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lemmy_get_my_coat, do games w Fallout London - Official Launch Trailer Premiere

Holy shit they did it

dual_sport_dork, do games w No Man's Sky Worlds Part I Update Trailer
@dual_sport_dork@lemmy.world avatar

Motherfuckers are going to drop a green grass, blue sky, blue water Earthlike just like that, huh?

When this update ships, I’d better be receiving some coordinates.

bungle_in_the_jungle,

You just know you’re getting dropped on a poisonous planet from the get go don’t you? 😅

Muscar,

The update is already out. They always release at the same time as they announce their updates.

OrderedChaos, do games w DOOM: The Dark Ages | Official Trailer 1 (4K) | Coming 2025

I’m going to upset someone and I apologize. This game feels cheap to me. Like someone took too many liberties with the game style. I like the doom games so I hope this doesn’t fall on its face.

Dud,
@Dud@lemmy.world avatar

You sound like me talking about Eternal, just wasn’t the Doom for me.

Prox, do games w Perfect Dark - Gameplay Reveal - Xbox Games Showcase 2024

This looks really cool. A little James Bond (gadgets), a little Mirror’s Edge (1st person parkour), and then some classically wired Perfect Dark sci-fi-ish story. And it never hurts to be on Game Pass day one.

terraborra, do games w Last Epoch Official Launch Trailer | Echoes from the Void
@terraborra@lemmy.nz avatar

I’ve been playing it in early access and even patch 0.9 had it in a really good state.

Complexity is about halfway between PoE and Diablo meaning there’s decent build variety without needing to keep a guide or spreadsheet open on another monitor. Very easy to make your own build and if you brick it you can refund skill points without much hassle.

Looking forward to seeing what new end game content this brings.

Animoscity,
@Animoscity@lemmy.world avatar

The game is great. The only downside is the older released classes really don’t seem as polished as the newer ones. Runmaster was so fun I don’t think I’d play any of the other mage options unless they revamped them. We’ll see how the last two end up. The company is good with updates though so there’s a lot of promise.

Minnels,

Agreed. Runemaster really gives a feeling of what it is to be a wizard. I had so much fun with this class.

psycho_driver,

How is the difficulty/grind curve for the end-endgame content? PoE is an amazing game but for a casual-but-skilled gamer the very top-tier content is locked behind insane grind or RMT.

terraborra,
@terraborra@lemmy.nz avatar

The main endgame, Monolith of Fate where you run echos, is very easy when you complete the story. I’ve usually been under-levelled by 10+. They path off in different directions and have different rewards types (e.g. gloves) so you can target gear that you most need. In this respect it’s a much better system than PoE as there’s far less layers of rng. You also don’t have to worry about map sustain, the echos don’t cost any type of resource.

Once you’ve completed the level 90 timelines you start farming empowered echos and have control over the difficulty based on how far from the starting point you go. The main issue is that this gets pretty monotonous having gone through so many echos already to get to that point.

There are also dungeons which require keys. These are accessible much earlier on the game and you unlock new difficulty levels by completing it each time. Lowest level is 20 but keys are relatively rare at that stage.

Lnrdrople,

With PoE I sometimes just get bored of facerolling maps and stop playing early, but I think a big part of it for me is that I have no feasible way to farm a particular item I need (playing almost always on SSF). Being able to target farm things sounds good and what I’ve seen about the crafting also looks promising. I’ve been thinking of giving Last Epoch a go.

terraborra,
@terraborra@lemmy.nz avatar

Yeah I prefer ssf. Cleared all the normal end game bosses plus Uber elder, but I probably spent as much time in path of building as I did in game. There’s a lot of depth but it’s a massive commitment if you have a goal in mind.

Honestly blasting through endless delve became my favourite way to play but that only happens a couple of time a year.

Lnrdrople,

I get what you mean, though PoE is a lot about what build you pick. I’ve been able to clear everything on a couple of leagues on SSF and not playing that much (10 to 20 hours per week). I’ve been playing for a long ass time though and there’s definitely a bunch of leagues I haven’t got that for reason or other.

tuna, do games w Grand Theft Auto VI Trailer released early by rockstar after it was supposedly leaked

Looks fun but I’m going to wait until I see some in game footage.

