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JokeDeity, do games w A quarter of Starfield players couldn’t even be bothered to finish the first mission

I don’t have this game yet but I know out of the box modding any of the Fallout or Elder Scrolls games disables achievements (but you can get around this with other mods), so I assume it’s the same here. Bethesda games being some of the most modded games of all time I wouldn’t be surprised if even a lot of first time players were using one or two mods and having their achievements disabled.

Anticorp, do games w A quarter of Starfield players couldn’t even be bothered to finish the first mission

Starfield has been out for long enough now that anyone interested in playing it likely already has.

Not even close, especially not in the year that also brought us Baldur’s Gate and Zelda: Tears of the Kingdom. How much free time does this writer think everyone has?

explodicle,

It’s a Bethesda game. In a year most of the bugs will be fixed by the Unofficial Starfield Special Edition Patch, and it’ll be on sale.

Cethin,

They were actually fairly accurate that it’s their least buggy title yet. That’s not to say there are none, but they are few and far between. The game just isn’t that fun for now. Animations take too long (currently already mods to fix most of them), traveling is boring, outposts suck, and just so much QoL changes are needed. Bug fixing isn’t really required from my experience. Plenty of other fixes are though.

Feathercrown,

As much as they do, probably

Aganim, (edited )

Yup, definitely interested in Starfield. But at the moment still enjoying Act I of BG3, Cyberpunk 2077 patch 2.0 and DLC are right around the corner and after I’ve finished those Cityies: Skylines 2 will be available. So I’ll probably have time for Starfield somewhere early 2024, depending on if my recurring Satisfactory itch hits before that. But by that time more official and unofficial bugfixes and QoL mods will be available, so I’m fine with waiting a bit longer to play. This year is just filled with too many goodies. 😁

Cethin,

I’ve played Starfield (did not purchase it on Steam…) and it’s alright. I haven’t finished it, and I won’t be for a while. It’s is missing so much QoL and so many thing will need the mod toolkit for modders to fix, which isn’t available yet. It should not be purchased by anyone at the moment. You’ll have a better time in several months, and it’ll quite possibly be cheaper.

There’s so much else to play. I’m wanting to get around to Armored Core 6 sometime, but Payday 3 is coming out, and Cities Skylines 2 and Counter Strike 2 (both CS2, and cities dropped it’s ‘:’ to add to the confusion) are coming soon. I may hop back into Cyberpunk if I get around to it, but it’s on the lower end of the list. There’s literally no reason for anyone to bother purchasing Starfield for a bit.

TheDarkKnight,

Yeah this one is most definitely back burnered cause it didn’t launch with DLSS and Bethesda always has a million bugs. I’ll wait for the mods to fix everything and play the polished games first.

ZOSTED,

I haven’t even got around to Sea of Stars, for pity’s sake

hitmyspot,

Why buy then? Wait for a sale and buy then.

Lord_Logjam, do games w A quarter of Starfield players couldn’t even be bothered to finish the first mission

I would have liked to have finished the first mission but the game crashes after roughly 5 minutes every time I try to play. Sort it out Bethesda.

doleo, do games w A quarter of Starfield players couldn’t even be bothered to finish the first mission

For what it’s worth, I am one of these people. I’d already watched a couple of streamers play random sidequests, but when I saw the early game I just couldn’t stomach playing any further.

Quentinp, do games w A quarter of Starfield players couldn’t even be bothered to finish the first mission
@Quentinp@lemmy.ca avatar

If I use a sample size of me and use my library of a measurement, it’s probably more than 25% of games I haven’t even launched let alone completing the first mission.

jaycifer,

Sure, same here, but how many of those did you pay $70 for less than two weeks after it released?

Quentinp,
@Quentinp@lemmy.ca avatar

Possibly a few (though to not finish the first quest would be unusual).

muddybulldog,

Undoubtedly a significant number of these non-achievers are Gamepass subscribers.

EveningNewbs,

People who have never launched the game aren’t counted in these statistics.

RadButNotAChad, do games w A quarter of Starfield players couldn’t even be bothered to finish the first mission

I really wanted to but my game kept crashing like right after the part where you create a character. Maybe that has something to do with it.

MuhammadJesusGaySex, do games w A quarter of Starfield players couldn’t even be bothered to finish the first mission

My first game had achievements deactivated from the beginning. I had to ditch that game. Then download a mod to activate achievements, and start over.

