bin.pol.social

rikudou, do gaming w What type of game do you want to play that doesn't really exist?
@rikudou@lemmings.world avatar

I want Spore, but modern and better.

sparky678348,

It’s called Stellaris, but it’s only the last stage of Spore.

joelfromaus,
@joelfromaus@aussie.zone avatar

I was watching The Spiffing Brit’s exploit video of Spore. It definitely made me wish for a modern Spore game. To be clear, the visuals don’t need to be much better just better lighting and it’d look modern enough. If they overhauled the gameplay systems then it could be a 10/10 game.

masterspace, do gaming w What are signs that the game devs aren't gamers themselves?

Can you bring up the pause menu at any point (including cut scenes).

I’ve always felt like a sign of a well polished game was one where the pause menu would work at any point, including during cutscenes.

HeerlijkeDrop,

Are there actually games that allow this?

luciole,
@luciole@beehaw.org avatar

Yakuza: Like a Dragon does this and I’m grateful.

brsrklf,

Bayonetta games do. Opens a specific pause menu with skipping option.

theangriestbird,

I seem to remember even FF7 allowing this.

Chronographs,

The worst is when the start button latently skips the cutscene with no confirmation/warning

Megaman_EXE,

Playing the metal gear collection and this immediately stood out. The cutscenes are long

RightHandOfIkaros, do gaming w You would think the dinosaurs would have been a greater discovery then the artifact she is chasing

Fake! You don’t get the shotgun until two levels later!

taiyang,

I know you’re joking but thanks to the Internet, I can confirm you do get the shotgun in the lost valley stage where dinosaurs are found. Now that I read up on it, the funniest part to me is that this meme might have actually chose a shotgun for that reason, especially since apparently you can totally take on a T-Rex with a shotgun.

Cavemanfreak,

this meme might have actually chose a shotgun for that reason

The meme chose the shotgun because that’s what is used in the original, from Hot Fuzz

dustyData,

Happy coincidences.

Also, this is how I find out my IP is also banned by know your meme.

marcos,

Why wouldn’t you be able to take on a T-Rex with a shotgun? It’s not like it has metal armor or lacks vital organs.

ryannathans,

We don’t know the density or hardness of trex flesh

Blackmist,

You can take it on with the basic pistols if you like. Plenty of spots to stand and shoot from safely.

Dasus, do games w Signatures skyrocket for **Stop Killing Games** campaign after big youtubers take up the cause, resulting in 100k signatures in 48 hours. (Details on how to help in text body of post)
@Dasus@lemmy.world avatar
ProdigalFrog,

Absolute legend.

Justdaveisfine, do gaming w Anyone wanna come?

The people downvoting this don’t have a big iron on their hip.

Ioughttamow,

Or spurs that jingle jangle jingle

LaserTurboShark69,

jingle jangle

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

And even less likely 20 notches on their belt.

frank, do games w What games are just objective masterpieces?

I think Outer Wilds is the most unique and fantastic way to tell a story I’ve ever experienced. Truly open in a way I’ve not seen before or since.

With the banger of a soundtrack too, I just can’t bring myself to rate other games higher than it; even if I enjoy them more, Outer Wilds is probably the best game I’ve ever played.

Slay the Spire probably makes the list as it’s inspired countless tweaks on its incredibly balanced deck building experience

finitebanjo, do games w Stop Killing Games needs EU citizen signatures!

I’m willing to make a deal. You help me get citizenship and I’ll get you another signature.

P.S. I don’t do anal.

Grimy,

P.S. I don’t do anal.

No deal.

LucasWaffyWaf,

Help me get citizenship and I’ll get you another signature, plus the anal this fella doesn’t do.

SnotFlickerman, (edited ) do gaming w Reviewers giving high scores to poorly optimised games really grinds my gears
@SnotFlickerman@lemmy.blahaj.zone avatar

Unpopular Opinion: The last few hardware generations have had diminishing returns while increasing the cost of being a PC gamer drematically. While the DOOM games are generally well-optimized, I just upgraded my whole ass system after 8 years just two years ago and I’m hitting minimum specs to play the new DOOM game at all. Same with Indiana Jones, same with STALKER 2, same with Alan Wake 2.

Of course, we also went from 8gb of video RAM being more than enough to needing fucking like 16-24gb as a standard somehow.

Seriously, the rig I bought to play fucking Bioshock Infinite kept up for about 8 years. I know I didn’t go all-out in building my machine but I didn’t 10 years ago either when I put my old box together. Honestly current machine feels way more high-end than the one 10 years ago did.

