bin.pol.social

superkret, do gaming w Wish I could retire now actually

Everyone I know who retired is at least as busy as before.
The notion that without a job, people just sit around bored, is capitalist propaganda.

sibachian,
@sibachian@lemmy.ml avatar

It’s insane to me that people think they will somehow go braindead the minute they don’t have a job. Is that how they act once they get home after a long and exhausting day of labouring? Just sit down in the couch and die, staring at the white wallpaper until they collapse? From my only related experience with actually existing in this life, I fucking hate how I don’t have time for anything, ANYTHING, ever, because work work work, only to go home and work work work some more as an adult with actual responsibilities. Retirement ya, i might get a quarter of my shit in order, at best, but I’d probably just stock it with more responsibilities that I really don’t have time for, but a window of more time means a window of thinking about more shit that has been neglected or needs doing because things always do.

CancerMancer,

A decent amount of people really do just park their ass on the couch and cease existing. I’ve watched more than a few people retire and die shortly after from having nothing to live for.

teagrrl,
@teagrrl@lemmy.ml avatar

What tying your entire purpose in life to how much you can enrich capitalists does to a motherfucker.

CancerMancer,

No kidding. When your whole identity is how hard you work, what do you have left in life?

jpeps,

I noticed over covid that many people were telling me that they were happy to be working again after being furloughed (temporarily paused employment in the UK) because they’d been losing their minds with nothing to do. I couldn’t understand it, I was busy and really happy.

CancerMancer,

Here in Canada we had a similar system and I had friends on CERB for some time. Many of them didn’t know what to do with themselves. The ones who took it well were already accustomed to finding their own fun in the world, and did everything from DIY renovations to prototyping products they want to sell.

I wouldn’t know personally, I was working the whole time. Longest I’ve been off for was 3 months and I was more concerned with survival than keeping busy. But I’d like to think I have a lot of projects to work on. I’d love to move out of the suburbs into the country proper and have a workshop. Making custom furniture and electronics is so fun but I barely have time for it.

jpeps,

Thanks for sharing. You’re definitely right about the divide. I just found that I had so much time I could do everything I needed and wanted to do (granted, within the confines of social distancing at the time). Housework was joyful because I could do a good job of it, and have time for hobbies, and have time to relax from both. Aside from all the suffering and madness in the world at the time, it was a genuinely satisfying experience at home.

CancerMancer,

I had a kid and was working at the office 5 days a week during COVID so my experience wasn’t nearly as peaceful lol. But I could see how much some people thrived from it and I hate so much that our societies have taken that back from them.

jpeps,

Haha yes that’s fair! I am extremely grateful to not have had kids during that time.

LoamImprovement,

To be fair, that is exactly what I do some days after work because this shit is needlessly exhausting. I think I need like a year of sickly Victorian style bedrest because I have been so burned out for so long that I don’t really have much of a sense of self at this point.

UltraGiGaGigantic,
@UltraGiGaGigantic@lemmy.ml avatar

Me too, thanks.

comfy,
@comfy@lemmy.ml avatar

Is that how they act once they get home after a long and exhausting day of labouring? Just sit down in the couch and die, staring at the white wallpaper until they collapse?

Replace the wallpaper with a television and this is awfully familiar in my neighborhood.

AlexWIWA,

I somehow end up busier whenever I have long stretches of time off. Idle hands create hundreds of projects.

SnotFlickerman, (edited ) do gaming w Balatro is rated PEGI-18 and Among Us inspires disgruntled people with medical needs. What other video games have been secretly eroding the very fabric of American society?
@SnotFlickerman@lemmy.blahaj.zone avatar
MyTurtleSwimsUpsideDown,
@MyTurtleSwimsUpsideDown@fedia.io avatar

Pepperidge Farm remembers.

