While we’re on the topic of EU initiatives, the tax the rich initiative still needs signatures. It aims to set a floor on tax rates for the very wealthy, and have member states use that new money for environment, employment and social policies.
They’ve hit the threshold for France and Germany, but still need more signatures everywhere else.
I had a harder time getting good at and staying interested in ITB. I still really enjoy a playthrough every now and then.
With FTL I guess it just feels more replayable and “on edge” to me. There is just something special about ftl runs, be it overpowered, under powered. There are so many ships, weapons, systems, and crew combinations that no run really feels the same.
The same could be said about ITB and their different mech teams but I guess it just doesn’t have the same feel. ITB feels like I’m selling my services to big corporations with saving people as an after note. FTL feels like a suicide mission for the fate of the galaxy and I think that feeling is what really makes me come back to FTL.
Interesting! Thanks for sharing, I don’t really disagree with any of your points. Maybe I just liked the style of ITB more…I do love isometric tactics games
Personally one of the aspects I enjoy a lot in FTL is managing my power levels mid-fight (Do I need my oxygen powered right now? I could probably turn it off until the fight is over…) I don’t know if any other game that has you shuffling around power like that.
The director should have reasons for the difficulty of the game. Celeste is a Perfect example. It’s hard but it lets you learn and allows you to try again easily even if what you are doing is hard. Hard games that punish you and make you walk for 20-30 mins just so you can learn a few new moves the boss does can be incredibly frustrating. Many people who play these games eventually look at videos online to help after multiple tries because just “getting there” is extremely time consuming. A lot of games have normalized looking things up and that is disappointing as someone who would rather figure it out on my own. But wasting 30 mins to be killed in 2-3 hits from multiple stage bosses is not enjoyable IMHO.
One can think of it just like about a fastfood joint. Two lines of coordinates: food and service, or user experience and mechanics. We do play clunky old games for their plot or shallow timekillers for their gameplay. Striking the right balance that is fitting your core audience is the goal. There, Kodjima thinks about better service, toning down mechanics so that everyone can eat their burger, while Miyadzaki serves artisan sets knowing their inaccessibility is a part of the deal for their niche audience.
I love ULTRAKILL for many reasons, but this is one of them. I would never have completed the Prime Sanctums if I had to wait longer than 1 frame to reset to the checkpoint.
This is the entire problem with modern gaming meta though. There basically is an assumption that people will look up the walkthrough, so you need to scale difficulty with that in mind.
I am like you, and this is a big part of why I’ve almost entirely stopped gaming. Either the game is too hard, or it has like 20 minutes of cir scenes per hour, or it requires an hour of supply grinding any time you pick it back up.
Like cyberpunk? The borderland series? Elder scrolls series? Expedition 33? Assassin’s Creed series? Tons more hyper popular games I’m not aware of because I play mostly arpgs too.
There’s plenty games that try to offer easier playthroughs, unless you wish for a game without easy mode but an easier baseline experience, in which case… Pokémon? The TLoZ games from Wii onwards? Idk, there’s plenty and plenty more I don’t know of.
I found expedition 33 to be difficult even in the story telling mode. It suggests a focus on the story, but you absolutely have to scale your characters correctly, learn boss fights patterns etc. I don’t like the fight gameplay (not my cup of tea), so I tried to avoid them, but I couldn’t progress past a certain point. Love the story and universe, but wish they’d made an even easier mode because I don’t want to spend time learning all the mechanics and combos etc.
Weird, I beat everything but the last optional superboss (Simon) in hard (the difficulty before max) and it’s not like I learnt character combos much. Yeah I did learn enemy movesets, sorta, but I always dodged, fuck the parry. Enemies did hit my characters a lot and almost half the turns were spent reviving them, but the revives recover post fight so it’s whatever.
I did reach a point where Maelle and Verso were so strong that enemies hardly got a turn though.
I put exactly 0 thought to the characters builds, so I know it’s my fault and I suspect it’s not that hard. But I literally have no interest in the combat system, so of course the game is not entirely made for me. However, this story mode shows that some devs don’t consider difficulty as a pre-requisite to enjoy their art.
Maybe there’s a mod that autowins the battles for you if that’s something you would enjoy? If all you want from the game is the story and the art but go along at your own pace, so not game play videos, god mode cheats might give you what you want. I’m being 100% serious.
Don’t let the word cheat be a distraction, games are for enjoyment and if the default experience is not enjoyable for you tweaking is 100% fair in offline games tbh. My point was that I like there to be an actual default unified experience, but everyone is free to enjoy how they like. I’m one of the cheesiest players of offline games of all time lol.
Yeah no worries I dont have any issue with cheating in single player games.
I used loads of trainers in the past to expend the fun in a game after beating it. It’s just rarer the times I need to pull out one to finish it
Because the game is prettier/smoother running on my computer native res at 100fps, than watching compressed videos on YouTube.
