I don’t really understand how people make the review threads, but we’re sitting at a 77 on OpenCritic right now. Many were worried about game performance after the recommended specs were released, but it looks like it’s even worse than we expected. It sounds like the game is mostly a solid release except for the...
I guess you’re just talking about one person, but I think Cities Skylines was received quite well in general? I just remember a bunch of praise for Cities Skylines (in contrast to Sim City 2013 which a bunch of people had a meltdown about).
I don’t think the first Cities Skylines shipped with bikes either? Wasn’t it part of the After Dark DLC? Or maybe that was just bike lanes? I hate the DLC for Paradox games… It’s so confusing that I think I’m just not going to buy their games anymore.
Taking a firm stand against what Unity have been doing, Terraria developer Re-Logic announced today they've begun funding Godot Engine and FNA with a big donation and ongoing funding.
I’d agree that “it gets better later” isn’t a good way to promote a game, but I dunno that a game has to be good (or at least at its best) from the start. Totally understandable if people don’t want to, or can’t invest the time into something that doesn’t grip them right away, but at least for me a slow start can be really nice, especially when a game ends up unfolding in unexpected ways later on. I can enjoy that kind of pacing, and sometimes it’s rewarding to have something start off kind of painful for one reason or another and become something much greater. At least personally I think a “weak start” can end up making the full experience better overall, as it’s kind of a part of the journey.
But of course, if you’re not enjoying it and you don’t want to continue and you want to refund it… That’s totally reasonable! A game that’s a slow burn is probably a much harder sell and not going to appeal to as broad of an audience, and I think that’s okay.
Hi! Last month me and a few friends participated in the 1-BIT game jam, the theme of which was light & dark. We really liked how our game turned out and decided to develop it further into a proper demo in the following weeks....
I really want to like playing games on my phone, but I absolutely hate it for similar reasons. I guess some people might pair Bluetooth controllers or something which might make it better for these kinds of games, but still… either way I have yet to find a touchscreen based game that I actually want to play. The closest I’ve gotten is chess and go.
I dunno, I don’t think the point of all art is to be “fun”. There’s plenty of examples of games that aren’t necessarily fun but do something interesting in some sense or inspire other emotions. Exploring a bunch of dead and boring planets may not be fun and maybe it’s not compelling or worth doing in Starfield, but I think it can be interesting to have something more “boring” most of the time to have other moments stand out… and sometimes something being boring or painful is part of the experience and it wouldn’t be as worthwhile without, like for example particularly difficult games can be pretty painful to play through, but sometimes having gone through the painful thing is a huge part of why you care about the experience.
Of course not everything is for everybody, and more “boring” experiences in general are probably not what the average person playing video games is into… but there’s plenty of us who like a good boring or tedious or painful slog every once in a while :). Maybe it’s rewarding, maybe it sets the atmosphere, maybe it’s meaningful in some other way… I get it, but I think it’s a little sad to reduce games to “just supposed to be fun!” It’s an awesome art form and I love seeing other creative things done with it.
The variety is really great. If your partner isn’t as into games it makes for a good jumping off point for finding out what kinds of things they do like.
Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.
Oh boy, Myst… Overall I think I enjoyed Myst, but mostly I enjoyed the books in the library and the world(s). I completed Myst without a guide and I think in terms of early point and click adventure games it’s on the straightforward side… but it can be a real pain to notice some areas and some things are needlessly obtuse, and frankly I didn’t like most of the puzzles. Honestly, I can completely understand why people wouldn’t like Myst, it’s far from perfect…
Riven, on the other hand… is kind of amazing. There’s a few things that are needlessly difficult to spot in Riven, but it’s a little easier to navigate because there’s more frames. Riven is gorgeous, though, and the puzzles are a bit more interesting. I don’t think everybody will love Riven, but it holds up a lot better than Myst does.
I have been on a kick lately with short games. Because I’m a parent with a hectic job, it’s really nice to be able to beat a game in just a few days....
Well, Cities: Skylines 2 is here, and it's another broken game release. angielski
I don’t really understand how people make the review threads, but we’re sitting at a 77 on OpenCritic right now. Many were worried about game performance after the recommended specs were released, but it looks like it’s even worse than we expected. It sounds like the game is mostly a solid release except for the...
Terraria dev Re-Logic donates $100K to Godot Engine and FNA, plus ongoing funding (www.gamingonlinux.com) angielski
Taking a firm stand against what Unity have been doing, Terraria developer Re-Logic announced today they've begun funding Godot Engine and FNA with a big donation and ongoing funding.
Out of Sight, Out of Mind - a platformer where anything you can't see doesn't exist (tymowskyy.itch.io) angielski
Hi! Last month me and a few friends participated in the 1-BIT game jam, the theme of which was light & dark. We really liked how our game turned out and decided to develop it further into a proper demo in the following weeks....
Apple's new iPhone 15 Pro getting Assassin's Creed Mirage, Resident Evil 4 Remake, more (www.eurogamer.net)
Starfield's planets aren't all interesting, but they're not all "supposed to be Disney World" (www.vg247.com) angielski
You'll probably find that a lot of planets in Starfield are pretty boring, but Bethesda says that's kind of the point.
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Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun? (kbin.cafe) angielski
Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.
Best sub-20 hour games?
I have been on a kick lately with short games. Because I’m a parent with a hectic job, it’s really nice to be able to beat a game in just a few days....