Anyway, kind of feels like a rip-off by the industry to me, and this is the same industry that is pushing for GTA 6 to cost $80-100 because they’re not making enough money somehow.

Basically, even if you have a 4090, the stutters and poor fps still exist due to the way the game is designed.

In a way, it’s like being back in the NES days all over again. Sometimes the game itself would just push the hardware too much and it would slow down. This shouldn’t be happening at all in this environment, it’s a joke. It goes well beyond just positive reviews for this kind of stuff.

TachyonTele,

There needs to be better compression for texture and sound files. That’s pretty much the reason for the giant install sizes and RAM requirements. In theory it’s possible, but it hasn’t really changed in decades.

“AAA” companies don’t want to spend q/a time on code. Indie devs don’t seem to have that problem. So there’s a huge gulf between quality.

Personally I think the day one patch excuse for reviewers is bull. Day one patches have been a thing for at least 25 years, everyone should know they don’t fix bad games. If the companies are not being called out for bad practices then they’ll never bother to fix them before going gold.

Crotaro,

Additionally, if a day one patch were actually enough to fix these issues, then just delay the game by a day. That way, the launch day gamers won’t suffer through a (sometimes) unplayable experience and possibly leave bad reviews.

elgordino,

The reason the new Doom and Indiana Jones games require a card with ray tracing is a consequence of the consoles all having ray tracing and an increasing number of PC users do too.

So to support a diminishing number of PC players would require the game to be lit twice, one with RT and one with traditional methods. Obviously this costs more in development and testing and studios are increasingly deciding it’s just not worth it.

It’s got to be the biggest dividing line we’ve seen in years. I suspect things will settle down for a while, now.

mox,

So to support a diminishing number of PC players

FYI:

pcgamer.com/…/new-report-says-pc-games-are-outsel…

elgordino,

I meant a diminishing number of PC players without RT.

The PC with RT + console market is increasing. The PC without RT market is only decreasing.

magic_lobster_party,

Well, the number of PC players with a non RT card is diminishing. RTX has been available since 2018 now.

DdCno1,

And my card from 2018 (RTX 2080) runs Indy just fine. 1440p/60. Not at max settings, of course, but nobody would realistically expect that.

Toes,

Of course, we also went from 8gb of video RAM being more than enough

After the 1080ti launch, I’ve held the opinion that any card with less vram has been a scam.

TokenEffort, do games w The four horsemen of unmet financial expectations
@TokenEffort@sh.itjust.works avatar

I would lose interest in the game entirely lol

Omegamanthethird, do games w What are some video game quotes that is stuck in your head?
@Omegamanthethird@lemmy.world avatar

“With this character’s death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.”

timo_timboo_,

This ones great. Where does it come from?

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

Morrowind

Any time a critical character dies (usually because you’re on a killing spree) it says that. But it’s also become a meme when someone famous dies in real life.

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

I think we’re about six hundred doomed worlds deep by now. Eventually we hope to cross some kind of Einsteinian barrier to get to the other side

TotesIllegit,

The Elder Scrolls III: Morrowind. It happened when important NPCs died, rendering unfinished or future quests associated with that character impossible to complete or start; iirc essential NPCs didn’t have immunity to damage and death in Morrowind like in later Bethesda titles, so these NPCs were protected only by the player reloading their save after getting this message upon the essential NPCs’ death.

kamiheku,
FozzyOsbourne, do games w Why does the PC gaming industry still use such deceptive pricing?

deleted_by_author

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  • Buttflapper,

    Just a habit, on lots of subreddits now, you get AutoMod deleted or banned from their subreddit if you use curse words. This happened to me on PC gaming subreddit. I got hit with a Perma ban there 3 months ago and they wouldn’t tell me why I kept messaging them over and over again, told it was for excessive profanity. Apparently lots of my comments use the f word so that’s not acceptable.

    PunchingWood,

    Reddit turned into a fucking cesspool of circlejerking degenerates trying to act like they’re the holy guardians of the internet.

    It’s a huge platform, but every day it dies off more.

    AgentGrimstone,

    I started to censor myself too on other platforms because sometimes they have warnings like “Are you sure you want to post this?” and I feel like they’re shadowbanning my comment.

    Buttflapper,

    Yeah, I’m pretty sure you’re getting put on a list. They probably have it designed that way, people who use offensive language often or certain words, add them to an internal list and restrict their interactions with the rest of the people heavily.

