Technically we got one with Genesis didn’t we? Unless the fanbase doesn’t count that one, I haven’t actually played the games really so I don’t know the general reception of that one.
I own the whole series but I’ve only played the first (which I loved) and a bit of the second. I dropped it since the devs didn’t seem interested in continuing from the sequel hook in the first game. Now that they are finally getting around to that, is it worth playing the rest before 4 comes out? Do the other Riders’ stories contribute to the plotline of War’s campaign, or are they all just kind of doing their own thing?
2&3 are both “here’s what the others were doing while War was chained up for a hundred years”. Their stories are set in motion because of the premature apocalypse, and will probably have implications for humanity further in the future, but there’s no impact on War directly, aside from 3 implying
spoilerhow Strife lost his guns for you to get them in the first two games
, and I don’t expect any plot points from 2&3 to come back up during 4.
As for Genesis, the main thing you should keep in mind is that it isn’t a mainline game. It’s more an isometric twin stick shooter/hack’n’slash, and the gameplay isn’t as deep as with the main games. But it’s got co-op, if you have someone to play with, and it does provide some characterization for Strife as well as showing an example of the sorts of missions the Horsemen took for the Charred Council.
Would you say any of them are worth picking up from a gameplay perspective? I know the first is a Devil-May-Cry clone (no idea what the genre is properly called) that takes heavy influence from pre-BotW 3d Zelda for its world and dungeon designs, 2 is an action game with random loot (the randomness is why I dropped it), and I’ve heard 3 described as a Soulslike, but are they good examples of their respective genres?
Calling 3 a soulslike is kinda stretching it, I think. I would say rather that 3 does exploration and upgrades similarly to 1 but has combat that’s more similar to 2. I do think they’re definitely worth getting though.
Wow, OK, now we kind of have to start talking about an action game resurregence: DMC5, GoW reboot, Bayonetta 3, NG4, Onimusha reboot/spin off, and now Darksiders 4. What even is missing at this point?! MGR 2? Even Shinobi got a new game…
For the love of any and everything holy, Capcom, please, there's no better time to open the vaults and release Viewtiful Joe and God Hand! You even got Kamiya back and resurrected both Okami and Clover, come on!
I'd also ask KOEI TECMO to release NGII on Steam, but we all know they'd rather shut down than touch that codebase for some reason.
I suspect a mix between the popularity of more old-school challenging action games such as Elden Ring and the current trend of not taking any risks on new IPs so everything is getting remade, remastered, or rebooted.
I agree, and I said this in another discussion and I'll say it again: this is 2nd best case scenario for action games. I'd rather we get Project G.G. or Scalebound than Bayonetta 3 or Ninja Gaiden 4, but if new iterations are all we can get for now, we'll take them—it's better than nothing, and may eventually lead to new IPs, who knows.
NGL, I would love a new Onimusha that blends a bit of soulslike combat into the RE4/RE2 remake changes with the survival horror elements of the OG. But for the love of god, I do not want to see any half-assed slide puzzles. 😬
I’ve never been much of a battlefield fan - played the first two when they came out then lost interest in this segment of gaming…
BUT: this is interesting! Their multiplayer map editor is built in godot, which should be a good thing for indie devs using the engine - EA will probably help the godot foundation and hundreds of kids using godot to edit maps will create lots of new indie devs :D
I’ve been a Battlefield fan for a long time now, but as I’ve got older I’ve begun to hate the ultra fast pacing of most mainstream shooters. This genuinely looks like it would be headache inducing to play.
Agreed, I thought the features of the stream looked quite interesting, love how you can pull downed squad mates out of danger, buy my overwhelming thought was, damn this would be better if it was slower.
Honestly i’m holding back my excitement, considering it’s Gravity. Even if it’s a very low hanging fruit, i wouldn’t put it past them to not mess it up.
Nah, this isn’t a memorization type of game, or at least not so much based on the other games this developer has made. You’re basically just going to press Light then Medium then Heavy, or you can just mash on any one of those three buttons in order to do a combo. And largely, everyone has pretty similar reaction times when you’re familiar enough with a game to know what might be coming; in general, you mostly just want to hold down-back until your opponent does a big slow move.
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