The “update” is from a month ago. Pocketpair shared the patents they are accused of infringing and the payments Nintendo wants.
The patents are for “throwing an object in 3D space to capture a target” (throwing a pokeball) and “moving characters to a virtual field when an event is triggered” (entering a battle) the payment requested is 10 million yen or 64,000 USD. A paltry sum for a billion dollar company suing over a game that made tens of millions.
The patents were awarded to Nintendo after Palword had already released a trailer for their game showing gameplay. Pocketpair also released an earlier game called Craftopia which is Palworld but the pals are just straight up animals. It has the same systems Palworld does but didn’t sell very well.
Even if there weren’t a million examples of prior art, the fact that patents on game mechanics are even allowed is just awful for the industry as a whole, and we as players should absolutely rail against this. Every game borrows from other games’ ideas and mechanics - I’d bet money that there hasn’t been a single fully “original” game in 20+ years. If companies are allowed to patent every little mechanic (even ones they didn’t come up with), the industry as a whole will just become impossible to operate in.
It’s a Japanese patent. I’m not sure how it would hold up internationally, but Pocketpair is also a Japanese company and this lawsuit is entirely within the Japanese legal system. That probably gives Nintendo a bit of an advantage since they’re such a large and iconic Japanese corporation.
It was technically always licenses for every video game ever commercialised. It’s just that a publisher has no practical way to control what happens to someone’s floppy/optical disc/cartridge/whatever physical media.
Same for almost every book you’ve ever read, every CD you’ve ever listened to, and every movie you’ve ever watched. You owned the leaves of paper the book was printed on, or the plastic disc the music or movie was stamped into, but never the words, the songs, or the movie itself.
Like Kichae mentioned, every media we buy is technically a license. License to use. However we own the physical part of it and we can use (read, watch, play etc.) it whenever we please. Should be like this with games as well. At least GOG does this. As long as an installer is in our hard drives, it’s a physical media.
Better alternatives? That is highly subjective. Itch’s store-front experience sucks balls and they lack 98% of the features Steam has. I appreciate their existence and have bought games from them, but language like that will only serve to alienate people that know how much Itch lacks compared to Steam.
Dear god I just wish itch had the ability to sort games in literally any way at all… Please let me sort all the games I got from bundles holy shit it would make me use the store way more…
Honestly even sorting by platform would be enough just fucking anything please
It was 5 years and 8 months between the release of Oblivion and Skyrim. Oblivion was released on March 20, 2006, and Skyrim was released on November 11, 2011.
The first game was funded through Kickstarter and a random Czech millionaire who really liked history. I don’t exactly blame them for not having the marketing budget needed to really make to first game as successful as it could’ve.
Hopefully, the amazing success of the first game can propell the second into being the Skyrim level RPG success they deserve.
AFAIK, modding is the main reason for Skyrims long term success. Sure, it did its part in inspiring people initially, but what keeps at least me coming back is my interest in trying new mods.
But it also didn’t start there with Elder Scrolls series. Morrowind, Oblivion, Fallout 3 and New Vegas use a very moddable predecessor of the Skyrim engine, and thus build the community up for Skyrim and later games.
Modability of KC:D was rather limited, so there isn’t a community around as big as the Skyrim one. That means with Skyrim, you get what you can mod into it, while with Kingdom Come, you mostly just get what you buy.
So I don’t expect it to be the next Skyrim, but never the less I am interested in it.
You can only throw away hundreds of millions of dollars on Avengers and Suicide Squad so many times before they decide to come up with something people are willing to pay for.
The amount of skills that came together to create this controller is incredible. It was so satisfying watching everything come together, I wish I could try it out.
For sure! It seems like a decent amount of work but all the modeling is done already. The problem is that he’d have to buy an Xbox controller and the mouse for the internals, the breakaway box, and the wires which is probably close to $200 right there
Was Will Smith cool before that? The last movie I saw with him is that one movie where he co-stared with himself and the one before that was after earth.
I guess the one with the tennis was ok? His involvement was hardly a stamp of quality before the slap.
He had put out a long line of duds, but was still considered an accomplished actor. King Richard is probably an outlier as a critically acclaimed role for him, but even after a decade of mostly crap he’s still been getting the work.
Given the response from Chris Rock to the slap, that might all be over though. He’s still busy as a producer on Bel Air, which has been…okay? That might be his next move in his career.
You finished the gta 5 campaign in 10h? You just speedran it once?
If not, nice hyperbole…
(rdr2 campaign was also more than 10h, to name a recentish Rockstar game) . Many other big AAA titles aside from cod also have campaigns that last longer than 10h.
I think the point is - it’s disappointing to see GTA 5 2.0. I expected something more, something different, less generic, not just another coastal city or a GTA 5 clone. It seems like they just merged the engine update with GTA 5. Watching the trailer bored me, like being forced to watch a mediocre action comedy movie. I don’t know how the majority of the game will feel, but this trailer is just so generic. If this were a movie, no one would care. Maybe that’s the point, but still, my hype is somewhat gone. I at least expected a different scenario than this GTA 5 DLC story or at least set it somewhere other than a coastal city.
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