    Katana314, do games w Day -1 of posting a screenshot from a game I've been playing until I also forget to post screenshots

    I think I’ve gotten more than a little tired of the “guy walks in on girl bathing” trope in anime.

    Like, somehow this is a world where no one knocks, and the first thing girls do in an unfamiliar environment is get a bath.

    callouscomic,

    Haha. This is pretty much the only JRPG series I like, so interesting to learn this is a common trope.

    The older Ys games have I would suggest much mote troubling easter eggs. Perhaps I’ll share those screenshots too.

    setsneedtofeed, (edited ) do games w Where are the improvements in AAA games?
    @setsneedtofeed@lemmy.world avatar

    I’m legitimately having difficulty following the flow of this question. The formatting vacillates between question and statement, and I am sincerely having trouble fully discerning the connection between points.

    I think this post comes from disappointment with Star Wars Outlaws, which by all reports largely follows the Ubisoft formula for open world games. For this, yes Ubisoft has struck upon a formula that is applied to seemingly all of their open world games, which is indeed overly predictable. For that, I do agree that the rote steps of a collectation heavy game where the player secures territory of the game in order to advance the story is overplayed.

    Otherwise, I am stuck trying to tease out the rest of the post’s intention.

    Recently the 2 “highly praised” Star Wars “open world” games

    I don’t know what the other Star Wars game referred to is supposed to be. Is this referring to Jedi Survivor? That game did have a number of technical problems, but it wasn’t ever intended or marketed as an open world game. Putting even that aside, why are two Star Wars games used as the pillars of western AAA games? What is the point or critique here?

    pycorax,

    To add to your point, Jedi Survivor was a huge improvement over Fallen Survivor. I’m not sure how you could look at that game and say that there hasn’t been any improvement at all.

    MarcomachtKuchen,

    *fallen order (you spelled survivor twice)

    Honestly I’ve I did jot know how survivor improved upon the first part since the pc version was so overshadowed by it’s technical problems. Tho I’ve heard the patch yesterday improved the performance massively

    pycorax,

    I did play months after release and I have a pretty beefy PC so it was fine for me. I did only encounter stutters at one specific area halfway through the game but other than that, it was really smooth for me.

    Survivor improve Don the first one by expanding on the stances you had in the first game, a much larger world with a larger variety of enemies and tools you can use in combat. There’s a hub area which is kind of cool but I honestly didn’t really get the appeal of that. There’s also quite a bit of cool moments in the story that were really neat but I won’t talk about it because it’s a spoiler. I liked it a lot actually and it’s a shame all of it was overshadowed by the awful performance on launch.

    jordanlund,
    @jordanlund@lemmy.world avatar

    Ubi actually has 2 kinds of open world games… Assassin’s Creed Style and Far Cry Style. I prefer the former, I was disappointed to see the Avatar game was the latter

    I have’t heard how Outlaws breaks out yet.

    intensely_human,

    I just want to say I was really disappointed when Far Cry 3 basically became the template for Far Cry games.

    The main thing I hate is the “observe this outpost from a distance then permatag all the enemies so they’re visible through walls, then take them out” mechanic.

    PunchingWood,

    Outlaws doesn’t really feel like either.

    It has elements like both, but it doesn’t do exploration towers that unlock areas. It feels more like a third option between the two, which makes most sense because it comes from the devs that did both The Division and Avatar.

    I enjoyed Outlaws open world gameplay, even though it doesn’t bring anything new to the table. It was still an enjoyable experience that felt like discovering the worlds on your own, instead of being guided and follow a checklist of stuff to do, despite having a list to get upgrades and do story and missions. It felt a bit more like Rockstar style open-world, where you just go about your business and run into encounters, instead of going from A to B all the time.

    garretble,
    @garretble@lemmy.world avatar

    I’m right in the middle of this game currently, and I do fully see some of the jank that shows up in this game. And it does have some issues (I couldn’t land my ship on the starting planet until I finished a specific quest, but the game doesn’t tell you this).

    However, I’m finding the game pretty fun overall and kinda hope they iterate on this scoundrel idea and make sequel. I’m having fun sneaking in and looting all these places.

    PunchingWood,

    I really hope they make a sequel game, or maybe a similar game based on a different character that would allow for a bit of a wider range of gameplay. But I wouldn’t mind if they kept going with Kay, she’s a likeable protagonist to me and I just love Nix.

