I’m currently running through it on a switch. If they can port it to the fucking switch of all things, I don’t see why not PC. Wild that they are finally doing it like a decade n a half later
No idea what their real reason was, but the specific R* studio that made it hadn’t ported a single game to PC in years at that point. Midnight Club II of 2003 was the last one and none of their subsequent releases got PC ports. Which sucks because I really sorta wanted to play Midnight Club LA back then.
Past RDR, they haven’t done any games as a solo studio.
Could just be that someone at R* San Diego REALLY hated PC gaming?
I would wager someone with an MBA got their knickers in a twist about “PC being the most pirated platform,” did that thing like in cartoons where the dollar signs in their eyes turn into cents signs instead, and decided to just 86 the whole thing because they were deathly afraid that a couple hundred people who never in a million years would have paid for it in the first place would download it off of Kazaa or whatever was popular back then instead of giving Rockstar any money.
Prices have changed since then, tvs were serious investments that ate up a significant portion of your income. It was a different consideration back then.
I think Sony is trying for bankruptcy. With that whole PSN thing with, which game was it, Helldivers? Just…who would ever buy anything from Sony ever again?
I have the same feeling after watching this, as I did the Mario movie and the Angry Birds before that…
I’m going to remain skeptical, but somewhat optimistic that this will be relatively watchable and hopefully not a complete dumpster fire like Borderlands…
It really depends on where you draw the line e in the sand, I suppose?
If you’re not too heavily invested in the game series (so you’re willing to accept retcons/story divergence), and are able to switch your brain off for ~100 minutes you’ve got a decent enough chance that you probably won’t hate it.
More than anything, it just has a lot more in common with the ‘bad old days’ of video game adaptations (live action Mario Bros., anything Uwe Boll touched), than the newer crop of more faithful/reverent adaptations (Sonic, animated Mario etc.).
If you’re concerned about what might happen to your game library if Steam disappears or changes drastically, make backups. There’s a good chance you would still be able to play them.
In my experience, it can handle most games that expect the Steam client/libraries to be present, so long as DRM is not involved. Some games might require special configuration, like generating an interfaces file, which is documented. So… pretty reliable?
I have also used the experimental build to block internet access for a game that was trying to collect data from my system and phone home, without breaking LAN multiplayer features. Not foolproof (I don’t think it blocks DNS) but good enough for what I needed.
Thanks. I think I’m still considering multiplayer to be nonexistent for any game without proper LAN support, but this will be great for preserving everything else.
They all have kind of bad pacing. Takes too long to get to the good parts, spends too much time walking back and forth or driving around. The core gameplay is meh- it’s more about levels and gear stats than like strategy or execution. It takes too long to get enough skill points to do interesting things.
Unless they address that stuff, I’m going to wait for the game to be in the bargain bin.
Yeah it was a 4 person dungeon crawling game type. There was a bunch of classes with more restrictive skill trees then the main game,typically you joined a lobby then chose classes based on each other to make sure there were at least one of each of the 3 class archetype mage warrior thief to be able to unlock all treasure rooms.
They were not huge dungeons, but it was divided into 3 parts with varying objectives, with a monster rush at the end that was so intense on the higher difficulties that you would end with a loss unless you faught together more then half the time. Well besides a couple OP buileds if you got really good item drops.
This wasn’t a requirement in eternal. Using the correct damage type (not specifically one weapon) would make certain weak points break faster but if you wanted you could use anything it would just take longer. It made you think and change while playing
It was huge in the Ancient Gods 1 and 2. That one ghost enemy that would possess and power up others you had to hit with the microwave beam for example.
I’m surprised Sonic is still around. I haven’t played a good Sonic game since Sonic Adventure 2 (except Mania). Wasn’t a fan of Shadow the Hedgehog, and never played some others I’ve heard were good like Herpes and Unleashed. Generations was alright.
There have been some generally well-received games since Adventure 2, like Generations, which you mentioned, along with Colors, Mania, and Frontiers seems to be generally liked enough.
Apparently the devs of Sonic Mania are making a new game called Rollin’ Rascal. It’s pretty much off-brand Sonic, but there’s a demo available for the game and it’s actually really fun.
This is some exciting news! Years ago I got interested in making my own game and went through many of his tutorials to get a handle on Unity. Eventually I lost interest and stopped working on it. After hearing about Godot I had gotten interested in trying again but never got around to even installing the software. Maybe this will finally get me motivated to get back into it!
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