You finished the gta 5 campaign in 10h? You just speedran it once?
If not, nice hyperbole…
(rdr2 campaign was also more than 10h, to name a recentish Rockstar game) . Many other big AAA titles aside from cod also have campaigns that last longer than 10h.
I think the point is - it’s disappointing to see GTA 5 2.0. I expected something more, something different, less generic, not just another coastal city or a GTA 5 clone. It seems like they just merged the engine update with GTA 5. Watching the trailer bored me, like being forced to watch a mediocre action comedy movie. I don’t know how the majority of the game will feel, but this trailer is just so generic. If this were a movie, no one would care. Maybe that’s the point, but still, my hype is somewhat gone. I at least expected a different scenario than this GTA 5 DLC story or at least set it somewhere other than a coastal city.
Yeah, I'm not that convinced that the new skill trees are any better or that they fixed the gearing/level scaling experience. Will definitely give 2.0 a try but might as well wait for a big discount with PL, after all it's not like they are going to work on the game afterwards anyway. The team will be moved to witcher 4 and cyberpunk 2077 is being developed by a new US studio, IIRC.
Side order and mariokart be looking good. league expanding outside of their MOBA and lore expansion is cute. Probably looking to capitalism off the show. Contra looks good even if it’s not “new”. Gf texted me demanding SpyXAnya.
But Jesus there was like 3 or 4 Turn Based RPGs with medieval settings and sprite artwork. In competition with Fire Emblem how is there this many? Good for competition I guess.
These remakes (Luigi mansion 2) are great and all but it really shows that if the cartridge slot had been 3ds sized from the beginning they wouldn’t be able to sell you these games again. LM2 isn’t that old to need a remake but they EoL’d the 3ds so here we are. Pretty diverse announcement set.
Highly recommend 13 Sentinels if you’re a fan of visual novels. Simply beautiful with great music and characters. If you’re not a fan of VNs though, the RTS gameplay is so minimal that I wouldn’t bother. It’s well-designed and enjoyable but barely 10% of the runtime.
I think it’s kind of a genre revival. The genre was very under represented for a long time, so probably many devs started working on such games, and then ended up releasing them all close to each other.
It's pretty much all he does unless he finds an Obra Dinn-tier darling.
Except for Gollum, he was weirdly defensive of that for a game that pulled every AAA anti-consumer trick in the book without at least the decency to be bland.
Yeah, I don’t know who’s thinking Yhatzee is only doing positive reviews. I watch him regularly but I always keep in mind that it could be a 10/10 game that everyone loves and his show is predominantly about shitting on games so he’ll tear it to shreds for entertainment.
Battlefield 1 is still good. God it’s fun to play. Though they left balance kinda weird on the last update. I wish standard issue rifles were better than the theoretical automatics that most soldiers didn’t have, or the ones that were invented in the last week of the war.
I agree with a lot in this video, but disagree on one key point. You can go explore somewhere else and get upgrades and stuff.
I really liked this aspect in Elden Ring, where the bosses could get pretty hard, but you could always just go explore. Explore the lands, level up, find cool weapons and upgrades to get really OP. Then return to the boss and kick their ass. Once you’ve put 500 hours into it, you do challenge runs like SL1. But if you only want to put in 100 hours, you can easily beat it, no matter your skill level. The exploration feels great, the world is interesting and there is a lot to find. As compared to the previous Souls games where the game would just put a big roadblock boss in your path and good luck getting past it. Or a game like Nioh that gives you a tutorial boss, with which one struggles a bit but then beats pretty fast, only to almost right away throw in the next boss which is so hard about 70% of people quit on him (according to stats I’ve seen).
However, I feel like this doesn’t apply to Silksong at all. You can go explore and get a whole lot of stuff, but a lot of it seems totally useless? You can get one damage upgrade, which does fuck all (haven’t looked it up, but feels like 15% maybe?). The different crests are really cool, but won’t help you beat bosses. There is maybe 1 full mask or 2? But as everything does 2 damage, that’s only 1 extra hit. The secondary weapons are mostly useless and as the video said, you need to farm resources to be able to use them.
I consider myself pretty good at these kinds of games. Not great, but pretty good. I’ve played the fuck out of DS1, DS3 and Elden Ring. I’ve beaten Nioh 1. I’ve done SL1 runs and all sorts of challenges in DS1, DS3 and Elden Ring, I’ve done randomisers etc. I’ve beaten Hollow Knight 3 times, the third time I did 112%.
For Silk Song I’m about 20 hours in, I’ve beaten Act 1 and did pretty much everything I could find (not spoiling myself on anything). I’m part of the way into Act 2 and I don’t know if I want to play anymore. Every enemy is a bullet sponge, requiring a lot of hits to get out of the way. Everything does so much damage. Simply exploring and finding shit feels like a slog. I’ve had many completely unfair deaths where I got booped by an enemy only to fall into a pit of spikes and die. You go from full health to death very fast. And the bosses just keep on getting more difficult. It feels like a grind instead of fun.
