To me, killing off the ender dragon is the end of minecraft but this run was with friends in a server so we did a speedrun of it. My friends are extremely experienced players so we beat the ender dragon in just 4 days of starting the game. We’re currently building stuff in our server and exploring end game content
Years and years ago I had a server with a few friends and we built a massive city populated with villagers. It got to the point where you couldn’t ever have the entire thing loaded at once because there were so many.
Then they did an update and we stopped playing and that was the last time I touched it.
Heal-over-time systems in CoD-like shooters lack feedback and are unreliable in terms of measuring difficulty of a task and feeling like you did something special. Everything becomes boringly average.
I thought Halo CE’s system of shields plus health was a neat innovation. Shields regenerate, health does not. Health is basically a buffer for survivability when shields go down, but you can survive combat at low health as long as you’re watching your shields.
The sound cues for shields low/down/regenerating provide a lot more feedback, too.
No save option during stealth sequences or generally in stealth-heavy games. Allow me the option to either improvise and enjoy messing up or plan and execute and test every section of a stealth route carefully without having to replay the mission a thousand times, especially when the slightest hiccup will have the whole mission going awry. If that leads to some people save-scumming their way through the entire mission, so be it. Let them play their way.
Multiple un-skippable product and company credits at the start. Show a blinking “Loading…” if that is what is going on but let me skip this stuff on the second start onward.
When rebinding the keys, the game wont let me save the changes unless everything has something assigned.
During character creation the lightning on the model is completely different what you will see in game and I end up with an ugly character (Dragon’s Dogma, Saints Row 3 remaster, etc.)
I had a mixed feeling about that one but it was a unique AC experience. Uncharted was amazing. I honestly miss my playstation because of it but given my life decisions I think steam deck would be the perfect choice.
I recently bought a PS3 just for the first 3 Uncharted games (I always play 4 on PC). But yeah, the Steam Deck has been my first gaming PC for a long time so i totally get it’s reliability (i bought it on launch). I only recently built a Gaming PC, and the deck is getting a well earned retirement as a Visual Novel and Halo PvP machine.
I played AC: Rogue most recently. Its the first time I refused to 100% the missions and, for the most part, skipped collectibles. I started off going for everything and was struggling to enjoy it and didn’t feel motivated to play it. Granted, Rogue is a weak game in the series (alternate dev), but I still wanted the story (even though the script and voice acting was laughable at points).
I 100%d the missions and got 90%+ collectibles (in this order) in Unity, Syndicate, Origins, Odyssey, and IV prior to that. It was kinda nice to be free and and pin myself in side-quest-purgatory at 90% mission completion to not “end the game too soon”.
Rogue is definitely a weak game, and i say that as someone who enjoyed Rogue. I tried to 100% it too and got stumped. It’s a shame, because the idea of making unique last gen games in series is something I think was a good idea for players who can’t get newer hardware, just the execution was kind of poor.
bin.pol.social
Aktywne