I’ve had motion sickness ever since I remember. I just can’t play shooters, it’s physically impossible for me.
Somethings help like a TV instead of a monitor, zooming out as much as possible, moving as further from tv as possible, low camera speed. Sometimes it works, sometimes it doesn’t. It’s a struggle.
Often it’s reported that a larger and/or brighter crosshair helps. Maybe try an overlay with a large neon pink crosshair or a piece of clear tape with a big dot of marker on it sometime? I get it’s probably not a problem that you are interested in putting time into solving any more though.
My wife and I were having fun doing co-op on the Trine games. Coordinating your character switches to cross obstacles can be pretty fun. The Lego Star Wars games were also fun for us both to just mess around and cause chaos.
A way out. Two criminals escaping prison, made by the Same studio as it takes two and split fiction. Full of mini games along the way like the other two and my god the story made me laugh with it’s ridiculousness. it’s definitely not as good as it takes two or split fiction but well worth a go imo
A Way Out is marked as “Playable” by Valve, mainly because of Origin (or EA App nowadays?) and some quirks with the controls. Should play just fine though and once in-game controllers should be well supported.
Ship of Fools is -60% on steam right now and I can’t recommend this game enough. It’s a rogue lite where you both need to protect a ship from monsters maning the cannons and it’s an absolute blast! It has good progression and it’s intense but not in annoying sort of way.
It looks sick, definitely something I’d enjoy playing. Unfortunately I feel like it would fall under the same umbrella as Overcooked or Moving Out. Too chaotic, I think.
If you like puzzle games, you might try a game that’s not technically multiplayer but that the two of you can work on solving together, which is what my wife and I do. Good candidates for that are Case/Rise of the Golden Idol, Lorelei and the Laser Eyes, and we’re currently playing Blue Prince.
I have Baba Is You! It’s a brilliant game, love it to pieces, but it’s not a good fit for my SO. She’d lose interest very fast, looking for something more chill and casual.
Blue Prince is definitely something I’ve been considering but I’m unsure if she’d enjoy games that are just puzzles. Pretty sure Lorelei is just too thinky for her to enjoy.
Definitely looking into more chill games to blow off some steam.
I’d say check out Case of the Golden Idol on a deep sale to test the waters. Lorelei is definitely hard mode if you’re not sure if this is something you’d want, but we found that having two people to approach solving the puzzles helped a lot.
For KSP2 the community failed it. If there was some backbones the first DLC would have been boycotted, Take2 would never have bought the IP and it would still be a profit cow for Squad. The DLC was specifically design to break the promises made to the community and it was the deciding factor for Take-Two acquiring the game, the community was exploitable.
May I ask you to elaborate on your last sentence, regarding the promise-breaking DLC? I’ve never player KSP but it looked like an interesting engineering interest-getter for future kids
They (KSP Devs) made the promise that if they were to ever release DLC it would be for actual new content and not stuff that should be in base game or was available as a mod. The first DLC was the Mission Builder, something that should exist. Along with branded ULA space parts which were great DLC. The problem was the first part, the mission builder should have been part of the game then for the DLC they should have added a few more parts to flesh it out. It was after this perceived broken promise DLC, after it was successful in the community, that the Take-Two acquisition was announced. Afterwards another DLC which was robotics parts was announced, which was literally a functional copy of a mod, another broken promise. I was there and I am adamant (cannot be certain) that the soft response to the first broken promise gave take2 the greenlight to exploit the community with mods as DLC and KSP2 being a cash grab.
If soul was put into the decision for KSP2 the developers of Kitten Space Agency would have gotten the contract for the game instead of some assholes pushing plushie merch in the pitch meeting. I blame the community enshitification because there was a few of us that actually said nah the first broken promise is bad but we got told it would be fine and to stfu cus we were assholes. And yea I am an asshole but look at the world around we should have all been assholes to the complacent more.
If they ever gonna remake 8 it needs to be one game, just a solid 20-30 hour experience. The story needs a rewrite anyway. It is bloated and the dialogue has too much cringy emo shit. Would translate horribly to voice acted dialogue.
I think they should stick to turn based combat and just modernize it like Persona or Clair Obscur. As an FF fan I don’t like the modern action based combat the series have turned to. It doesn’t feel like a proper FF game. And the action gameplay just isn’t great. They should create a new series for these type of action games that doesn’t have to carry the FF branding so they don’t have to tack on these final fantasy gameplay elements to the action combat and turn it into a half baked mess.
I’m still not sure what to think of early access. On the one hand, it is too often an excuse to push a buggy mess. That shit is seriously annoying.
But if it’s done right, it can allow developers to make games that are way larger than they otherwise could. In the end development costs money, so with only X million dollars of upfront investment you will run out at some point. With early access they can extend the money pile further, and therefore they can keep extending the scope of the game way beyond what would otherwise be possible as long as the game is popular enough. But then the focus should be on delivering a mostly stable core experience instead of a buggy unbalanced mess.
Imo it worked quite well for games like Factorio, Valheim, Satisfactory. I had like 80 hours in Satisfactory way before the official release, and then another 100 hours or so with friends a bit later (also before the final release). While there were definitely some bugs, the experience overall was worth my money and I was happy to be able to play it already.
I think the remaster looks awful. Not only did they take out the soul, they decided to copy the aesthetic of ESO from the washed-out colors down to the shitty combat animations.
I really wish the people behind ESO would get fired, but they keep getting rewarded.
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