For devs who routinely boast about their (ineffective) anti-cheat, this is truly some amateur hour code. No wonder cheaters run rampant in their games.
Would be interesting, though I don’t imagine they’d do that - Deadlock is pretty far along (despite the “early development” tag) and they seem like they have a full dev team.
Valve seems to hire teams for new projects (such as Portal and Left 4 dead) so I’d be really interested to see if they’re doing something new
Sure, but deadlock isn’t exactly late. And if there’s a time when you want to add more developers, then an alpha when the game is still in the early stages is the best time to do so
The way they are handling Deadlock has many parallels to Dota 2. For example: popular invite-only playtest, probably a free-to-play model with cosmetics for sale, Dota 2/Icefrog style gameplay depth and balancing.
This game has consistently had more players than most games on Steam without even being released yet. I think it is far from going the way of Artifact, and is much more likely to take a place alongside Dota 2 and CS2 as a giant multiplayer game with indefinite longevity.
Well, we can also look at their other games for this. For example, in Dota 2, everyone has a behavior score, based on reports and such. This is used for matchmaking on top of skill, and lower behavior scores result in certain restrictions (like can’t speak, can’t ping as much, can’t play ranked, can’t pause).
I haven’t played Dota2 for years, but the toxicity was a reason I stopped. So I am not sure this thing is effective. I know its a tough task, but still I believe that if one developer can have better solutions to this, than it would be Valve.
This has improved further in recent years, so you probably weren’t seeing how it is now.
It may be different in other regions, but I see significantly less toxicity in Dota 2 compared to Counter-Strike, the only other big competitive game I have enough time in to compare it to. Though my CS experience was longer ago, and they could have improved things there, too.
We’ll see tomorrow, but I’m not convinced this wasn’t all planned. Negative marketing is a thing, and if they had assets left over from earlier development, it would have been a cheaper trailer to make. People are talking about how absurd the trailer was, and that’s a far, far better marketing result than apathy.
Yuzi provided means to grab keys and firmware from a Switch console, which seems to be a big red flag and a reason why Nintendo went after them. Sudachi also has guides and download links for decryption keys and Switch firmware. From what I can see ryujinx only provides some guides on how to get the keys from a Switch but no apparent download links or "shortcuts"
Besides, we should not be pointing fingers at emulator devs. Companies are not your friend, we're just a means to profit for them.
It’s also suspected that Yuzu was not “clean room” reversed engineered and built on code that they shouldn’t have had access to, which will allow Nintendo to pull down any fork of Yuzu but not Ryujinx.
So we have action in this ARPG. I wonder if they are confident enough to show RPG bits before launch. Judging purely by the trailer, the game feels nothing like DA.
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