The level of people in the comments section who seem to think they’ll be getting all of what they’re seeing in the trailer is alarming.

grayhaze,
@grayhaze@lemmy.world avatar

I imagine everything you see in the trailer is in-engine footage, even if it’s not being controlled by the player. This has always been the case with GTA trailers since GTA3.

gila,

I don’t mind the way the actual trailer was done, but I’d definitely have preferred to see actual gameplay given they gave a release window. It telegraphs a rushed release, because if it was feature-complete they’d show gameplay

QueriesQueried,

Or… It’s just the first trailer for a game they’ve been hounded for years at this point? They don’t need to put in effort to sell GTA6 at this point, they basically could just release GTAV with some QOL fixes and features (looking at you load times, still) and they’d have buyers lined up. GTA6 at this point in time is already a fully fueled hype train, until they announce a massive delay, so they can trickle feed out trailers with minimal effort up until that point. Obviously this is my opinion and such, but I would be honestly a little surprised if they were rushing it, given how 5 performed at launch.

gila, (edited )

Of course, a delay is preferable to a rushed launch. Cyberpunk showed we can have both, though. I’m just pushing back on this new idea that in-engine footage is a substitute for gameplay. While we’re deducing stuff based on the lack of gameplay, the game not being feature complete would mean that whatever is possible in-engine is irrelevant anyway. The whole later step of scaling and optimising to the platforms they’re releasing on hasn’t happened yet


The launch window being so critical is the same reason why they should just say “coming soon”, or announce an announcement or something for a trailer like this, in my opinion. That way the first public release about the game doesn’t immediately set the tone that starts heaping pressure on the dev team. Keep in mind that tone was already set by leaks.

Summzashi,

Is it? Doesn’t seem unrealistic to me at all.

dfc09,

What’s the in trailer that you couldn’t expect? I didn’t really see anything GTA V didn’t already have.

Boldizzle,
@Boldizzle@lemmy.world avatar

Rockstar have a better track record for giving us what they show us in their initial trailer. We’re not talking about Ubisoft or CDPR here.

Boinkage, do games w Dwarf Fortress- Adventure Mode Announcement Trailer

Exciting. Been playing DF for many years but never tried adventure mode because I didn’t want to learn another Byzantine set of controls.

MisterBrickBrack, do games w The Lord of the Rings: Return to Moria™ - Launch Trailer

This looks a bit underwhelming, and I’m not even meaning the visual style they leaned towards. I just think the combat looks a bit flat and the adventuring about the caves that I’ve seen in other gameplay has seemed rather stiff and lifeless (for lack of a more apt descriptor because I haven’t played it)

Anyone else think this is missing some polish and spirit?

Spacemanspliff,

Yeah definitely didn’t do a good job of really making me wanna play it, though it does look significantly better then gollum did, but that’s not a very high bar to cross.

GONADS125,

At the end of the day, it doesn’t matter how much polish goes into it. A polished turd is still but a turd…

verysoft,

It's an attempt at a quick cash grab by some publisher, abusing the LOTR IP and it's current resurgence in popularity. Epic Games only too. I wouldn't be surprised to hear later down the line how the devs have been on crunch to get a game out in a ridiculously short amount of time.

mercano,
@mercano@lemmy.world avatar

Epic store only is a dealbreaker, especially in the age of the Steam Deck

maxprime,

Is it possible to play EGS games on steam deck?

aesopjah,

Yes, but not as seamless. You basically add the epic store as a ‘game’

HeavyRaptor,

Not at all, you can use Heroic launcher to add games individually

AphoticDev,
@AphoticDev@lemmy.dbzer0.com avatar

It is. And you can choose if you want to use the Epic launcher or not as well.

AphoticDev,
@AphoticDev@lemmy.dbzer0.com avatar

You can play both Epic and GOG games on the Steam Deck, and you can do it with or without the Epic and GOG launchers. Your choice. I did so today, in fact.

The Steam Deck runs Linux. That means anything that runs on Linux, and most things that run on Windows or Android can be run. Including Windows-only software.

Idk why people act in this day and age like the Steam Deck is some crippled device. Unless your desktop runs Linux, your Steam Deck can run more things than it can.

Carighan,
@Carighan@lemmy.world avatar

Idk why people act in this day and age like the Steam Deck is some crippled device

Please don’t misunderstand their criticism. It’s not criticism of the Steam Deck, but of Epic as a company. Epic’s store is the crippled thing, not the Steam Deck.

Yeah, we can work around it, as customers. We should not have to.

AphoticDev,
@AphoticDev@lemmy.dbzer0.com avatar

I’m having a ton of fun playing it with friends. One of the best games I’ve played this year. We had to drag ourselves off of it so we could go to sleep.

