The Hundred Line: Last Defense Academy - the disrespect for player’s time is actually insane, never seen anything like that before or since. Hundred endings which should have been like 30 tops with a decent quality control. 100 days which should also be 30 tops for each ending.
I really wanted to get to that one cool ending, but you have to play through who knows how many stupid filler routes to unlock it - I just couldn’t do it.
Don’t get me started on the day-to-day in the game: the repetitive slow-ass animations for every day, you having to go through motions to skip every day. And battles… Even when “skipping” them you spend literal minutes. Like why… And so many times you can’t even skip them.
But what really soured everything for me is the final battle in that one ending.
spoilerThat one super climactic battle, where your entire team stands together against the strongest foe yet, without the respawn ability or the healer. By juggling my squad, I avoided any deaths before accomplishing the goal for the battle. I thought that I would get a cool ending due to me trying hard to keep everyone alive. But then enemies (which constantly respawn) receive a power-up which makes them one shot my guys. Well, ok, I thought, maybe I can save some of them. By using placeable tools and overpowered protagonist, I kept some of my team alive while the timer for the battle went down steadily. Enemies kept spawning, but I kept some of my guys alive. The timer went down to zero, I was relieved, but then apparently that was a lose timer? Apparently, to win you HAVE to get your entire team dead? If you struggle as hard as you can to keep even some of them alive - you insta lose? But then if you win like you were supposed to (by killing your entire squad), the place blows up anyway killing everyone including the protagonist? That is actually insane. How did anyone come up with something like that…
It’s okay, but it’s a far cry from giving me the feelings of a cyberpunk world in my opinion and I’m a massive fan of blade runner and the like.
Why am i spending so much time wandering at the street level where everywhere just looks and feels the same. Travelling is so boring.
And the voice acting of V (I played female) is so overreacted, it’s one of the cringiest performances in gaming, considering it’s meant to be all serious and whatnot.
Why am i spending so much time wandering at the street level where everywhere just looks and feels the same.
What game are you fucking playing? “Looks and feels he same”!?
What are you even going on about? Every neighborhood, every nook and cranny, looks and feels different and has it’s own personality and story to tell!
Night City is the real protagonist of the game! I could spend hours upon hours just walking those streets, experiencing the city (and have), and I’m far from the only one…
And the voice acting of V (I played female) is so overreacted, it’s one of the cringiest performances in gaming
I’m sorry, what? Cherami Leigh got a well deserved BAFTA nomination for that performance!
(Lost to Laura Bailey for her work as Abby on The Last of Us Part II.)
What, were you playing with your eyes closed while listening to something else…?
To me every nook and cranny just looks bland with nothing to do there. Everywhere just had the same sidewalks and railings. There’s no way i could ever navigate that game without waypoints.
And with the acting the emphasis she puts on certain words in a sentence just don’t match the situation and the others she’s talking to, and it feels like she swaps between extreme emotions on the same dialogue and it’s like tonal whiplash to me. There was no nuance to lay in between, and nothing to unpack for the listener. You know when she’s angry because she has her 110% angry voice on and so on.
Unless the situation is heightened and dire, it just never fit in my opinion. Her performance fits a stage play more than what’s meant to be an immersive video game in my opinion.
Jackie’s and Keanu’s voice acting though was stellar.
My problem with Cyberpunk is it feels like all style and no substance. Night City is probably the best looking city I’ve ever seen in a game. The world designers did a phenomenal job with the visuals and atmosphere.
But it just doesn’t feel like there’s enough to do in the city or ways to interact with it or the NPCs. There should be more buildings you can enter and more activities to do. For me that’s what sets GTA and Red Dead apart from Cyberpunk. They have much more to do when you’re not on missions.
To be fair style over substance is one of cyberpunk’s (the style, not specifically the game) main design philosophies…
But yeah, sure, the game could stand some more fleshing up. Most games could.
That said, there’s a lot of stories going on in Night City that you won’t get through quests, but are told bit by bit through messages, notes, minor encounters, and environment design… more than in most similar games I’ve played.
Would it be nice to be able to enter every building, take a job at any random hot dog stand, ignore the quests and, I don’t know, infiltrate Biotechnica and leak all their ugly business to the world…? Sure, but that’s not something V would do (without getting paid), especially once they’re on a timer, the engine probably wouldn’t be able to support, and, most importantly, we’d still be waiting for the game to come out.
This is something that still disappoints me despite all the updates made to add immersion. The street food vendors just kind of hang out and stare at you. That and how every vendor interaction is just popping open their inventory and grabbing things.
I remember Postal 2 having a really clunky attempt at customer to vendor speech interactions where both were NPCs. Not as cool as a ridable metro system, but still.
The game is definitely too sparse and spread out. It should’ve taken more inspiration from the likes of yakuza than gta and made a smaller but more dense world to play in where every nook and cranny ACTUALLY meant something rather than giving the illusion of doing so.
Agreed. I have bounced off this game a few times for similar reasons. For a game that is about a cyberpunk future, it felt so much like a gta clone. Having played the ttrpgs, I think I just have a different version of the world in my head, and the games version just feels off.
Yeah seriously, V gets so worked up over fucking everything and I just couldn’t give a fuck. Calm the fuck down and take your Xanax, V. She’s stressing me out over nothing.
After Jesse died my motivation to continue dropped off a cliff. All the other characters are so boring and uninteresting. I cringe everytime johnny silver hand shows up. Also the driving and gunplay feels really really bad. Its got skyrim-like clunkiness without the flexibility and interesting world to make it worth while.
