I loved pvz back in the day, before it got junked up by EA. I have no idea what the state of the game is anymore. Curious if this would be worth playing for a bit of nostalgia.
I still keep a copy of a pre-EA version on my pc, as that was the cleanest one. I played pvz2 for a bit back when it launched and don’t remember it being complete shite, but it was absolutely riddled with mtx. As far as the other pvz games, holy hell what a shitshow.
Honestly i’m holding back my excitement, considering it’s Gravity. Even if it’s a very low hanging fruit, i wouldn’t put it past them to not mess it up.
I tried the first one a few years back and it seemed right up my alley as far as art style and gameplay but I gave up after finding my fourth character because all four of them had personalities and dialogue that were grating on me. I like jrpgs and I can’t remember another one I bailed on explicitly because I found the dialogue annoying.
When I looked through reviews they seemed mostly positive, and even for the critical reviews that did share my complaint it was mostly an afterthought to other concerns that were not a big deal to me personally. If anyone felt similarly and also tried out the sequel I’d really like to know if it’s any better in that regard because I really wanted to like the first one.
No, I feel you. I did finish the game and enjoyed it overall, but the dialogue and writing was jarring. I’m not sure what exactly it was, but I was particularly annoyed by the characters being such clichés and the dialogue in the cutscenes being soooo slow (overused animations, dramatic pauses in every sentence, …).
Being clichés was exactly it, I would find all of the other things perfectly tolerable if the characters had depth. I think three of the four introductions I saw just felt like “this character has actual values that you, the player, will totally align with” but completely hamfisted. If the protagonists are going to be the good guys then a story making that clear should be enough, rather than having “being the good guy” be an entire personality at the very start. (The exception to that came across as a generic oonga boonga beast woman, so having her dialogue be the least taxing for me to read was not exactly reason for optimism.)
I expected they’re all going to be given more depth as the story advances but I didn’t feel excited to wait around to see if that makes them less annoying, especially with four more intro stories remaining.
If you’ve played the second game I would like an opinion on if that one has a better cast.
I have not played 2 yet but plan to when I can catch a decent sale. From what I read, the writing is better and there also seem to be some QoL features might help with the pacing of the dialogue and cutscenes.
I’ve been a Battlefield fan for a long time now, but as I’ve got older I’ve begun to hate the ultra fast pacing of most mainstream shooters. This genuinely looks like it would be headache inducing to play.
Agreed, I thought the features of the stream looked quite interesting, love how you can pull downed squad mates out of danger, buy my overwhelming thought was, damn this would be better if it was slower.
I’ve never been much of a battlefield fan - played the first two when they came out then lost interest in this segment of gaming…
BUT: this is interesting! Their multiplayer map editor is built in godot, which should be a good thing for indie devs using the engine - EA will probably help the godot foundation and hundreds of kids using godot to edit maps will create lots of new indie devs :D
Square: “Alright, we are developing a new game that looks pretty neat. Who is available to come up with the worst names possible for the title, characters, and locations?”
Nah, this isn’t a memorization type of game, or at least not so much based on the other games this developer has made. You’re basically just going to press Light then Medium then Heavy, or you can just mash on any one of those three buttons in order to do a combo. And largely, everyone has pretty similar reaction times when you’re familiar enough with a game to know what might be coming; in general, you mostly just want to hold down-back until your opponent does a big slow move.
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Aktywne