SMG2 is probably the best 3D Mario game, but since I already own them I’ll just keep what I have.
Dolphin can play them both just fine. If it’s anything like the last pack, it’ll be the laziest possible emulation anyway. This shit should have been in the NSO subscription if they’re not actually going to remake it.
I don't understand why people have issues with shows like this, it's not like ads on annoying news websites, people want to watch them, I'm not watching but I think it's quite exciting waiting for a trailer you want to see (silksong for example) compared to seeing it in a news article afterwards.
Lack of details, initial backward compatibility list having only ~20% of games with basic testing finished, the need for SD Express cards that are hard to find. Even the GCK situation is probably due to cost/availability issues that will improve over time.
This DevKit situation looks to me like another example of this.
The Switch 1 launch was also a shitshow. Their big launch title was literally a Wii U game and they had the same hodge podge of “what if wii sports but now”. They just had “the nindies” and… yeah.
Considering that Nintendo have actually always genuinely innovated in terms of marketing and more or less set the gold standard for the modern “just communicate direct to consumers”? I increasingly don’t believe that they have this secret vault of finished games that are ready to go whenever. They are just as fucked as everyone else. They just figured out they can tell Leakers that they actually totally have twelve games ready to release Whenever and that gets regurgitated since basically all of the remnants of games media grew up on Nintendo.
Very excited for this! Honestly, I don’t understand all the negativity surrounding the devs going dark. I thought the game was fine the way it was shortly after launch. I don’t really get the need for an unending flow of content and updates.
Because G*mers need a constant stream of news telling them that their current chosen favorite game is actively being worked on lest they forget and “move on” to something else.
I swear, the sheer amount of bullshit (complaining about character models, character pronouns, character creators, literally anything else) I see from gaming communities and subreddits is actually ridiculous. G*mers are literally the most entitled people on the goddamn planet.
Or the developers created a roadmap of updates in 2024 for their early access game then disappeared without any warning and didn't deliver on their promises. It's not the end of the world but writing negative reviews because the developers didn't deliver isn't entitlement.
Turtle Rock said “Okay, we’re done developing content. We’ll move on to new things now.” And people took that to mean it was a failed, dead, and worthless game. Whereas the active state where they left it was pretty solid, still runs, and I have a lot of fun with it. It just wasn’t built to be endlessly live-service.
That’s kinda my point with my previous comment. If the devs say they’re done working on a game, most g*mers will take that to mean “stop playing our game and find something else” which makes literally zero sense.
You presumably spent money on this, let alone however many hours playing and having fun, and now just because the people who made it say they aren’t adding anything new in the foreseeable future you totally drop the game. But I also kinda meant in another sense for stuff that’s actively in development.
Take Elder Scrolls 6 for example (or even Cyberpunk 2077): the announcement trailer came out 7 years ago, and yet there have been other projects in the pipeline as well, such as Starfield and other updates for other games. You will get a constant stream of posts from impatient G*mers complaining, bitching and whining, coping and seething about “the fact that there’s been no news of Elder Scrolls 6 for years.”
My response always has been and always will be “then go make your own game and see how easy it is to make it do all the things you want”
I call em full version demos. Specifically because I buy when it’s good. The 2 hour steam thing sometimes, just isn’t enough to really know. It usually is tho.
The “update” is from a month ago. Pocketpair shared the patents they are accused of infringing and the payments Nintendo wants.
The patents are for “throwing an object in 3D space to capture a target” (throwing a pokeball) and “moving characters to a virtual field when an event is triggered” (entering a battle) the payment requested is 10 million yen or 64,000 USD. A paltry sum for a billion dollar company suing over a game that made tens of millions.
The patents were awarded to Nintendo after Palword had already released a trailer for their game showing gameplay. Pocketpair also released an earlier game called Craftopia which is Palworld but the pals are just straight up animals. It has the same systems Palworld does but didn’t sell very well.
Even if there weren’t a million examples of prior art, the fact that patents on game mechanics are even allowed is just awful for the industry as a whole, and we as players should absolutely rail against this. Every game borrows from other games’ ideas and mechanics - I’d bet money that there hasn’t been a single fully “original” game in 20+ years. If companies are allowed to patent every little mechanic (even ones they didn’t come up with), the industry as a whole will just become impossible to operate in.
It’s a Japanese patent. I’m not sure how it would hold up internationally, but Pocketpair is also a Japanese company and this lawsuit is entirely within the Japanese legal system. That probably gives Nintendo a bit of an advantage since they’re such a large and iconic Japanese corporation.
It was technically always licenses for every video game ever commercialised. It’s just that a publisher has no practical way to control what happens to someone’s floppy/optical disc/cartridge/whatever physical media.
Same for almost every book you’ve ever read, every CD you’ve ever listened to, and every movie you’ve ever watched. You owned the leaves of paper the book was printed on, or the plastic disc the music or movie was stamped into, but never the words, the songs, or the movie itself.
Like Kichae mentioned, every media we buy is technically a license. License to use. However we own the physical part of it and we can use (read, watch, play etc.) it whenever we please. Should be like this with games as well. At least GOG does this. As long as an installer is in our hard drives, it’s a physical media.
Better alternatives? That is highly subjective. Itch’s store-front experience sucks balls and they lack 98% of the features Steam has. I appreciate their existence and have bought games from them, but language like that will only serve to alienate people that know how much Itch lacks compared to Steam.
Dear god I just wish itch had the ability to sort games in literally any way at all… Please let me sort all the games I got from bundles holy shit it would make me use the store way more…
Honestly even sorting by platform would be enough just fucking anything please
It was 5 years and 8 months between the release of Oblivion and Skyrim. Oblivion was released on March 20, 2006, and Skyrim was released on November 11, 2011.
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