They keep winning the cases themselves in courts very much rigged in their favor, sure, but for each headline, they risk alienating more gamers who don’t appreciate them bullying comparatively tiny sites who are just providing games that Nintendo themselves refuse to sell.
Gamers are only capable of remembering these things right up until the next first-party exclusive and new console gets announced. Then, it’s right back to opening their wallets for these fuckers.
The only way to truly win this fight is for the devs to face potentially life-ruining circumstances to fight it in court. Until then, Nintendo will continue harassing devs and killing the development progress of emulators.
Why are you being so obtuse? Yes, the repercussions for losing to Nintendo in court are life-ruining. I said that already.
However, continuing to let Nintendo DMCA legitimate emulation projects isn’t good in the long-term either and only stalls progress for the targeted projects.
The only way to “win” this fight is to win in court. I’m not saying that any dev should be compelled against their will to do so. It’s just the only way to actually make progress. This isn’t a technical problem; it’s a legal one.
Maybe some, maybe even most, but as a blanket statement, no.
I buy games and consoles but haven’t bought an Ubisoft or EA title in a decade. My own personal little boycott against bullshit required launchers may not matter, but I am consistent. I suspect others do the same as well and in aggregate, it might have an impact.
They keep paying money for attorneys and court proceedings but don’t get anything in return, since the code is out there and will just be shared again by someone else. Hence: whack-a-mole
Them issuing C&D after C&D costs their legal team time and money they could be using to, idk, trademark new IPs or license third parties for libraries and music. It also hurts their PR.
A company like Nintendo definitely has a law firm on retainer. They’re paying them whether or not they’re being used. There’s no waste of money happening by going after “IP violations.”
A waste of time and energy, perhaps. But the lawyers are getting the same money whether they do this or nothing at all.
His positions have swung around a lot, and apparently he's inclined to depression and moods swings? I hope he's come out of the cult thinking, at least, and making a new game is a sign he's not in that obsessive mindset anymore. I'm not interested in giving him my money, but it'd be better for everyone if he wasn't into conspiracies.
Excuse the overdramatization, but it feels a lot like Frodo going to the Grey Havens. They did something great and now their reward is to disappear forever and be well taken care of.
Not surprising, Journey to the West is really popular, and even western societies like Ancient Chinese mythos stories. Wukong and Nezha are probably the 2 most popular, if I had to guess. On top of this not surprising a Chinese publisher making a game about a Chinese mythos is doing well in China, when almost no one is competing in that regard so the market is hype for representation and seeing “their” story made into a playable game.
You don’t even need to go that deep, just have a quick look at literally any Chinese game on Steam and you’ll notice the vast majority of players are also Chinese. Many times I was like “Oh, why does this game I’ve never heard about has over 10,000 positive reviews on Steam? Oh, game’s Chinese and so are basically all the reviews”, seems to be a trend with these games.
I think it’s more than that. I’ve seen lot of English games by non Chinese devs have thousands of chinese reviews. I thought steam was pretty big in china. Wish someone who knows a thing or two help me understand the userbase comparision.
I mean, to this day I haven’t played a Minecraft clone that left me satisfied so I doubt Mr. Bored Depressed Billionaire over there will manage to capture lighting in a bottle twice…
(And I doubt he’s using his free time to learn a new programming language either so it’s gonna be Java again god help us all)
To be fair I’m being a dickhead.
I’m sure Minecraft’s slowness has more to do with how it was built/tech debt and such than Java itself, as the mods that massively boost performance show.
You know why villagers cause so much lag if there’s too many and they’re allowed to roam free? Well, rather than optimise their pathfinding logic they just… recalculate their paths every goddamn frame. They also take shortcuts in calculating their paths to reduce this overhead, so their movement is derpy and frequently kills them.
You could make the path then record all the blocks they will interact with, and only recalculate if one of those blocks changes. Boom, millions of operations eliminated, and you’ve got some spare time to make sure the paths will actually work. You could also stagger pathfinding so if a bunch of villagers need a path all at once - like you just blocked a path to where they were all going - you could spread out that load, and prevent lag spikes.
But they don’t do that, so people end up sticking them in tiny boxes on top of carpets so they stop trying to pathfind. Just absurd stuff.
Friends and I have had servers up for years now. It only looks like Minecraft on the surface, it plays pretty differently beyond placing cubes of stuff down. It’s survival focused, so there’s cooking and hunting etc. Making in pretty minimal and then you need to smelt the ores down, hammer ingots into what you’re crafting voxel by voxel, and climb up the ladder of materials while dealing with more and more complex processes to make better items.
There’s seasons that affect crop growth and animal health, and your internal body temp is tracked so if you don’t wear warm enough clothing or let it go to tatters you’ll freeze to death in winter. If that starts to suck hard enough you can travel thousands of blocks toward the equator and the average temp will go up as you do. There’s no biomes like MC, areas are populated based on average seasonal temps and rainfall dynamically. Altitude affects these too.
My favorite so far has been Enshrouded. Voxel world that doesn’t look like it’s made of cubes, plus souls like combat (though not nearly the same difficulty).
I can’t get myself to click a twitter link, so in case others feel the same, here’s an alternate piece that basically says the same thing (I can’t yet find an article with detailed info): ign.com/…/bethesda-game-studios-microsoft-game-st…
What you don’t want to go to “X”? I can’t imagine why. lol /s same though. Also I refuse to call it x. It’s fucking Twitter. It’s like that line in mean girls, “Gretchen, quit trying to make fetch happen, it’s not going to happen!” Lol
When I started working at EA 14 years ago (I got laid off last year) they literally told us we might have to sleep under our desks. I promptly told them if that was the case, I would quit. Instead they made us work 7 days a week 9-9 for months. Fun job.
I spent my first 12 years in the work force in a financial services firm that, during tax season (so four months out of the year) required 14 hour days, so I understand that grind a little bit.
Awful stuff.
It’s great seeing unions getting stronger. I just wish it didn’t have to happen out of necessity due to lackadaisical and careless governance.
x.com
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