs?
That’s pretty intense

towerful,

Any older disk based console also required a memory card.
Pretty sure the controller was the first to have an analogue joystick.
I think a lot of the quirks of the N64 were because they were essentially first drafts. A lot of first, a lot of ground breaking tech.
Nobody knew what they were doing, at that time: nothing was wrong

Baldur's Gate 3 actors reveal the darker side of success fuelled by AI voice cloning (www.eurogamer.net)

The cat is out of the bag and despite many years of warning before this and similar technology became widely available, nobody was really prepared for it - and everyone is solely acting in their own best interests (or what they think their best interests to be). I think the biggest failure is that despite there being warnings...

towerful,

nasty things people do with AI [trigger warning]> “I went on to this stream because somebody gave me a heads up and I went on and heard my own voice reading rape porn. That’s the level of stuff we’ve had to deal with since this game came out and it’s been horrible, honestly.” Amelia Tyler.

I cannot imagine going into a stream of someone playing a game you have poured your heart and soul into for years, and hear you own voice reading stuff like that

Edit: fixing spoiler tag.

towerful,

I use jerboa and it is working (I used the toolbar to generate it, but had to fix it because my mobile keyboard is a massive PITA for any corrections and I haven’t had time to find something new).
Anyway, looks like sync and boost are not lemmy-markdown-compatible

Anyone else addicted to Balatro right now? (www.playbalatro.com) angielski

I’m not usually a huge fan of rogue-likes, but I’ve enjoyed a few, like Hades. I bought Balatro last week and have been absolutely smashing it ever since then. I love the way the game works, each run being so different even within the same framework, and the feeling when your build starts to go off is so incredibly...

towerful,

Addicting, fun, loads of builds/options.
I do wish the early game was a bit more reliable. You can get stuck always playing catchup if you dont get a scoring joker in tge first couple shops

towerful,

Factorio’s FFF blog posts have always been amazing.
From deep dives into development, their automated testing systems, terrain generation, and hyper-fixation (in a good way) on optimisation and QoL, through to more meme-ish and lighthearted things.
Im sure there is a great story of an indie developer making the best/funnest production optimisation games out there, all in the FFF blog.

Im so glad they are writing them again, even tho im not playing it at the moment

towerful,

Proceedurally.
So, “hands are supposed to be here” and the arms figure out the rest.
By the time add in “finger pointing at this” combined with spells to make your thumb big (or whatever, ultimately everything is made at a base level to allow for a lot of creativity further up the stack) means the finger might drive the scaling of the arm.

Same with the strange jumping. Body “jumped” in a downwards direction, and the feet animated correctly in an upwards direction. Ends up with a body doing a strange wrap around itself as it figures out how the feet can be above the torso.

Walking books might be a really easy way to animate a book flying around, have physics and a health pool without having to create a whole new object/entity class (just inherit all the features and disable the standard person/object body).

The faces-talking-out-the-head thing is animation data imported with the wrong scaling. Some parts can just move to where the animation says they are, others warp the geometry of the rest of the model.

Remember that a lot of the models and animation will be made with no idea how they end up being used, at the same time as they are actually programmed into the game. There might be some iteration, but its not like they know the end result, make the models, make the animations, make the game. All this happens at the same time, and any iteration might set multiple departments back days or weeks.
So, super flexible APIs, models and animations are designed at the start in a way that allows for a small amount of specialisation and iteration, but the rest is all “bodge what you have available”. Ultimately if it isnt flexible enough early in development then its going to cost a lot to fix

Who, in your opinion, is the most annoying character in any game?

Personally, it’s Faith from Farcry 5 for me. Uninteresting dialog that can be summed up to “I was bullied once” and that’s it. Literally every other character is so much more interesting. Jacob gives you a sequence where you run through a gulag which he then uses against you, John tries to kill you and is openly hateful...

towerful,

The Owl from OOT as well

towerful,

Ahaha! Yes. So annoying!
I seem to recall navi being mostly skippable. But the owl having to say everything. But you would still button mash to try and skip, then end up having to see it all again

deleted_by_moderator

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  • towerful,

    I suggest you watch someone playing it on twitch for 30m. Or watch a letsplay on YouTube.
    It doesn’t seem like an asset flip. It’s heavily inspired by other games, and picks the best parts.
    It’s feature complete (certainly up to level 30, haven’t seen beyond that) and plays well. Very few bugs, mostly just jank geometry in the gigantic map.

    towerful,

    I didn’t understand it the first time I played it (I was quite young). But I loved the music, the environment, the aesthetics, the architecture.

    If you like Myst, but found Firmament missed the mark (I feel like it was “follow the wire” and “look for hard to see thing” instead of myst puzzles of “information way before you need it”, or “puzzles way before you have information”), check out Quern: Undying Thought.
    It nails the Myst experience, imo.

    towerful,

    Namalsk (modded map) is hugely popular.
    It’s also on consoles…

    towerful,

    The first time you make the Cyclops and go “woah, that’s big”. When you are welcomed on board. When you walk about and go “oh, engine room. And 6 power cells”, when you flick all the lights on and off, when you have to start the engine, when it steers like a bus and you bonk everything I’m sight. When you first honk the horn. When you learn to drive using the cameras. When you learn you can build in it. When a creature attacks and you drop a bouy.
    So many great firsts with the Cyclops.