Deestan, do games w What letter has the best games?
  • Satisfactory
  • Starcraft / 2
  • Slay the Spire
  • Saints Row
  • Sam & Max (tons)
  • Serious Sam
  • Scribblenauts
  • Shadowrun
  • Shadow Warrior
  • Shapez / 2
  • Shovel Knight
  • Skyrim
  • Soma
  • Slay the Princess
  • Space Engineers
  • Spelunky
  • Sid Meyer’s Everything
  • Stanley Parable, the
  • Stardew Valley
  • Stronghold Crusaders
  • Subnautica
  • Sunless Sea
  • Sonic (all)
  • Super Mario (everything)
  • Superhot
  • Super Meatboy
  • Surviving Mars
Alexstarfire,

Yea, I’m not including Sid Meier in that. The only time that qualifier is ever used is when talking about Pirates!.

Deestan,

Fair! But why “Pirates!” but not Civilization? Formally, they are all named with the prefix.

officermike,

Every Star Wars game…

GoodEye8,

Acting like Death Star interceptor and Vader Immortal don’t exist.

officermike,

I just meant you’d have access to them. Didn’t mean to imply they were all good. I mean, I owned Shadows of the Empire on N64.

otp,

Star Control 2

Deestan,

Yessss, that was an embarrassing omission in my list.

kindenough, do games w Is overwatch 2 really that bad?

Your time in this world is one of your most valuable assets. If a game is incredibly boring to you, you should put it down and play something else that you enjoy.

Tanoh,

The same goes for pretty much everything in life, not just games. It might suck in the short term, but just don’t put up with friends/partners/jobs you don’t like. Make a change

zurohki, do gaming w I don't hate Body Type replacing Gender, I hate laziness

My point is that gaming could abandon “A/B” in favor of something more like an actual spectrum of Height, Weight, and Gender Presentation instead of just awkwardly renaming the binary? I wouldn’t get so up in arms about gender replacing body type.

Okay, but an in-depth character creation system that lets you pick and adjust individual features is a lot more work than just manually creating two models and asking the player to pick one. Adding that means something else gets cut.

Putting in half a dozen body types and a boob slider shouldn’t be a ton of work, but devs who only offer two player models to choose from in the first place probably aren’t putting that much thought into character creation.

barsoap,

Putting in half a dozen body types and a boob slider shouldn’t be a ton of work

Body types no but you also need armour and clothing for everything. You quickly get a combinatorial explosion which you can then reign in with shape keys (“sliders”) which make all assets harder to develop.

LilaOrchidee,

true, but it might also open up some creative new things like character too skinny/fat for a certain armor etc.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

skeleton race

derbis,

That would be a fun can of worms

HawlSera,

Don’t they already have scripts to re-size cosmetics based on height/weight for basically every game with a height/weight option?

barsoap,

You can’t automate generation of shape keys. An artist needs to go over every single asset and make it work for every single extreme point on every slider, then make sure that the automatically derived in between points look good and fix those if required, in all slider combinations.

And it’s probably still going to clip during some animations because going over absolutely everything is just prohibitively expensive.

Trainguyrom,

In the context of Runescape this is just a hellish mess, because its ultimately a codebase from the late 90s with graphics created everywhere from the early 00s to the mid 20s. Oh and as an MMORPG anyone who was a player but stops playing is a lost sale so no pressure at all

Wrufieotnak, do games w Geoff Keighley: No Silksong in Gamescom. Team Cherry are still cooking.

Team Cherry delivered a master piece by taking their time and releasing it when it was done.

So I have full faith in them and will hope the community also continues to has the patience to not pester them.

M137,
@M137@lemmy.world avatar

There is definitely pestering, doesn’t matter what they say or do. People will always pester so all we can do is hope it doesn’t get to them, which we’ve seen happen many times to others. But I don’t think there’s a reason to worry here, they know what they’re doing.

Ultraviolet,

There’s also a recurring theme in all the interviews after release, they were very open about their biggest regret being how much content had to be cut from the original plans for the first game due to budget constraints. Some things were restored in the content packs afterward, but other things were too foundational to the game’s overarching structure to make sense to be patched in after the fact. The Dreamer sanctums were going to be full fledged dungeons with a big climactic boss fight with each Dreamer, the Abyss was going to be an entire zone with multiple bosses rather than a plot only area, the Coliseum was going to be part of a much more involved sidequest, and there were several major zones that just didn’t end up in the game at all. The result was still a great game, but a shadow of the absurdly ambitious project they envisioned starting out. I assume they’re making Silksong with the intention of not leaving any “what might have been” things.

