Because that’s the price that (most) customers are willing to pay for them 🤷
But, if you account for inflation (using the BLS website ), $50 in Jan of 2011 is equal to a little over $70 today, so a $60 used game is kind-of a discount?
I’ve seen the same thing. Seems like the new behavior is to just let me login, play, and it will get what it needs in the background and automatically update on next launch.
Makes sense not to bother me to update a 0.1 release change after launch (unless it’s urgent) when I just want to play Tetris.
Isn’t this the same behavior web browsers use? Background download and update on next launch?
Not complaining, I prefer this update cycle as default.
One of the last Web 1.0 bastions in gaming. Really hate to see this, especially when Discord is around the peak of its popularity right now. Here’s hoping a more future-proof alternative than that arises.
Terarria can be played as casual or low stress. You choose when to advance the difficulty, and how elaborately you contruct your preparations for the next step. But for a largely stress-free casual playstyle, focus on being a summoner. Also, there isn’t much penalty for dying. So if you can wrap your mind around not being bothered by dying, then any playstyle can feel casual really. It’s certainly a tough mindset to achieve for some of us though, lol.
Not sure if you saw this comment above. Looks like there are ways to change the difficulty. I’m not sure that would help me though. The monsters move fast for me.
Oh I knew that at least. I usually turn that all the way up and play on PC. I was thinking more along the lines of Minecraft passive mode or whatever they call it these days. I suppose it wouldn’t make sense in the context of terraria though. Terraria is about the fights.
Note with Stardew Valley: it is not unplayable without a controller, but if you have clumsy sausage fingers like me, the poor touch controls really took me out of the game.
Stardew valley stressed me out so much I stopped playing before even reaching that first year party. It looks like a casual fun game, but there are so many characters to make friends (even if it’s optional, it’s stressful because of the implication/expectation). And you need to tend to your garden, and even if you don’t do anything, midnight rolls around and you feel like you didn’t do anything useful and it’s overall very stressful to me. May be it gets easier once you get sprinklers and whatnot, but early game was anything but casual and fun for me.
I completely understand. It was very overwhelming for me at first and sometimes can still be overwhelming depending on how my computer is working lol
If you ever decide you want to try it again I highly recommend modding it (and I would be happy to send you what I use). That said it’s not a bad thing to play other games if you like them better :) games should be fun not stressful imo
Alright, I found my list :) I apologize in advance for the length lol. I don’t know how familiar you are with mods, so here is some context:
I use a PC and was not successful in helping a friend get mods on her Mac, so I don’t know if these work on a Mac. Mobile mods are also much harder to get to work mainly because of OS restrictions but also because phones are different, so most of these probably won’t work on mobile. Also, if you already have an unmodded game going you should be aware that adding mods could break it. There are ways to turn them off and on but I’ve only done it once (for a multiplayer game) and it was a lot of work lol. I think it’d be easier if I had a better memory and played more often though. There are also ways to have different folders of mods if you go between single and multiplayer, so that might be helpful if the people you’re playing with have different or no mods.
I get my mods from Nexus Mods and I have the Vortex mod manager, which will tell you when each one is due for an update (with a few errors). There is at least one other mod manager but I have never used it.
These are just the mods I intentionally sought out - each one will have its own dependencies (additional mods to download) - all of them require SMAPI iirc, which is basically a way for modders to make mods work without reinventing the wheel.
The expansion mods will have the most dependences since they add so many things to the game. Also, I have not updated my list for awhile and there has been at least one big update recently, so some of these mods may not work anymore or may now be implemented into the game itself.
I added a brief description of each mod, but their Nexus page will have the best and most updated description, as well as a place for any issues/bugs that have come up.
Tractor mod - allows you to use a tractor to plant crops, go to the mine, etc. I haven’t actually used this one but I’ve had it forever lol. The tractor costs a lot of money so you will not be able to use it right away.
Lookup anything - this allows you to have basically an encyclopedia. Some details include when and where to fish for certain fish, what objects can be used to make other objects, etc. It also has pictures so you know what things look like.
Chests anywhere - this allows you to access chests basically anywhere in the game instead of just when you are directly in front of them. Note that if you are playing multiplayer then only the host will have access to all of the chests if they are anywhere besides the homestead. Something to do with syncing I believe?
Automate - this automates certain tasks, such as using the furnace or making mayonnaise, so you can spend time doing other things like finishing quests and talking to people (or just exploring).
Farm type manager - allows you to spawn various items anywhere (like rocks, plants, monsters, etc). I don’t believe the season matters but I don’t really use this mod much.
East Scarp - an expansion mod. It adds a new location/map as well as new characters and quests. I would consider this the middle expansion if I rank all 3 of the expansion mods I use by size/complexity.
