bin.pol.social

ProdigalFrog, do games w Denmark is the 5th country to pass the #StopKillingGames EU threshold - 340K out of 1M signatures in total!

If you’re not sure what StopKillingGames is about, the creator of the campaign, Ross Scott (of Freeman’s Mind fame) made this short video to give the rundown.

spaghetti_hitchens,

I'm in the US and can't help, but that video is fuckin brilliant. I want to have a beer with that guy

ProdigalFrog,

You’d probably enjoy his normal content then! He makes great stuff.

mp3, do games w Does AAAA just mean awful triple A games now?
@mp3@lemmy.ca avatar

The extra A comes from the MBAs adding their grain of salt that no one wants.

snooggums,
@snooggums@midwest.social avatar

So the extra A is for ‘Asshole’?

ms_lane,

A (A Grade, not B grade)

AA A Advanced

AAA An Advanced Advertisment

AAAA An Advanced Advertising Arsehole.

silverchase, do games w Recommendation engine: Downvote any game you've heard of before
@silverchase@sh.itjust.works avatar

Taiji (906 reviews)

Nonlinear discovery-based puzzles

If you liked the puzzle design of The Witness, you’ll enjoy Taiji as more of that but with scenic pixel art.

Instead of a linear sequence of tutorials and puzzles, Taiji is open-ended. You can wander wherever you want, solve the puzzles you stumble upon, and ultimately discover this place’s secrets. Sometimes you find a puzzle that you don’t understand, so you’ll just have to leave it for later, when you’ve learned more puzzle mechanics. It’s like a metroidvania but gated by knowledge instead of abilities.

All the puzzles are built on grids of tiles that you can turn on or off. There are no tutorials; you have to figure out the puzzle mechanics on your own, hinted by environmental details.

shrodes,

Taiji was waaaaay harder than the Witness for me personally, but great choice. The vibe and music and what not is super chill also

pyre,

definitely scratches the same itch more than games like the talos principle. there’s like one group it completely fails to properly tutorialize imo, and one that kind of falls short (although having played the witness will make your assumptions more accurate i think). other than that it’s a brilliant game.

MentalEdge, do games w Half Life 3
@MentalEdge@sopuli.xyz avatar

Valve doesn’t need to make games anymore. Their corporate structure allows for it, but relies on people at the company wanting to work on it.

But if they don’t, it’s not really a problem. The company is doing fine.

I think they just lost interest. They got back to it with Alyx because VR was exciting and new territory to explore.

VaultBoyNewVegas,

Pretty much this. I’m fairly certain that I read years ago that Gabe just wasn’t interested as well. Which fair enough valve don’t need to develop games now because they have to but because they want to.

Coelacanth,
@Coelacanth@feddit.nu avatar

This is the correct answer I think. They’re also not interested in releasing sub-par games, and again like you say they don’t need to release games at all to make money anymore. So if they’re not that interested and haven’t come up with anything conceptually/mechanically that reaches the high bar they’ve set for themselves, it makes more sense to scrap/postpone.

Their reputation is much more important, and they’re just not going to half-ass Half Life 3. It will come out when they feel they have something truly extraordinary, or it won’t come out at all.

WraithGear,
@WraithGear@lemmy.world avatar

They seem to release these games as some sort of tech demo show showcasing what they see is the future of games. One has the set peice structure of game design, two was the physics engine, and Alex was VR. So other then the continuation of the time line, half life Alex pretty much was half life three. Also they know the hype/meme train has been building for so long that nothing will be good enough. Like Duke nukem.

Cheems,
@Cheems@lemmy.world avatar

Don’t worry we have Alyx 2 to look forward to

darganon, do games w What's up with Epic Games?

The multi-billionaire owner with the backing of the Chinese government is claiming that he’s the underdog against a popular company/piece of software/GabeN. He’s made some poor choices interacting with the community.

Yes, it’s probably nice for a publisher to have a guaranteed income, which is why they sell exclusivity. It leaves a sour taste in my mouth, so I choose not to support it.

The rest about the launcher being bad sounds unhinged to me, but some people are really into that.

They bought Rocket League and actively made it worse.

Rose,

The multi-billionaire owner with the backing of the Chinese government

Who cares about the backing if it has no effect on anything? I’m more concerned about Valve having a separate Steam client for China, censoring their games specifically for China and even reportedly banning for bringing up Winnie the Pooh.

test113,

lol XD, let me tell you, if someone is financing something like that, they sure as heck expect something in exchange someday.

So, you believe a government powerful enough to make unaffiliated companies bow to their liking won’t leverage their investment?

Why do you think they invested? Just for fun?

You invest to gain influence, not to have less influence.