MurrayL, do games w A quarter of Starfield players couldn’t even be bothered to finish the first mission

Achievement % stats are so comically skewed by various factors that they mean basically nothing. There’s an achievement in Minecraft for literally just opening your inventory for the first time but only 60% of Xbox players have it.

woelkchen,
@woelkchen@lemmy.world avatar

There’s an achievement in Minecraft for literally just opening your inventory for the first time but only 60% of Xbox players have it.

12,7% of Amid Evil players are in-game forever:

https://lemmy.world/pictrs/image/07bc0ef6-1815-48b9-9bac-3c880cae6034.png

Wogi,

That achievement is likely to gather more accurate statistics due to the problems you mention. The Amid Evil devs can now confidently say that 12.7% of players who own the game have never started it. Meaning they can subtract that number from other achievement percentages to get a better idea of how many people are progressing certain ways.

The same is likely true for Minecraft’s inventory achievement, though that’s slightly less useful, as some players may make it a little further without opening the inventory and then stop forever.

Leaving the first planet in Stafield takes a little more effort, but not much. It’s safe to say that some of the 25% of players who haven’t done it haven’t ever opened the game. But that number will probably be close to 10%.

steal_your_face,
@steal_your_face@lemmy.ml avatar

I think the percentages are calculated from players that actually launched the game, not from people who own it.

woelkchen,
@woelkchen@lemmy.world avatar

Steam does not count games that have never been launched. For 12.7% of the players the game probably quit under a bit different circumstances: game crashed or they lost internet connectivity.

Cethin,

Or they killed the application, or potentially alt-f4d depending on how well the game handles that.

glimse, do games w A quarter of Starfield players couldn’t even be bothered to finish the first mission

Has this writer never used Steam or is he just unaware how many people buy games they don’t actually play

woelkchen,
@woelkchen@lemmy.world avatar

Has this writer never used Steam or is he just unaware how many people buy games they don’t actually play

Firstly: If you had ever used Steam, you’d know that Steam differentiates between “have game in the library” and “have previously played a game”. A bought game that was never launched, doesn’t show up in these stats.

Secondly: It’s clear you did not bother to read the article. “The numbers take into account players on Xbox, as well as those playing the Game Pass/Windows Store version of the game on PC.” The 25% number isn’t even from Steam.

Thranduil,

I have used steam for 12 years and I never knew that.

woelkchen,
@woelkchen@lemmy.world avatar

In the Steam client, you have this box on the right:

https://lemmy.world/pictrs/image/a28d0cc8-b393-4ace-bf86-eee96ba92693.png

And when you click on View All, you get something like this:

https://lemmy.world/pictrs/image/600d869e-6dfe-4858-8abd-a968cca4c648.png

Thranduil,

Dont think I ever read those then again I mainly just play games and collect a million unplayed ones

Sethayy,

gamepads makes it a lot easier to start then get bored too

Cethin, (edited )

Oh, the irony. Steam achievements only count for players who have started the game.

glimse,

Download game

Launch it

“Great it works I’ll play it tomorrow”

Never open it again

Sibbo, do games w A quarter of Starfield players couldn’t even be bothered to finish the first mission

Given that they have you meet a cowboy at the end of that mission, it is kinda understandable. I wonder who thought that having a cowboy as a main character would be a good idea for people outside of the US.

Sharpiemarker,

I wonder who thought that having a cowboy as a main character would be a good idea for people outside of the US.

What’s wrong with cowboys? The US was one of the first countries into space (2nd) and space explorers are often thought of as “space cowboys.”

🎵It’s been a long road🎵

pimento64,

Cowboys could easily appeal to people from Canada, Mexico, and Argentina as well. I’ve come across a disturbing number of British men who harbor secret fantasies of being wild west cowboys, so probably them too.

glimse,

I remember reading about a growing cowboy obsession going on in China a bit before COVID too lol

WarmSoda,

Oh shit, you’re right. They had a huge amount of photoshoots or ads or something all dressed up in cowboy clothes lol

glimse,

They were absolutely trying to appeal to Americans by making a cowboy character. Americans go nuts for cowboys. Everyone is downright obsessed with them. You can’t find a single home in the country without seeing cowboy memorabilia and they watch cowboy movies on the weekends, it’s crazy

bitsplease,

Be honest, do you actually live in the US? lol

I live in CA, literally entrenched in the history of “the old west” and I can honestly say not a single person I know has any cowboy memorabilia in their homes lol.