990Pro here (once had 770 80ohm, got nicked at work!!) - you can get some really nice memory foam+leather pads on ebay for them, makes a world of difference since they conform nicer and you get a slightly better seal for bass.
Huh opposite for me. I have played Slay the Spire for like 2000 hours. I have beaten it through ascension 20 on all 4 characters like 20ish times at this point. I still pick it up and play it when I’m bored and it still is fun somehow.
I could not get into Balatro like that. I think I have roughly 50 hours in it and like 3/4 of the way through it with all the decks and challenges and simply cannot bring myself to complete it. The last 10 or so hours just felt like a slog. Still a good game but the sheen wore off for me well before I could 100% it much less start replaying.
To each their own I guess! Funny how similar the games are and how there’s just some people that love one but can’t get into the other.
That’s funny, I love Slay the Spire, but I have mixed feeling about Balatro.
Balatro is addicting in that once I start playing I don’t want to stop, and yet after playing for a few hours I couldn’t say for sure I had fun at any point the whole time.
Playing Balatro feels like exploring the backrooms to me - just infinite bland nothingness.
Okay, so, I got a copy of Sonic Adventure on Dreamcast and played a little last night and I was super excited. I broke my personal rule of not buying Japanese games straight from Japan because the eBay price was real cheap. If I had a cap for my VMU and was sure the thing worked when batteries are in, I would absolutely have a Chao with me on the go, probably a day I know the odds of me losing my VMU or damaging it was low.
I also have been enjoying a pokemon fan game called Pokemon Berilo. It’s a fan game in Spanish that has an ENG translation version. Currently a demo build but might be lengthy. I’ve played for a few hours and am basically just getting to gym 1 because I have been so busy with side quests and catching things. I love it because they have a custom pause menu UI and that’s so much nicer than the maybe 2 defaults people use for their games.
I thought the gameplay was pretty good, in a “turn your brain off and shoot guys with gradually increasing numbers” kind if way, and I absolutely adored whenever Handsome Jack showed up, but that’s pretty much it
I’ve heard from more than a few sources that the shooting on that game’s peak, but it’s just kind of generic. Outside of Jack, I thought the writing was honestly pretty lacklustre as well, even getting annoying in more than one instance (CATCH A RIIIIIDE FUCK OFF DIPSHIT). The cell-shaded artsyle is quite pretty, I will give it that
Did you play it solo or with people? I found the game to be fairly dull solo. It was better with people but the loot system still allowed a lot to be desired especially if you played with greedy people.
I get tired pretty quick of games where the multiplayer aspect is considered important to enjoying the game. If your friends are with you, you can enjoy literally sitting in the dirt doing basically nothing, just chatting. If your game requires me to also drag friends into it like some cultist, just to make it pass the bar into ‘fun’ then the game is a failure, plain and simple. They don’t get credit for the fun I brought with me to the show I paid for.
any game that is very short for its cost. plus i saw re6 and its just dragging on the boss battles(like making them very hard to kill) to prolong the game. SWSH to recent pokemon game, knew the slop in the beginning never bought into the future switch games, and it turns it gets worst every game. by the way the gamefreaks ceo said it was going to be SLOP after slop, but people bought it anyways.
Space marine 2. You shoot things with guns that don’t feel powerful and you die if you don’t have perfect reaction timing to do executes. I’ve never played a game where the world says “oh you’re amazing and powerful!” but then makes you feel incredibly weak. Also, the timing for executes is not fun. It would be nice if they were bonuses but they are necessary to survive because they replenish your health. The gun gameplay is just shooting. No strategy. Boring. I’m going back to hell drivers 2.
I personally loved it the part where i was weak. Its lore accurate and it was like travelling back in time to the olden days.
It was great nostalgia rush to play a game where you could really die and it was not unusual to need and try same fight multiple times.
Now days i feel like most games are allmost impossible to loose. I dont want it from all the games, but its nice to have games like that available.
Helldivers 2 is hard game, but dying a lot is something the game mechanics are build around and you dont loose instantly and when you loose you just fire up a new game, it does not give me the same 2000’s vibe i got from the space marine 2.
Also the reaction times are not that tight. Even my dad reflexes can manage those.
You and my buddies say that the reaction times aren’t that tight. I must be doing something wrong then because they’re no different than any other reaction game for me: I miss a majority of the.
I played this with two friends. The progression system is just awful. So we got through the full campaign once and it was fine honestly. Then we were kind of hyped to try going through it again, it was all right definitely harder. And then the third time around we just gave up cuz it was clear that they’re just wasn’t that much game to play, and the enemy is just become bullet sponges and you either grind endlessly to try to level up and gain unknown amounts of power if its power at all.
Intermultiplayer sessions we did have a few epic moments won’t lie. But the cost just wasn’t worth it. And those thin offset the issues that we had.
I thought about GameHub when having trouble with Winlator. Read an article titled something like “I installed GameHub so you don’t have to.” Happy to hear there’s a less intrusive alternative!
a) I can see why a company like this would bake in invasive permissions and telemetry, and b) They did so. They have a wonderful product. One interesting thing though is that each time GameHub Lite releases an update, pointing out the shadiness of some of GameHub’s ideas…the next official GameHub update makes the product better and less of a privacy nightmare.
It’s an odd situation, but like you said, at least we have options!
bin.pol.social
Aktywne