AustralianSimon,
@AustralianSimon@lemmy.world avatar
Rose,

Since this is a gaming community, it would be more relevant to say that Tencent likely has a stake in something that you already play or use, like Discord.

AustralianSimon,
@AustralianSimon@lemmy.world avatar

Like Epic which is the topic of this thread.

Rose,

Most investments aren’t to gain influence but to profit. At this time, there is no sign of Epic doing anything that could be explained by the alleged influence of the Chinese government, and as the majority owner, Tim Sweeney has the final say anyway.

test113,

I never said it was not for profit. I said you invest to gain influence, which is true by fact, not an opinion. If I buy a significant number of shares in a company, I do so because I want more than money; I want influence on decision-making. I do not think the Chinese government is only interested in monetary gains; do you think that’s their only goal?

And again, do you believe a country/government able to indoctrinate any business that wants a share of their market, like the Steam example, is only invested for monetary gains and nothing else?

Tim Sweeney can do and decide many things, but opposing the Chinese government is certainly not one. And I don’t know how you imagine influence, but having 40% of a company is something I call influence, wouldn’t you? Even if they can’t tell him how to run the business, he sure as hell will do nothing that could worsen the relationship between him and his biggest investor, aka Tencent. And who is behind Tencent? The Chinese government.

Rose,

It’s all in the realm of “what if”. Sure, it could attempt this or that, but it hasn’t, nor is there any guarantee that it would fly. That just brings me back to the original point of when a company that is not partially owned by the Chinese actively works to please the Chinese government to further their business interest but I don’t see much of that with Epic. If you look at some of the other companies in which Tencent has a large stake, like Dontnod, there’s absolutely no sign of the Chinese agenda in the games either.

test113,

Yes, and you are entitled to your own opinion, but that does not change the facts. No, the influence is not “what if it is there” – it is there, plain and simple. That’s not up for discussion. It’s public knowledge that Tencent owns 40%, and Tencent is a government-controlled entity. It does not matter if they “abuse/use” it actively or not. It sounds like, in your mind, influence is only relevant when you use it actively, which is not true.

Cybersteel,
@Cybersteel@lemmy.world avatar

They’re also just plain unethical. There’s never been a government as insidious as the CCP in exploiting vulnerable foreign nations like South Africa or South East Asia thru incentives that are basically just a debt trap.

darganon,

Who cares about the backing if it has no effect on anything?

It’s more illustrating that Epic isn’t underfunded. I don’t know anything about steam in China.

Rose,

Epic not being underfunded is stating the obvious. Just look at the scope of their Fortnite collaborations.

Sylvartas,

I don’t disagree with everything you said here but come on, Steam is basically a privately owned PC games store monopoly that has now been going on for 25 years. Since it’s not public we can’t really know for sure but there’s a very real possibility that Epic is the underdog here

darganon,

I don’t think steam has any anti-competitive behavior that I’m aware of.

Fortnite has roughly 100 million more monthly active users than steam, to say nothing of every piece of software running Unreal Engine, Epic is huge.

dotMonkey,

Steam was fined in Australia for not providing refunds for games

Firenz,

It was a bit more than just an issue of Valve not providing refunds.

Read about it here and here.

Sylvartas, (edited )

Epic doesn’t make nearly as much money from Fortnite’s players as steam makes from their users though. Same for UE royalties. I don’t think there’s a single UE license that has a 30% rev share (which is what you get on steam if you don’t have big AAA sales). Hell, I don’t even think there’s one at 10%.

Steam doesn’t have anti competitive behavior yet. Gabe has made some bad decisions in the past (may I remind you that he greenlit Bethesda’s paid mods idea ?) but he does seem to generally put the users first. But what happens after him ? Imo the company will go public at some point, and it’s pretty much downhill from here

SplashJackson,

Gabe had a say in greenlighting horse armour? What?

Sylvartas, (edited )

Horse armor was a dlc, not a mod (well, there were also joke mods), and it was for oblivion. They tested the paid mods on Skyrim back in 2015 (Bethesda is apparently having another try right now, although it looks like valve is out of the picture this time). Officially implemented on the steam workshop and all, and obviously valve was supposed to get a cut out of every sale which is probably why they were A-OK with it

SuperSpruce,

Steam somehow prevents publishers from selling games at a cheaper price in competitors’ stores, even if their cut from the store is lower. That is extremely anti-competitive and has to be illegal.

Sylvartas,

True. I forgot about that in my comment actually. I think they calmed down on that because it was basically illegal in a lot of countries though.

asret,

If you sign up to use Steam to distribute your game then one of the things you agree to is to make it available on Steam at the same price you offer anywhere else. This protects Steam’s business and ensures that Steam customers aren’t disadvantaged.

