Essence_of_Meh

@Essence_of_Meh@kayb.ee

Don't Think, Just Jam

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Essence_of_Meh,

As much as I dislike Nintendo and wish Yuzu devs all the best I'd like to point out that Bowser wasn't some innocent guy who was caught by big bad company - Moonie has a video that goes into specifics about his involvement with a pirate enterprise worth a shitton of money.

Other than that yeah, I hope they can survive this situation. I wonder if Ryujinx devs are next.

Essence_of_Meh, (edited )

No idea, I'm only familiar with some of his videos so can't say one way or another. Is there any place I could read about it?

Edit: Also, I believe the video I mentioned has links to specific legal documents surrounding this case so it should be easy to fact check. Still, I'm not trying to whitewash the situation you wrote about would love to learn more if it happened.

Edit 2: A'ight, while I didn't have time for a deep dive I did manage to confirm that situation happened.

I sucks since the videos I've seen seemed reasonably researched and now I'm wondering whether that was a one-time screw up or a normal thing that simply wasn't caught more often. Guess I'll try to look into it more when I'm free.

Essence_of_Meh,

Oh no, I completely agree no one should be completely screwed over piracy. Just wanted to add some context as I saw a lot of discussion about him ending with "poor innocent dude" without digging into details. That's all.

Nintendo has a lot of problems that should absolutely be called out. I hope me trying to add more details didn't imply otherwise.

Essence_of_Meh,

Yes, it is insane. That case is also a great showcase of how trying to make example out of a single guy doesn't really work since, as you mentioned, rest of the team is still doing their thing.

I'd like to think (well, hope anyway) that no one looks at Bowser's story and thinks "yeah, that's a reasonable conclusion".

Essence_of_Meh,

Iirc moonie also quoted legal statue and stuff on his video but was rebuked my Karl as well

Yeah, that's why I'm planning to look into whether that was a screw up or not, thanks for the link too.

I'm familiar with HBG but it's always good to mention him.

Essence_of_Meh,

I don't expect anything will come out this but I really appreciate Ross trying to give it an honest shot. I can't help since I don't own the game but I can at least cheer from the sidelines an lend my power for a spirit bomb.

Go Ross Go!

Essence_of_Meh,

I've been using emulation pretty much since I started playing games. It's actually one of the main reasons gaming became my passion (and eventually major money drain).

My favorite thing? I don't have to shuffle different devices to play everything I want - it's even more importent now, since I have a Steam Deck and can have all of them on the go again.

Here's a short list of titles I love that don't show up too often in threads like this one:

  • Tetris DX (GBC / mGBA)
  • Fantasy Golf Pangya (PSP / PPSSPP)
  • Persona 3 Portable (PSP / PPSSPP) - just started NG+ with female protagonist
  • Puzzle Quest - Challenge of the Warlords (PSP / PPSSPP)
  • Ridge Racer 2 (PSP / PPSSPP)
  • Parasite EVE (PSX / DuckStation)
  • Captain Toad Tresure Tracker (Switch / Yuzu)

I'm not going to dump my whole library here but these are fun and rare enough worth mention.

Essence_of_Meh,

I'd agree about P3R if not for the fact that despite remaking the game Atlus still couldn't be bothered to make a definitive edition of P3.

Besides that, you could also argue P3P doesn't really belong here due to being available on Steam but the question was about our favorite games played on an emulator and PSP version is what I'm playing right as I'm typing this :P

Parasite Eve is great, isn't it? I wish we got more RPGs like this set in modern times.

Essence_of_Meh,

There's one tool for Lemmy but I never found anything similar for kBin unfortunately. Automatic account migration is also stuck as a planned feature for Mbin at the moment.

I'm afraid you'll have to do it by hand.

Essence_of_Meh,

I checked out the demo and you can actually select one of the few speed settings in the options menu. Some of them felt pretty fast but I'm not an expert on racers so you might want to check out the demo to see if any of them gets close to what you're looking for.

Essence_of_Meh,

As much as I agree with his sentiment, this title is bullshit - he never wrote "gamers don't want subscriptions" but that they shouldn't want that due to where it might lead.

"Gamers" aren't some hivemind entity that wants a specific thing. Many people don't worry whether an idea pushed by the publishers will have a long term negative effect on the industry, they just want to have fun with their hobby.

Look at microtransactions - there's a lot of negative discussion about them and yet they bring huge amounts of money, who's to say if the same won't happen with subscription services? We might not like it but majority doesn't necessarily care.

Sorry for being pedantic about a title but third-parties changing someone's words is a bit of a pet peeve of mine.

Essence_of_Meh,

My point is that however you feel about microtransactions they are successful and that's why they're so common.

With subscription services you and me can think "I want to own it and play whenever" but a lot (not only casual) players see it as "I pay a few $ and get access to a huge library of games I can try out for the next month".

