@mike591 I'm excited for this game because they've built up a lot of sensible gameplay elements so early on in development. The social system seems more interesting than The Sims 4, where you could become best friends and marry someone on the same day you met them (I've done this so often, even with conflicting personality traits). It takes both time and effort to befriend the other Paras! That is what I desire from a social sim, investing time into creating the story for my character and having that time feel meaningful.
I will not start another playthrough. I will not start another playthrough. I will not start another playthrough. I will not start another playthrough.
Why couldn't this device have been the one to have "360" in the name? It would have worked (for once!).
"Why do they call it the PieceShyt360? Because you throw it away and it boomerangs right back to you!"
Seriously, though, how am I going to catch the Joker with this thing?
For reals: looks like it has bad ergonomics, the software (just stock Android?) looked to be performing poorly in that one video, it will be super overpriced probably, and we don't know how locked down it will be. If it is cheap and we have play store services, it might be an ok emulation device?
So… could someone explain to me what makes this better than just using the Remote Play app on whatever device you want? That has existed for years and has always worked great.
Probably not much, especially if you already like the controller. I have a crap controller that I use with my phone, so it would probably be an upgrade over that... but even so, I’d rather just buy a better controller.
Yeah… Even then, it basically just uses a PS5 controller with a tablet in between it. If someone likes the controller here, they can use literally any other PS5 controller. They can’t even use the argument that it’s more portable when it’s a hefty 8" tablet lol. What a strange device…
Not to sound like a Steam simp, but they put a lot of faith in Steam Guard. Gabe Newell shared his password. This is old information and he may have changed it, also I don’t know if there were problems. escapistmagazine.com/gabe-newell-gives-away-perso…
It’s not a good comparison, but it is funny to talk about. The founder of LifeLock trusted his product so much that he put his SSN on billboards and television ads. His identity was stolen 13 times. www.wired.com/2010/05/lifelock-identity-theft/
That’s… Actually not a bad idea. Place dummy sets on legitimate servers that then feed into legitimate looking, but flagged, accounts. Sprinkle them into legitimate datasets too. Flood the dark web with fake info that goes off like a landmine when used.
I’m sure that’s something that already gets done. At least, I’d hope it does.
Does it have the same skill-leveling mechanic as the first one, where (when holding a weapon) the player has about as much control of their body as a drunk standing on one stilt, and sometimes has to fight with actions failing to work at all, until they slog through hours of mind-numbing training sessions?
I wanted to like KC:D. There were parts of it that I found really appealing, but I found that mechanic bloody intolerable, so I ended up deleting it and never looking back.
Edit to elaborate:
I like games where the challenge comes from learning how to work with available tools and moves, developing my skill with them, and figuring out how to use them most effectively. Making progress that way is satisfying.
Interfering with my ability to control my character is the polar opposite of that. It has nothing to do with developing my skill, but instead just arbitrarily denies me agency. The first game does this heavily until various grind chores are endured for some period of time. No thanks. I think it’s a poor substitute for refined or nuanced combat mechanics, and I don’t find it fun.
Props to the folks who managed to have a good time with it, though. I liked other parts of the game.
My main issue with the first game was that I felt like it didn’t respect my time. There were some missions where the game would send you miles away to get something or find a person, only for you to arrive there and have an NPC go “Nah it’s not here” and send you miles in the other direction and do the same thing, and sometimes arbitrarily dump like 6 bandits on you along the way that you had no hope of defeating, so you’d die and go all the way back to square one again. I had to bail on eventually because of that.
The combat for me was refreshing honestly, it felt like actual skills and knowledge I have irl about swordfighting (which are bad against better fighters and limited knowledge tbh) translated really well. Once you figure out the controls it’s pretty easy and just about managing your stamina a bit.
Other parts like the monastery mission just felt bugged and we’re frustrating to the point it basically stopped me from finishing the game. I even looked up a walkthrough and that did nothing. A shame though because I really liked wondering around in the world but that mission basically stopped me from just doing that too.
Just do archery. Maybe a dagger for backup. I was playing a shitload of Mordhau back then, and that only underscored Deliverance’s melee clunkiness even further. Still a fun game, though.
The very first one, that’s in a small house/shed. And because we can’t save the game everywhere, I had to reload the las checkpoint to try again. It was really stressful. I play on XBox, so I don’t know if with a keyboard it’s easier. All I know is that I gave up.
I miss the days of never even thinking of paying for a mod, when making a mod was simply for fun so you could share with others.
Sad sad world we live in now a days where even being asked to mod for free is seen as wrong, because any time not spent on a paying job means you very well could be going hungry.
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