I’m wondering if this would help get a solid 60 outside of interiors/around loads of NPCs. Only my GPU doesn’t meet requirements, and it’s still playable. But is mostly 30-40’s unless I’m in a small interior or an interior with not many NPCs. The NPCs are more bound to CPU so I’m not sure if having lower res/filesize textures would help. I don’t think the VRAM is the problem.
It’s a little better. I’m pretty sure it’s gotta be the NPCs now. Video card is handling it all quite nicely, despite not having RTX or even DLSS support, but everywhere there are crowds it slows down by 20 fps. Currently just standing in the main road of Neon and it’s around 40-45, dropoing to 35 when I run, but get a solid 60 when no NPCs are visible by looking up at an animated billboard or something.
Potatoes? You mean PCs with < $1000 GPUs?
I'm not touching Starfield until I can play it at 1440p 60 fps with decent graphics (yes, actual 1440p, not "720p upscaled to 1440p" bullshit. Neither that nor 30 fps are acceptable to me).
If Bethesda can't be bothered to fix performance and I will need to wait years until I decide to upgrade so be it - I have plenty of great games in my "to play" list. By that time the will also be lots of mods to choose from to make Starfield worth it.
It's crazy to me that they make the same game for almost 20 years but still can't make it work. The ai seems to get worse every game, computers get better and better but it still runs the same.
Just from a a couple of nights playing Starfield. The combat ai does seem more interesting then with enemies jumping off ledges to get to you etc but not but a whole heck of a lot. L
That's the plan. I haven't actually properly played F4 yet either lol (tried years ago but dropped due to performance issues). Probably will do it soon after spending a month modding it.
Don't know how much free time you have, but I couldn't be bothered anymore for FO4 on nexus. I just downloaded one of the bigger/better collections and ignored/deactivated the creepier/boobier mods.
Already more than enough of a hassle to get that working, with vortex sometimes not installing stuff properly, pre-cleaning files, etc.
I just enjoy that stuff lol. I only stopped my last Skyrim playthrough because I kept updating my mods and adding new ones and at the one point it just broke all of my saves. I took it as a sign to move on to other games.
Same, but realistically once you start heading towards the 500 mods range, it's almost impossible to get it working reliably.
At one point I had 200+ mods on skyrim, and the mod cycles and before/after conflicts on vortex looked like mandelas. I did enjoy 'completing' the vortex mod manager game. That's when it's 3AM, you're fed up, you give up trying to figure what's wrong, and just click randomly and uninstall/reinstall mods until vortex shuts up, and it somehow just works. Bit like winning the lottery.
Space Engineers has a planet, where you can burn fuel and fly for hours from Earth and land to. However, there is no story there. Choose the game that is more interesting to you.
It’s sad that this is necessary. And given that it took less than a week for modders to get actual performance gains means that bethesda could’ve easily done it themselves.
I mean theres certainly a game there, but its very much a game pass filler or a sale game. Its definitely not worth the asking price.
Its like Fallout 4 but with less going on all around you. The dialogue is improved I can give them that, but all around the game is pretty uninspired and bland, its very much a console game. Theres a lot better out there.
The Series S is still current Gen tech running at a lower power profile. A lower end PC may be using a previous gen CPU or GPU making it harder to optimise.
Don’t think Bethesda is focused on making their gaming look specifically bad just to make it run on older hardware. Similar to all other companies there is a minimum spec. I do think that having such great mod support allows for this to happen which is great.
They are sabotaging their own sales by not doing it. Starfield is such a hyped game that many people who don’t usually game much will want to play it and those people tend to not have the most up-to-date hardware. The PC I built in 2018 for about 1100€ is pretty much exactly the minimum spec for starfield. And given that minimum specs usually target 30fps for some reason, I’d need this mod if I wanted to play it at a reasonable framerate.
It’s a first party title used to drive Gamepass subs now, they have different metrics for success. Not to mention you can play it streaming on multiple services too and on console. They’ll be fine not appealing to people stuck a decade back tech wise.
From a money perspective, probably. But there’s also the PR perspective to consider, and they threw away an easy win there. Starfield can run decently on the steam deck and if they cared to optimize it for that, it would have been a big win.
People were going to shit on it no matter what, literally the only game in recent memory that the Internet didn’t shit on was Baldurs Gate 3, and that’s probably mostly because it’s a much smaller company.
This seems like pure speculation. The relative number of people below this spec is probably not worth it for them to focus on this. Besides their explicit support for modding allows them to improved sales value. Consider for example Skyrim. It was re-released so many times and people kept buying it and mods allowed it to look great even years after its release. I think by narrowing their scope they can focus on development of a good core and by leveraging their mod community it can run on older or higher hardware. Win win in my opinion.