RxBrad, do games w Upper Echelon: The Unity Disaster Gets WORSE - IronSource And A New Tech Trend
@RxBrad@lemmings.world avatar

v:dw

(Video: Didn’t watch)

d3Xt3r,

Unity Technologies, known for its Unity game engine, has been facing severe backlash for its recent decisions. Unity adjusted its fee structure, now charging game developers per install with retroactive terms of service changes. This move is expected to negatively impact numerous game projects. In addition, Unity removed their transparency GitHub repo and reversed previous community-centric commitments, leading to widespread industry anger. The CEO’s past decisions to maximize revenue raise eyebrows. Unity rejected a $20 billion acquisition offer from AppLovin in favor of a $4.4 billion merger with Iron Source, a mobile game development monetization company. Tomar Bar Ziv, CEO of Iron Source and a Unity board member, has notably sold around $20 million in Unity stock following the merger. Recent aggressive pricing models seem to mirror those adopted by Twitter and Reddit. Unity’s shift seems aimed at promoting Iron Source’s Level Play service and could significantly harm developers, especially in the mobile sector. Companies like Azur, Voodoo, and Century Games have retaliated by disabling Unity and Iron Source ad monetization. Unity’s recent closure of two offices due to threats from its own employee underscores the depth of its internal and external crises.

Lucidlethargy,

This is like when you search Google for a simple thing, like a shortcut key for a program, and all you get back is dozens of videos.

Like, oh man, no. Not a chance. Gatta redo this serious search now with -video, I guess…

li10, do games w Cyberpunk 2077 Phantom Liberty - Gameplay Trailer | gamescom 2023

Did they ever actually get the game working as it should?

I checked getting on for a year ago and apparently it was still in a bit of a state then.

That being said, even though people were furious about the performance, the lack of depth was what really made the game a disappointment.

dmonzel,
@dmonzel@lemmy.world avatar

The 1.5 release (Feb 2022) was where it went from pretty good on some platforms to really good on Stadia and next gen. I can’t speak to PC, personally as I’ve only played on Stadia and PS5, though.

whatsyourquestion,

It plays well on PC too. It was mostly last-gen consoles that had issues iirc.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Yeah, I played it day 1 on PC. Game mechanics issues aside (which are consistent between versions), it ran pretty well and I never even encountered anything game breaking. I suspect the PC version was actually the best at launch (probably still is since it’s ported to other systems).

Those last gen versions should never have even been attempted.

Makeshift,

the lack of depth was what really made the game a disappointment

this right here. I didn’t experience any bugs at all on pc but the game is just bad, the world doesn’t feel lived in, and the gameplay is just meh (some guns were fun though)

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Working public transit would have gone a long way towards this kind of immersion. It’s a damn shame too, because the system technically exists, and there are even placeholders for stations.

I think there were a lot of resources put towards getting the whole damn thing to run on last gen XB and PS4 which just made so many things impossible, and obviously you dont really want to have a couple versions out there without feature parity. They ended up with it anyway, but I think we may have seen a more complete product on launch had those dev resources not been needed for the older consoles.

Foggyfroggy,

I played the whole thing on ps5, did about 90 hours. It’s good now. Especially the mantis blades that come out of your arms and the quick hacks that let you control the cameras then hack all the guards so they shoot themselves or fry their implants. I did a ninja hacker build. Totally op but it was still fun. And I’ve heard good things about the gorilla arms.

The city feels more alive on ps5, lots of people, and I never had any issues with the cars or motorcycle glitching. If you like cyberpunk stuff it’s worth it and the dlc is coming out. There are areas where you can tell where they had to pull back, like the clothing options which all suck and the body stuff which has no purpose or unless you are changing clothes. Also I didn’t like V’s voice character at first but it grew on me. The acting is good all around.

potpotato,

One of the first pieces of clothing I picked up were chaps. When equipped, I was running around with my dong out.

cowfodder,

I stumbled into ninja hacker as my build too. It’s so fun!

Windows_95,

The game is more stable now, however it is still as shallow as a puddle and major systems like driving and melee combat still feel as clunky and unfun as day one

MeanEYE,
@MeanEYE@lemmy.world avatar

It strikes me as odd just how much fanboys can stretch their fandom of anything. Promise space and universe, best and the biggest ever. Deliver local park bench in average texture quality. Then after, now mandatory, apology JPEG on Twitter they release HD version of same texture and everyone goes “ooh, aaaah, it’s good now”. As if the rest was never promised. One needs look no further than Crowbcats videos for these downgrades.

