As much as I dislike Nintendo and wish Yuzu devs all the best I'd like to point out that Bowser wasn't some innocent guy who was caught by big bad company - Moonie has a video that goes into specifics about his involvement with a pirate enterprise worth a shitton of money.
Other than that yeah, I hope they can survive this situation. I wonder if Ryujinx devs are next.
No idea, I'm only familiar with some of his videos so can't say one way or another. Is there any place I could read about it?
Edit: Also, I believe the video I mentioned has links to specific legal documents surrounding this case so it should be easy to fact check. Still, I'm not trying to whitewash the situation you wrote about would love to learn more if it happened.
Edit 2: A'ight, while I didn't have time for a deep dive I did manage to confirm that situation happened.
I sucks since the videos I've seen seemed reasonably researched and now I'm wondering whether that was a one-time screw up or a normal thing that simply wasn't caught more often. Guess I'll try to look into it more when I'm free.
Oh no, I completely agree no one should be completely screwed over piracy. Just wanted to add some context as I saw a lot of discussion about him ending with "poor innocent dude" without digging into details. That's all.
Nintendo has a lot of problems that should absolutely be called out. I hope me trying to add more details didn't imply otherwise.
Yes, it is insane. That case is also a great showcase of how trying to make example out of a single guy doesn't really work since, as you mentioned, rest of the team is still doing their thing.
I'd like to think (well, hope anyway) that no one looks at Bowser's story and thinks "yeah, that's a reasonable conclusion".
I don't expect anything will come out this but I really appreciate Ross trying to give it an honest shot. I can't help since I don't own the game but I can at least cheer from the sidelines an lend my power for a spirit bomb.
What are your favourite games to relive your nostalgia on what emulator? I used to play the hell out of Monkeyball on gamecube so I enjoy using Dolphin for that or Mario Sunshine....
I've been using emulation pretty much since I started playing games. It's actually one of the main reasons gaming became my passion (and eventually major money drain).
My favorite thing? I don't have to shuffle different devices to play everything I want - it's even more importent now, since I have a Steam Deck and can have all of them on the go again.
Here's a short list of titles I love that don't show up too often in threads like this one:
Tetris DX (GBC / mGBA)
Fantasy Golf Pangya (PSP / PPSSPP)
Persona 3 Portable (PSP / PPSSPP) - just started NG+ with female protagonist
Puzzle Quest - Challenge of the Warlords (PSP / PPSSPP)
Ridge Racer 2 (PSP / PPSSPP)
Parasite EVE (PSX / DuckStation)
Captain Toad Tresure Tracker (Switch / Yuzu)
I'm not going to dump my whole library here but these are fun and rare enough worth mention.
I'd agree about P3R if not for the fact that despite remaking the game Atlus still couldn't be bothered to make a definitive edition of P3.
Besides that, you could also argue P3P doesn't really belong here due to being available on Steam but the question was about our favorite games played on an emulator and PSP version is what I'm playing right as I'm typing this :P
Parasite Eve is great, isn't it? I wish we got more RPGs like this set in modern times.
I'm moving over to Mbin (hopefully ernest can sort kbin out, but until then), and id like to bring my subscriptions over without manually doing it. any methods? thanks
There's one tool for Lemmy but I never found anything similar for kBin unfortunately. Automatic account migration is also stuck as a planned feature for Mbin at the moment.
I checked out the demo and you can actually select one of the few speed settings in the options menu. Some of them felt pretty fast but I'm not an expert on racers so you might want to check out the demo to see if any of them gets close to what you're looking for.
As much as I agree with his sentiment, this title is bullshit - he never wrote "gamers don't want subscriptions" but that they shouldn't want that due to where it might lead.
"Gamers" aren't some hivemind entity that wants a specific thing. Many people don't worry whether an idea pushed by the publishers will have a long term negative effect on the industry, they just want to have fun with their hobby.