My dad had a little cast iron statue of a cowboy wrangling a bull on his desk at work growing up (a gift from a client) , but that is literally the only instance I can think of lol

And I also don’t know a single person who regularly watches cowboy movies, I can’t even remember the last time a cowboy movie was made in the US… I think that remake with Chris Pratt?

glimse,

I was being sarcastic. The guy is saying that cowboys don’t appeal to non-americans…as if Americans love to see cowboys or something

bitsplease,

Well shit, guess I got wooshed lol

WarmSoda,

Yup. Wednesday is national cowboy day.
Every week.

a4ng3l,

It’s a classic figure in western culture… and a fitting character given his story and the planet he’s from. We’ve had plenty cowboys in movies, comic strips and I’m from europe… Not my favourite setting but it works…

Zoot_,

Whats wrong with a space cowboy? His faction is often referred to as lawless and wild. They believe in a wild sort of freedom. Astronauts are kinda space cowboys anyway. Also space cowboys are not a new concept in media. What about a cowboy would make people not get the tutorial?

doleo,

It certainly put me off. Personally, I hate it when sci-fi writers use worn-out stereotypes in futuristic settings. Like the ‘Irish, but not Irish’ episode of StarTrek TNG.

I’d already seen a couple of streamers play random side quests, and this intro just made me definitively realise that this was not the game for me.

dan1101, do games w A quarter of Starfield players couldn’t even be bothered to finish the first mission

I think that 25% would be comprised of people that bought the game and haven’t had much time to play, or use console command right away and disable achievements. Speedrunners, modmakers, and general hackers would use console commands liberally as they should be the same as Fallout/Elder Scrolls games.

conciselyverbose,

The article says mods disable it unless you add an extra mod to re-enable them.

That's really all the explanation you need to throw out the usefulness of the numbers completely.

bitsplease,

Yeah, for a Bethesda game, 25% of people using mods right out of the gate is frankly totally believable.

And while starfield isn’t perfect, people not finishing the first mission would hardly be an indictment against the game itself, who judges if a game is worth playing in the first mission? Usually - and especially in games like this - the first mission has practically nothing to do with the standard gameplay

conciselyverbose,

I wouldn't be surprised if it's higher; there are people who mod who will also go out of their way to get achievements and people who don't care about achievements at all.

I personally love the game for what it is. There's no one else out there making anything all that similar to a Bethesda RPG. I do think that some portion saw the performance and set it aside for that reason, though. Especially gamepass people.

bitsplease,

I definetely fall under that umbrella, I’ve got mods downloaded, but didn’t bother with the achievement mod. I downloaded my mods after the first mission though.

I’m enjoying starfield for sure, but I think it does have a fair few faults, though I’ll be the first to admit that a lot of them are subjective. For instance I can’t stand bullet sponge enemies and the bullet sponge is strong with starfield. Drives me crazy when I can literally empty an entire magazine of an auto shotgun pointblank into an enemies face, and have it only take them down to like 40% health lol. I grabbed a mod that helps with it, but its still pretty bad, even with that mod, and it breaks the balance a bit. Hoping that once proper mod support is in we get something better.

I also think the whole “spaceship” part of the game is pretty half-baked, I wasn’t expecting E:D levels of piloting immersion, but I’d have hoped for more than basically a series of menus and loading screens for interstellar travel. Additionally ship combat balancing is pretty rough, all the encounters I’ve done so far have felt comically easy, or ridiculously hard (The final mission of a certain UC Vanguard mission comes to mind…)

Overall though I’m definetely having a lot of fun though, and while there are bugs, it’s definetely one the least buggy Bethesda titles we’ve seen so far, and definetely less buggy (in my experience) than BG3

conciselyverbose,

So the way I play, I bought a silenced rifle early and spent my perks on stealth and ballistics. Most humans a few levels above me are single headshots from stealth or 2-3 shots once they know where I am. To me, that TTK feels pretty good, and I tend to be able to use space to attack at range and the boost pack for position.

I could see other approaches feeling less good, but that specific style feels pretty comparable to the later Deus Ex games I liked or Cyberpunk, but with better mobility.