I am confused by a lot of complaints about the game I’ve seen, namely “it feels barren”, “id rather have 3 good planets over the 1000 procedural generated ones”, and then theres the people with the same complaints they have every time bethesda releases something. I have seen only like 1 trailer for the game, kept away from all the press and whatnot and somehow I feel like I still had a better concept in my mind of what this game would be like than most others did? So many complaints I can just address as “it’s a bethesda space game, and this is what it’s supposed to be like”.
Many people don’t like fallout and elder scrolls, and that’s fine, but if you dislike those games why buy this one? Especially why in the hell would you PREORDER this one?
And secondly a lot of people ive seen talk about this have obviously never played a true space game before. I’ve played no mans sky, elite dangerous, empyrion, heck I’ve played most of them and they are all barren, that is the point. And if bethesda had hand crafted these planets we would have maybe idk, 5 planets id wager that we could actually explore, which is the total opposite for what bethesda wanted to do here.
So many complaints of this game I just feel are “well yeah, obviously” that I’m struggling to find the actual issues in the game. My only thing that bugs me so far is how I can’t fly around on the planets surface, and the lack of a dune buggy.
I spent five hours exploring Nesoi where my house is yesterday, largely so long because there were a few unique biomes to check out and then I happened on a random quest that had interesting stories and voiced lore snippets and things, and took me some time to complete. Also hooked into another off world quest that I’m not done yet but has been really fun.
I would put it on a very similar level to NMS, in that the world does get samey after a while… But there are biomes on the planet, so at least I can find mountains and deserts and things. Looking forward to whatever mods or dlc increase the baseline biodiversity on lush worlds but I think five hours contendedly exploring a single planet is a pretty good stat at launch to be honest. Plus the quests are actually fun and good and there’s combat with more than one kind of enemy.
My bar for their games is high and its been exceeded. I would be happier if it had every feature I can dream up but if I wanted a game that had an infinite scope and an endless development cycle I’d just pay $10k for a ship in star citizen and hope it releases before I die. Thankfully I’m able to enjoy a game made by one of the most lauded and successful video game developers in the world and not be a curmudgeon about it.
Not trying to be a dick, just seems like everyone else is. Don’t buy it if you need x feature and it isn’t there, maybe they will learn a lesson and make the game you wanted them to next time.
Feel like you’re misinterpreting what I’m saying, that statement is not to excuse bugs.
Demand better
Bro I am pleased with the game? I am having fun and I think it’s a good game, as the other guy who replied to you said my bar for this game has been either met or exceeded. I hold bethesda to the same bar as other devs, and people painting this to be as bad as the fo4 or f76 launches are just wrong from everything ive played and seen. Any bug I’ve had has been purely visual and did not hamper my gameplay, and in 20ish hours I’ve had one crash. And this is on linux even, which makes how stable the game has been even more impressive. Gameplaywise too I think it’s great fun.
you help make the entire video games industry worse.
For the record I would like more games like this one. I am the target audience for this game, I enjoy it, and if more devs made games like it I would be happy.
For the record I would like more games like this one. I am the target audience for this game, I enjoy it, and if more devs made games like it I would be happy.
That’s interesting. My personal impression was that, since the success of GTA3 and Skyrim, basically every AAA title has to be some kind of open world sandbox game with as many features as possible. Personally, I really dislike that; I want a tight narrative and strong core gameplay, and I couldn’t care less for stuff like crafting and base building. (I’m also a bit saddened by the way Bethesda took Fallout 4 and Fallout 76 in. I want to play RPGs, not looter shooters.)
Some studios, like Larian and Obsidian, are still making these games, so I’m happy with that. I really enjoyed Outer Worlds, even though people were criticizing it for being too confined (or maybe especially because it was confined). I’m hoping to get around to BG3 and DOS2 soon. But it feels like we’ve had a drought for more than a decade.
So anyway, I found it surprising to read that you feel there aren’t enough Bethesda-like games, because it feels to me like everyone is copying them. Of course, they are masters of their craft, so maybe the problem is that other studios just aren’t any good at it :P
My tastes have shifted a bit, kind of due to how bethesda has taken their games past few years. First rpg i fell in love with was new vegas, I adore that game and was really at first disappointed in how they handled fallout 4. But even though it wasn’t what I thought I wanted, fallout 4 does what it does better than any other similar game imo. That looter shooter gameplay loop with the settlements hooked me in after a little while, and now I’d rather have a game like that with complete freedom to do anything i want. It’s like comfort food for me that I can keep coming back to, don’t ask how many hours I have in fallout 4 lol.