As I wrote initially, just because more dedicated audience doesn't like the direction industry is moving in doesn't mean majority will care enough to stop it.

Essence_of_Meh,

Just wanted to mention that just like with any other F2P games, there are gacha titles that are fun without paying anything. Not as many as the predatory kind but still.

Essence_of_Meh,

It's not like they can really avoid it. AI assisted tools will become a standard in the future ("productivity has to go up" after all) and there's a good chance Valve already received some feedback from AAA publishers on that matter, since they'll be the main players utilizing such tech.

The good thing here is the exsitance of a disclaimer on store pages, as it will allow people to decide for themselves, and the ability to report content straight from in-game overlay.

Full on ban was never a realistic option.

Essence_of_Meh,

Oh, totally. I didn't mean to imply otherwise.

Personally I'd love to see a new take on Daggerfall using AI for features you mentioned (though it would have to be an "all in" affair as Bethesda's approach to randomly generated content these days is... not particularly impressive).

Essence_of_Meh,

Steam page

Online focused, with battle royale and possibly co-op campaign (store page mentions pilot stories).

Essence_of_Meh,

It does a good job at pointing out flaws with Steam UI and how they could be fixed (something Valve is apparently unable to do themselves).

While the design in this video isn't perfect, it's way better than the current shitshow and I don't see why people (especially those who know what they're doing) shouldn't remind a multibillion company they should do better.

Essence_of_Meh, (edited )

Looks like mouse controls to me, there's also no mention of VR on Kickstarter or Steam page.

Edit: I checked out the demo. It is in fact a mouse controlled game.

Essence_of_Meh,

Forgot to add the official links:

Essence_of_Meh,

Gameplay abstraction, not like they aim for a realistic approach.

Essence_of_Meh,

Items are usually at the center of each "puzzle" but it's mostly trial and error. Blocks covering the item can't be broken and become marked if you try - it's pretty simplistic on that front.

There are different types of blocks surrounding the item that require different approach (some need multiple prods, others have to be tackled from a specific side) but, at least in its current form, it's not a complicated system. I hope they'll add some challenge later on but that depends on what kind of experience they're aiming for.

I'd say give it a shot if you're curious - they have a demo on their Steam page.

Essence_of_Meh,

Good job, should've link it myself... (; -_-)

There's also demo on Steam.

Essence_of_Meh,

May I interest you in Hedon Bloodrite? It's orcs instead of goblins but there's plenty of thickness.

Essence_of_Meh,

Fair enough. In that case I don't think I can be of any help at the moment but I'll keep you in mind if I stumble into something with such characters.

Essence_of_Meh,

Just Windows, Mac and Linux. There's no Android build (that's what would be needed for such tablet).

Essence_of_Meh,

I think these are new - there's a comment on the project page asking about "playing the classic Red Alert maps" and one of the devs replied they would require some modifications to work.

Besides, original missions can be played with OpenRA so I don't think they would port them here without at least adding support for the new factions (which in turn would require changes in story?).

That's just my guess based on some research though, I'm not a specialist when it comes to these projects.

Essence_of_Meh,

Man, I have the GBC re-release from LRG but haven't played it yet. I should get to it one of these days...

Can't wait to play this one as well.

What is something (feature, modes, settings...) you would like to see become a standard in video games? angielski

I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....

Essence_of_Meh,

I was mostly thinking about action (or generally keyboard walking) games but that's good to know, I never got to play those titles honestly.

It's not like customizable difficulty would be mandatory - you have your default presets and an option to customize. You could even add a disclaimer about how "modifying difficulty can break the experience" or whatever.
I'd rather have a choice and not use it than be stuck with options that never feel "right".

I realize that games (and software in general) today are about simplifying things and removing any possibility of user messing up but it can make the end product way less engaging in my opinion.

Essence_of_Meh,

That's not what I mean though. Back in Splinter Cell you could use mouse wheel to increase or decrease your character walking speed - similar to how you can do it with an analog stick. It's about giving player more gradual control on how fast/slow you move.

That said, customizable game time scale (not game speed) is also another thing I'd like to see in games.

Essence_of_Meh,

I think you're making this a little bit more complicated than necessary. Those gadgets are cool but that would probably require more support by the devs than a simple keybinds and considering how niche this stuff is... I think the latter is a more probable option.

Those two axis you mentioned would be modified together anyway since we'd want the speed modifier to be the same no matter the direction. Alternatively one could make it into a separate variable included in speed calculations - this way you can keep the direct input value provided by the controller (whether it's a gamepad or a keyboard) and have one more piece that can sit unchanged when playing with analog controls.

Mouse scroll was an example since that's how it worked in Splinter Cell back in the day (it's also how Star Citizen does it today). You could just as well use any other key to increase/decrease the this muliplier (or make it mouse scroll + modifier key).

Overall, I do agree that more flexibility in input mapping would be a good thing. Can't go wrong with giving people more choice.

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