I don't love the spaceship combat, at least that I've played so far (though it's been kind of minimal through 20 hours), but I don't like many. The only exception I can think of that really clicked for me was star citizen with a full stick and throttle, and I don't love most others, so I can't really evaluate that super well. I definitely don't think it's the focus, but it's weird that people expected stuff that only a very small handful of pretty pure space sims do and they never promised (flying down to planets). I don't love the number of loading screens, but on steam deck the length isn't awful, so I live with them.

bitsplease,

That would probably help, but I find stealth builds to be really dull in Bethesda games. I do agree though that the mobility is great, I just wish there was zero-g combat (if there is, and I haven’t gotten there yet, no spoilers plz)

And yeah star citizen has the best flight model and ship combat mechanics imo - it’s a shame about the rest of the game… And to be fair there, there’s only so much you can do that with a flight model when it’s primarily going to be played on KBM or a game pad, but some games manage to do pretty damn well (Everspace comes to mind as a game with really excellent gamepad controls for spaceflight)

to be fair regarding what was promised, the vast majority of gamers arent out here reading every interview about the game ahead of time, so you can’t blame them for seeing a game that takes place in space, with stuff like ship building being one of its big selling points, and then blame them for expecting it to have features on par with the other big name space games from the last decade. Just because it’s not promised, doesn’t mean it’s not missed 🤷🏼‍♂️ like I said though, it’s really not a deal breaker, it just would have been a big selling point for me personally.

Crismus,

There’s some zero G combat areas you can come across. Like other Bethesda games, the main quest isn’t where you have the best interactions.

Level up the ship building skills and turrets will kill in space battles sometimes too fast. I rarely get the chance to board and steal the ships unless I scale back and turn off weapons.

If you want to stay in the game, you can target planets and moons from the cockpit to travel without opening up the Star map. Only scanning has to bring up the map. Random space encounters can be more enjoyable than some of the Fallout 4 ones.

Just be careful not to kill the nice granny

bitsplease,

the main quest isn’t where you have the best interactions.

No worries there, I’ve been focusing on faction quests and stuff like that for the most part, only occasionally dipping into the main quest for a few missions. One thing I feel like Bethesda did well with the writing of Starfield is that they finally made the main quest not world-saving urgent (at least not from the get-go). In practically every other bethesda game I can think of, the player starts off pretty much right from the start with a “Hurry! We need to do [Quest] before [Bad Thing] happens!”, which inevitably kills the immersion a bit when you go fuck around for a solid month just exploring and doing side-quests. But in Starfield it makes perfect sense that you’re not necessarily out there every single day chasing down artifacts, at the beginning of the game, they’re just a curiosity

conciselyverbose,

It's not something that's close to regular for space games, either. I can name one game off the top of my head that has it (No Man's Sky), and there's very little else going for it. That one feature combined with endless planets less interesting than Starfield's is close to the whole game.

bitsplease,

Just off the top of my head

  • No Man’s Sky
  • Elite: Dangerous
  • Star Citizen
  • Space Engineers
  • Kerbal Space Program

I’m sure there are others, but it’s really not as uncommon as you’re making it sound, especially for AAA titles. I’d also argue it’s disingenuous to say that No Man’s Sky has “very little else going for it”. It was shit at launch, but they’ve built a really solid game now.

Again (and I feel like I need to keep re-iterating this, because people on this site are so sensitive about any criticism to their favorite games) Starfield is fun. That just doesn’t mean that it couldn’t have been better, and there’s nothing wrong with pointing out the areas we feel it fell short. Really, I think what Yahtzee Croshaw said about Tears of the Kingdom applies here - “If the game had these things, you wouldn’t be saying they didn’t matter

droans,

Especially on the first days - driver bugs, enable/disable features, QoL fixes, etc.

StarkestMadness, do games w Destiny 2 is going to get rid of one of its currencies like it did with its content

This article has a pretty negative slant, but is anyone actually sad they’re going? I’ve been playing on and off since 2014, and I never have enough shards. My friends that have played almost nonstop since launch constantly have more than they could ever spend, even if they masterworked every piece of gear in their collection. Seems like a good change, honestly.

Powof,

It’s definitely a good change. I have so many legendary shards that the currency might as well not exist, but my newer friends are constantly running out. It’s a good change for everyone.

_waffle_,
@_waffle_@sh.itjust.works avatar

I have over 50k shards that I will never use so it’ll be sad to see the high number go away but other than that, I couldn’t imagine a soul being bothered by the legendary shard change. It’s honestly a great thing to help simplify parts of the games economy for new and returning players

pegasusariespumpkins,

I have way more than I could possibly need, and really don’t mind their idea to remove them. What I am a bit “salty” over is the lack of currency exchange for their removal.

I would love to trade in a bunch to get prisms, ascendant alloys or the one to get the enhanced perks (I forget the name). But Bungie still has their arbitrary limits in place. Again, I support the removal, but I did still grind to accumulate them, so not being able to turn them into something useful feels like a waste.