Contramuffin, do games w What are y'all buying on the steam sale?

Heaven’s Vault, Hardspace Shipbreaker, and both Subnautica games.

Heaven’s Vault is a puzzle game where you have to learn to translate an unknown language. Haven’t gotten too deep into the game yet, but I picked it up because I liked Chants of Sennaar, which has a similar premise. Chants is 25% off right now, so I think that’s a decent recommendation

Hardspace Shipbreaker is a casual game where you break down spaceships for parts. It seemed fun, and I wanted to have something casual to balance out my library, which currently has more intense games than I would like.

Subnautica is a survival game where you’re stuck on an ocean world. I’m honestly not too sure if I would like this one too much, since I’m not too much of a fan of survival games. It just seemed unique enough from the other survival games, and it had a decent deal, and it was in my wishlist for a while. So I acted a bit on impulse and bought both games (Subnautica and Subnautica Below Zero)

SeeJayEmm,
@SeeJayEmm@lemmy.procrastinati.org avatar

I’ve played Hardspace and Subnautica and love them both. Solid pics.

mox,

Subnautica is a treasure. (Despite the bugs.) I recommend playing with a good sound setup and dim lights.

_sideffect,

Are you sure whatever it is you are doing is worth it?

Zahille7,

Hardspace is really nice once you get into a good flow.

Or even just taking your time to break down the ships in ways you find satisfying is awesome.

traches,

For me subnautica is in my top 5. The survival elements aren’t very important, it’s more of an exploration game.

Morefan,

Subnautica

I’ve had this game for years but I thought it was a VR-only game. Got it in a Humble bundle for cheap.

Dunno why it’s so popular all of a sudden or why it’s still $30 normally. Maybe I should try playing it.

SirKitBreaker, do games w What game do you recommend someone who likes the mechanics but not the setting of Baldur's Gate 3?

If you liked these, you can check out the other games by Larian - Divinity: Original Sin (1 and 2). There’s also Star Wars: Knights of the old Republic (very old game though). Also, Never winter nights 2. I’m sure there’s a bunch more.

loobkoob, do games w Are there any games like Diablo but not Diablo because Diablo?

Last Epoch and Grim Dawn are probably most in line with Diablo, I think.

People have mentioned Path Of Exile, and I've played a lot of it, but I don't think it feels particularly like Diablo any more, even though it started out that way. It's quite unforgiving, and even a lot of experienced players feel like they need to follow build guides rather than work things out for themselves. Its learning curve is hundreds or thousands of hours long. Of course, the reason for that is that it has incredible depth, variety and complexity, which may be a selling point or a deterrent depending on what you like! I definitely like the complexity of it myself, but it's very overwhelming when you're new. The reason I don't think it's all that in line with Diablo these days, though, is simply the pacing of the gameplay. You blow up screens of enemies at a time, and your deaths are often so fast that you're not really sure what killed you.

Path Of Exile also heavily revolves around its trading economy. Item drop rates are balanced around players being able to trade for them, which makes trading somewhat mandatory (unless you're a bit of a masochist). The economy is fairly complex, with there being a lot of different currencies, and quite a lot of factors that can affect the value of an item. I'll let you decide whether you find this appealing or not - some people do, some people don't! I do think it causes some issues with the balance and progression of the game, but it's interesting to say the least, even if you wish you didn't have to engage with it.

Grim Dawn feels a little mechanically dated at this point but it's still solid. It's got some good builds, the dual-class system and constellations system make for some interesting variety. It's got an offline mode, as well as online co-op play. Its real selling point, though, at least for me, is it's absolutely soaked with atmosphere. It's very, well, grim, but the world is really immersive and it has a great setting in general with a solid story and some great lore. It also has quite a lot of mods available (including the Reign Of Terror mod I mentioned in another comment in the thread that adds the entire Diablo 2 campaign and all its classes to Grim Dawn).