However, it also applies even if the alternative channels don’t make use of Steam directly (e.g selling on Epic). This is where the Wolfire Games lawsuit comes in. Will be interesting to see how it goes.

rdri, do games w What's up with Epic Games?

Pretty much every single decision you can see from their history since the inception of EGS is either stupid or blatantly destructive to gaming industry. Just some examples: better revenue shares for developers? Sure but this translates into worse platform. Money bonuses for exclusivity is great for developers? Sure but the game is then stuck at the platform that gives no means for users to interact and let developers know how they could improve their product. Cross platform multiplayer platform that works? Sure but then we have to deal with stupid requirements like having an account on additional platforms we may not want to use, even to play single player modes sometimes.

You can also check Tim’s Twitter and see how ignorant and hypocritical he is. I wouldn’t mind it but his decisions seem to actually affect the whole platform and therefore the industry so… too bad.

Kbin_space_program,

Don't forget how he abandoned PC gaming when Unreal Tournament 3 bombed after they released shitty mid tools and the modding community they built up over UT 2k3 and 2k4 dissolved.

resketreke, (edited )
@resketreke@kbin.social avatar

better revenue shares for developers?
Money bonuses for exclusivity is great for developers?

It actually goes to publishers, so the only way devs see that extra cut is by self-publishing. So I guess for smaller indie devs it can be a good deal.

Schaedelbach, do gaming w What are some games that "spin" failure states?

Hades! Whenever you die, you get reborn in the “house” of your father Hades. Dying and being reborn is an integral part of this game and is what keeps the story going. You also get to upgrade and unlock weapons that way. Highly recommend this game if you like fastpaced and smartly designed action games!

Instigate,

That’s basically true of all roguelites, right? The whole genre is built around the idea of playing through, dying, and coming back stronger so you can go farther. I’m thinking Rogue Legacy, Dead Cells, Slay the Spire, The Binding of Isaac etc. etc.

Schaedelbach,

I played Rogue Legacy and Dead Cells combined at least 150h and only a bit of BOI. I know that in RL the shtick is that with every new run another one of your family is the character. And in Dead Cells you just use a new body every run. The stories in those games aren’t very elaborate and the games would just be as good as they are without story.

Hades is different in that the story parts of the game are an important part of the experience (you go around and get to know a lot of different characters and find different ways to upgrade stuff) and that the main character Zagreus doesn’t really die - he is also a god. When you lose all hp you just get transported back to Hades and almost everyone there has new tings to say and the relationships develop over time.

I don’t know how to explain it better but the main idea of a roguelite is clearly there the execution is way more elaborate and story heavy than RL, DC or BOI. Slay the Spire is on my imaginary backlog of games in need to play before I die.

Mandrew002, do piracy w So how fast do y'all think Starfield will get cracked when the early access goes live tonight?

1 hour and 13 minutes

ram,
@ram@lemmy.ca avatar

Yup, was just Steam DRM. There’s universal tools to crack that. Less so “you can’t play our game unless you spend money” and more “it’s slightly inconvenient to install this way, innit? Why don’t you go buy it instead, bruv?”

Leate_Wonceslace,
@Leate_Wonceslace@lemmy.dbzer0.com avatar

I sometimes say that Steam is the best DRM; most advantages for the least inconveniences.

WarmSoda, do games w Starfield - Review Thread (87/100 OpenCritic)

exploration in the game is unfortunately weak in many aspects; This is due to the large reliance on procedural generation of environments. Also, the role-playing elements do not have a strong presence or impact.

That’s what I was afraid of.

Kaldo,
@Kaldo@kbin.social avatar

I was really hoping proc-gen would be just for the terrain and surrounding areas and the interesting setpieces would be as handcrafted (or as close as possible) to a regular TES/Fallout experience. I guess they had to trade in a lot of these to make the big universe happen though...

WarmSoda,

That’s how they described it, too. Oh Todd you done it again!

Looks like there’s not much to do on the planets. One review even said the classic “get lost on the way and end up doing ten other things” just doesn’t happen in this game anywhere. It can happen in a city, but then they also said the cities are pretty meh.

That sucks to hear.

Ashtear, (edited )

I really hope I’m wrong about this in five years, but it looks like No Man’s Sky did even more damage to the space sim genre than we thought. We’re in a year with great handcrafted experiences that still feel vast: Tears of the Kingdom, Baldur’s Gate 3, even Everspace 2 in a similar setting (and Everspace 2 wouldn’t have had the same, fatal loading screen issue if it was a AAA game). Starfield went the other direction.

