The mechs are cool, but I've got a feeling that their use case will be very situational. I'm more excited for the other vehicles that we should also be getting soon.
I’m glad it’s doing well! I’ve never been able to wrap my head around 3D fighters; does anyone have any specific tips for a primarily SF player to adapt to Tekken? I tried 7 and just never got far.
I also have a hard time wrapping my head around it, but I don't think it's a 3D vs. 2D thing. I think it's a Tekken thing. In 2D games, you can generally block low and then react to overheads, and then you'll have a few universal system mechanics. In Tekken, you block high by default and react to lows. You can't crouch-block mids, but you can create a whiff punish opportunity by ducking highs or sidestepping vertical moves. Okay, those are some cool tools to use. Except some moves hit low that look mid. Some moves hit mid that look high. Some moves that look like they can be sidestepped will actually just track your movement. I desperately tried to find some rules of thumb that would help me actually play defense in this game, but the answer I kept getting was that I just had to know what those moves look like and memorize those properties for each one. That's not a skill I excel at, and it's not a hurdle I'm interested in grinding to get past, which is a bummer, because this is most I've ever understood or found a taste for Tekken.
List’s not exhaustive yet. There’s absolutely room for 1-3 pre Z gokus. There’s also no way it won’t have GT Goku, Super Saiyan 4, and all the various Vegito/Gogetas.
This isn't a necessity for Riot; the American Gaming Corporations are addicted to layoffs because it's a naked display of their power. If they were made to take responsibility for their bad financial decisions, CEOs and other corporate leeches would have their unnecessarily high pay cut.
That shit was always objectively a bad idea, anyone who bought into streaming games should never have been allowed to be in charge of their own money to begin with.
A victory isn't the totality of Netflix as a company sinking in the ground. It's every step along the way, including directing your money toward those that respect you as a customer. Pretty much unanimously the best game of last year went to a game that's sold DRM-free, with no DLC, with the ability to play mulitplayer without some stupid live service strings attached, and it sold about 10M copies. Rewarding those games is the other side of the coin of voting with your wallet.
Again, not a Netflix problem. This is becoming the entire industry. More big names are using it than avoiding it. There is almost no cost to adding this greedy bullshit.
Don't play big games using it then. That's how you shop your way out of it. If you think every game is full of bad monetization practices, you're not looking very hard for your video games. There's an asterisk there on the addiction that a lot of them prey on, but if you're sick of playing a game where they keep asking you for money instead of letting you enjoy the game, play a different game. There are too many great games that don't bother with that nonsense.
‘Ignore the systemic problem and there is no systemic problem’ is never sound advice.
No kidding there’s always going to be some games that don’t commit this abuse - but anything with marketing and payroll will be tempted, and damn near all of them will go for it, because the downsides are fucking slim. The market brought us here. The market will not magically get us out of here.
If the only games you acknowledge are the big games committing the offense, that's why the market is taking us there. You're part of the market. Reward the other games.
Yeah sure, it’s my fault for describing a problem, that’s what really causes the problem. Not a multi-billion industry where an ever-shrinking sliver avoids this psychological manipulation to attach a siphon to people’s wallets.
Pointing a finger at me, personally, will do less than nothing to fight this trend. Do you want to address that objective reality? Or do you want to project more accusations onto the person describing it?
The fact that you call it ever-shrinking when there is too much to play that doesn't fit into that bucket is exactly what I was talking about. Plus you must have missed the bottom falling out of live service games this past year, perhaps due to a lack of consumer trust in the product lasting long enough to justify their time or money. Sega just spent $70M on a game that they decided was better to never even launch. Sony shrunk their live service portfolio forecast from a dozen down to half of that. These are the microtransaction-driven games.
‘Why are you ignoring the problem?’ cannot be answered with ‘why are you ignoring not the problem?’ The existence of things outside a growing issue don’t make the issue go away.
This is half the industry, by revenue. ‘But it’s only half!’ is aggressively missing the point.
I’d be fucking thrilled if this all just rolled back of its own accord. But it’s not gonna. Outright boycotts accomplished very little - and then dried up. These companies are throwing millions at this crap because it makes billions.
Some of the alleged “retreat” from wallet siphons with no cover charge are just games that will instead have a cover charge. They’re not changing the part where you can pay real money for fake hats. They’re not changing how much of the game is built around shoving players toward that decision, as often as possible.
Sega’s $70M whoopsie-daisy evidently hasn’t ruined the company. Nor has it seemed to stop their plans for Dreamcast-era nostalgia-bait games with the same abusive business model as their hilariously-late-to-the-party battle royale cancellation.
Games built around this are a gamble, but slapping it on whatever’s already coming out remains cheap, low-risk, and alarmingly popular. It’s in full-price, flagship-franchise titles. It’s in subscription MMOs. There is no sufficient back-pressure against publishers asking, ‘but what if more money?’
What I suggested is not ignoring the problem. Ignoring bad products makes bad products less financially viable. Buying good products instead creates more supply of good products, because producers want the money coming from consumers who only buy good products. This is not a binary boycott vs. no boycott. There is every minute step along the way. Half the industry by revenue is not coming from half the customers.
Sega’s $70M whoopsie-daisy evidently hasn’t ruined the company.
Nor does it need to. It just shows that they don't think the live service business model they made was going to work; so much so that they flushed their most expensive game to date down the toilet.
Nor has it seemed to stop their plans for Dreamcast-era nostalgia-bait games with the same abusive business model as their hilariously-late-to-the-party battle royale cancellation.
There is zero information on their nostalgic franchises play regarding business model. Many of which came from a different era of predatory monetization that came to an end without legislation (the arcades).
There is no sufficient back-pressure against publishers asking, ‘but what if more money?’
There is when you stop buying their games in the first place.
Half the industry by revenue is not coming from half the customers.
That’s why it’s spreading. So long as a fraction of people get sucked in - your non-participation does not matter.
Those victims “voted with their wallets” and their vote counts for ten times more than yours. This is why outright vitriolic boycotts barely made a dent. This is why it can creep into existing games, including ones you already bought. They’ve got your money. They want more.
This business model amounts to a scam. Games make you value arbitrary nonsense - that is what makes them games. There is no ethical form of attaching a real-world price tag to anything inside that make-believe. Convincing you that you need some random imaginary geegaw is half these people’s job.
No kidding nobody should throw money at that.
But I don’t know why anyone defends its continued existence.
“I can’t play any game that requires a network connection (Basically making all the money I put into MW3 over the last 6 months even more worthless).”
Do people really spend this much money on micro transactions? I bought like 1 csgo skin like 10 years ago and haven’t bought a micro transaction since. What is the matter with people?
Like 10 years ago I put 4 bucks on my steam account and bought as many dime csgo skins as possible. I don't think I've ever bought any other microtransactions.
The main thing I'm confused about is why they didn't include some of what they'd worked on for Payday 2. Like, it has a genuinely decent VR but it's just not present (I guess they've "hinted" at it).
From the vids it looks like a carbon copy of warframe. Might as well stick with the more mature product with a record of acceptable community interaction.
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