Protagonist has got to be Bayonetta (though it’s based only on the first game). Her character growth in the first game was so good, even if the plot was a little convoluted. Never finished the second one since I didn’t like playing on the Switch and never played the third one. Hope her character is still good though.
Honorable mentions are Kassandra from Assassin’s Creed Odyssey, Elizabeth from Bioshock Infinite, and Stelle from Honkai Star Rail (though this one is mostly for the absolutely ridiculous dialogue options we get to choose).
Favorite female antagonist is hands down GLaDOS. Such a fun, sarcastic, and likeable villain.
IKR. An endless supply of real-world adjacent McGuffins, stored in secure locations, with justification for plenty of guards, and none of them are “nuclear codes,” “war plans,” or “drugs.” It’s a great way to keep doing familiar and popular game mechanics with novel narrative, just by picking a different cultural reference.
I played Metroid Prime for the first time recently and Samus Aran is an absolute badass. She crash lands on a planet and kills every single thing she encounters. If you read the logs of the space pirates you find scattered around they basically say “oh fuck the hunter is here, she’s coming for us next”.
The atmosphere is almost a little survival-horror-esque, but the experience is more like doom: you’re not locked in here with all these monsters, all these monsters are locked in here with you.
If you’re into Babylon 5, there’s actually a game called Babylon 5: I’ve Found Her that captures the spirit of the fighter combat pretty well IMO. Might be worth checking out!
The custom interiors and crew based stuff is really interesting and I want to see it as a light no fire testbed if nothing else after they said it was the same core tech as their ocean faring ships.
Unless they did a proper rework of space combat, it’ll get old fast, just like ground combat. I also remember you could pile up dozens of “Kill space pirate Whoever” from several systems, travel super far away so that you could reset the quests, reset said quests, then manage to complete ALL of them by killing only one target
I like x4. It’s kind of like Elite Dangerous but the flight mechanics are a little easier and you can command much larger ships and hire NPC pilots and build fleets.
It’s a game that, as you build up money, it becomes less about flying around and more about managing fleets and your little economic empire. Still, one of the few that actually let you pilot fighters AND huge stuff like the carriers
Rebel Galaxy(its completely different compared to RG Outlaw) - big ships, can hire a single mercenary, combat for you happens in 2D and its more of naval style with broadsides and automated turrets.
Between the Stars - you have a spaceship with a crew and can also hire 2 more ships to help you out(once you gear them), game got plenty of quests with some puzzles to boat, “ground combat” which is using dice(or can be disabled completely) and space combat takes a bit to get used to.
It came out a few years ago but it’s still a really good game that I’ll pick up every now and then. The combat is surprisingly good for a space game that’s on a 2d plane.
yes! believe it or not most of the music in the game is also copyright free music. like “Evil Ways” for example which was also the theme song for professional wrestler AJ Styles when he was in TNA.
This lady is a standout from recent games I played in the past several years. Senua is an incredible character, complex, driven, and felt very human. I and probably a million other gamers connected with her deeply. Won’t say any more to avoid spoilers, but she was in one of the greatest games I ever played. Her actress, Melina Juergens, was perfect for the role in many ways (which I won’t say why here to avoid spoilers for those who haven’t played this game). Haven’t played the sequel yet, but I remember Melina won an award at the recent Game Awards for her performance in Senua’s Saga: Hellblade II.
She’s an absolute badass. I cheered her on, suffered with her, and cried when I finished the game. I felt every emotion she had during the game, because I felt like I was on the journey with her by her side while she faced her trials. Beautiful and unforgettable experience.
Two occur to me: Chell from the Portal games, and Lufia from Lufia and the Fortress of Doom. And both of those almost don’t count.
I almost don’t want to count Chell because she’s almost not a character, but I’ve had quite a bit of fun playing as her.
Lufia is one of the rare SNES JRPGs not made by Squaresoft or Enix, it was published by Taito. Gameplay is similar to classic Final Fantasy, the story manages to be quite tragic. Lufia, the title character, is not the player character, Enter Your Name is the player character, and Lufia is a playable party member/his love interest/…well, play the game to find out. So there’s reasons why I hesitate to call her a “protagonist.”
I have to mention a fun thing that series did: Lufia 1 starts with a playable prologue/tutorial section where you play as some legendary heroes fighting an ultimate battle. Lufia 2 is a prequel, and it’s the story of those legendary heroes, which ends with that same ultimate battle as the final boss. In Lufia 1, the heroes speak very formally. They sound stalwart and brave and a bit old fashioned, as legendary heroes should. In Lufia 2, we know these characters more as real people, and the dialog treads the exact same ground but it’s much less formal, makes them sound less hypercompetent.
bin.pol.social
Aktywne