@AkatsukiLevi@lemmy.world
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AkatsukiLevi

@AkatsukiLevi@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Palworld Developer Reveals The Pokémon Patents Nintendo Claims It's Violating (kotaku.com) angielski

Looking up those patents, the first alludes to a system where a player aims and fires an “item” toward a character in a field, and in doing so triggers combat, and then dives into extraordinary intricacies about switching between modes within this. The second is very similar, but seems more directly focused on tweaking...

AkatsukiLevi,
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The third one, wouldn’t it hit Rockstar with Red Dead Redemption? After all, you do ride a animal(horse) and can easily swap in and our of 'em

AkatsukiLevi,
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From what I saw, they’re doing some changes to improve shader recompilation Maybe too early, but seems this time they might actually do something to improve the codebase instead of ‘yet another renamed yuzu’

What games have relatively simple artstyles, but that are still hard to learn & reproduce? (fedia.io) angielski

For me Genshin Impact and Hades (including Hades II) are two examples. These games have relatively simple art styles in comparison to e.g. the realistically painted art of certain Blizzard games (WoW, Hearthstone hero portraits), but they are hard to learn even to someone more advanced in art creation.

AkatsukiLevi,
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The sheer amount of attention to details that the game has is just pure insanity The game has special sound effect that plays, to let you know that the flying homing skulls are literally right behind you, just so that you don’t have to look behind you all the time to know if they’re near or not The complete lack of a user interface yet the game still communicates extremely well how everything works by just… throwing it at you and letting you experiment

AkatsukiLevi,
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Life comes later, the factory must grow

AkatsukiLevi,
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THEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROWTHEFACTORYMUSTGROW

AkatsukiLevi,
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To add over it Quake 1 and 2 are also perfect complementaries to DOOM

No cutscenes, just throw you into the game and let you go wild, while still having a progression

AkatsukiLevi,
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Still can work, because last time Nintendo dared to do that… We got Splatoon

AkatsukiLevi,
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“Oh hey, I added a button that makes the sword turn red!” “Why is the player teleporting to [0,0] when the sword turns red?” “Okay, I fixed the teleporting bug, but now the sword is blue”

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