    Have to say I ran into very few bugs and I wrapped up the main story and loads of extras after about 45 hours. Funnily I ran into only one bug after finishing the main story, getting stuck in ingame cutscene-camera that prevented me from doing anything else, including being able to reload the game lol.

    There’s definitely been some minor goofy and janky stuff throughout the game, but nothing that ended up gamebreaking. I think the most un-finished part of the game that I wish they’d fixed up before launch is the lipsync issues. It just looks so bad in some scenes and takes away from the otherwise great immersive experience.

    garretble,
    @garretble@lemmy.world avatar

    Yeah other than this weird thing where the quest made landing the ship weird, I have had anything totally break the game — though it did crash on me once. But the autosave got me maybe ten seconds before that so I loaded right back where I was.

    Mostly I’ve just seen little graphical bugs. Like when you fly off world and the “loading clouds” show up. Sometimes there will be a flash of a big, black chunk of the screen that shows up for a split second. Stuff like that.

    I wouldn’t mind if Kay got her own little series out this. She’s cool, and Nix is cool. I like them both.

    ilinamorato, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"

    I’m not entirely oblivious to gaming news, but the literal first I had ever heard of this game was when they announced that it was being shut down. Methinks after eight years of development it could’ve had a few more dollars tossed into the marketing budget.

    Fiivemacs,

    Word of mouth of something great/fun and exciting should be all the marketing a company really needs. I personally don’t trust or listen to any ads. They are cancer to the brain and eyes/ears because it’s typically lies or false claims…or they make cinematic trailers which don’t even represent the game at all because… cinematic.

    See stardew valley for a prime example.

    Kowowow,

    That can even be a guide to many things like tools, if it’s pricy but has good word of mouth and not heavily advertised (sometimes the biggest expense) then it might just be worth the cash

    ilinamorato,

    I’m not saying that would be a better experience for players, just that if they wanted it to succeed they should probably have done more marketing.

    collapse_already,

    I don’t think this game even lasted long enough for word of mouth to have popularized it. I didn’t hear about it until it was dead. I am wondering how many players Helldivers 2 had at 11 days (not a great example because it was an existing IP with existing fans). Could they have made it if the game had actually been good? I am not sure. Shutting down super fast got them more publicity than anything else they did.

    morrowind,
    @morrowind@lemmy.ml avatar

    I’m not against basic advertising, it fulfills a very useful role, letting you know a product exists, with what functionality and pricing and so on. Of course that’s a minority of advertising these days

    Katana314,

    Marketers actually place these into different categories of advertising goal. One kind might just exist to make people aware of a product and its role (eg, vacuum cleaner attachment) whereas others spend longer convincing customers it’s something they want/need. There’s yet another category that I think relates more to direct advertising and isn’t as common for mass products like games.

    magic_lobster_party,

    It was featured in a PlayStation showcase last year. The most notable part of the trailer was a burger. I’m not kidding.

    ilinamorato,

    That’s…remarkable.

    altima_neo,
    @altima_neo@lemmy.zip avatar

    Yeah, they definitely didn’t market it very well, at least to the PC crowd. It seems the PlayStation version is doing much better, with advertisements in the PSN store.

    Annoyed_Crabby,

    I keep seeing character trailer on youtube but it doesn’t really intrigue me as it looks like another hero shooter.

    solsangraal, do games w It genuinely upsets me that Valve spent their time and resources on another Dota variation

    we’re getting old dude

    the kids who are the age we were in the half life glory days–they don’t want single player. they want league of apex legends fortnitewatchstrike

    single player games won’t go away completely, but they’re definitely taking a backseat to whatever the rage is with the kids. currently mobas. just google “most played video games” if you’re not depressed enough already

    Carighan,
    @Carighan@lemmy.world avatar

    “Single player games have taken a backseat”. Okay. We’re just going to state that as a truth? And also just stating kids as being the main video games audience still?

    I mean if single player games have taken such a backseat, why are big companies pouring so much money into games such as Horizon, Dragon Age, Assassin’s Creed, Anno or Dark Souls? Why are indie games, thousands and tens of thousands of them, so overwhelmingly single player? Why is Zelda still not a MOBA? Just does not really hold water as an argument IMO. If anything it seems the opposite is happening and after the height of MOBAs in ˜2015, the market is slowly creeping back.

    helenslunch,
    @helenslunch@feddit.nl avatar

    “Single player games have taken a backseat”. Okay. We’re just going to state that as a truth?

