I’m not touching that game until they go and take the cowboy out of the game. We’re not fools Blizzard, that rename was just a cheap way to put things under the rug and we know already who’s that guy based on
But like...the real guy isn't a cowboy. They renamed him. You'd remove an entire character from the game? Renaming him seems like the appropriate response.
I agree removing the character entirely seems too far. The characters are designed differently enough that you would be leaving a reasonable number of people without their favorite playstyle entirely without a suitable replacement.
I get people not being able to look past the history, but I'm not sure there's any more reasonable course of action that can be taken. The name was the homage, not the kit, art, or lines. And now that name is gone.
I think those who are still upset about it would have to accept they fall under "Don't like? Don't engage" rather than calling for further action.
Mashing is rarely a concern in fighting game cheats, it’s either inhuman reactions (hard to distinguish from a lucky guess) or always guessing right on plus/oki situations.
More complex cheats don’t activate every time; it’s basically impossible to measure whether your opponent in Street Fighter has a “auto perfect parry 15% of the time” cheat running.
Polish info about this update was such a word salad that i didn’t even get the most important thing, so maybe someone here knows: are we finally getting mod tools?
@mike591 I'm excited for this game because they've built up a lot of sensible gameplay elements so early on in development. The social system seems more interesting than The Sims 4, where you could become best friends and marry someone on the same day you met them (I've done this so often, even with conflicting personality traits). It takes both time and effort to befriend the other Paras! That is what I desire from a social sim, investing time into creating the story for my character and having that time feel meaningful.
That's why I honestly respect Nintendo execs because they will take pay cuts over laying off staff when the going is tough! They might occasionally do shitty things or make out of touch decisions but at least they care about the health of their companies. Game companies can't make good games without talent.
I had subbed to Arcade back when this came out just to see if I’d be into such a service. I even bought a backbone one. I played just a little bit of WoD, about half of that adorable diorama JRPG from the final fantasy guy, and maybe a few minutes of a lot of other stuff. It’s all really good stuff, I just really can’t get into gaming on a phone. My backbone has been largely untouched for years.
This game was originally going to release two years ago without Microsoft making sure it got more QA than Bethesda is known for. Microsoft or not, the game design and feature completeness likely wouldn't have moved an inch.
Hi-Fi Rush, for a counter example, was one of the best games of the year.
I would disagree with your 50 hour Starfield assessment, only on the basis of Todd Howards own comment that the game was made to be played for a long time.
50 hours for a game meant to be played for a long time just isn't very long at all. Heck, I enjoyed my time in Starfield and I had more than 50 hours. However I could not continue with NG+, it was just godawful.
For a game meant to be played extensively it failed in most regards.
I’d be up for it! Though I hope they do some more grotesque bosses. They were the coolest parts of the first one, and the second one was a lot more tame for the bigger bosses.
I’m confused at how the Blood of Lathander wouldn’t be found on launch, there are so many triggers for it.
Reading the locked books, talking to the dead Tiefling, reading the plaque on the statue that’s dead center in the building. It’s hard to avoid honestly.
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