By chasing the procedural generation dream, from everything I’ve seen, Bethesda really hamstrung the space exploration to get there. Fortunately I really like the old Bethesda formula, so hopefully the Skyrim/Fallout experience that’s still there will be enough for me to want to put hundreds of hours into it. I’m just hoping developers don’t keep trying to do this for games in space settings.

Wookie, (edited )
@Wookie@artemis.camp avatar

It sounds like No Man’s Sky. You’re supposed to be able to explore the whole galaxy and see many creatures, environments, etc but they all end up being the same so exploration is boring, at least to me it was

tkohldesac,
@tkohldesac@kbin.social avatar

I felt similarly. Exploring is just another thing to "do" to get credits/nanites. It was cool to see genuinely new things like the huge Dune-styled worms but once you see one you've seen them all.

That extends to base building too. I have no reason to build a base anywhere else in the galaxy once I have a capital ship that does all my crafting for me. Except resource collecting, I guess. But meh, different strokes for different folks. I don't think there's been a non-MMO continually-updated game that I've come back to as often as NMS but coming back is usually pretty short-lived.

EnglishMobster,
@EnglishMobster@kbin.social avatar

This is the core issue with all procgen games, IMO.

You are promised "infinite exploration", but in truth there are countable variants of the procgen algorithm. Once you see all those variants, you've effectively seen everything. Sure, you'll see small variations, or new ways to combine the existing variants... but when you see all the "tricks" the veil falls.

iHUNTcriminals, (edited )

variants of the procgen algorithm. Once you see all those variants, you’ve effectively seen everything. Sure, you’ll see small variations, or new ways to combine the existing variants… but when you see all the “tricks” the veil falls.

So it’s like using mainstream social media.

theterrasque,

I firmly believe procgen can be good, but the games featuring it heavily are very bland. The potential is there though, I’m sure of it.

saucyloggins,

That’s what makes this even more of an issue. The game isn’t procedural. They used procedural tooling but everything is set in stone now. They could’ve gone through and cleaned up and tweaked everything so it didn’t feel bland. Doesn’t sound like they did.

I knew the writing/rpg aspect was going to be shallow like all of Bethesda games but, they always had fun exploration so this is unfortunate to me. It sounds like they reuse assets a lot, even in the main quest line. Like same buildings with the same enemy placement just on a different planet.

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

It sounds like they reuse assets a lot, even in the main quest line. Like same buildings with the same enemy placement just on a different planet.

Damn they’re gonna pull a Mass Effect 1.

Neato,
@Neato@kbin.social avatar

It's definitely a Bethesda game. Their dialogue choices and roleplaying has always been shit. People like Bethesda games primarily because they're given a large open world to explore. But they made most of this one procedurally generated so they've lost their main good quality. I really hope the players are pushed by the stories and side quests to the hand-crafted worlds and the procedurally generated are mostly in the background for players that want to go off the beaten path.

flandish, do gaming w What game changed your life?

dark souls 1. wife passed in that year and i just rolled through it completely distracting myself from reality and it helped a ton.

the_q,

hug

JackbyDev,

rolled

Accurate

ordnance_qf_17_pounder, do games w GTA V was released on this day, 12 years ago

I think GTA 6 will be an outstanding game, but I also think it will be Rockstar’s greediest release to date. I will make sure to consider everything before I buy it.

maxwells_daemon,

As greedy as GTA V was with its multiplayer, Rockstar has a history of releasing a good single player base game before they start with that, and looking as GTA VI leaked map, I don’t see that changing now. It’ll definitely be nothing more than a single player experience for me though.

Plus, were might have to wait one or two years to play it on PC, especially on Linux, so there’s a lot of time for considerations…

timbuck2themoon,

I guess I don’t understand. I got V and paid literally nothing past that.

The experience was great. No one has to buy shark cards or whatever the hell they are.

ordnance_qf_17_pounder,

The problem with V for me was that they released content for GTA Online for years and completely ignored singleplayer. So many heists, weapons, vehicles, outfits, and game mechanics that would have been awesome to try solo, but were only available with a damn internet connection and in a world with other players. Thankfully mods fixed some of that. But it’s not the same because you mostly have to spawn things in with a cheat menu.

Coelacanth, do games w Baldur's Gate 3 or Clair Obscur: Expedition 33?
@Coelacanth@feddit.nu avatar

They’re very different games, in my opinion. If “bang for your buck” is most important then BG3 has objectively more content. It’s way longer, has way more side content and can support many playthroughs.

I think BG3 is a very good game, but it is not perfect and it is somewhat overrated. It’s a great game, but not the best game ever. It has a fair share of flaws, and while the writing is fine it’s still very much videogamey.

