Epic is trying really hard at making a Roblox-like ecosystem out of Fortnite. They even have a half-stripped-down-but-with-extra-things version of the Unreal Engine (editor) to build games that are a part of this ecosystem.
There’s a significant enough overlap between the Fortnite/Roblox playerbase that Epic thought they could make a decent amount of money by “poaching” the Roblox model and keeping it under their roof.
Ima be real here but if someone didn’t watch the Game Awards then they’re probably not going to watch a video about the game awards. Especially when everything in it could be made text with zero loss of information.
It's more and more often that I try an open world game and think to myself how much better it would have been if I could just select a mission from a menu.
Well, there’s an audience for it. I love long-form critiques, to the point where I’m generally less inclined to bother with anything less than around 45 minutes because it’s just not enough time to explore anything with the kind of depth that interests me the most (that’s a pretty loose rule though, some topics can be incredibly interesting but just don’t need a long-form analysis).
This essay actually covers about…9 games in the series I think? (1, 2, Tactics, Brotherhood of Steel, 3, New Vegas, a mobile game, 4, and 76). That includes all DLC as well, so it averages about 1-1.5 hours per game (variably, BoS and the mobile game both get significantly less time). And it is split into chapters with the YouTube feature.
I do know that’s still not appealing for everyone. I appreciate the top comment on the video: “Sweet baby Jesus.”
youtu.be
Aktywne