    The seatruck was fine. But it didn’t seem to have the personality of the cyclops

    towerful,

    Oh, I love these deep dives, identifying tech debt, then how they refactor them!
    And the new way of managing wires makes a huge amount of sense.

    towerful,

    They can still send it while the value is in memory.
    But it’s unlikely that emails are sent synchronously. At which point, it has to be added to a job queue somewhere which might not be in memory.
    There is also the communication with that job queue, and logging along the way, and any email logging.
    Email isn’t secure, either.

    So, it bad practice regardless.

    Thankfully larian did address this, and fixed the issue as pointed out by another commenter.
    Addressed here, with the follow up of fixing it:
    forums.larian.com/ubbthreads.php?ubb=showflat&amp…

    And that was back in 2020. 3 years ago.

    towerful,

    Enshittification is about increasing monetisation of a previously free/cheap product.

    Adobe moving from a lifetime purchase to a subscription service: enshittification.
    Adobe not supporting old GPUs: not enshittification.

    Twitter locking rate limits behind subscription: enshittification.
    Twitter rebranding to X: not enshittification.

    Raspberry Pi prioritising business customers making SKUs rare and enabling scalpers: enshittification.
    Raspberry Pi moving to a new version of Debian making many tutorials outdated: not enshittification

    Ensittificstion is the process of a platform good for users becoming good for business customers, becoming good for investors/shareholders.

    Whilst it is a cool phrase, and an interesting observation, enshittification doesn’t apply to everything that has a core change.

    Enshittification would be mandatory ads in-game, some sort of P2W mechanic.
    Requiring better hardware is not enshittification.

    towerful,

    Ok.
    CS:GO, a game released in 2012? Runs well on a 2016 laptop.
    CS2, a game released in 2023 can run well on a 2027 laptop.
    I don’t think that’s the argument you want to make?
    And I still don’t think it’s enshittification.

    towerful,

    CS has always needed a GPU.

    CS:go required anything DX9 compatible with 256mb VRAM. Which would be an NVidia 6600, a midrange GPU from 2004 - around the time CS Source was released.

    CS2 minimum spec is a GTX650. Which is a mid range GPU from 2012, around the time cs:go was released.

    Something of a pattern there…

    If CPUs didn’t have integrated GPUs, this whole “cs is CPU dependent” thing wouldn’t apply, because you would STILL need a GPU.
    It’s just that intel bundled a barely passable GPU alongside the CPU.

    TBH, I think you are missing you’re argument.
    You should be arguing that there is no way to play cs:go now that cs2 has released. Meaning a potential hardware upgrade requirement.

    That is a bummer. That’s pretty shit.

    But it is NOT enshittification.

    That does not claw back value/money from customers to valve or its investors.
    Unless you can show me, beyond reasonable doubt, that Valve is making money from giving away CS2 for free to anyone that has purchased cs:go through the requirement of a hardware upgrade.
    Until then, this is not enshittification.

    Is it shitty? Sure.

    towerful,

    Getting mad at that one guy that tries to get out after the barricade is built, and fucks everything up.

    Getting mad at the new guy that doesn’t know how the barricade should be built and just yeets random junk into the pile.

    That 1 ledge everyone is standing on, and someone chances their luck and gets zombed, and it all falls like dominoes.

    Damn, good times

    towerful,

    1080p 1080i 720p (IE the i/p suffix) denotes a SMPTE resolution and timing.
    HD/FHD/UHD (720,1080,2160 respectively) also denote SMPTE resolutions and timings.
    These are SMPTE ST2036-1 standards, which are 16:9 and have defined (but not arbitrary) frame rates up to 120fps.

    4k DCI is still a SMPTE timing, but used for cinema and is generally 24fps (tho can be 48fps for 2k DCI).
    It’s SMPTE 428-1.

    There are other “4k” standards, but not nearly as common.

    If you have arbitrary resolutions or timings outside of the SMPTE standards, and generally fall into VESA standard resolution/timings or custom EDID resolution/timings.
    Chances are your computer is actually running 1920x1080@60 CVT-RB rather than 1080p60.

    Whilst 1080p60 and 1920x1080@60 seem like they should be the same, some displays (and devices) might only support SMPTE timings or VESA timings.
    So, although a display is 1920x1080 it might expect SMPTE, but the device can only output VESA.

    towerful,

    No problem.
    Displays, resolutions, framrates, edids are all very complex. And marketing muddies the water!

    I’ve encountered this issue before when using BlackMagic equipment.
    What I was plugging into was described to me as “1080p”.
    Laptop directly into it would work, and it looked like 1080p in windows display management.
    Going through BlackMagic SDI converters (SDI is a SMPTE standard protocol, so these boxes went hdmi->sdi, sdi cable, sdi->hdmi, and would only support SMPTE resolutions/timings), the display wouldn’t work.
    Because the display was VESA only.

    I then read a lot about SMPTE, VESA, and EDIDs!

    towerful,

    Their in house games also have a very… “Nintendo” feel.
    Like, it’s obviously a Nintendo game. And I feel like that is their game plan.
    Make a console that suites their IP. It doesn’t need to be flashy, it doesn’t need streaming 32k textures or whatever. It needs to do the Nintendo Thing™.

    I wonder if that will change for the next gen, considering the 3rd party market picking up some big names (Skyrim, Fortnite, GTA). Maybe they will make a more capable system to monetize more on these possibilities

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