Last Epoch is more mechanically interesting than Grim Dawn, I think, but it's lacking in the story and world-building. It's still in early access, although its full release is next week. It has quite a lot of depth and complexity, but it's all done in an intuitive way that means you can jump into the game blindly and work things out for yourself fairly easily. It has a good variety of skills, and the fact that each skill has its own fairly comprehensive skill tree means you can play the same skills in very different ways. It has a wonderful itemisation system that does a great job of making you actually engage with the loot you find on the floor (which is an issue in other loot games), and some of the best crafting I've ever seen in a game. The dev team also manages to come up with some really creative and somewhat intuitive solutions to things they perceive as issues in other ARPGs.

Last Epoch's biggest drawback is that its endgame is currently a little lacking in comparison to POE (which has a very rich and deep endgame, but is also a ten-year-old game that's been updated constantly). It's still far, far better than Diablo 4's, though, and will obviously only improve as more is added. Last Epoch has some truly brilliant systems in place for the devs to build off - and frankly, I still think it's great now - but it'll only get better as more content gets added over time.

I love all three games I've talked about for different reasons, and honestly, they're all well worth playing!

falsem,

The reason I don't think it's all that in line with Diablo these days, though, is simply the pacing of the gameplay. You blow up screens of enemies at a time, and your deaths are often so fast that you're not really sure what killed you.

Yeah, that's why I don't care for POE anymore these days.

DeepFriedDresden, do games w Games that force you to make hard choices

This War of Mine. Honestly can't believe nobody else has mentioned it.

You play as a group of civilians in a war torn country. By day you craft things needed for survival like a stove for cooking, guns for protection, barricades to prevent raiders. At night you send one person with a backpack to scavenge an area of your choice for things like food, medicine, supplies etc. The others will either sleep or guard the property. Things you do while scavenging have real effects on your characters. Decided to rob an elderly couple? Your characters will react based on their personality.

Things become grim fast if you decide to start robbing supplies or get attacked. Your players get sick, become depressed, starve, get hurt etc. I've never made it to the end.

It's a great way to understand the struggles of being a civilian in a war. The Polish government actually recommends it for educational purposes and the devs have donated a lot of proceeds to charities serving people impacted by war, including Ukraine most recently.

B0NK3RS,
@B0NK3RS@lemmy.world avatar

TWOM is so good. What you say about things going bad fast is very true and the repercussions of something minor are real.

DeepFriedDresden,

I was a bit aggressive on like my second playthrough and ended up killing a couple people to get their medicine. The guy that killed them was too depressed to scavenge and killed himself. Then another person got depressed because of that and wouldn't do anything. Then she got sick and died shortly after. I was too sad to play for awhile after that one.

ByteJunk,
@ByteJunk@lemmy.world avatar

I feel the same. I’m too traumatized by a couple of my playthroughs to play it anytime soon… But what a great game.

setsneedtofeed, (edited )
@setsneedtofeed@lemmy.world avatar

It’s very good, but the tone can be totally broken if you master combat. Killing soldiers doesn’t lower morale, so they are free targets.

Depending on what locations spawn, it is possible to completely ruin the intended vibe. I’ve wiped out the military outpost and ended up with so many supplies I didn’t know what to do with them all.

ByteJunk,
@ByteJunk@lemmy.world avatar

I was going to mention this game, +1.

Trying to desperately survive in a world that’s upside down, fighting the hopelessness and trying to survive just one more day and slowly realising the you’re just one day closer to death…

Man, it’s a really great game, but I can’t play it again anytime soon.

Squiddles, do gaming w Has anyone tried to mark a game private in Steam? Does it work as intended?

I have two steam accounts, and I was not able to see anything related to a game marked private from my second account except when family sharing was enabled between the accounts. With family sharing on I could see all private games from my primary account on my secondary (including games which were not installed on the local system).

If you have family sharing on, hold off. Otherwise as far as I know it works as intended.

Anarki_,

Family sharing has a family view mode that lets you hide certain games unless you input a password.

tiredofsametab, do games w What's up with Epic Games?

Exclusives suck for everyone. Especially when Epic started out, they only had payment processors in certain countries. This meant that some people literally had no legal way to play the Epic exclusives. I'm not sure where they stand today, but that annoyed me enough, along with other shenanigans by Epic and Sweeny, that I avoid the whole ecosystem.

