@lechatron@lemmy.today avatar

lechatron

@lechatron@lemmy.today

Tacos.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

lechatron,
@lechatron@lemmy.today avatar

I used to play Halo 2 all the time, still have my old Xbox and disc, I should dust it off and give it a go.

lechatron,
@lechatron@lemmy.today avatar

Probably pretty low. Firmament was released a year ago and still doesn’t have the PS5 version even though it’s listed as a platform.

Brackeys is back, and will now make tutorials on Godot (www.youtube.com) angielski

This is exciting news for every aspiring game developer! Brackeys, a popular YouTuber who used to make in-depth and very user-friendly tutorials about Unity, is returning after a long hiatus, and will now create tutorials on Godot (for those who don’t know, it’s a FOSS game engine, but I’m pretty sure that, if you have an...

lechatron,
@lechatron@lemmy.today avatar

This is some exciting news! Years ago I got interested in making my own game and went through many of his tutorials to get a handle on Unity. Eventually I lost interest and stopped working on it. After hearing about Godot I had gotten interested in trying again but never got around to even installing the software. Maybe this will finally get me motivated to get back into it!

GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour (www.forbes.com) angielski

While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.

lechatron,
@lechatron@lemmy.today avatar

CEO wants more money, more news at 11.

Joking aside, length of a game is a terrible metric for price. I always consider how much time I spend playing a game compared to the price for the ROI. But a lot of games just add filler content that is copy and paste missions.

Sea of Stars devs working on DLC and next game as throwback RPG sells a year’s worth of copies in one week (www.rockpapershotgun.com) angielski

Sea of Stars developers Sabotage Studio have confirmed that they’re already working on DLC for their warmly-received love letter to classic RPGs, along with their next standalone game. Helping them along the way is Sea of Stars’ fantastic reception, which has seen the game sell a year’s worth of copies in just one week....

lechatron,
@lechatron@lemmy.today avatar

It’s also on the PS+ game library. I just found out about the game today and was happily surprised to find it already available to me.

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