psycho_driver

@psycho_driver@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Gearbox CEO Randy Pitchford says his hopes on Epic Store were 'overly optimistic or misplaced' (www.tweaktown.com) angielski

I’m genuinely shocked how much Epic poured into the store and it still lacks so much basic features. Sorting games is still extremely barebones, store is filled with NFT/crypto garbage, the store still looks like a college student’s first front-end project, and last time I used the launcher to pick up free games (last year),...

psycho_driver,

A lot of Steam games actually ship DRM free.

psycho_driver,

They had no idea what any of it was. “Ultra religious” usually means they just believed their leaders when they were told something was bad or good.

psycho_driver,

Goat Simulator 2077

psycho_driver,

At least three people have been successfully gaslit by game publishers.

psycho_driver,

Definitely early access done right. It’s been what, 5 or 6 years now of steady updates leading up to 1.0?

psycho_driver,

How is the difficulty/grind curve for the end-endgame content? PoE is an amazing game but for a casual-but-skilled gamer the very top-tier content is locked behind insane grind or RMT.

psycho_driver,

In the earlier days of OS X this was true. A port from one to the other was somewhat trivial. However, Apple has done Apple things and tried to invent their own gaming library API after killing off OpenGL support on Macs and they’ve probably been up to some other buggery since then as well. Porting to Mac is probably equally as difficult from Windows now as Linux, and Linux has overtaken them on number of people who are playing on Steam.

psycho_driver,

I meant the trivial portion would be porting back and forth between linux and early Mac OSX, making it a two-for-one proposition (though back then a lot of companies still chose not to do the linux port).

psycho_driver,

This is far from a black and white answer. A lot of the first gen steam machine ‘ports’, including those from Valve, Aspyr, Feral and Virtual Programming used source code level wrapper libraries to convert D3D calls to OpenGL. This added a little bit of extra overhead to the port so a lot of these early ports suffered a little slower performance (in my opinion an average of about 15% slower). These ports were compiled from source code so they were still native ports, if a little half-assed for time and manpower’s sake. As time went on Valve and VP’s wrappers improved to the point that you could get 1:1 performance or sometimes much better performance running the port under linux (for example VP’s wrapper would multi-thread the renderer even if the original D3D renderer was singled-threaded). Feral went on to re-code a handful of their later ports from D3D to Vulkan, again, achieving better performance under linux. A few game engines were written with linux in mind from the start, such as The Talos Principle/Serious Sam 3, and those titles, in my opinion, would be best to use to compare the relative performance of the two OS’s at that time.

Nowadays you still have a fair amount of indie titles coming out with native linux support. Not many larger titles in recent years, but you do still get some such as Psychonauts 2 and stuff from Paradox. Proton has gotten so good now that many games will run better on linux from day 1 than on Windows-steal-yo-data-11.

psycho_driver,

Damn. That seems excessive. Then again, online cheaters are vermin.

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