Expedition 33 is more of a work of art. It still has its problems too, but at all the critical points it delivers in spades. It’s got a great cast of characters, beautiful art direction and a story with resonant themes that will hit home with most people. Plus one of the best soundtracks of all time. It’s got fantastic presentation, some incredible set pieces and moments and phenomenal voice acting, direction and facial expressions. Even though the game is turn-based, the implementation of active elements like Parry and Dodge will feel very familiar to you coming from Elden Ring. In fact, one of the gameplay designers used to be a Sekiro speedrunner, and it shows.

From your frame of reference BG3 is more like Skyrim I’d say, in that it can almost be your “forever-game”. People put thousands of hours into it over dozens of playthroughs and it has a very vivid modding scene. Expedition 33 is all about that one, cinematic impactful playthrough. Maybe you play it a second time to pick up on foreshadowing and stuff like that.

For me personally I had a great time playing BG3, but I will eventually forget about it. I spent fewer hours in Expedition 33, but the experience will stay with me way longer.

BurntWits,
@BurntWits@sh.itjust.works avatar

That makes me lean a bit more towards Clair Obscur. Though both sound awesome.

Vegeta,

You worded my reasoning for Clair Obscur much better than I could have.

OP: I loved Clair Obscur and highly recommend it. The story and gameplay is just so engaging, and it honestly might be the most beautiful game I’ve ever played in both art and soundtrack.

TexasDrunk,

With the exception of the words “somewhat overrated”, I agree with this 100%. I have probably ~1000 hours in bg3 and just shy of 100 in expedition 33.

I wish I could play Expedition 33 for the first time again. It’s amazing. And it is very much a work of art.

With BG3 I can play it for the first time again by making different choices, adding mods, and choosing different classes. It’s a very fun video game with a lot of choices.

I’d highly recommend both. If someone is searching to fill between 40 and 100 hours (I like side quests, ok?) then Expedition 33 is absolutely amazing. If someone were looking to spend a couple of years before they have the money for another game then I can absolutely recommend BG3.

Portosian,

BG3 clearly has a lot of effort and polish put in, but overrated still resonates with me. I didn’t get out of act one because I find DnD mechanically tedious to play and the the gallery of rogues style characters more annoying than endearing.

TexasDrunk,

Hey, that’s fair! Not everything speaks to everyone. World would be terribly boring if it did.

galaxy_nova,

What makes you say BG3 is overrated? I totally understand it’s not necessarily for everyone, but it’s basically without peer in the genre if you’re huge into that style of game like I am. Now admittedly a component of why people say it’s so good is that Larian has had amazing community engagement so I guess that could be an argument. I do wish that Act 3 had gotten the more content they were thinking of but it’s better that they’ve had so much attention to detail I mean I’m not sure there’s a game that comes close in terms of how many choices you get to make.

Coelacanth, (edited )
@Coelacanth@feddit.nu avatar

The gameplay is good, but being shackled to D&D 5E is not ideal. I have a lot of issues with the writing of the game in general, Act 3 is also very bad. It’s still a great game, it’s just that people frequently claim it’s the best game of all time and I think that’s overrating it.

galaxy_nova,

Fair points. I disagree that 5E isn’t ideal for this game specifically. Other systems are quite complex to implement in a game so less accessible. Imagine all the people who struggle with the 5e rules trying to play the game in pathfinder. I don’t play 5e anymore but I think it’s pretty decent for a crpg. I can agree that the writing isn’t perfect though. The character writing and such is quite good but the overall main plot is a bit weak I suppose. Sure there are parts of it that could be better but I don’t see why it shouldn’t be called one of the greatest games. It’s accessible for normie non crpg players, the characters are fun, there’s lots of choices and unlike say a Bethesda game they actually matter lol.

Somewhat unrelated how do you feel about divinity if you’ve played it in comparison to bg3? Do you think some of the issues with bg3 might be due to using existing IP if you like divinity better?

Coelacanth,
@Coelacanth@feddit.nu avatar

Admittedly it’s been a while since I played D:OS2, but I enjoyed that combat system quite a lot. No random success chance felt good, the action economy was more interesting and the skills had more freedom and interesting effects because they didn’t have to stick to existing 5E material. Magic/physical armor was an interesting strategic factor to play around and combat mostly felt good - although yes, it did frequently and infamously devolve into elemental surface spam.