Swim - allows you to swim almost anywhere there’s water. Has an additional download so there can be an underwater map with quests etc. i have never downloaded the extra map. Also, you may want to change the swim button if you download the warp mod since they default to the same button. But it’s not a super big deal if you don’t change it (the button is what allows your player to swim vs prevents it, helpful if you need to do something on the shoreline or the dock and don’t want to jump in the water).
Ridgeside Village - expansion mod. Adds a lot of characters, quests, etc. This is the biggest/most complex expansion mod that I have imo.
Free Love - allows you to have multiple spouses without making anyone mad. I would use alongside the date night mod so you don’t get overrun by date requests! They get offended if you don’t go out with them lol.
Destroyable bushes - allows you to cut down bushes as you would a tree for extra wood. I don’t use it much.
Stardew valley expanded - expansion that adds more characters and quests. I would consider this the smallest one that I have, although it’s probably actually the biggest one if you actually use all of the locations/quests. There are just some things I refuse to do lol
NPC map locations - shows where each person is currently on the map. I think it also shows player locations? Pretty sure lol. Also it works for all of the maps afaik.
Automatic gates - gates open and close automatically
Mikey’s Greenhouse - allows you to make a bigger greenhouse. I recommend setting this one up at the beginning because it’s a pain in the ass if your greenhouse already has stuff in it.
Warp multiplayer - warp to like 6 different locations on the map, including a custom location, without using any equipment. Can be used on singleplayer.
Warp multiplayer (locations) - used alongside the above mod. Not sure why you need both. But you do lol.
Wear more rings - allows you to wear more rings than normal. Can be customized - i think i can wear up to 16 rings but not sure. At some point you don’t really need all those extra rings because you can combine them. However it is very easy to change the number of rings you can wear - it’s a slider bar in the mod menu.
Pause time in multiplayer - allows you to pause the game (works in single player as well). IIRC a majority of the players (both if it’s 2 players) have to agree to pause before it will pause.
Date night - allows you to choose the probability that you will go on a date with your partner. I recommend setting it very low if you have multiple partners. Otherwise two or more will ask you on a date on the same night and you will make somebody upset.
Craftable autopetter - allows you to craft an autopetter, which will save you from the tedious task of petting your animals (you can still pet them if you want but they wont be upset if you dont)
Event limiter - sets the number of events that will happen in a day. I must use this for another mod because i have never configured this one.
Greenhouse sprinklers - adds an upgrade option to your greenhouse so that you dont have to water everything. I believe there are 2 upgrades but i can’t remember why.
Show birthdays - this will tell you everyones birthday on a given day on the calendar. Extremely helpful with expansion mods.
Deluxe grabber redux - allows the grabber to pick up pretty much everything in the area instead of whatever the game limits it to.
Plant and fertilize all - plant or fertilize the entire area with the press of a button. Extremely helpful if you have a large area you want to do at once. Not helpful if you want to plant multiple types of things.
PFM automate - this is another automation mod, I’m not sure which one is current so I would look at the one I listed earlier as well.
Better chests - name, categorizes, change size, carry chests…so many things you can do
Fruit tree honey - make honey from fruit trees instead of just flowers
Gift taste helper - hover tip that tells what someones favorite gift is (calendar or social page)
Skull cavern toggle - change difficulty of the skull cavern. I believe this has been added to the vanilla game since i last updated mine.
Skull cavern elevator - adds an elevator to the skull cavern. Absolutely required to relieve the stress that is the skull cavern lol. You can thank me later 😂
Reverse proposal - allows NPC to ask you on a date
Lockpicks - a purchaseable item that allows you to go into peoples houses in the middle of the night (or whenever else they might be locked). Kinda creepy and i never ended up needing it lol
Custom music - use your own background music. I got frustrated and removed it bc it turns out i really like the game’s music lol
Convenient chests - allows you to craft and cook from nearby chests. I think better chests also does this so idk if i actually use both or not. But either way it’s nice to not have to reach into each chest and grab things. Just remember if you use this that it may use something you were trying to save, so keep that in mind.
Simple crop label - hover tip of what each crop is. Great if you always forget what you planted (especially if you don’t play regularly)
Let me know if I can help in any way :) I hope you find this useful!
I like “Traveler’s Rest” because the game doesn’t force you to keep regular hours at your tavern. If you want, you can spend the whole day crafting and restocking until you’re ready to deal with customers again.