Only company that did the right thing was Hello Games, who sat down and worked their ass of and gave all the fixes for free and implemented everything promised.

Graphine,

HG hasn’t implemented EVERYTHING as promised. Honestly…

But the game is a lot better. Very little bugs. Spent some hours with it via Game Pass. I enjoy it way more versus Day 1 release. But the core mechanics are still a problem. That loop of “mine, find stuff, build a quick base (new), leave planet” is still present. They’ve just added extra stuff to do, but that little quirk is what makes the game get boring REALLY fast. Even the planets are still single biome which creates this lack of need or desire for exploration. I want to do things outside of that, and while I can with missions, the missions are boring and lackluster. Without a doubt, the game is still decent in its own right. But $60 dollars? Hell no.

You just can’t fix how a game was intended to be played unfortunately.

MeanEYE,
@MeanEYE@lemmy.world avatar

Well, the loop is no longer necessary apart from fixing your ship. I played it that way and completed a game without a single base. I had to place some buildings to progress with initial quest line but I never maintained it or got back to it for anything other than to progress quest line.

As for content, yes, there could always be room for more but it’s far from empty and boring. You can manage fleets now, manage villages, do daily quests with other people, etc. There are things to do. Things to discover. Hunting for unique ships is especially interesting as they are located in specific planets and specific universes so use of gates is necessary.

So far game had many DLCs, all of which were free. They sat down and worked hard until game was complete. CDPR on the other hand still doesn’t have many things they’ve promised and now there’s DLC for 30€, while base game is still 60€. Still unpolished and buggy, lacking content promised initially.

Goblin_Mode,

At the end of the day this is all subjective so far be it from me to claim objectivity. That being said I don’t think you could really classify a lot of that as “things to do”

Managing fleets is just about W keying in space until you see a frigate and buying a couple ships with high stats. But in my experience stats don’t even really matter because the missions are almost always a success anyway. Speaking of fleet missions they are imo the most mobile game-y “come back in 26 hours” passive resource thing imaginable. No interactivity, just press a button and come back later.

Managing the village was fun for the first I’m gonna say 2 hours. Now it’s just another passive resource that pays out every 24 hours and makes me do some combat every time I visit. That well is about 2 inches deep and produces just enough water for me to call it a feature.

Daily quests are very samey. A lot of fetch quests for miscellaneous doodads that basically boil down to "go to the same terrestrial bunker you’ve seen 100 times on 100 worlds, Kill some sentinels (or bugs), interact with console, Get some cryptic dialog, return to quest giver, receive dosh. Again, Kinda fun at first, gets boring as hell very quick.

Ship collecting is at least interesting in that the RNG and strategy mesh nicely. But without any way to customize your ship outside of just finding one that looks the way you want there’s nothing more to do with them besides look at them. There’s no real reason to have more than 1.

Listen I don’t think the game is particularly bad. I’d even say it’s an upper tier “podcast game”, hell I have 100+ hours in it over like 3 years myself. But let’s not kid ourselves and say it’s a great game. It’s a perfectly Passable time waster to keep your hands busy while you do something else like chat with friends or read an audiobook (see: “podcast game”)

MeanEYE,
@MeanEYE@lemmy.world avatar

Oh for sure I’ve played better games and I can’t call it great. It’s an okay game and I have similar amount of hours in it. But I think company needs to be praised for not doing what virtually every other company does these days and that’s to make an apology video claiming it was a good lesson for them and next time they’ll do better and to thank us for trusting them with our money. But they had no issue selling pre-orders, ultimate and platinum editions while fully knowing product is not finished.

MeanEYE,
@MeanEYE@lemmy.world avatar

And yet another free DLC from Hello Games. Even if you don’t like the game, you can’t really be mad when they drop content updates for free like this on a regular basis.

doom_and_gloom, (edited ) do gaming w Baldur’s Gate 3 is Causing Some Developers to Panic
@doom_and_gloom@lemmy.ml avatar

deleted_by_author

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  • sodiumbromley,
    @sodiumbromley@lemmy.blahaj.zone avatar

    It’s faithful enough to 5e that my partner and I broke out the players handbook to do some long term class planning together. A couple of things are different, like buffs to frenzy barbarian and changes to roleplay feats or spells to have a more mechanical benefit.

    But yes, as a long term DM for 5e, it’s faithful to 5e.