NuPNuA, do games w Starfield hasn’t hurt No Man’s Sky’s popularity – it may have even helped it

Why do we need to keep pitting these games against each other, aside from being set in space they’re not even remotely similar gameplay wise. One is a survival game framework, the other is a RPG/Lifesim. There’s plenty of room for both in the market.

kadu,
@kadu@lemmy.world avatar

Super Mario World is waaaay better than your Genesis’ Sonic, loser! My console supports the gnarly SuperFX chip! What about yours?

NuPNuA,

Nah, SNES doesn’t have “BLAST PROCESSING”, Mega Drive ftw.

samus12345, (edited ) do games w Starfield hasn’t hurt No Man’s Sky’s popularity – it may have even helped it
@samus12345@lemmy.world avatar

Starfield held my interest for a week. It’s okay, but it’s my least favorite polygon-based Bethesda game besides F76. The aging engine just wasn’t made for a game of this scope. I tried No Man’s Sky and didn’t like it, just not my thing.

HIMISOCOOL,

I’ve played to 150 on fo76, the funniest thing to me is that npcs were an after thought for 76 and still feel more real than starfields citizens… So odd

Addition, do games w Starfield hasn’t hurt No Man’s Sky’s popularity – it may have even helped it

Having played a lot of NMS and now sinking time into Starfield, these comparisons need to stop. NMS and Starfield are wildly different games.

It’s just like when people compare Terraria and Minecraft, or Overwatch and TF2. It’s a poor comparison beyond the vague theme of each game.

NMS and Starfield are both set in space, give the player a spaceship, and let the player land on planets. That’s where the similarities end.

dreadgoat,
@dreadgoat@kbin.social avatar

It's strange, people can't seem to help themselves.

Even the Star Citizen community was full of people talking about how Starfield was finally going to deliver as the superior sandbox space sim.

Space Game is not a genre, it's a setting. Bethesda RPGs are gonna Bethesda RPG, no matter how you flavor it.

NuPNuA,

It’s like Cyberpunk again, people gave themselves grand ideas about what a game would be regardless of what the Devs were saying, then got upset it isn’t the game they imagined but the one they were told they were getting.

hyper,

I get what you’re saying, this happens with almost every major release but cyberpunk promised far for than it delivered. The version 2.0 that released soon should have been what we got in the initial release. We were promised multiplayer, that got cancelled. We were promised multiple dlc, phantom liberty is the only dlc they’re going to release. I’m still excited nonetheless.

CluckN,

Both also have base building mechanics, survey objectives, jet packs, mining lasers, but that’s really where the similarities end.

WeLoveCastingSpellz,
@WeLoveCastingSpellz@lemmy.fmhy.net avatar

They would be very similar. if Bethesda was competent both games have lots of similar elements from, yes having ships to scanning resources on a planet to having a jetpack. So it is fair and understandtable to compare these games pretty much the biggest difference is that Bethesda not having seamless apace travel and I ain’t letting them off the hook for “well they are just different games 🤓” bullshit.

Nfntordr,

I’m actually kinda glad it didn’t have seamless space travel. I don’t think it’s entirely necessary. Colour me the 1%

WeLoveCastingSpellz,
@WeLoveCastingSpellz@lemmy.fmhy.net avatar

This way space travel is reduced to fast travvel

Nfntordr,

Lol yep

NuPNuA,

Depends, of you’re jumping to a system you have enough range/fuel for it is, it don’t need to be scanned to enter the sector, sometimes your forced to go though other places you may want to avoid.

NuPNuA,

Same here, it’s impressive technically the first few times you see it in NMS, but eventually it gets old. Starfield loses nothing by not having it.

Lycerius,

You sound like you’re in an abusive relationship with Bethesda.

Nfntordr,

What? Fuck off idiot

Crayphish,

I don’t think it’s unfair to point out that many of the people who were interested in Starfield leading up to launch thought they were getting more of a space sim than they did, proceeded to look for alternatives, and NMS was there being pretty good at what it does now. The OP article demonstrates this and is not a comparison between the games. In my case, Starfield just reminded me that NMS exists and I decided I’d rather be playing it. Fundamentally comparing the games is ridiculous, but it’s no surprise that NMS ended up in the conversation.

Instigate,

I recently started playing NMS again right before Echoes, although I didn’t know Echoes was coming up. While I never made a conscious link between seeing all of the news about Starfield and me choosing that game when I was last looking through the plethora for something to inspire me, I think it may have had a subconscious effect on my choice.

NuPNuA,

Maybe they should have paid attention to what was actually being said by the Devs then. They clarified that it wasn’t going to be like NMS/Elite/etc at least a year out from release.

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