Pokémon Let’s Go [Eevee / Pikachu] can be played with a single joycon vertical in one hand. They designed it to be played with their Pokéball controller, accidentally making it super accessible.
On launch it was quite “difficult” in that good gear was rare (and why wouldn’t you sell a good piece of gear for 20 bucks instead of using it), and the damage being very one-shotty on higher difficulties.
Yeah I remember the travesty of that game at launch. Competent gameplay hamstrung by devs leaving room for their micro transactions. But, you didn’t need to spend real money. You could grind for 20+ hours with pitiful low magic time until you find something mildly better or sell the good items you do have on the auction house to try and close loop to get better stuff.
I played another guy’s game (game dev thesis project) based on the Milgram experiment. It definitely didn’t have this level of graphical fidelity. I’d be happy to give some feedback. I’m running Bazzite at the moment so if you need someone to look at for proton compatibility, etc. I’m happy to be the guinea pig there as well.
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