    73rdnemesio,
    @73rdnemesio@infosec.pub avatar

    Larian has been absolutely phenomenal through their process on both of these. Kept with the ‘it’ll release when it’s ready’ model, the exception with the alpha/early release on BG3 which I would say helped improve the quality of the Release product that much more, through testing/reports and cash influx without the ‘pre-order today, get whatever you get tomorrow’ mantra.

    hastati,

    The most significant change I noticed was you can cast any number of leveled spells per turn. That’s a pretty significant shift from 5e’s rule of only one leveled spell (excluding using action surge if you dip into fighter) per turn.

    However it makes the player stronger so I doubt anyone is really complaining about it.

    doom_and_gloom, (edited )
    @doom_and_gloom@lemmy.ml avatar

    deleted_by_author

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  • hastati,

    It gets a little silly if you exploit it. Sorcerer can get pretty ridiculous.

    rivingtondown,

    I’ve been playing BG3 and perhaps I’m misunderstanding but you only have one action and one bonus action per turn and you only have so many spell slots per caster. Unless you have a leveled spell as an action and a separate leveled spell as a bonus action and enough spell slots for both you’d be hard pressed to cast more than a single spell per turn per character

    LiquorFan,

    It’s been a while since I played 5e, but if I remember correctly you could do some fuckery with Haste and/or Sorcery Points if you don’t follow that rule.

    hastati,

    Plenty of spells cast as a bonus action. With a cleric I can cast Spirt Guardians and Spiritual Weapon on the same turn. Or polymorph and mass cure wounds. It makes a significant difference for bonus action spells.

    Romkslrqusz, do games w BattleBit - Operation Overhaul: Teaser Trailer

    Very excited for this! Honestly, I don’t understand all the negativity surrounding the devs going dark. I thought the game was fine the way it was shortly after launch. I don’t really get the need for an unending flow of content and updates.

    Zahille7,

    Because G*mers need a constant stream of news telling them that their current chosen favorite game is actively being worked on lest they forget and “move on” to something else.

    I swear, the sheer amount of bullshit (complaining about character models, character pronouns, character creators, literally anything else) I see from gaming communities and subreddits is actually ridiculous. G*mers are literally the most entitled people on the goddamn planet.

    simple,

    Or the developers created a roadmap of updates in 2024 for their early access game then disappeared without any warning and didn't deliver on their promises. It's not the end of the world but writing negative reviews because the developers didn't deliver isn't entitlement.

    Katana314,

    This happened for me with Back 4 Blood.

    Turtle Rock said “Okay, we’re done developing content. We’ll move on to new things now.” And people took that to mean it was a failed, dead, and worthless game. Whereas the active state where they left it was pretty solid, still runs, and I have a lot of fun with it. It just wasn’t built to be endlessly live-service.

    Zahille7,

    That’s kinda my point with my previous comment. If the devs say they’re done working on a game, most g*mers will take that to mean “stop playing our game and find something else” which makes literally zero sense.

    You presumably spent money on this, let alone however many hours playing and having fun, and now just because the people who made it say they aren’t adding anything new in the foreseeable future you totally drop the game. But I also kinda meant in another sense for stuff that’s actively in development.

    Take Elder Scrolls 6 for example (or even Cyberpunk 2077): the announcement trailer came out 7 years ago, and yet there have been other projects in the pipeline as well, such as Starfield and other updates for other games. You will get a constant stream of posts from impatient G*mers complaining, bitching and whining, coping and seething about “the fact that there’s been no news of Elder Scrolls 6 for years.”

    My response always has been and always will be “then go make your own game and see how easy it is to make it do all the things you want”

    Katana314,

    Downvoted for censoring “Gamers”. Go back to TikTok.

    AmazingAwesomator, do games w Please Don't Preorder This...

    there isnt a limited stock; these are digital goods. there is no point in preordering.

    Venator,

    What about horse armor though? 🤣

    ICastFist, do games w 70% of games that require internet get destroyed
    @ICastFist@programming.dev avatar

    Gotta save up for some hard drives to download and keep my GOG games, plus some pirated totally legally acquired titles

    Fiivemacs,

    I call em full version demos. Specifically because I buy when it’s good. The 2 hour steam thing sometimes, just isn’t enough to really know. It usually is tho.

    kosanovskiy, do games w The Witcher 3: Wild Hunt — 10th Anniversary Trailer

    Are they doing some release or something? Or is this just a special commemorative video?

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