Why’s that? I enjoyed cyberpunk. I mean, of course it was released with a fuck ton of problems, but that’s not on the studio, it’s on the money people behind the studio forcing them to release and start making their money back.
I haven’t but that’s what I’ve heard from reviews. I’ve watched gameplay and long playthrough for the game on YouTube and it seems good… Now after all this time, with the extra money spent on the DLC. Which is why if I ever do play it I’m going to Pirate it because they don’t deserve my money. They should honestly go out of business
Bruh that’s literally what reviewers are for. They tell you if the game is worth it or not and I did my research. I also watch long playthroughs of it and saw how bad it was
Sorry I just don’t support companies that release broken mess on release. If I ever play the game then I’m pirating it because they don’t deserve any money
That’s good for you a lot of people still enjoyed it. I’m just saying if I ever do play it I’m going to Pirate it cuz they don’t deserve my money or anyone’s
I know exactly what you mean. I started it 3 times before I got into it
In my opinion, a lot of the gameplay is fairly generic. Attacking a wraith feels the same as attacking a human
It really shines in the immersion and story, though. The first two times I played it, I was skipping all of the dialog and cutscenes (depression is a bitch), so I missed all the good parts
Once you get into the mindset of “hunting” one of the monsters and selecting the right oils and potions, it can be really fun and feel almost like “strategy”. For example, there’s a potion that turns your blood poisonous to vampires
I played through it once and really liked it but didn’t see myself going back because of the generic gameplay. Apparently, the hardest difficulty forces you to use all of your oils and potions depending on the monster/situation. I think that might solve the gameplay problem since that was pretty much optional in easier difficulties. Not to mention make it a lot more immersive since you have to strategize like the witcher
Character movement that is unrealistically limited without offering anything to make up for it
Fiddly object interaction problems (e.g. candles often getting in the way of more important things)
Bland combat mechanics
"Open" world populated almost entirely with copy/paste combat encounters
Little reward for exploration, since practically everything worth finding has a map marker
A tiny handful of side quests re-used over and over with different mini-stories to make the quests seem distinct while the tasks to perform are mostly identical
This game’s strengths are not the gameplay, but the lore, characters, and story. (All the things that could be had from reading the books, or maybe watching the live action adaptation.)
Oh, and Gwent. Gwent is remarkably well-designed for a mini-game within another game.
The live action adaptation took a steaming dump on the original story sadly, some episodes are still worth watching but it’s not made by people who understand what made Witcher special, no wonder Henry Cavill left
It depends on what aspects of an open world are important to you.
Exploration is at the top of my list, and Skyrim is a good example of doing it well. Its world is full of unique things/places/characters to find, whether through an NPC’s directions, or a roughly sketched map picked up while adventuring, or following your curiosity toward an area that looks interesting, or chasing a fox, or simply by wandering off the beaten path.
Map markers appear after you’ve already been somewhere so you can find your way back again, but since most of them are hidden until then, they don’t spoil the experience of discovery.
And, when you find something, it’s often genuinely interesting. Not yet another copy/paste monster fight or “hold the button to follow your witcher sense to the lost thing” quest. Not just checking off a task list item (or pre-placed map marker) so you can rush to the next one. The experience itself is rewarding.
Mind, I have criticisms of Skyrim, but it did exploration and environments (including soundscapes) very well, and I wish more open world designers would learn from it and build upon its strengths.
EDIT:
I would love to play a game that reached or exceeded Skyrim’s bar for exploration and environmental immersion, Breath of the Wild’s bar for freedom of movement and wildlife, and The Witcher 3’s bar for characters and story.
I feel CP2077 does great with regard to storytelling and exploration (plenty of nooks and crannies in and around Night City), wildlife is nonexistant though. A Witcher game played in first-person would be cool…
I think my favorite part of Cyberpunk 2077’s open world was that it was full of activity. The encounter variety might have been a little disappointing, but I was impressed with how they made the city feel dense and populated. It was much more convincing than the miniature towns full of locked doors and fake windows that are passed off as “cities” in so many other games.
What I appreciated with the first Witcher is seeing the story from all sides and I dont recall it feeling black and white. Humans were shown as hating elves for their attacks, but then you get to the elves and learn their part of why they were attacking. The writing feels raw with hints of racism, vulgarism and the like. It felt right for the setting.
The Botching story line (the barron) in W3 was probably my favorite in that game and that was a side quest. I didnt feel the same momentum going forward in the main story of W3.
I’d argue that there’s plenty of that in 2 as well, and by 3 it’s more about taking things to their conclusions as all the characters we’ve built relationships with start bouncing off each other but fair enough.
I remember it being in W2 as well. Its just been so long since I’ve played either, I really cant articulate it well why I liked it so much. I just know I did but didn’t feel the same way about W3. In the end, I loved each of the games because they all had their own thing going for them. I don’t have a favorite.
The only series I would consider installing ubisofts launcher for.
The trailer looks really good, it seems like they have made modifiers for island beauty localised rather than island wide which makes sense, now we can benefit from building sperate residential and industrial districts.
Land based combat I think is also new, it will be interesting to see how this plays out, but the lack did always seem like a glaring omission in 1800.
Hopefully they have done away with the influence system or at-least heavily modified it, it felt so bad in 1800 having to pick between ships, island defenses and buildings that allowed you to actually use all the cool items you found.
I love that mechanic. It forces the players movement to be more strategic while ramping up the tension. “I have to look away to get around this obstacle, can I do it quick? How close will it be when I look back?” Then you get stuck on something and it’s like “shitshitshit”
I don’t know that I can handle more immersion in the Portal universe, I kinda like being reminded that a 4th wall separates me from murderous unscrupulous AIs.
Looks exactly the same as all the other non-future Anno games, although I don’t remember if your citizens disliked living next to a pig farm in 1800.
I don’t remember if I ever played through a story mission or scenario in the previous games. I always just start an Endless Game, set the difficulty all the way down, with no other NPCs, and just build until I’m satisfied. Looking forward to doing the same thing here.
1800 did not have that nimby mechanic. Actually can’t remember if any anno game had it ( maybe 1701 ). 1800 also did away with the separation between campaign and endless and just mooshed them together in what was one of the very few downsides of the game.
To me this one looks less like an anno and more like a contemporary Impressions city builder, but the potential is there. Fingers crossed that ubi doesn’t stuff it full of anti-features.
I genuinely don’t understand, is this a new edition and if so, what’s added? Or is it just a trailer apropos nothing, CDPRs “not without my anus” of the gaming news cycle?
I once talked to a former military police officer and current cop about the only time he’d discharged a weapon outside of a training scenario ever.
He was walking through a department store looking for some individual, the details of who and why weren’t important to him and so weren’t shared. Anyway, somebody bumped in to a mannequin next to him and he discharged his entire clip in to it before he realized it wasn’t a person.
youtube.com
Aktywne