I stopped paying attention to Bethesda when they released that Creator's Club (or whatever it was called) bullshit for FO4. That shit broke all the fucking mods I had, then they had the audacity to request $20 for a mod that was already freely available. I lost any respect I had for then in that moment.
I'm not giving them another dime...doesn't mean I won't still play their games though.
I’ll add Spiritfarer. It’s not “pink” per se, but it’s a much more “happy feelings” game. It’s about taking lost sould and ferrying them on your ship, talking to them about their lives and feelings, and you can give them hugs of course.
My time at Portia and my time at Sand Rock are pretty chill. They’re kind of like Stardew but 3d, and I liked them more. It has some fighting but it’s very PG cartoon-ish. It has a major mechanic where you just hang out with the NPCs, or go on dates with them. The second game, sand rock, is better but they’re both good: store.steampowered.com/…/My_Time_at_Sandrock/
When making a potion the game crashed. After repeating it multiple times, I figured out that it only happened when mixing a stolen and non stollen ingredient. I have not retested since the last update.
Prior to the update, I could not create an enchanted item with a static effect at frostcrag spire. For example, a ring with nighteye. I could create one with detect life because it was a magnitude selector. This bug went away after the update.
You could try Animal Well. Dark yet pastel-oriented colorschemes. Minimal “combat” but more of a puzzle and exploration style of gameplay. More mysterious than scary. Mild peril. Not romantic in the slightest, but very original.
Started playing Clair Obscur Expedition 33. I’m about 6h in - feels pretty fun but can’t help but feel it’s severely overhyped. Music, story and characters are very immersive and the combat system is a bit hit or miss for me. I’ll see how it goes
For KSP2 the community failed it. If there was some backbones the first DLC would have been boycotted, Take2 would never have bought the IP and it would still be a profit cow for Squad. The DLC was specifically design to break the promises made to the community and it was the deciding factor for Take-Two acquiring the game, the community was exploitable.
May I ask you to elaborate on your last sentence, regarding the promise-breaking DLC? I’ve never player KSP but it looked like an interesting engineering interest-getter for future kids
They (KSP Devs) made the promise that if they were to ever release DLC it would be for actual new content and not stuff that should be in base game or was available as a mod. The first DLC was the Mission Builder, something that should exist. Along with branded ULA space parts which were great DLC. The problem was the first part, the mission builder should have been part of the game then for the DLC they should have added a few more parts to flesh it out. It was after this perceived broken promise DLC, after it was successful in the community, that the Take-Two acquisition was announced. Afterwards another DLC which was robotics parts was announced, which was literally a functional copy of a mod, another broken promise. I was there and I am adamant (cannot be certain) that the soft response to the first broken promise gave take2 the greenlight to exploit the community with mods as DLC and KSP2 being a cash grab.
If soul was put into the decision for KSP2 the developers of Kitten Space Agency would have gotten the contract for the game instead of some assholes pushing plushie merch in the pitch meeting. I blame the community enshitification because there was a few of us that actually said nah the first broken promise is bad but we got told it would be fine and to stfu cus we were assholes. And yea I am an asshole but look at the world around we should have all been assholes to the complacent more.
Nothing went wrong. Remember the era where every sequel was straight to DVD? Who remembers The Lion King 2? How about Brother Bear 2? Sonic Adventure 2?
It’s difficult to iterate on a piece of media that was written to be a standalone entity.
The only exceptions really are when stories are split into multiple games (such as halo 1-3)
100% on everything except including sonic adventure 2 in your list. The chao garden was so great in that one i still go back and play it now and then. And the music to the intro stage is a straight up classic lol
I forgot who or what it was who said this, but it was about musicians making albums. The first album they make was made with ideas from their entire lives before that point. The next one they only had a year or a few.
The same could be said for great movies with shit sequels: first movie is a ball of fantastic ideas, anything lesser probably gets taken out… To be put in a crappy sequel. And then the next movie has to come out in only a few years. That just isn’t very much time to read and experience the world and innovate and stuff.
Sure, it happens, but extremely rarely. And when it does, those are the truly special people worth following and giving loyalty to, in any platform or format or product or medium.
Uhhh can give a game with no combat, but it doesn’t have the rest. Well, female player character helps too, right? Heaven’s Vault is a game about Aliyah and her traveling the rivers of the universe and finding artifacts or writing written in ancient and translating it. I like it, some prime find parts very janky. Can’t die, I’ve tried in the few areas she can take damage.
I’ve heard a lot of good things about VA-11 Hall-A. Haven’t played it myself, but it looks like you play as a bartender in a cyberpunk-esque world and talk to the partons in your bar to get to know what’s going on in both the world and their personal lives
bin.pol.social
Aktywne