Writing wise it’s all still in the patented Larian tone, which is sometimes funny but frequently unserious and sort of Marvel-esque for better or worse. I didn’t mind it as much in DOS2, but I was quite a few years younger when I played it. The romance sucked in that game too but at least one positive is I don’t remember every companion throwing themselves at you in a pathetic display of wish fulfillment protagonist-sexuality writing like they do in BG3.

overload,

Absolutely /thread

tomenzgg, (edited ) do games w The recent Steam censorship debacle actually sort of opened me up to adult games.
@tomenzgg@midwest.social avatar

Not directly to your point but your overall experience just reminds me: we really lost something when the sexual liberation movement was largely erased. People so often dismiss it because we’re conditioned to dismiss taking sex seriously (outside of a very narrow and specific context) but there’s a lot we lose from that.

dzsimbo,

Was it erased? We are more comfortable with porn than ever (which I wouldn’t say is okay, but definitely not prudish), and after the jews, the biggest boogie man out there is the gender lobby.

I say we’re in the next phase, and moderators (Visa, Mastercard) need to buckle up for what’s coming.

tomenzgg,
@tomenzgg@midwest.social avatar

We are more comfortable with porn than ever

Are we (edit: 'hope that doesn’t sound antagonistic; I more meant it rhetorically)? No-Nut November has only recently dipped in the general consciousness and goon is currently trending as a pejorative. I think we’re comfortable with pushing the boundaries and with nodding and winking towards it but outright normalization has a fierce backlash.

But part of what the sex. lib. movement was about was both normalization and healthy interaction with sex, not just sexual content being prevalent. There’s plenty of unhealthy ideas and performances that the mainstream porn industry perpetuates, much of it relying on satisfying a normative and patriarchal outlook; feminist porn, for example, was/is a much more sex. lib. approach to porn (from giving women more active participation in the sex portrayed (rather than just the receptive of it) to also having the performers express their emotions more (even if minimally) and how the sex they were having made them feel).

These goals are much more in line with the emotional experience OP was describing, where it’s not just sexual content but a more healthy engagement with that sexual content as well, such as experiencing emotions and attachment. That’s part of why OP’s descriptions reminded me of it.

Mainstream porn, driven by capitalism (which isn’t to say all of us aren’t in some degree, even indie creators; sadly, that’s just the reality, right now), doesn’t care about these things.

And sex. lib. has a distinct history and activism, much of intertwined with gay liberation and…I think most people don’t know that or, like, the battles that were fought for information about safe sex, etc. I mean, it’s not unique (most people aren’t aware about disability history, for example, or events like the Capital Crawl) but it’s still deeply unfortunate.

dzsimbo,

I do appreciate the time and effort you put into the comment, but I am not arguing against what you are saying.

Since Kinsey &co and the summer of love, the movement didn’t evaporate, it perforated society and mutated. I don’t think I’d be going too far by stating, that the sexual revolution couldn’t have happened without the suffragettes. I see the queer movement as a spearhead in the same direction.

I only had qualm with you saying anything has been undone (sorry if I’m paraphrasing). Yeah, using ‘woke’ as a pejorative for anyone craving progress is a thing now, but that doesn’t mean most of us want nothing more than to love each other freely.

tomenzgg,
@tomenzgg@midwest.social avatar

Mmm, I get what you mean. So often, I find myself in conversations (not ours but in general) that have certain presumptions that have been addressed by movements such as these that I feel like there’s this gap in knowledge that shouldn’t really exist but…

I think your point’s a fair argument, though; I’d certainly prefer that, at the very least.

dzsimbo,

I do understand. I find myself having to regularly check myself to look for miscommunication instead of malice (or stupidity for that matter).

The whole thing is whack, and anyone with two cents of mind and some compassion is just gaping at the horrors being casually thrown around and equally horrifying misdirections.

Thanks to the internet the only way to hide stuff is to drown it out, but we all have our trusted sources (who in turn distort reality in an infotaining world, but that’s where we’re at). This means we can more or less put the big picture together (or at least the players) and make fairly solid guesstimates.

I tell myself this is an all or nothing attempt by the ruling class to legitimize a strangle hold before any major resource wars break out and that people are really wisening up to their shenanigans. I feel ‘doomerism’ is an aspect where they can easily get me. Don’t let them win.

vithigar,

Tycho, of Penny Arcade, actually had some words on this subject around the time the PC version of Stellar Blade came out and people were up in arms about it. I’ll quote it here because I think it’s a good passage.

I used to say that I grew up Christian, but I think it’s probably more accurate to say Evangelical, especially now that more people might know what I’m talking about. Sex was VERY naughty and we needed to be constantly on the lookout for incursions of this secular, demonic, but also somehow worryingly inherent force…? Breaking that pernicious notion down and enabling people to express themselves was the project I thought I’d more or less seen completed. Now it’s come around some weird bend, with precisely the same energy as before, except now it’s being done for the correct reasons. It can’t possibly be this dumb. And yet!

It’s incredibly fucking boring to have the tail end of the revolution you saw win shame the tools that gave them victory, dust off a bunch of regressive shit, and then have the pluck to feel righteous about it.