Look at microtransactions - there's a lot of negative discussion about them and yet they bring huge amounts of money, who's to say if the same won't happen with subscription services? We might not like it but majority doesn't necessarily care.
Sorry for being pedantic about a title but third-parties changing someone's words is a bit of a pet peeve of mine.
My point is that however you feel about microtransactions they are successful and that's why they're so common.
With subscription services you and me can think "I want to own it and play whenever" but a lot (not only casual) players see it as "I pay a few $ and get access to a huge library of games I can try out for the next month".
As I wrote initially, just because more dedicated audience doesn't like the direction industry is moving in doesn't mean majority will care enough to stop it.
Just wanted to mention that just like with any other F2P games, there are gacha titles that are fun without paying anything. Not as many as the predatory kind but still.
It's not like they can really avoid it. AI assisted tools will become a standard in the future ("productivity has to go up" after all) and there's a good chance Valve already received some feedback from AAA publishers on that matter, since they'll be the main players utilizing such tech.
The good thing here is the exsitance of a disclaimer on store pages, as it will allow people to decide for themselves, and the ability to report content straight from in-game overlay.
Personally I'd love to see a new take on Daggerfall using AI for features you mentioned (though it would have to be an "all in" affair as Bethesda's approach to randomly generated content these days is... not particularly impressive).
It does a good job at pointing out flaws with Steam UI and how they could be fixed (something Valve is apparently unable to do themselves).
While the design in this video isn't perfect, it's way better than the current shitshow and I don't see why people (especially those who know what they're doing) shouldn't remind a multibillion company they should do better.
Get ready to build a neighborhood of tiny, adorable lived-in houses in various locations, and learn more about this cozy building game in this announcement trailer.
Items are usually at the center of each "puzzle" but it's mostly trial and error. Blocks covering the item can't be broken and become marked if you try - it's pretty simplistic on that front.
There are different types of blocks surrounding the item that require different approach (some need multiple prods, others have to be tackled from a specific side) but, at least in its current form, it's not a complicated system. I hope they'll add some challenge later on but that depends on what kind of experience they're aiming for.
I'd say give it a shot if you're curious - they have a demo on their Steam page.
See gameplay and more in this trailer for Trash Goblin, an upcoming shopkeeping game where you take on the role of a Goblin, and it's up to you to uncover and clean trinkets.
Ready to learn more about the world of RESISTOR? Introducing our first look at the character creator and some on foot content from the RPG side of the game, ...
I think these are new - there's a comment on the project page asking about "playing the classic Red Alert maps" and one of the devs replied they would require some modifications to work.
Besides, original missions can be played with OpenRA so I don't think they would port them here without at least adding support for the new factions (which in turn would require changes in story?).
That's just my guess based on some research though, I'm not a specialist when it comes to these projects.
I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....
I was mostly thinking about action (or generally keyboard walking) games but that's good to know, I never got to play those titles honestly.
It's not like customizable difficulty would be mandatory - you have your default presets and an option to customize. You could even add a disclaimer about how "modifying difficulty can break the experience" or whatever.
I'd rather have a choice and not use it than be stuck with options that never feel "right".
I realize that games (and software in general) today are about simplifying things and removing any possibility of user messing up but it can make the end product way less engaging in my opinion.
That's not what I mean though. Back in Splinter Cell you could use mouse wheel to increase or decrease your character walking speed - similar to how you can do it with an analog stick. It's about giving player more gradual control on how fast/slow you move.
That said, customizable game time scale (not game speed) is also another thing I'd like to see in games.
I think you're making this a little bit more complicated than necessary. Those gadgets are cool but that would probably require more support by the devs than a simple keybinds and considering how niche this stuff is... I think the latter is a more probable option.
Those two axis you mentioned would be modified together anyway since we'd want the speed modifier to be the same no matter the direction. Alternatively one could make it into a separate variable included in speed calculations - this way you can keep the direct input value provided by the controller (whether it's a gamepad or a keyboard) and have one more piece that can sit unchanged when playing with analog controls.
