Steam’s been the indie darling for ages, so another ‘machine’ just means more places to ignore my backlog. It’s a win-win for everyone, especially those dev teams making actual bangers.
I think it’s “huge” for Linux gaming in general and for the general health of the gaming industry. It’s a Linux PC in disguise as a cool form-factor Steam console. I hope it drives more developers of all types to build Linux support instead of just Windows.
The timing of this is also great, with people getting forcibly dunked into the bullshit that is Windows 11 after the end of Windows 10 support. If all my games worked on Linux, I’d have no use for Windows at all.
Its so easy to develop for the steam deck and steam devices. Just FYI it really is just another machine. Theres no “unlocking” or “side loading” or anything. Its just a computer. Thats it!
I don’t see how it will have any effect beyond what the Steam store already has on the indie market. Indies already flourish thanks to Steam’s use of discovery algorithms instead of human curation.
The Steam Machine isn’t going to compete with consoles. It’s not a replacement for a console and the target market for this machine is PC users not console users. Console gamers who don’t know what Steam is will not buy this machine like they didn’t buy Steam Decks instead of Nintendo Switches. The goal of Valve’s hardware push is to show that an alternative for Windows is possible. Valve wants to break Microsoft’s monopoly on the PC market. Since Microsoft is the biggest threat for Valve. The more anti-consumer Windows becomes the more it puts Valve’s business in danger, since a shitty Windows experience can push PC gamers towards consoles.
How common do you believe this is in 2025? It’s on every big game’s launch trailer, and Steam dwarfs any console player base. Network effects alone should make just about every console player (who’s old enough to read) aware of what Steam is.
I think the new device is good news. I can see what you’re saying - the benefit is if Steam Machines expand the PC games market with former console only players. But otherwise the threshold for PC development is already much lower than consoles; there are no dev kit fees, a wide choice of engines to target, relatively greater independence etc.
The steam machine may help somewhat in having a specific hardware profile to target, but the games are still on steam’s store so still have to be able to run widely on Windows or Linux. That’s always been the complexity of PC development - the steam machine doesn’t change that much. Although admittedly the Steam Verified benchmarks are useful for users to simplify understanding what their kit can actually run which will benefit indie devs.
In particular though, I loved my old Steam Controller, and hope this new one compares.
I’d still be using one now if they weren’t all bought by asshole scalpers and marked up 6000%..
Steam has been the primary indie platform for games for like 15 years. Xbox had a moment in the early Xbox love arcade but the time the Xbox One came out, it was Steam and it has been ever since especially after Greenlight and early access
I thank Xbox Live Arcade for introducing me to Trials HD. Even though the latest game wasn’t the greatest game ever created, the series as a whole has been a joy to experience.
I used to play the flash games of a trials theme and always thought a fleshed oit game would be really cool. i was right. :p
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