Why are paid exclusives worse, though? I’ve never understood that. I understand why we hate exclusives, but I’ve never heard anyone explain why paid exclusives are worse. Steam has tons of exclusives, some of which are exclusive because they targeted Steam APIs that are proprietary and the developers don’t have the resources or incentive to port the game to another platform. Why isn’t it bad to encourage developers to use proprietary APIs that make it difficult to port games to other platforms?
As a consumer, exclusives are shitty because they restrict where I can buy and play a game. This is true whether they’re paid exclusives, technical lock-in exclusives, lazy developer exclusives, etc. All types of exclusives suck. Is it worse that Borderlands 3 was exclusive for 6 months compared to Borderlands 2 being exclusive for ~7 years, just because one was paid? I can’t understand why the 6 month exclusivity period is worse for a consumer than the 7 year one.
Most of the salt I have for this behaviour from games that were pulled from Steam because Epic threw cash at the developers, or they’re exclusive despite there being no reason to be.
I have no issue with Epic releasing their own games in their store, just like valve do, or EA/Actvision did.
This is the same kinda shit that Valve / publishers pulled when Steam launched, though.
Half-Life and Counterstrike originally didn’t require Steam, and then one day Valve told everybody they’d need to start using Steam if they wanted to keep playing the games they’d already bought. That’s a Valve game, but it’s akin to Epic moving Rocket League to EGS (which also pissed people off).
For more general / non-Valve games, there was a time period where you’d pre-order a physical copy of game and honestly not know if it would require a launcher. Tons of games that launched in early days of Steam didn’t bother to tell consumers upfront that Steam was required, and consumers wouldn’t find out until the game hit the shelves and there was a little note on the back of the box, “Internet access and Steam account required.” In that case, non-Steam pre-orders weren’t even given an exception – every copy required Steam. That seems even worse than the Epic mess IMO. There, the publishers at least made an exception for people who thought they were ordering a Steam game. If you thought you were gonna get a real physical copy of game that didn’t require a launcher, and it ended up requiring Steam, the publisher just told you to either use Steam or pound sand.
I don’t like the behavior either, but pulling already announced / released games and forcing them onto a different launcher is standard practice when a new launcher comes out. It’s happened to paid and non-paid exclusives. It’s happened to EGS and Steam (and probably Origin or Uplay or others too). I don’t see any reason to be any more upset at publishers over the EGS debacle than the Steam one.
My take is that launcher exclusivity shouldn’t exist, because every single launcher has just pissed off / screwed over consumers when there is exclusivity / any requirement to use the launcher.
Yes, in the long run it always is. That’s my point. EGS will probably be successful, and 15 years from now someone will bring up a story about how EGS really infuriated people “back in the day”, and everyone will say it’s irrelevant.
Nobody cares how the service got started. They only care where it goes. It doesn’t make a bit of difference how pissed off everyone is at Epic. It didn’t matter how pissed off everyone was at Steam in the early years. There’s a reason these companies start off by pissing everyone off: it works. There’s no long term downside, and, in the short term, it gets you users. Users don’t show up voluntarily on the early days, and they defend the service once it’s established.
As long as Epic lasts long enough for everyone to later forgive them for their anti-consumer beginning, they’ll be golden. It’s the market standard. The early days will always be viewed as irrelevant. “It was a different time,” people always say. “You can’t compare it to now.”
I can’t believe these are the times we live in. The services of the Internet Archive are invaluable for scholars and students alike. No library can afford all the printed books/journals or licenses needed for an adequate approach to most topics. And to be honest, shadow libraries are also much needed when publishers lock away vital knowledge (which was often gained through support from public grants).
This seems just another example of how capitalism will bring about the downfall of our civilization as it hinders the progress of science.
If Jellyfin would do such stupid thing, somebody would fork it to a new project
in fact this did already happened in the past: Jellyfin was forked of Emby after they changed their license
I’m going to be honest, I find things that can permanently mess up your save (in the sense that you’ll get a lesser experience or not reach the ending) is extremely bad game design. It’s something I’d expect out of a 2 hour arcade game, not a modern release.
There are a lot of horror games in the PS1 that are “if you didn’t do this extremely specific thing, in the right order, with the right coloured t-shirt, on a Tuesday, without any hints whatsoever… Too bad! When you reach the end of the game in another 60 hours of gameplay we will tell you you’ve failed”
Baldur’s Gate might be a great game, but sometimes it’s “dice rolls makes things spicy and each run its own thing!” mechanic gets unbalanced and by a little bad luck you can have a significantly degraded experience, sometimes without even knowing it.
This is bad game design, even if ultimately the game can be good in the end.
I’d like to expand on this and say, as a 37 year old parent with a house that barely has time to play a game ONCE it’s complete and utter bullshit. I’m doing good just to finish a game, there is pretty much zero chance I’m going to play it again.
