I dunno, I think GTA5’s true ending with the trio working together to close off each other’s loose ends is a pretty satisfying finale.
I agree with the assessment in regards to 4 though. To me, it always came off as ‘nothing gets better, even if we have to shoehorn in a reason for that because we didn’t actually make a different finale’.
I recently finished Clair Obscur: Expedition 33 and I think it fits the bill perfectly. I laughed, I cried, I raged, I celebrated, I was in awe. Really a beautiful story and deep take on life and existence. I went into it blind and highly recommend that kind of experience as well.
omg i just got to the point where maelle’s hair did the thing and i just about died. i’m going to have to buy this one, i got it from my local library.
Lots of great options here already. I don’t see Larian’s Baldurs Gate 3 and Divinity Original Sin 2 here.
The screen gets a bit cramped in co-op but it’s perfectly playable and loads of fun playing these masterpiece RPGs on a couch with a significant other or a friend.
Also what do you mean as “runs better”? As in “better performance” or “better compatibility”? I’ll give you one answer for each question, but off course its not the only one. Other cases may have another explanation why the Proton version runs better. This is a complicated topic which cannot have a generalized answer for all games.
For performance: Developers focus on the Windows version and may not be very talented at Linux development or environments. So optimizing the Windows build by the devs will obviously make that version better. Plus optimizations and some trickery from Valve (and off course others) in Proton might also help, that is not affecting the Linux native build.
For compatibility: Proton does a better job at providing an environment that is the same each time the game is installed. Linux native changes too much and too often and differs a lot per distribution. At least that is what I think, not sure if that is even correct.
A lot of Linux ports are not the best quality to begin with, or even if they were good once, they’re out of date, utilising old fashioned technology that may not be the best at taking advantage of modern hardware. Conversely the windows version was often better built to begin with, and the translation layers have had a huge amount of effort put into them to make them as performant as possible and utilise as much of the hardwares capacity as they can, so much so that sometimes the proton version of windows games running on Linux is actually more performant than the windows native version on running on windows!
How much are you willing to dig for it? I’m playing through hollow knight atm and have been shocked at the emotional depth that hides in the margins of the world. If you plow through the game and only touch the required content then all you get is the overall somber vibe. But if you turn every stone, talk to every npc, complete every side quest, you might be surprised at how much love and loss and joy and pain there is in the story.
Overall it is about picking through the ruins of a dead kingdom. You can engage with that as much or as little as you want. IMO they do an outstanding job of rewarding you for the effort.
I assume this is part due to many games only having support for OpenGL and DirectX, and no Vulkan support. OpenGL has the worse performance of the three, and DirectX is windows only.
But when you using proton, you are likely also dxvk, taking benefit of the optimizations made by game/engine developers for DirectX, while suffering little overhead from the DirectX to Vulkan conversion.
I saw people asking for ships you can walk around in for a long time now, but I never saw the appeal. With this update, I get it. These ships really feel like our own, and they didn’t hold back the creative potential. I’m already building a flying restaurant.
In one of my earlier designs use the farming walls to close of the door ways like the frieghter interior wall
My current design has a Y shaped interior, with the base being the cockpit and some of the engines at the tip of the two points. There’s also a -1 floor at the base of the Y shape
After that I added reactors and engines then built cosmetics around it
bin.pol.social
Aktywne