It sort of mirrors my own experience (minus the evangelical upbringing). I definitely recall a period of general sex-positivity that has now come around some strange turn whereby the very same voices are admonishing people for daring to enjoy sexy things.

It’s very strange.

captainlezbian,

It’s because both sides were always divided on sex. The “beer, titties, and jesus” crowd and the anti porn feminists had been the lesser voices of their side for a while. But in the fallout of the sexual revolution, in the 70s and 80s second wave feminism developed a really anti sex stance, especially towards deviant types of sex. This was the feminist sex wars, and its the era of a lot of the more batshit bits. But it did begin with reasonable criticism. There was fighting back however, from lesbian feminist sadomasochism groups like Samois to owned porn cooperatives where radical ideas wete tried like having the entire crew be naked so the performers weren’t the only ones exposed.

People like to blame third wave feminism for the swing back, and I disagree. The third wave was the movement born of the critiques of the second wave, and the renewed push for sexual liberation in the 90s ans 00s was quintessentially third wave. And it got far, it did a lot, and it also left us with a lot to criticize. Whether it’s media criticism like Sarkeesian was harassed for daring to do, or it’s the unfortunately common stories of women being pressured into sex acts they don’t want with feminist language critiques had been mounting in the early 10s.

The theoretical fourth wave is often called twitter feminism, and i think it’s best to consider that the first real thing it did that impacted anything was the metoo movement. I believe metoo was a good thing. It’s next to the Arab spring as among the few things Twitter ever did that are good. But it and the late third wave criticisms gave room for the sex negative side to return to prominence. That’s where we are now, but I dont think it will last.

Because I think we need to remember that while there is an internal back and forth, there’s also the realpolitik of the fact that you can pull horny people if nobody else does. A chunk of gamergate is straight up that. Shining feminist media critiques through the worst possible lens to horny boys and men. Anyways the right has dropped their horny-prude coalition recently and is all in on prude, which is coinciding with chunks of the left getting tired of the dominant position of our prudes.

Anyways free the nipple, and what 20 consenting adults do behind closed doors is their right to do.

PolarKraken, (edited )

Since you seem knowledgeable, maybe I’ll bug you about something I’ve wondered about?

Did you notice a significant (huge by my measure) increase in attempts at polyamory for a period of time? As in, that trend seemed to have almost a start and an end, and a real big swell in the middle. And if so, any comments on how that fits into your timeline overview above? Some of your thoughts sound like they may point to this but I certainly don’t want to put words in your mouth.

Anecdotally, it seems to me like I watched a huge chunk of my (significantly) younger sister’s generation get themselves into plural relationships, then realize after a year or two of various attempts (often including some serious abuse) that actually they didn’t like that idea at all.

And don’t get me wrong, I absolutely encourage people to try what they are curious about, it’s a tragedy to spend a life never exploring what one might like. But that phenomena with polyamory / plural relationships in particular stuck out to me, largely because many of the people I saw try it had never previously indicated even remote interest in similar, some behaved fairly jealously toward their partners actually. It felt like a strange societal motivation, some kind of soft cultural pressure among peers, to go for it. And I personally never witnessed a positive outcome, either (which is not me saying that no one should live that way if they enjoy it, or that no one can find it genuinely fulfilling, healthy, and preferable). And for those with clear gender lines in the plural relationships, it was always polygynous - never polyandrous (please let me know if those terms are offensive). Felt like weaponized sexual liberation, frankly, by horny dudes, but that’s me making some possibly unfair leaps and introducing my own bias into the interpretation.

I guess more than anything else I was just struck by what felt like a wave in popularity, followed by an accompanying wave of “oh, nah fuck that actually, forever”. Was interesting to watch. Any thoughts?

(Disclaimer: this can be a thorny topic, anyone should feel free to correct anything I’ve misrepresented, misunderstood, or just been unkind about, I’m not a jerk on purpose usually).

captainlezbian,

Kinda, I’m actually polyamorous myself and most of my social circle still is. But I’ve heard of what you described. In my circles it’s been a lot more women lead and queer though. I think a lot of people jumped in without breaking their mental monogamy as well. Polyamory can be difficult, and for a lot of people especially those who jump in without thinking or who began their relationship monogamous it can be a spectacular shitshow, much like many relationships where incompatible desires are present or where people go in without knowing how to do it well.