Not to say I don’t enjoy those other games, I plan on getting baldurs gate 3 soon, my friend kind of sold me on it tonight, looks great. Outer Worlds man, I really want to enjoy but I’ve never gotten past 10 hours in save. As you said, it felt too confined for a game that gives you a freakin spaceship. You give me a spaceship, and I’m going to want to land anywhere and go anywhere, and that’s what Starfield does for me. I told a friend recently that Starfield is what I wanted Outer Worlds to be, but for the record i do fully intent to try and finish that game.
What were your favorite parts of outer worlds if i can ask?
So anyway, I found it surprising to read that you feel there aren’t enough Bethesda-like games, because it feels to me like everyone is copying them.
It’s funny you say that, cause I feel like no one else is doing what they do, atleast to the same caliber. We discussed outer worlds, other than that the only similar game I’ve really enjoyed was Kingdom Come Deliverance. That game is great, but it is pretty different, and doesn’t hold the same replay value.
What were your favorite parts of outer worlds if i can ask?
My usual way of playing RPGs is exploring the whole map, picking up every side quest I can find, and then doing them in an order that feels logical. Outer Worlds made that really rewarding: it’s actually possible to feel like you’ve covered the whole map and and all the content is interesting and fun.
Also, the story and the characters are great, and the game mechanics don’t get in the way (like how there are only three types of ammo and just no lockpicking minigame).
I think I liked the companion quests the most, because they really flesh out their characters.
The DLCs do turn into a bit of a slog near the end, when you’re just running through corridors shooting at stuff. But afterwards, your companions will want to talk about all the horrors they experienced, so at least you can share that feeling with them :P
It’s funny you say that, cause I feel like no one else is doing what they do, atleast to the same caliber. We discussed outer worlds, other than that the only similar game I’ve really enjoyed was Kingdom Come Deliverance. That game is great, but it is pretty different, and doesn’t hold the same replay value.
Kingdom Come: Deliverance is still on my backlog :) I started a playthrough a few years back, but the cut scenes were so long that real life kept getting in the way :P I only got to the castle after you flee from your village. Does it open up a lot after that?
I was disappointed in the exploration in outer worlds if i recall right, it felt closer to a bioware game like kotor than it did a bethesda game. Which is not inherently a bad thing, I like bioware games, just not as much as bethesda. This conversation does make me want to replay & reexplore this game, i recall loving how it looked visually.
he game mechanics don’t get in the way (like how there are only three types of ammo and just no lockpicking minigame)
I totally get that being a strong point for some, i however appreciate the complexity from things like starfield now having like 3 separate kinds of shotgun shells, not including all the other ammo.
I totally recommend Kingdom Come deliverance, it’s one of my favorites. The map opens up a good bit after the intro, and given that fast travel is risky in the game it makes it feel even larger. Yeah, the cutscenes can get real long, but i was pleased with the story and the voice acting so i didnt mind too much, even if Henry can be a little dull at times.
Haha, I’m also not getting any notifications because my app doesn’t support them yet xD Better late than never!
it felt closer to a bioware game like kotor than it did a bethesda game.
Now that you mention it, it does! I really liked the KotOR games, so that’s probably why Outer Worlds clicked as much for me as it did. I did try replaying KotOR a while ago, but I was bothered by how old it felt. I’ve never finished Mass Effect though, so maybe I should. And Dragon Age: Origins is said to be the last “real” Bioware RPG, so that’s also interesting.
It’s just too bad those games are all so old. I’m currently playing Fallout: New Vegas because I’d never finished it and I’m trying to get into a habit of actually finishing games, but the transition back from OW to FNV was quite a shock. It’s not just graphics; older UIs can be really bad. I tried getting back into a game of Fallout 1, but it felt like just playing the game cost way too much effort.
I totally recommend Kingdom Come deliverance, it’s one of my favorites.
Thanks for the rec! I’ve put it a bit higher on my backlog, after Disco Elysium and BG3. Great stuff ahead :)
You’re misunderstanding. At this point “Bethesda game” is its own subgenre, and many complaints about this game are complaints about the subgenre itself. If you don’t like being the Big Special Hero, you won’t like this game. If you want the game to have rich, detailed combat that stays challenging throughout, it probably won’t be this one either
If you want a huge world with lots of curious little things to explore and more side quests than you can do in a lifetime, built on a backbone of a kind of flimsy story (imo not a terrible one this time) that you are mostly gonna skip out on to go do dungeon hops and loot accumulation, then you’re probably golden with this. And by now, most of us should know what we’re paying for, I think. As long as you expect and want what they consistently make, this game delivers very well
On top of that, the combat and general mechanics are just far better than the usual Bethesda offerings this time around. It’s fun to fight in zero g. It’s an absolute blast to disable an enemy ship and then board it. The side quests are legit quite fun and exciting, with NPCs I’ve found I really enjoy and want to see again.
