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Quazatron, do games w Which year was the most stacked for game releases?
@Quazatron@lemmy.world avatar

Maybe 1985, but 1986 and 1987 were good too.

tdawg, do gaming w A cold take on balancing
@tdawg@lemmy.world avatar

are these not the same just changing who’s good vs what?

Peruvian_Skies,

In the first panel, each class is considered in its interactions with each other class. In the second, each class is strong against one, weak against one and their relationship with the others isn’t considered.

tdawg,
@tdawg@lemmy.world avatar

I read it as the adjacent ones being neutral or a 50:50 odds. But it sounds like ur interpretation might be the intention

Maeve, do gaming w A cold take on balancing

IRL as well.

cecilkorik, do gaming w A cold take on balancing

Also, at least in single-player games, and sometimes in multi-player too (depending on exactly where and how) balance is actually not even necessarily a goal you should be pursuing at all. The imbalance is the point, the BFG should be allowed to be the BFG, it doesn't need to be balanced. Even better is subtle imbalances that are not necessarily telegraphed directly. Not only does imbalance indulge the power fantasy when players can take advantage of it, but discovering those hidden "broken" mechanics makes players feel like they've either lucked out or outsmarted the game and is actually deeply gratifying on its own.

It can also lead to some very emergent metagames that maybe haven't been considered. Sometimes the instinctual reaction to immediately patch out and hotfix any mechanic that is found to be unintentionally overpowered might mean you're just being the "no fun allowed" police. And games are supposed to be fun. And in multiplayer sure you have to think about the fun of all players instead of just one, but maybe you should give some thought to what would happen if you embrace the mechanic instead. Maybe it could be a per-game setting instead of just removing it. Maybe it could turn into a whole new game mode. If some people are having fun with it and could have fun using it against each other, maybe let them? It's understandable if you're trying to make your game into an e-Sport but even sports have different leagues with different sets of rules.

Balance is overrated IMO. Imbalance can be entertaining, hilarious, and fun. Consider trying it.

BuboScandiacus,
@BuboScandiacus@mander.xyz avatar
Ephera,

Yeah, I also have to say that I’ll often not even bother trying to work out what’s good and what is not, because there’s a voice in the back of my head that says, well, it should all be equally viable, because of balancing.

That’s a big part of the reason why I like random map generation, because it isn’t possible to make all options equally viable. Sometimes, you level up your axe skill and never find a good axe, and just have to deal with that.

Venator,

Fun should take priority, and I think it usually does. It’s just that in popular multiplayer games people usually find the optimum play style and then only do that, which can make the game quite boring and repetitive. One of the most viable ways to counteract that is to balance it so other play styles become more popular and make the game a bit more varied.

Another option can be to add some randomness to some mechanics so which play style is best isn’t as obvious or changes more frequently.

Acidbath, do games w Which year was the most stacked for game releases?

if we going by quantity, I think 2007 was the most stacked, like omg the amount of hype for these games at the cafeteria lunch table was insane. www.imdb.com/list/ls087306278

it honestly feels weird hearing people call these games “classics” xd I am NOT ready for this!

UltraMagnus,

Yep. There are people who can vote who were born after Portal came out XD

ryathal,

It think it has to be 2007 just because there are games that didn’t crack the top 10 that year that would be goty in other years. It’s also a huge year for multiple platforms, pratically every major franchise had a good release that year.

Baggie,

Ditto this, 2007 was a fucking crazy year. All that next gen hit at once, people still taking risks on unique ideas. Nowadays you only see that kind of stuff from the indie scene, though they’ve been doing a great job with it IMO.

rozodru, do games w Which year was the most stacked for game releases?
@rozodru@pie.andmc.ca avatar

2001 or 2011.

2001 easily had the most games that were highly rated and as others have said you some real classics. The PS2 was hitting it’s stride, the original Xbox Launched, and the Gamecube was right there.

2011 also had some damn amazing games: Arkham City, Portal 2, Skyrim, Skyward Sword, Minecraft, Mortal Kombat 9, Starcraft II, Bastion, Uncharted 3, Battlefield 3 to name a few.

