I had a lot of good emulating it on PC with a PS5/4 Controller emulating the Cursor with the touchpad. I bet you could use Gyro to also reproduce the same controls 3D all stars though
If no one else opens up their island for you, I'll open mine after work (6-8 hrs from now). I haven't played in ages but my island does have all the fruit.
rabbits party of legends (only good the first time, so make it count!)
mario kart double dash
bud Spencer & Terrence hill slaps and beans
a Pokémon nutzlocke soullock challange
playing any game where one has the right and the other one the left joy con (fun if 5 people and 2 are gaming pros and they are forced to share one controller)
Anyway, here’s a second for Soullock challenge. Can be very hilarious. Have to add Lego Star Wars: Skywalker Saga and Lego Harry Potter, awesome couch co-op.
You're probably right that it's weird. I think most of my amusement comes from the way that those of us who are powerless delude ourselves into believing that we can be powerful - but no matter how you count it, zero times two is still zero. And I've just realized, they probably won't hire that many contractors, they'll test out LLM slop first. If it sells ads at the same rate, they'll "phase out" the human side over time. The corp ideals will put profits over people, always. They'll take the obvious path, because they care about one metric: profit.
Question for you - what do you think produces the profit for IGN? Is it the quality of their content or just their branding?
Are they too big to fail? That no matter what content they put out it will continue to produce the same profit regardless of how good it is?
Do you believe that a contractor at lower salary and benefits armed with AI will be able to handle the 2-3x workload that current employees are doing at comparable competency?
Do you believe that IGN will also be backfill all these positions that suddenly opened up and provide training without suffering a noticeable dip in productivity?
If you believe all that then sure, these employees have little to no power. Let’s see if IGN shares this sentiment and, if they do, let’s see if it works out for them.
I have a very dim view of their content and that of their staff past and present. That's just a note to begin with, so my own bias is clear. IGN isn't an independent reviewer, they'll gladly say anything that gives them ad rev - and the few times that they don't need to cozy up to a certain publisher, you get scores like their infamous God Hand review, which is wildly inaccurate. They're in the business of marketing and advertising, not meaningfully independent journalism.
I believe that they're big enough that the games industry executive teams believe they're too big to fail, and they will continue to receive ad rev as long as they keep Metacritic scores where the publisher wishes them to be. I believe that the "AAA" studios are deluded into thinking that there's any relevance to review scores that aren't the Steam reviews from 6 months after the game releases, or the appropriate storefront page per platform. That group of greed-driven suits are their real audience, not the people who aren't paying. Remember - if you aren't paying, you're the product.
I do believe that they will be able to have a contractor write a prompt along the lines of, "Write a 1500 word article in the style of IGN's game reporting based on [game press package], which will lead the reader to consider a score of [x] to be justified.", yes. And as long as it keeps the Metacritic score where the publisher is happy, the ad rev rolls in.
And that's all that matters to them. Only if the ads stop selling will they even begin to take notice.
If people were powerless to the whims of a corporation, Kinda Funny wouldn’t exist, but if you believe you’re powerless, it becomes a self-fulfilling prophecy.
I've never heard of that company. What's their quarterly ad revenue? I don't mean their minor hobby nonsense on Patreon or the scraps they get from Google & Amazon, I mean direct ad rev from studios or the like. Also, what's their average visibility on Metacritic? Do they get counted as a "professional" outlet with pull quotes, or are they in a category that doesn't count?
See, that’s just it. This entire business doesn’t survive on ad revenue anymore. Everything that isn’t Gamespot and IGN have folded, because the money that used to be there in ads isn’t there anymore. Subscriptions are what keep companies like this sustainable and afloat. Kinda Funny came from former IGN employees, and they knew the power they had to bring their audience to them rather than surrendering to the whims of IGN. Digital Foundry, Giant Bomb, Video Games Chronicle, MinnMax, GamesBeat, Aftermath…they all transitioned to doing this.
Oh. Good for them, I guess. I've never heard of them. Heck, the only one of those i ever heard about was Giant Bomb, and what I knew was that they died and got rebooted.
I guess it's a good thing that some people are willing to whale for media figures. I won't bother, because I don't give enough meaningful data to be part of a valuable product in the older world - then again, I also still watch TV by antenna and listen to terrestrial radio most of the time.
I've already paid for it. I bought a TV, a radio, multiple computers, and I pay a subscription (much to my chagrin) to access the Internet and the Web. And yes, I have looked into the cost of a single-purchase backbone, but it didn't work out in my favor.
Well, the difference is that now you’re paying for it by viewing ads and, down to personal preference, a worse product. With commercial interruptions, you’re saying how much your time is worth, if nothing else. In any case, yes, that’s worth it to a lot of people, and it gives niche creators power over their current or former bosses.
This is kinda vague and I dont exactly know what you mean by this. Do you mean games that you can play on a single screen? Or games with LAN or private server capability such as Minecraft?
For local co-op games:
Gauntlet Legends & Dark Legacy
Halo 1-Reach
Dragon’s Crown
Helldivers 1 (broken in RPCS3 unfortunately, but if you have a PS3 can be played offline)
The Legend of Zelda Four Sword Adventure
Any Call of Duty Zombies (beginning with World At War)
I always bring up Crawl in these threads because it’s so good, and I rarely ever see anyone talking about it! The way that players are always ‘switching teams’ is so fun!
My wife, two friends, and I all played Diablo IV online together. We beat the main campaign together and had a lot of fun with it. We’re trying to beat the expansion campaign too, but my wife and one friend dropped out, so it’s just been me and a buddy powering through it.
That’s a game where you can just have fun dicking around in the world, even if there isn’t an objective. And it has plenty of endgame content to keep you entertained after you beat the campaign.
I posted a review here earlier this year, but A Way Out was an excellent 2-player co-op game! I really enjoyed it. Story rich puzzles with some action interspersed. And it’s split-screen even if you’re playing online, so you can see what your partner is up to and coordinate with them. The ending was heart-wrenching too! Such an emotionally impacting story. Check out my review for a spoiler-free intro to that game.
Quake and Quake 2 have a bunch of co-op modes and they have been updated for crossplay on modern systems. I was just running some of the newer map packs with my buddies last night. Quake is $4 on Humble right now.
New classic Doom versions have very good split screen options
Sims 4 as well. When you download wickedwhims, nisa and basemental drugs and thousands of different animations from different packages, you will never play the vanilla again.
Yikes. Sad to see ANY company treat their employees like this. Diabolical
Was IGN respected prior to this? I hadn’t used the site in like 12 years, haven’t kept up with them. It has always been the big meme for a 10/10 IGN so I can’t assume the company was held in super high regard prior
bin.pol.social
Aktywne