    I think we can state as a truth that they have less potential profit.

    And also just stating kids as being the main video games audience still?

    They spend more money. Probably because it’s not theirs.

    MolochAlter,

    Both of your points are only partially correct.

    I think we can state as a truth that they have less potential profit.

    Wrong, they just take less effort and have a more constant revenue stream.

    Potential for profit means nothing, when so many attempts at milkable forever games end up like Suicide Squad or Concord.

    Also you can come into them half baked and pull the plug if the game doesn’t sell (because it’s half baked) like they’re doing with SS and they did with the Avengers game.

    They spend more money.

    They don’t, you can’t spend money you don’t have, whales are working adults.

    Kids spend money for less. Better ROI, not higher payoff.

    You make the 18302nd skin and troves of kids will badger their parents for fortnite bucks so they can buy it but not everyone will. The upside is that making a skin costs you single digits percent points of the profits, so even if one or two are a dud, you’re fine, the good ones will make up for it.

    It’s a business model you can throw money at once the game’s got an audience base, which is very attractive to companies, because it’s uncomplicated and reliable.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    There’s plenty of room to monetize single player games when it’s add-in content to games that you continually replay as opposed to add-on content for something that’s story driven. More systemic games like Civilization, roguelikes, simulators, etc.

    helenslunch,
    @helenslunch@feddit.nl avatar

    Not nearly as much. Look at games like Rocket League that are many years old but still selling new skins every month.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    When your game isn’t live service multiplayer, your incentives change to putting out more sequels rather than iterating on the same game. So your revenue per game goes down, but there’s no reason it can’t necessarily be as lucrative overall.

    helenslunch,
    @helenslunch@feddit.nl avatar

    They make way more money selling skins for years and years than any DLC ever will. This is clear as day. Not sure where the confusion is.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    It’s not confusion. Your perspective is survivorship bias. For every Rocket League, there are 10 Concords. That’s why the entire industry is imploding right now. Everyone thinks their game will be Fortnite, but only so many games can be Fortnite, and a lot of that even comes down to luck, so you’ve got games like Avengers and Suicide Squad losing hundreds of millions of dollars each instead of making games for half or a quarter of their budgets that would have recouped their costs and then some.

    helenslunch,
    @helenslunch@feddit.nl avatar

    And the Rocket League is worth 20 Concords.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Well then I guess your recommendation would be to keep trying to be Rocket League, even though statistically you’re going to leave a crater in the ground formed by hundreds of millions of dollars and the better part of a decade of work? Keep in mind there are single player games that make more money than Rocket League too, if we’re going to cherry pick.

    helenslunch,
    @helenslunch@feddit.nl avatar

    My point is it pays off in the long run.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Given the unfathomable number of layoffs we’ve seen the past two years, I think that’s a difficult argument to make.

    helenslunch,
    @helenslunch@feddit.nl avatar

    Given that those layoffs exist outside of the gaming industry, I don’t think that’s a valid argument.

    chonglibloodsport,

    I think we can state as a truth that they have less potential profit.

    That’s true but it’s not because people aren’t playing single player games. The reason single player games are less profitable is because the non-subscription, non-microtransaction single player market is extremely saturated with indie games. That makes it very hard to sell AAA single player games. The standards are extremely high and the opportunities for extra monetization are not there.

    I have been a single player gamer for most of my life, yet I haven’t bought a AAA single player game in decades. I have more indie single player games to play than I know what to do with, and frankly they appeal to me more than AAA titles. Expensive graphics and voice acting don’t have much draw for me these days. I am much more interested in roguelikes and retro games now. I think there are thousands of others like me out there, among all those who don’t go in for multiplayer games and haven’t purchased a console.

    Grandwolf319,

    Single player games are less and less profitable these days. What the original commenter could have said is, these days, there isn’t much money to be made telling a story when fortnight makes so much money by doing nothing but cosmetics.

    bionicjoey, (edited )

    It’s not a question of demand, it’s a question of profit. Multiplayer games stand to make a lot more money than singleplayer. Nobody will spend real world dollars on cosmetic items in a singleplayer game.

    catloaf,

    Skyrim has no multiplayer component, but plenty of people have paid cash money for cosmetic items.

    bionicjoey,

    Not even close to the same scale as what Valve and Blizzard get people to pay for skins and hats

    intensely_human,

    profit is a function of demand

    Grandwolf319,

    And it’s gonna continue until regulations recognize how these games are psychologically terrible for kids and have gambling mechanics.

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