On the other hand, I love the way the game looks, I love the boss music (not as much a fan of the level music, too much atmospheric, too little actual music), I love how smooth it feels to play. And I love the world and want to explore it all. That’s where I disagree with the video, I’m not in the rage quit phase, I’m in the this isn’t fun to play phase.
Maybe I’ll continue, I know I have the skills to beat the game. But if I’m not having fun, what’s even the point of playing anymore?
You can get one damage upgrade, which does fuck all
The first damage upgrade increases your damage by 80%, the second increases by 44%, the third increases by 24%.
The different crests are really cool, but won't help you beat bosses.
Wanderer's and architect will definitely help you beat bosses.
There is maybe 1 full mask or 2?
You can get 3-4 masks in act 2 I think
Like many complaints it sounds like you are ranting that the game is hard to be honest. Especially in act 2, the game really opens up with many different paths to take. Take a break and stop trying to brute force the game.
You misunderstand. I was limiting what I said to act 1, just like the video did. The things you are talking about are in act 2. I’m glad to see it gets better in act 2, however I’m not as far into that yet. Most people running into these issues will quit before beating act 1 most likely, so it’s kind of a moot point.
I simply can’t believe those damage numbers. I was talking about the nail upgrade in the town. Is there some other upgrade I’m not aware of? All the low level enemies seem to take the same number of hits. In Hollow Knight the upgrades to the nail were very noticeable. The nail upgrade in Silksong felt like it did nothing at all. Bosses might have gone from 16 hits to 12 hits per phase, which is still a whole lot of hits. Especially as windows for damage are brief and far in between and bosses have 4 phases typically.
Edit: checked the damage output and whilst sources provide conflicting information, it does appear the first upgrade is 80% as stated. However it does not decrease the number of hits enemies take, due to a poor lineup in health and damage. So only a few enemies actually take less hits with the nail upgrade, making the upgrade feel pointless. For bosses the difference is obviously huge. But with perhaps the exception of a single boss, usually you fight the boss with the damage you’ve got. Very few people would be counting the hits (although I did at times to see if I was progressing). So there is little frame of reference in this case.
You misunderstand. I was limiting what I said to act 1
Fair. Act 1 is fairly tough but one can still go through the mist to skip last judge at least which is where most struggle.
The damage values are real and I'm also talking about the town upgrade, you can see the wiki to confirm ( https://hollowknight.wiki/w/Needle )
It goes from 5 dmg --> 9 dmg --> 13 dmg. It felt noticeable when I got it, enemies that took 5 hits take 3.
FYI your crest matters a lot when it comes to damage output. Reaper as an example has a long range but a slow attack speed which might make fights drag on.
I haven’t done a whole lot with the crests as I found the starter crest to be very versatile and I got used to the moveset. I have played around with the Beast crest which is really fun, allowing you to just go ham on enemies. However I found against bosses the Beast crest doesn’t work at all, as the damage taken is too large for the lifesteal to overcome. Unless you are dodging and weaving, which defeats the purpose of the Beast crest a bit.
The patches that have been release will probably help a lot of people with the bosses as, if I understood correctly, they’ve decreased the contact damage. This will help a lot with the feeling if boss fights being unfair due to hits taken are often compounded by subsequent contact damage. On many occasions I’ve gone from 4 health, doing OK to dead in less than one sec. This can feel very unfair. Especially after going through a long and annoying run back and then 2 easy phases, just to get to the hard part and die right away.
It feels like if one were to simply be able to practice the hard part, bosses would be defeated much faster. The runbacks (which often include shortcuts it must be said) combined with long easier phases contribute to a feeling of unfair difficulty. It also makes things take up more time than needed, leaving people to feel like the game is wasting their time. Or difficulty for the sake of being difficult. As the video stated, difficulty is a tool that most be wielded carefully.
When doing for example a SL1 run in a Souls game, the player must play at a high level without many or even any mistakes. Boss fights will take longer and the stakes go up. The difference is, one chooses to do these challenges. Often only after already mastering a game. For many people Silksong feels like being thrown into the deep end, without being able to properly swim.
Silksong feels like being thrown into the deep end
I think it feels less like a standalone game and more like high-end Hollow Knight DLC. The gameplay expects that you’ve already completely beaten and mastered the hardest parts of Hollow Knight, and expects you to pick up from there.
Maybe that would be fine if I’d been grinding the Godhome continuously for the past seven years. But I think most people haven’t been doing that.
Fair. Act 1 is fairly tough but one can still go through the mist to skip last judge at least which is where most struggle.
Though that’s quite well hidden and very few people will find that without some Google help. I’d also argue that it’s probably harder to go through Sinner’s Road and Mist than fighting Last Judge, though YMMV.
It goes from 5 dmg --> 9 dmg --> 13 dmg.
That didn’t match my experience, I did a lot of tests after getting the first upgrade and it definitely didn’t cut down the hits by that much.