Otherwise yeah I would have watched a play through instead.
Also going at your own pace and being free to explore the environment is more pleasant than watching someone do it for you
Something a lot of people forget is that looking stuff up is not something normalised recently, older games tended to have a freaking manual that explained most bosses and areas, it even gave hints!
I get that you would prefer that, lucky there’s plenty games for both of us.
Fair point. I always associated those with the fact video games were relatively newer media at the time but you are correct. Some times they would give you maps and instructions.
Respectfully disagree with your stance (which is fine, as fushuan said, there’s games enough for all of us.) When I was younger and played more games, I would frequently look up how to get through them on GameFAQ. The joy wasn’t in figuring out puzzles, it was in getting to see the story unfolding.
Not fully true. Yes a lot of games run on Windows.. But a lot of them also run on Linux, in some cases even Native, in other cases using Wine/Proton from Valve. See: https://www.protondb.com/
A lot of online pvp games do work under Linux as well. But then again.. AAA games are the most problematic.. because they just stuck, and get ignored by the devs/publishers. I'm looking at you EA!
To be fair that icon doesn’t mean much of anything cuz you can just force compatibility in Linux and use proton, you just gotta manually do that in properties.
This is probably windows only because of kernel level anticheat though so it probably still holds up.
I haven‘t encountered a Steam game that doesn‘t run on Linux so far. They very likely exist but anti cheat, third party account requirements, or an online connection while playing don‘t have anything to do with it as far as my games go. Same goes for GOG, Amazon Games and Epic Games on Heroic launcher. It just works as far as I can tell.
It would never occur to me to install CoD or Battlefield in the year 2025. So yeah, Guess I am lucky for having standards. Hopefully more people will realize there are other fantastic multiplayer games out there that run on a Steamdeck for example.
Wtf with what reason xD The whole AI integration into basic things supposed to do basic things is stupidness of a dystopian degree. A bed with AI? It’s just a mattress. Why, just why. An AC just needs to cool to a certain temp. Why does it need AI, to get a relationship with it? What’s next, tables with AI?
Absolutely what everyone else says. Keep signing. There’s a good chance this petition could reach the most signatures ever for a EU Citizens Initiative. I believe the current record is 1.7mil.
As a customer, why would I ever shop at Epic if the game is also available on Steam and typically has more features? Epic doesn’t solve any problems for me and actively introduces others, like a lack of Linux support. Do I want to play Alan Wake II? Of course I do. Am I going to buy it when they could push an update tomorrow that breaks compatibility with my operating system and offers me no recourse as a customer since it was unsupported in the first place? No, I’m not.
There are things worth solving that Steam does poorly (if they also support Linux customers). Finding out if my multiplayer game will be playable without external servers is a nightmare; DRM sucks, and I want none of it; Steam’s multiplayer/friends network has more downtime than is acceptable; Steam Input should be a platform agnostic library; etc. Instead of solving those problems, they made the store enticing for suppliers (publishers) but not customers. If I’m shopping someplace other than Steam, it’s GOG and not Epic.
It’s a lot of cutting out for about a minute, but that’s just enough to interrupt a fighting game match. If it was once per week at a predictable time, that might be okay, but it’s been happening more and more lately when it used to only be on Tuesdays.
Typically, when Steam handles the matchmaking, it’s peer to peer. But in general, they also sort of broker the connection between you and the other player or server. Street Fighter 6 runs its own servers and matchmaking, but if Steam cuts out, I lose my connection to them.
Generally, yes. But Epic is not competitive in any way.
Their idea of being competitive is not to deliver an amazing product, it is to buy exclusivity for games so they can’t be sold on other platforms, which benefits no one except themselves.
Gog, then? Itch? I'm not even going to try with Microsoft or the publisher stores because people were so mad at them they effectively killed them.
Turns out nobody is competitive in any way against Steam, which seems to be the whole problem of lacking competition and having a single player dominating a market.
GOG is competitive for my dollar. DRM-free is a compelling proposition, and they’ve got an excellent refund program. There are a lot of things they could stand to do better, but those two things alone give me an actual reason to shop there over Steam.
Unless it’s infrastructure or something with a natural monopoly.
The main competition with steam is buying physical copies of things. If we want to support retailers selling physical copies of games and bricks and mortar shops, that’s a good thing.
Alas, I think the games industry is chosing to abandon them. And Steam has the ability to add games purchased outside of Steam to it for convenience. Unlike Epic it puts the user close to the top of priorities.
When I saw the post’s title I was hoping for a good, perhaps even balanced, critique of the remake’s choices, or the underlying engine’s shortcomings, or perhaps even the original designs.
Calcium Contract is a boomer shooter with a pretty unique rewind feature. Humorous with old school feels, but for a modern time. It’s a one man project.
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