I don’t like anything with ‘sovereign’ in it because it makes me think of the Sovereign Individual and the big tech people preaching it.
I’d probably think of Jargon of the industry, words, phrases, etc. that people use who work all that infrastructure stuff at the core of your game. And then hope they inspire something. Some games that make think of this, for example: Tropico, Anno, Satisfactory
But if you call it that, you’ll have to build out some scenarios for the player (either like stages or selectable by difficulty) where they have to solve the problems with your prebuilt nations. Of course you could keep a sandbox/start-from-scratch mode too.
This kinda convinced me to stay with Country Architect (for now). It seems like no matter what I pick, there will be some downside, people telling me about (very valid) concerns about legibility, clarity, accuracy and whatnot.
Also, someone said there are terms such as “the architect of this or that idea, concept, big thing”, that is basically synonymous with “creator”. That’s what I was going for anyway.
x.com
Najstarsze