BlinkerFluid, do gaming w The gaming industry needs to become more like holywood
@BlinkerFluid@lemmy.one avatar

I hope OP is aware of how underappreciated and thrown away visual effect studios tend to be in Hollywood.

JohnnyCanuck,
@JohnnyCanuck@lemmy.ca avatar

Yeah this is another point I could have added to my rant…

ram, (edited ) do gaming w Looking for games with unique core mechanics
@ram@lemmy.ca avatar
  • Majora’s Mask: a 3-day timeloop where everything resets when you go back
  • Katamari: A giant ball gets rolled around and collects stuff forever
  • Baba Is You: Movable text is rules to the game
  • Untitled Goose Game: You have to piss people off the right way
  • Billie Bust Up^[unreleased]^: Musicals tell you upcoming platforming challenges
  • Celeste: every time you die you quickly reset on the same “page”/small tile of map
  • Splatoon: you shoot at the ground to go faster, hide, and/or win
  • Odama: real-time tactical wargame pinball
  • Golf Story: Golf-based fetch quests
  • Astral Chain: asynchronously control a companion in combat
  • Okami: paint skills on-screen in combat
  • Astro Bears: Snake but in 3D
  • Lovers In A Dangerous Spacetime: Up to 4 players pilot parts of a ship together
  • Pokemon Ranger: draw circles around monsters to catch them
  • Viva Pinata: breed pinatas to create new species
  • Spore: create and evolve a creature
Shilkanni,

Katamari Damacy is a great example, built around a very simple but satifying mechanic snd good controls.

Natanael,

Okami plays extremely well on Nintendo Switch with the ability to paint with your fingers on the touch screen

Schadrach,

Majora’s Mask: a 3-day timeloop where everything resets when you go back

As far as time loop mechanics go, there are some other strong contenders for playing with the concept:

The Sexy Brutale - you are stuck in a short time loop in which people die, and you need to save them. Successfully saving someone grants you a special power that can be used to try to save others. You have to untangle who and how to save each one and exactly what’s going on. You keep the powers between loops, and also start each loop from the last clock you checked in at.

Deathloop - Arkane stealth shooter stuck in a one day loop. Several locations, different events in each location each day, goal is to arrange the right day so you can kill all your targets in one loop.

Death Come True - interactive film game. You wake up in a hotel room, and have to figure out what’s going on. Loop continues until you die, at which point you wake up in the hotel room again.

12 Minutes - You come back to your apartment, and unless you change the course of events (or on the first loop, do not touch the controls at all) you will die in less than 12 minutes. Then loop until you understand what’s going on.

myfavouritename,

Oh man, I just want to give a shout out to the Splatoon ink mechanic.

The game is a competitive arena shooter. That would be pretty uninteresting, but instead of competing for kills or holding objectives, the teams are competing to cover the largest surface area with ink or paint. That’s pretty neat. But there’s more.

Every player has a special “squid mode” they can use when standing on ink of their colour. When in squid mode players travel much faster, can travel up walls, and are extremely hard to spot, but can not attack or lay new ink.

This makes the laying ink in specific areas valuable, as it makes it faster to get from the spawn point to the front faster and easier. It also rewards holding contiguous trails of ink, or conversely, cutting off your opponent’s ink trails.

sub_, do gaming w Beautiful games?

Journey still looks pretty pretty.

Not sure whether it’s still enjoyable to play, since probably not many people are playing it these days.

loops,

Mmm yess. Recently did a play through, and luckily I played most of it with a fellow pilgrim. IMO Journey will always be gorgeous. The graphics are perfectly balanced between realism, performance and art. To me, it’s a timeless classic.

sub_,

Oh wow, if it’s still possible to meet with online players, then I might want to replay the game again.

loops,

Still possible! Go forth!

apotheotic,

If you enjoyed journey for its beauty and the experience, I strongly recommend checking out their most recent game, Sky: Children of the Light

Overzeetop,

Though exclusively single player, ABZU is also a nice, atmospheric game as well.

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