I understand Nexon, and F2P, and all that, but having played this in Closed Beta I found it to be a really enjoyable game. Hopefully they don't mar it with overaggressive monetization.
I’m wondering if this would help get a solid 60 outside of interiors/around loads of NPCs. Only my GPU doesn’t meet requirements, and it’s still playable. But is mostly 30-40’s unless I’m in a small interior or an interior with not many NPCs. The NPCs are more bound to CPU so I’m not sure if having lower res/filesize textures would help. I don’t think the VRAM is the problem.
It’s a little better. I’m pretty sure it’s gotta be the NPCs now. Video card is handling it all quite nicely, despite not having RTX or even DLSS support, but everywhere there are crowds it slows down by 20 fps. Currently just standing in the main road of Neon and it’s around 40-45, dropoing to 35 when I run, but get a solid 60 when no NPCs are visible by looking up at an animated billboard or something.
Space Engineers has a planet, where you can burn fuel and fly for hours from Earth and land to. However, there is no story there. Choose the game that is more interesting to you.
As a regular user of this service, it's very good, although not perfect, a few bugs, some ux issues with the different game providers, but nothing unsolvable. The customer support is surprisingly reactive too.
disclaimer: tested on a 10Gb/s simmetric connexion and an urban 5G network
I legitimately don’t understand why people love this endless stream of the same game over and over and over and over for exorbitant prices every single year.
I have enjoyed the 2 new Modern Warfares -- I played Cod-MW3 growing up, but only the campaigns, so MW2019 was my first MP COD, and I had a lot of fun for what it was. Warzone was also the first BR that appealed to me, and I ended up playing a lot of it as well. I'd guess I completed 3-4 battlepasses before I realized I wasn't enjoying myself anymore
I skipped BO3 and Vanguard, but by the time MW2 was coming out last year, I had the apetite to try CoD again, and the campaign was okay (not as good as MW2), and I enjoyed the MP about 2/3s as much as I did MW2019. I had some fun with the extraction game mode, and finished the S1 battlepass, but haven't come back since.
Another MW3 so soon feels like a misstep here. I am curious about the campaign, since it seems like they're mixing some cool setpiece levels from MW2+3, but that's not worth full price to me.
The mechs are cool, but I've got a feeling that their use case will be very situational. I'm more excited for the other vehicles that we should also be getting soon.
I’m glad it’s doing well! I’ve never been able to wrap my head around 3D fighters; does anyone have any specific tips for a primarily SF player to adapt to Tekken? I tried 7 and just never got far.
I also have a hard time wrapping my head around it, but I don't think it's a 3D vs. 2D thing. I think it's a Tekken thing. In 2D games, you can generally block low and then react to overheads, and then you'll have a few universal system mechanics. In Tekken, you block high by default and react to lows. You can't crouch-block mids, but you can create a whiff punish opportunity by ducking highs or sidestepping vertical moves. Okay, those are some cool tools to use. Except some moves hit low that look mid. Some moves hit mid that look high. Some moves that look like they can be sidestepped will actually just track your movement. I desperately tried to find some rules of thumb that would help me actually play defense in this game, but the answer I kept getting was that I just had to know what those moves look like and memorize those properties for each one. That's not a skill I excel at, and it's not a hurdle I'm interested in grinding to get past, which is a bummer, because this is most I've ever understood or found a taste for Tekken.
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