…made in 2018 by a Russian team. Way before the whole Ukraine war thing, you understand
Flipping through a history book on Russian/Ukrainian relations in the 21st century
Closing the book, putting it back on the shelf, whistling, and walking away
More seriously, I’ll never understand folks who hear “So-and-so is from Nationality X, so now I must/must not purchase products from them because of their bloodline.”
That’s definitely fair, but there is the argument that the largest source of change for major powers is through harming their economies.
Sort of like, I like the artistry from this person from X nation, but by giving them money, I am indirectly helping fuel the economy of X nation, therefore giving their goverment less incentive to change existing behavior.
The problem is that in order to achieve that collective impact, a whole lot of innocent parties who have no support for or active hostility for the existing regime are also badly impacted. Usually individuals will greatly suffer before the political or structural systems will ever change.
So it’s a bit of a bind. Support Russian media, comes with the side effect of supporting the Russian regime, at least indirectly from their income flowing into taxes. End of the day, it’s a choice to make.
It’s also that you’re fueling their cultural influence. Cultural influence does a lot of sanitization. Look at how japanophiles often fetishize Japan rather than seeing it as a country with good and bad elements. America was particularly good at this conversion.
I’d love to see some data backing this argument up. Doesn’t seem like years of sanctions on Russia, Iran, or North Korea had a sufficient impact to cause any change. Harming the economy can just as likely be used to reinforce the regime by creating a common enemy and blaming them for the people’s hardships (like North Korea does with the USA) On the other hand, use of force was pretty effective in causing change in Nazi Germany or Japan.
Of course it’s not all straightforward. Change by force can have negative results, and change by economic means can have positive ones. That’s why I’d love to see the data, if there is any
Doesn’t seem like years of sanctions on Russia, Iran, or North Korea had a sufficient impact to cause any change.
Seems like it made them more insular, more self-sufficient, and more hostile to future diplomatic entreties.
Change by force can have negative results, and change by economic means can have positive ones
What if, instead of trying to extort or kill a nation’s residents in order to force them to adopt your preferred foreign policy, you simply afforded them an opportunity for peaceful coexistence?
Putin wouldn’t be President of Russia if the US and the USSR had been able to settle their differences without a 60 year long series of proxy wars and regime changes. Neither would Trump, for that matter.
Putin is in power specifically because they settled their differences and Yeltsin was such a drunk idiot that it pushed people to vote for someone who promised stability and prosperity. Putin wasn’t very anti-West until the 2010s. I’m old enough to remember when there was mild talk about Russia joining NATO.
I've played this game enough that I'm tired of it. New DLC won't change my mind.
The game got me to figure out that I don't want to play a game where the people are always going to be really unhappy no matter how far I advance. If I'm playing a city/world builder, I want a game where my advancment also means things are better for the NPCs. In this game, my advancement means I can start with some tiny different perks, but nost of those are wiped out by Prestige runs, so the NPCs have really brutal conditions all the time. And if things start going well? Poof! You're on to the next town before you can enjoy the last one.
I think I’ll be popping this onto my wishlist. I’ve been slowly trying to 100% complete V-Rally 2 for the PS1, as the game is a childhood classic of mine that I never completed and I’ve been enjoying it (when the physics don’t bug out that is…)
Reminds me of the good old days of playing Colin McRae Racing 2.0. Even the red Mini Cooper makes an appearance. I just got all the right heart strings pulled, this is going on my wishlist to check it out when it releases.
Just curious, but does this coming to Xbox Series X/S means people can play it on ALL the Xboxes? Like the Rog Ally, The Meta Quest etc. As much as that branding is confusing, if this is true, then that’s pretty cool.
The ROG Xbox Ally is just a an Xbox branded PC. It can already play Helldivers 2. The Meta Quest is just a Meta Quest with a different color so no, unless it’s also playable via Xcloud (game streaming).
Re: Meta Quest, doesn’t play Xbox or Pc games natively at all. It has an Xbox app that allows you to stream from your Xbox or play through Xcloud. All Meta Headsets can do this.
That is to say that none of these Xbox branded hardware can play games that you own on your Xbox unless they are Play Anywhere titles.
My understanding was that the xbox rog will actually play native Xbox installs. At least that’s what I think the new “Xbox os” is capable of that will be on it, and eventually other devices.
It really looks like Microsoft made the worst call with their Series S compatibility mandate. Now games come out so late that as an Xbox owner, you’re automatically a Patient Gamer, without the upsides. That is, if a port is released at all.
These days you can play games like Death Stranding more than half a year earlier on your iPhone.
This has nothing to do with the Series S. Helldivers is a fully Sony owned IP. I suspect Xbox asked for this as a show of good grace in exchange for Halo.
I don’t think that’s true, the game ran very well on Series X on release. I know because I sunk like 90 hours on it in the first week. It ran like shit in all last Gen hardware including PC, because people with the then new 30 series Nvidia graphics cards were also reporting the game ran fine. I think CDPR just did not optimize it at all.
Yeah you said it. Sony did not make them release the game for the PS4 and yet they did and it had lots of issues. Hence they did not optimize well for previous gen
Ps4 and series s are basically the same hardware like ps5/seriesX, m$ mandated that it be on all consoles so I don’t blame CDPR for just say screw it and show this is why at some point you shouldn’t support old hardware.
Sure it kinda ruined CDPRs immage short term, but MS did drop that mandate shortly after.
Nah, the game has plenty of flaws and design issues.
Example: defense. It’s completely different from most games that came after it and unintuitive (it works like in Diablo I). It rather works like evasion in newer games and it’s basically the defensive version of attack rating. Either it negates all physical damage or nothing. Not to be confused with chance to block. Which does the same, but with blockstun. Oh, and while running, your defense is set to zero. Which again isn’t explained anywhere (but you can check it by keeping your stats open and running). Walking is fine.
Hidden stats: so more defense is better, right? Not necessarily. First, you have the strength requirements which are visible; second, there are hidden armor classes that impact your character’s movement speed, which is why stuff like Archon Plate is so good.
So there are four resistances (fire, lightning, ice and poison). Just kidding, it’s actually six because physical and magic damage can also be modified in the same way (though that attribute is rare for players, but it exists). But they’re not shown on the resistances page, but rather under all stats if modified. This is how monsters gain their “immune to physical / magic” property.
Then the game doesn’t really explain itself most of the time. Take “Amplify Damage”. The in-game description is “Increases the amount of damage received.”. So let’s guess what it does: probably amplify the damage regardless of type and then apply resistance? You couldn’t be more wrong, it lowers physical resistance.
Talking about skills, the skill trees could use some improvements I think. I’m not a big fan of synergies because it can force you into dumping points into practically unusable skills.
Items are also a bit of a pain point. A lot of uniques are straight up unneeded because they’re only relevant when itemization doesn’t matter yet and then just fall off. Their effects are often not as unique as one would like. But this is excusable because the game pioneered a lot of this stuff.
Where it gets ugly is when none of the items matter (be it rare, set or unique) because of runewords. The biggest offenders are Enigma, Infinity, Insight, Grief and Spirit. Infinity and Insight usually go onto your mercenary, so they’re not competing with personal equipment slots. But just double Spirit is really good. Paladins, the first or second best class, can use this even earlier because they don’t need to wait for Monarchs; their exceptional shields can have four sockets, in addition to very good resistances. They stand above other classes with the sorceress. Or did until Mosaic was introduced.
Oh, and did you know that “+X% enhanced damage” behaves differently depending on whether it’s on a weapon or on another piece of equipment?
Still love the game to death. But it’s not flawless
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