So I was looking into that and according to tests made by a redditor there’s some kind of “damage reduction” stat in place that negates some of that buff. Their page is a work-in-progress but they’re documenting the exact damage and # of hits to kill each enemy with each upgrade.
The secondary weapons are mostly useless and as the video said, you need to farm resources to be able to use them.
I’d argue these are some of the few “useful” upgrades since some of these tools are really strong. But I agree they made them quite annoying to use due to the need to manage/farm resources.
I think the death run back and the option of exploring for upgrades were always at odds. When you respawn, getting things back is your first task as a form of loss avoidance. But then you’re standing in front of the boss room, maybe after jumping some spike pits, and you might as well just go in. There’s no thought to going other places at that point.
Shovel Knight used a death run to reclaim your lost treasure, and it worked out because it plays as a linear platformer, egging you on into accomplishing the daring feat you just pulled; gating little important behind upgrades.
Soulslike Tunic basically abandoned the death run back, just having you lose 20 gold (which hangs in that spot), and the game didn’t really suffer for it especially because exploration of old areas is so key to that game.
Also got a MacBook Air for work because my company recently blocked Linux. Ugh…but I’m loving the MacBook more than I thought. Haven’t gone to Windows for non-work reasons in over a week now and been gaming on Linux with few issues.
I’ll never touch Mac, partly because I have issues with Apple’s business practices, and partly because I manage to break every single piece of software I touch and I’m not confident I’d be able to unbreak a mac, but if not for those factors I actually would be more likely to use it over Windows on the off chance I encounter things I can’t do on Linux.
Security did an audit of everyone’s usage into our network and determined that no one was using Linux, so no reason to keep it unblocked. Most users used Windows and some used macOS, but no Linux usage seen, so why not just block it to close off one possible vector. If you try to connect using Linux, even with the right credentials and MFA, you’ll get a block message that your device is not allowed. I had been planning on switching full time to Linux, but hadn’t yet otherwise my usage would have showed up on their report and they might not have blocked it.
The security at my job is very tight. Most things are blocked unless there is a specific need or use for it. The head of security is very strict on access and keen to block things until multiple people cry for it to be unblocked and for a reason he agrees with.
As part of the larger project of blocking access, he blocked most personal devices to access our systems. My team was excluded with some heavy deterrents to it and an agreement for us to use company managed cloud PCs for all the work we do. Myself and others don’t want company devices while we work from home and prefer to use our own devices so this was part of the compromise.
I honestly probably could have made a stink about it, and maybe not even that much effort since I have a friendlier relationship to the head of security than others, and we may have kept Linux unblocked, but I decided to just go along with it and get a Mac instead. The policy has helped in ensuring unauthorized access is kept to a minimum. We routinely get targeted by malicious parties and our users are often getting tricked by phish and malware campaigns (even with training and routine simulation tests on the users), so I can’t exactly blame him for choosing this.
Before the theory was just that Nintendo was actively snubbing devs with ties to tencent and the like (Digital Extremes have been pretty open that they did not have a devkit to port Warframe). Which, to be fair, would actually be a large percentage of the market because… Tencent.
But there has been increasing backdoor reports from devs that this is a broader effort and that many of the studios who DO have dev kits are under contract to not release until (if memory serves) early 2026. Jeff Gerstmann talked about this on one of his recent podcasts after a studio reached out to him and he corroborated it with his contacts (can’t imagine who they would be…).
Which makes sense when you remember how anti-consumer Nintendo is. The Switch 1 was more or less carried for the first two-ish years by “nindies”… many of which were cross platform anyway. And if their console is just the place you go to play third party games but at lower framerates and resolutions… we call that The Wii U.
Given that there is already work on Switch 2 emulators, it wouldn't surprise me that Nintendo is trying to curtail the emulation crowd until they get more of their $$. And dev kits have had people reverse engineer them a while back.
These are not random fly by night devs asking for devkits. They are pretty major players in the industry, many of which make games that make Nintendo a lot of money. Contracts and tracking (which already exist and are why game dev halted during COVID) are very much doable here.
It is also nonsense. You might as well say that they are blocking devkits because people sold too many third party controllers.
A few youtube channels over the years have gotten access to devkits. They pretty much all lock instantly the moment you go online because there is a permitlist of IPs that can connect to the servers. This is a solved problem that can be further limited by only providing them to major dev studios.
That is very much not what is happening here even if we ignore all the insider information about Nintendo delaying third parties. Again, plenty of studios are very open that they have not received devkits and these are established studios that have been around for literally decades.
This has jack all to do with emulation.
But people always need to insist Nintendo is doing their shit for the right reasons and blah blah blah.
Unemployee in a local second-hand shop that was telling another customer the reason they have loads of switch 2s in is because there is basically nothing to play on them. You get it play the limited number of games that Nintendo have made and then does nothing else to do. So people sell them.
Sounds like someone is upset that they cannot appease their shareholders by selling uninteresting video games riddled with microtransactions and cash grabs. I think that its time their leadership revisit the Agile Manifesto.
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