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wirelesswire, do games w Cyber Knights: Flashpoint, squad tactics heist RPG, is now fully launched on Steam!

Looks good, but I’m not looking to pick up a new game right now. I wishlisted it, though.

Chesckers, do games w Cyber Knights: Flashpoint, squad tactics heist RPG, is now fully launched on Steam!

Bought the bundle on steam with most of your games. Really looking forward to trying out Cyber Knights very very soon.

TreseBrothers,

Thank you! Hope you have a blast with it.

TachyonTele, do games w Cyber Knights: Flashpoint, squad tactics heist RPG, is now fully launched on Steam!

This looks cool, and right up my alley

nokturne213, do games w No Man's Sky Beacon Update Trailer
NuXCOM_90Percent, do games w Cyber Knights: Flashpoint, squad tactics heist RPG, is now fully launched on Steam!

I just want to say that you folk are exactly what I love about indie games. Games with a really cool premise/concept that combine probably overly complicated systems in ways that range from kinda janky to ridiculously janky but lead to genuinely amazing and unique experiences.

And while that might sound like it wasn’t a compliment: Give me something held together with shoestring but interesting over something polished and boring any day of the week.

I still need to set aside some time to learn CK but I am genuinely kind of concerned by how many hours I have put into Star Traders over the years.

TreseBrothers,

Hahaha, thank you. We love games with good depth and make them for people who love the same. That discovery of how different pieces work together is a big part of the fun, and to us way more important than everything being instantly understandable or excellently illustrated. Gameplay > graphics.

We do keep trying to polish and level up the presentation of our games of course. The great thing about indie games is if you support the developers whose ideas you like, you keep getting more of those games at higher and higher production value.

Star Traders is perhaps too obvious of an example, from a basically text-UI mobile game that wasn’t pretty but became an early Android hit for its depth, to a decently-illustrated 2D space sim that Rock Paper Shotgun said was one of the best PC Games of the Decade. 😄

Now Cyber Knights is a huge step up from Star Traders: Frontiers, or more directly our previous squad-based tactics games, Templar Battleforce and Heroes of Steel. I can’t tell you how many people have talked crap about our early games’ hand-drawn art over the years, but we’d never be here without the folks who looked past some awkward faces and supported the cool RPG / tactics games beneath.

If this launch keeps going well I’m excited to see how we’re able to level up from here. Thanks for giving me an excuse to reflect on the journey a bit, and for being part of it!

Dotcom, do games w Cyber Knights: Flashpoint, squad tactics heist RPG, is now fully launched on Steam!

Excited to see this, had my eye on it for awhile but don’t buy EA games. Congrats on the launch!

cyberpunk007,

Confused on what this has to do with EA?

Dotcom,

Early access, not electronic arts

cyberpunk007,

OK that definitely clears up my confusion

ampersandrew, do games w Cyber Knights: Flashpoint, squad tactics heist RPG, is now fully launched on Steam!
@ampersandrew@lemmy.world avatar

Now that it’s launched, might you be interested in a GOG version? I’ve got this game on my radar, but I won’t be able to get around to it at least until I finish a few other long games I’m working through.

TreseBrothers,

It’s tough to say; we’re a small studio so every extra platform we support adds a lot of extra overhead to our process. We’ve looked at GOG a few times in the past for our previous games but couldn’t justify it. We’ll look again for Cyber Knights when we have the bandwidth to consider it, but for now we’re just focused on Steam (Windows/Mac/Linux), our planned mobile ports, and potential console ports.

FilthyHands, do games w Cyber Knights: Flashpoint, squad tactics heist RPG, is now fully launched on Steam!
@FilthyHands@sh.itjust.works avatar

Congratulations! I love all your games and especially your dedication. Looking forward to try out 1.0. Keep up the great work.

LunarLoony, do games w Garfield Kart 2 – All You Can Drift – Teaser
@LunarLoony@lemmy.sdf.org avatar

But this is the third Garfield Kart…

RedStrider, do games w Garfield Kart 2 – All You Can Drift – Teaser
@RedStrider@lemmy.world avatar

why

Kolanaki,
@Kolanaki@pawb.social avatar
anakin78z, do games w The Witcher 4 - Cinematic Trailer | State of Unreal 2025
@anakin78z@lemmy.world avatar

Huh, I don’t really get the trailer. Is that guy from the previous games? Or is he just a random monster victim. What’s the significance of salt? Why would the coin have her fooled?

Sorry if I’m ignorant to common lore.

nyctre, (edited )

Most of the people that appear in Witcher trailers are just random victims or passer-bys.

This video was split into 2, in the other half we learn that the merchant told ciri that he was transporting salt. And that was a chest full of coins.

So just a stupid IGN decision, not your fault nor some lore that you’re unaware of.

anakin78z,
@anakin78z@lemmy.world avatar

Oh, thank you! I’ll have to find the 2nd half. It did seem rather short on its own for a trailer!

HeartyOfGlass, do games w The Witcher 4 - Cinematic Trailer | State of Unreal 2025

I expect this will follow the same pattern as their previous games -

  1. the hype cycle will get fans frothing at the mouth
  2. the launch will be delayed several times because "we want it to be PERFECT for our fans"
  3. the actual launch will still be Bethesda-levels of buggy
  4. Over the first ~year after release the game is slowly patched to be playable

It’s weird seeing it happen again and again.

Remember, folks - 2+ years after launch you’ll be able to purchase the original game + the half-dozen DLCs for a nickel.

Lojcs, do games w The Witcher 4 | Gameplay Tech Demo

Surely digital foundry will find improvements but to me this doesn’t look that different than witcher 3. Better animations and hair looks better I think? Never noticed lod transitions myself. The promise of increaaed interactivity means nothing in a trailer neither. I only hope it has better multi core performance especially with ray tracing

SpacetimeMachine,

Have you gone and looked at what W3 looks like recently? It’s not a bad looking game by any stretch but this still looks significantly better imo. The vegetation density definitely looks way better, as well as the lighting.

Lojcs,

I’ve been playing it the last week

JiveTurkey,

I’ve been replaying W3 and I agree. This looks quite a bit better in terms of foliage density and character detail. W3 still looks great though.

RampantParanoia2365,

I’m sorry, but you are blind, if you feel this way.

Strider, do games w The History of 3D Gaming - [The History of Video Games]

Hm, sad to see he just skipped over voodoo2 (3dfx) 3d glasses prior to Nvidia…

nostalgicgamerz, (edited )

Oh no…in hate it when I miss things like that. are you telling me 3DFX supported stereoscopic 3D??..

Strider, (edited )

Yes, I had 2 monster3d* voodoo 2 cards and could play sort of most 3dfx games with shutter* glasses in more or less good 3d.

(* I am pretty sure but it’s been a long time)

It was draining like most 3d implementations but the novelty wore off rather quickly too.

I was trying to find some stuff to link but was mostly unsuccessful but I’ll give it another go.

It might have been that wicked3d stuff:

stereo3d.com/h3d.htm

nostalgicgamerz,

Oh no no no no damnit! Now I feel bad ;___;

I definitely would have covered that!

Strider,

No, don’t, nothing is ever complete. If it really was that wicked3d, it’s very niche and surprising I even had it 😁.

nostalgicgamerz,

Damn that is totally… wicked

Pun intended

secret300, do games w The Witcher 4 - Cinematic Trailer | State of Unreal 2025

Can’t wait to see how bad this launch is. I love watching YouTube videos about big budget games that turn out horrible

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