FreeAZ,

Dark Souls was 2011 and it was way more influential than all those games (except maybe Minecraft).

tyranical_typhon,

Demon’s Souls came out years prior.

simple,
@simple@piefed.social avatar

as a ps3 exclusive that wasn’t even close in popularity but yes most of ds1 was copied from demon’s souls

Goretantath, do gaming w A cold take on balancing

THANK YOU. People don’t care about balance, they just want their fave class to stomp others without having to put in the work to avoid their counter.

evujumenuk,

Maybe there’s something I’m not getting, but doesn’t the second setup preclude basically anyone from stomping anyone? If stomping others is one’s goal, it’d be through picking a class and then picking on any other class that’s weak to one’s own, no?

justdaveisfine,

Yeah, the point of this comic is less about people buffing their favorite class (though people do tend to lean towards that) and more about people generally thinking ‘balanced’ means everything is equal.

Though the man in the purple shirt is definitely wanting to get rid of the advantages rogues have on mages… The mages symbol also being purple lol.

missingno,
@missingno@fedia.io avatar

Assuming this is for a team game, predator-prey relationships create interesting dynamics where teammates have to protect each other from their counters, while also aiming to create situations where they can isolate a countered opponent to press the advantage.

In a 1v1 game though, you do want panel 2. It would be very bad if Street Fighter was decided by playing rock-paper-scissors on the character select screen.

Windex007,

I mean, there is some nuance. Sucks for memes, because they thrive on the lack of nuance, but anyways…

Depending on implementation, you gotta be careful to avoid the top panel becoming rock paper scissors.

If class switching is cheap (say, every respawn), you’ve just built a very very expensive rock paper scissors simulator.

PieMePlenty, do games w The Last Truly Custom Nintendo: A 3DS Retrospective

My favorite memory of the 3ds is probably from playing a link to the past. My worst memory was selling all the games I had for it… no idea why I did it considering the prices for them are insane now. Should have just kept them…
I still own the XL version and am not letting it go. Still play fron tine to time.

moonburster, do games w Day 476 of posting a Daily Screenshot from the games I've been playing

Just your zomboid updates are a great read already. Love the dedication

SolarPunker, do games w Which year was the most stacked for game releases?

2001 is hard to beat:

  • Metal Gear Solid 2
  • Ico
  • Silent Hill 2
  • Final Fantasy X
  • Devil May Cry
  • Grand Theft Auto III
  • Halo
UltraMagnus,

Oh yeah, that’s definitely around the time when games started getting “big”, especially with Halo.

Zoomboingding,
@Zoomboingding@lemmy.world avatar

Also Smash Bros Melee, Animal Crossing, Pikmin, and Luigi’s Mansion. Sonic Adventure 2: Battle too, but that was a port with added features. Gamecube lineup was STACKED that year.

HarkMahlberg, (edited ) do games w Which year was the most stacked for game releases?
@HarkMahlberg@kbin.earth avatar

It's probably not the most stacked but I think 2017 was still a monster year for games.

Breath of the Wild
Mario Odyssey
Persona 5
Nier Automata
Hellblade Senua's Sacrifice
Divinity Original Sin II
Doki Doki Literature Club
Cuphead
Prey
Star Wars Battlefront II
Destiny 2
Nintendo Switch itself

These were, for one reason or another, some of the most monumentally influential games in the last 10 years, no matter if you're talking AAA, indie, platformer, shooter, open world, RPG, horror, you name it.

hades, do games w Which year was the most stacked for game releases?

I agree with other comments here, but, to be honest, this year has been really good! Expedition 33, Silksong, Hades, The Alters, Nightreign, Blue Prince, Dispatch, to name just a few.

UltraMagnus,

We are living in great times for small studio and indie games!

v4ld1z, do games w The Last Truly Custom Nintendo: A 3DS Retrospective

After finding out that you can (rather easily) jailbreak the 3DS family consoles, I promptly did so for my childhood 3DS, loaded a bunch of Layton games onto it and gave it to my SO for her birthday two years ago. She’s had a blast with it. No way in hell will I be paying 100+€ just for two used copies of the 3DS Layton games if I can just jailbreak the console and get all the games I could want.

After clowning on it for years, I also got myself a 2DS because it was the cheapest 3DS-family handheld I could afford and have had a lot of fun with it too

Valmond,

My passkey died for my DS, haven’t been able to find a replacement, maybe I should look again.

You could also do homebrew on it, kind of nice back in the day.

st3ph3n, do games w Which year was the most stacked for game releases?

2004 has my vote. It was a golden age for PC gaming.

B0NK3RS, do games w Which year was the most stacked for game releases?
@B0NK3RS@lemmy.world avatar

I’d go back to maybe 1997 bit there are so many good years to choose from.

Nosavingthrow,

This is the answer with '98 a close second

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