Mouse scroll was an example since that's how it worked in Splinter Cell back in the day (it's also how Star Citizen does it today). You could just as well use any other key to increase/decrease the this muliplier (or make it mouse scroll + modifier key).
Overall, I do agree that more flexibility in input mapping would be a good thing. Can't go wrong with giving people more choice.
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Reverse Collapse: Code Name Bakery is a TRPG set in Girls’ Frontline universe. Game will release on March 22nd....
Nintendo is suing the creators of Switch emulator Yuzu (news.bloomberglaw.com) angielski
Nintendo’s full case filing...
Dead Game News: Early plans for stopping companies from destroying games | Accursed Farms/Ross Scott (www.youtube.com) angielski
Emulation angielski
What are your favourite games to relive your nostalgia on what emulator? I used to play the hell out of Monkeyball on gamecube so I enjoy using Dolphin for that or Mario Sunshine....
Any way to export and import subscriptions? (kbin.run) angielski
I'm moving over to Mbin (hopefully ernest can sort kbin out, but until then), and id like to bring my subscriptions over without manually doing it. any methods? thanks
Paper Ghost Stories: Third Eye Open - Steam Next Fest Trailer (youtu.be) angielski
Steam page with demo
Arco - Official Gameplay Trailer (youtu.be) angielski
Steam page with demo
Shadow of the Ninja - Reborn: Comparison Trailer (youtu.be) angielski
Steam page
Berserk Boy: Official Release Date Trailer (youtu.be) angielski
Steam page with demo
The Murder Game Revolution That Has Gripped China (youtu.be) angielski
Star Racer - Official Early Access Release Date Trailer (youtu.be) angielski
Steam page with demo
Baldur’s Gate 3 boss says gamers don’t want mass subscriptions (www.pcgamesn.com) angielski
Valve: Most games made with AI tools are now welcome on Steam (arstechnica.com) angielski
Well shit…
「Ninja Issen (忍者一閃)」 Official Launch Trailer (youtu.be) angielski
Steam page with demo.
Mecha BREAK | Official Gameplay Trailer—Take Part in Closed Alpha Test! (youtu.be) angielski
Flock - Official Trailer | Day of the Devs The Game Awards Edition 2023 (youtu.be) angielski
Redesigning the Steam UI from Scratch (yt.artemislena.eu) angielski
Summerhouse - Official Announcement Trailer (youtu.be) angielski
Get ready to build a neighborhood of tiny, adorable lived-in houses in various locations, and learn more about this cozy building game in this announcement trailer.
Trash Goblin - Official Kickstarter Trailer (youtu.be) angielski
Trash Goblin - Official Kickstarter Trailer (youtu.be) angielski
See gameplay and more in this trailer for Trash Goblin, an upcoming shopkeeping game where you take on the role of a Goblin, and it's up to you to uncover and clean trinkets.
RESISTOR Introduction Trailer (youtu.be) angielski
Ready to learn more about the world of RESISTOR? Introducing our first look at the character creator and some on foot content from the RPG side of the game, ...
Combined Arms, the big free retro C&C and Red Alert combo 1.0 is out now (www.gamingonlinux.com) angielski
Combined Arms brings Command & Conquer and Red Alert action mashed together into a single OpenRA powered game and the 1.0 release is out now.
SMT IMAGINE: New Moon - Launch Trailer (youtu.be) angielski
Trailer for a fan revival of Shin Megami Tensei Imagine MMO. Official launch: November 20th 2023....
Shantae Advance: Risky Revolution - Announcement Trailer - Nintendo Switch (youtu.be) angielski
New trailer for a new-old Shantae project....
Idol Showdown: Kureiji Ollie Debut Trailer (youtu.be) angielski
What is something (feature, modes, settings...) you would like to see become a standard in video games? angielski
I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....