I once had a relationship that I think a lot of my ex’s friends probably see as exactly like you described. We began monogamous, it was my first relationship and it was in the mid 10s, and within a year I realized monogamy wasn’t for me. So we opened up, then did full poly, got engaged, and she realized she couldn’t do poly. She pressured me into monogamy (I had been willing to call it quits) and I hated it. It was an ugly breakup that she likely blames on me pressuring her into polyamory. Funny enough a few months after the breakup when I wasn’t looking for anything serious I met someone else who’d recently had a breakup over wanting to stay poly, and we’re happily married with a clear mutual understanding that neither of us is open to closing the relationship.

PolarKraken,

Well thanks for the interesting perspective and I’m very glad to hear it wasn’t so one-sided everywhere, and that you’ve seen a lot more positives! Everything you said about causes of strife makes perfect sense to me and I would imagine those feature heavily for folks who try it out due to simple curiosity or pressure from a partner.

I would imagine, too, that sexual trends exhibit regionality and that they diffuse across regions over time and at uneven rates, much like any other cultural trend. Though of course a lot of cultural diffusion has gotten effectively instant thanks to tech - I remember “back in the day” you could travel from a (US) coast to the Midwest and find everyone basically 10-20 years behind cultural trends, from slang to hairstyles, to dress.

I wonder if relationships and dating and such, being a much slower process in general than changing styles of dress or speech, still have some of that interesting old-school slower diffusion, or more regional pockets anyway.

Anyway, enough baseless speculation from me - cheers and have a good one!

(Edit: I hope it didn’t sound like I’m calling your chosen romantic style itself a trend - I would never, when I call polyamory a “trend” I am referring exclusively to folks who did behave exactly as if it were any other fad that came and went, just with way heavier consequences)

captainlezbian,

Yeah I think a lot of people’s perceptions of polyamory come from it being different from what people are used to resulting in things like frequency biases (watch someone do something they don’t have the skills for and have 3 bad breakups at once rather than over 3 years, even though each lasted the same amount of time), differing points of failure (boundaries of monogamy are assumed natural even though there are disagreements and therefore monogamy is assumed unrelated to the failure, meanwhile if rather than cheating being the cause of failure its someone neglecting an existing partner for a new one, then polyamory gets blamed), polyamory giving people enough rope to hang themselves, and the tendency for it to be a mid relationship change in the basic expectations and rules of the relationship which is something always fraught. I also think people go in not realizing that most of the good ones are already polysaturated and it’s largely the train wrecks and partner hoarders that are constantly seriously looking.

And yeah I think it may be geographic but I think its less that and more subcultural. Being involved in queer and kinky irl scenes led to be being in communities with people who’d been nonmonogamous since well before it was cool and who’d already had expectations of high communication skills.

Like, I don’t think central ohio managed to just be way better at polyamory than most places, though I do think some local cultures still remain

PolarKraken,

Great perspectives, thank you! Very informative and much more plausible than what I was saying.

nightlily,

It has taken me nearly 30 years to undo that programming and it still affects me. The puriteens scare me.

psx_crab, do games w Robocop: Rouge City

This better be a place for both lounge and laundry.

alessandro, do games w Does anyone else find it suspicious that there wasn't any criticism on here about Stop Killing Games until after it hit 1.4M signatures?
@alessandro@lemmy.ca avatar

One year ago, right at the beginning of the petition, PirateSoftware came out misreading the initiative by suggesting the idea the petition was about forcing indie developer to host their server, at their expense, forever and other stupid idea on this line. A fabricated these narrative to act as the typical popular youtubers that say endlessly: “this is st0pid, they are st0pid”. The fabricated narrative confused other popular YouTubers with mixed feelings; and there was very little support. This assured PirateSoftware the first place on the youtube rankings when you search for “stop killing games”, plus had lot of kids brainwashed into thinking " this is st0pid". This kind of criticism never went away completely, the were partially silenced by the very recent roaring as people understood correctly what it was actually about. As SKG keep hitting its milestone the angered roar did lowered, so now you can ear again the “this is st0pid” team

Luffy879,

You can swear on the Internet. The same way I can say that I want to spray pepper spray on your private parts. And you can then cry about me because I said the big bad stupid word, so I have to una1iv3 myself.

beejboytyson,

I mean, if you wanna KYS because people called you shitty for saying you’re going to do a shitty thing. Then maybe…

Kolanaki,
@Kolanaki@pawb.social avatar

The same way I can say I want to spray pepper spray on your private parts

That’s assault, dumbass. Swearing is fine; threatening someone is a crime. And because you specifically mention their privates, that makes it sexual assault.

samus12345,
@samus12345@sh.itjust.works avatar

That’s not a-salt, that’s a-pepper!

deltapi,

For the sake of semantics, there is a difference between saying “I want to” and “I will” when it comes to threatening, and it’s on par with how saying “in my opinion” can save you from liability due to slander.

“I want to” isn’t a threat in the eyes of the law. Well, American law anyway.

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