When I started working at EA 14 years ago (I got laid off last year) they literally told us we might have to sleep under our desks. I promptly told them if that was the case, I would quit. Instead they made us work 7 days a week 9-9 for months. Fun job.
I spent my first 12 years in the work force in a financial services firm that, during tax season (so four months out of the year) required 14 hour days, so I understand that grind a little bit.
Awful stuff.
It’s great seeing unions getting stronger. I just wish it didn’t have to happen out of necessity due to lackadaisical and careless governance.
Unionizing wouldn’t normally really give workers more control over the product, it’s about worker benefits, and management levels who direct product are usually excluded from participating in a union.
(Not that writing better code will help if ES6 is still running on Morrowind’s relabeled gamebryo engine like everything they’ve released since Morrowind, of course, but one can hope…)
I can’t get myself to click a twitter link, so in case others feel the same, here’s an alternate piece that basically says the same thing (I can’t yet find an article with detailed info): ign.com/…/bethesda-game-studios-microsoft-game-st…
What you don’t want to go to “X”? I can’t imagine why. lol /s same though. Also I refuse to call it x. It’s fucking Twitter. It’s like that line in mean girls, “Gretchen, quit trying to make fetch happen, it’s not going to happen!” Lol
I had been so focused on that Italian souls like coming out in September, I totally forgot about this one until it blew up on release. But seeing their review guidelines trying to silence certain topics means I don’t even want it anymore.
Not surprising, Journey to the West is really popular, and even western societies like Ancient Chinese mythos stories. Wukong and Nezha are probably the 2 most popular, if I had to guess. On top of this not surprising a Chinese publisher making a game about a Chinese mythos is doing well in China, when almost no one is competing in that regard so the market is hype for representation and seeing “their” story made into a playable game.
You don’t even need to go that deep, just have a quick look at literally any Chinese game on Steam and you’ll notice the vast majority of players are also Chinese. Many times I was like “Oh, why does this game I’ve never heard about has over 10,000 positive reviews on Steam? Oh, game’s Chinese and so are basically all the reviews”, seems to be a trend with these games.
I think it’s more than that. I’ve seen lot of English games by non Chinese devs have thousands of chinese reviews. I thought steam was pretty big in china. Wish someone who knows a thing or two help me understand the userbase comparision.
The chuds are calling this games sales as a repudiation of “woke” game design. IDK what’s more pathetic, that they trust the “free market” to be the arbiter of truth, or that they found the pure version of the market in China.
x.com
Najstarsze