I’ll shamelessly say I do reference walkthroughs if I expect there to be choices the impact the game in big ways.
Seduction would have been like winning the Euromillions. Extremely nice, but totally unrealistic and I know it. I just wanted a nice chat and some pocket money after trekking all this way.
Ofc! I always really enjoyed these back on reddit too. Opencritic makes it pretty easy to export this into a nice format for Lemmy (if you use the reddit option for copying)
I was just going to ask what the lineage was there - I also noticed the similarity to the reddit threads. Thanks for keeping the tradition alive on beehaw!
Steam Deck's secret sauce is the software. Steam Deck's software isn't all OSS yet (it's NOT the same as the publicly available SteamOS), so the alternatives are all running on Windows which... is not good (especially for a handheld).
Honestly, just get a Steam Deck. The "power" differences are just not meaningful at that form factor right now.
I hate when games try to make you feel like you have player agency when it’s really just a cutscene and you’re pressing a button. Whether it’s a QTE or “Press F to Pay Respects.” Recently RDR2 was a huge offender of this, featuring probably half a dozen cutscenes where all you do is press W or up on the controller to walk forward or whatever you’re doing. Like there’s one where it’s probably 5 minutes of walking forward interspersed with dialogue. I understand why the developers made you walk that far. It adds to the tension and it adds to the feeling of despair that the character is currently going through. But I think it would’ve been fine if it was just a regular cutscene instead of “Press W to walk” and if you let go you stop walking, meaning you can’t even take a break.
edit: also I dislike stealth games with unrealistic “alert” systems. In a good example like Metal gear solid v, you get a solid 5 to 10 seconds if a guard is outside hearing / sight range of other guards, so even if you’re spotted you’re still fine as long as you take them out quickly and silently. And even if you dont take him out quickly, he’ll still only be able to alert people nearby or he needs to take some time to alert on the radio. On the other hand, in cyberpunk 2077 if just one guard saw you for even a fraction of a second, the entire base would be alerted. I guess lore-wise it makes sense, but from a gameplay perspective it was the least fun I had in that game. Trying to stealth my way through an entire place only for the whole thing to come crashing down because somebody saw my shoulder from 15 meters away. It came to a point where I was just going in guns blazing because stealth just wasn’t worth it.
Spider-man from 2018 was also like this. The enemy hideouts or whatever were based very heavily around the game’s stealth mechanics, but if just 1 guard became alerted, everybody would become alerted and it would start its stupid wave system. The game heavily encouraged you to take out guards silently so it didn’t send in wave after wave of them, but it was just so incredibly punishing to be silent in that game.
Yeah it makes me feel like a dumbass.
I recently bought marvels midnight suns because it was on sale, i didn't even onow it was a card game. I usually don't really play card games. The game is fine, actually i kinda like it. But the things i don't like are the things when you don't play the card game. You just awkwardly walk around in 3rd person. After every fight it's the same. You walk to a guy, go to bed, skip 3 cutscenes, walk to the forge, walk to the upgrade thing, walk to whoever you have to talk. Probably 1/3 of the game is walking the same path every ingame day.
Make an option to skip all of that. Make it a drop down menu or something.
Ehh I disagree with using RDR2 as an example, but I think QTEs in general are probably my least favorite game mechanic. I actually quite like walking around in RDR2 during the missions. A huge aspect of the game is just immersing yourself in the map/world and listening to the NPCs. I can see it getting old during replays but for me it's a hell of a lot better than watching a cutscene and being prompted to hit a button. I vividly remember fishing with Dutch and Josea for at least a half hour just listening to them chat with Arthur
Agree with you, I remember where the person is talking about, press x to walk on guarma, which did drag on, but they were shipwrecked and he didn’t know what was happening yet. Rdr gets exceptions to me because it’s so cinematic, to me the game is realistic, but so much that you aren’t playing a game, you’re watching a movie.
My issue is less that it drags on and more that it’s basically barely even gameplay. You’re pressing a button for minutes on end, then letting go when they talk, then pressing again when they walk again. It’s boring. For a game as cinematic as RDR2 you’d think they wouldn’t be afraid to just make it a cutscene. If they wanted gameplay then at least let me walk around a bit.
Right but it’s a story, it doesn’t all have to be rootin tootin cowboy shooting, the storytelling is a major part of it. It helps the player really feel like theyre expercing Arthur. I get what you’re saying, but they definitely purposefully chose these devices from a storytelling perspective.
Yes and I’m saying the made a bad decision, no matter how purposeful it is. I find your reasoning to be really flawed here. Just because they chose to tell the story that way doesn’t mean I can’t complain about it.
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