As long as you expect a game that is like Bethesda makes, it’s a very nice and fun one that delivers more than I had expected from them by a long shot. If you expected a deep, hardcore indie gem, you’re going to be disappointed and also you’re maybe kind of a silly person. It’s a mass produced game for a large audience, that’s the stick by which to measure it.
They’re not saying a Bethesda game is supposed to be bad. They’re saying a Bethesda game is supposed to be… a first/third person western RPG with exploration and looter-sometimes-shooter elements and a heavy emphasis on skill checks. That’s been every one of their games since Morrowind besides FO76. Expecting different at this point would be asinine, especially considering Todd and Bethesda repeatedly said this was an RPG.
Yeah I think it’s less that people are setting unrealistic expectations for a Bethesda game, and more that people are getting fed up with being told they should be happy with all the faults “because it’s Bethesda”.
Bethesda gets a really weird pass in the gaming industry and when it comes to shallow content and bugs. I think a lot of that comes from the modability of their games, so that with mods and a few years of patches, the games often end up being a lot of fun - but the fact is that the games themselves, as released by Bethesda are usually hollow shells by comparison.
For instance it always irks me when people say Skyrim VR is the best VR game - you literally need a couple dozen mods just to make it function as an actual VR game (lack of 3d audio in a VR game is just unforgivable imo, let alone any actual physics interactions).
I think people are just starting to get fed up with Bethesda’s business model of building barebones games and counting on modders to make it fun. And then people get further fed up when they say so online and get told things like “but yeah it’s Bethesda, what did you expect?”
As you can see in the other replies, I don’t think that’s what people mean at all.
I haven’t had a single serious bug in thirty odd hours so far. I, and others here, aren’t saying it’s a good game “despite it all”, we’re saying it’s a good game on its own, but if you were looking for something that is in a different style than Bethesda makes, you’re barking up the wrong tree. It’s a simplistic mass appeal looter shooter rpg in space. It’s a good one of those. It’s also subject to all the expected limitations of a game like this, that’s all. It’s not going to be something it’s not. If you expected to pay for a good one of the kind of looter shooter RPGs we expect from this company, it is what you paid for.
You can land on Pluto though you aren't really meant to. It's just there for decoration.
This is similar to how you can glitch outside of Whiterun in Skyrim, though doing that in the same worldspace as Whiterun will just let you be up close to the low-detail versions of the outer world, which you aren't really meant to do.
I agree it's particularly dumb thing to complain about. You can land on Pluto. Well for posterity, I'm assuming they mean going to the planet and landing directly, which you can't do to any planet. You can land on Pluto, just not by flying directly to it. You can't really fly to any planet and land on it like that because when you're at the planet, selecting it has you bring up the planetary map to initiate landing/destinations.
Basically, if I'm anywhere in the galaxy I can select Pluto, plot a course, and land in it's orbit. Or, if I've landed on it before and visited a settlement, or made my own outpost, then I can select either of those.
You cannot fly from earth to Mars and then directly land on Mars. You can select a location near mars and then press a button to travel to it, likewise for any waypoints you can see.
At no point does the game or the marketing say that you can fly to planets without menus and land on the planet with a seamless transition, so I don't really understand what everyone is up in arms about. They told us long ago that cutscenes would be the transitions so frankly I'm just seeing people complain for making assumptions they were never promised. (unlike 2077 which actually did have some missed promises).
So yeah, "can't land" on Pluto without using the map menu... Just like literally everything else except waypoints in the game
Wouldn't it be relatively simple to have the ship be automatically stopped as soon as it gets at a certain distance from a land-able object and open some dialog asking whether you want to land / enter atmosphere or something like that to initiate a cutscene / loadscreen?
And if you say no, the ship's computer could make up some in-game excuse, such as needing to avoid the gravity well of the planet, for it to automatically turn around and move away from it.
I mean, I get that they probably didn't expect someone to spend the time to actually go and attempt physically reaching the planet, but after all the attention this thing is getting it could be an appropriate approach to take for when they do the full release, if only to shut people's mouths. It's just one small detail.
The thing with No Man’s Sky is that it’s supposed to be in the vein of old pulp sci-fi which was usually quite scientifically inaccurate and more fantasy and philosophy.
When’s the last time you played? I ask because there are “dead” systems - no conflict, no economy, not even a space station. If you haven’t played in a while, you might want to boot it up again. A lot has changed!
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