I recently started playing Diablo 4. I’ve never bought DLC or cosmetics but I recall the horse armor uproar. My shock when some of these cosmetics are $20 for mount or town portal…what?!
It’s because their competitor does the same, see? Since few people purchase the mtx they rise prices to compensate. Please ignore the 70$ price tag, thanks.
It lists several subsidiary offices, including Russian, Armenian, Swedish, British, Belorussian, and Portuguese branches. It’s still headquartered in the United States.
More like grabbing a bargain; When Embracer bought Saber it cost them more than $500 million. They sold it to Beacon (who are basically just a bunch of investors and one of the Saber founders) for just under $250 million, and are now stacking up extras from the Embracer spending spree while they still can.
On a similar note, who do we reckon is buying Gearbox? My money is on Take 2, because who would be stupid enough to buy Gearbox (Embracer aside) when the Borderlands publishing rights are permanently in 2K’s hands?
I never considered Blue Dragon as a spiritual successor to Chrono Trigger. Blue Dragon is just a complete different game, with some of the same developers.
It is a great game imo, but it’s also insanely long and pretty grind heavy. I made it through two of the three disc before I sadly lost my save file in a break in.
I later tried again but only made it to disc 2 before just not being able to stomach the grind :/
The mechs are cool, but I've got a feeling that their use case will be very situational. I'm more excited for the other vehicles that we should also be getting soon.
I’m glad it’s doing well! I’ve never been able to wrap my head around 3D fighters; does anyone have any specific tips for a primarily SF player to adapt to Tekken? I tried 7 and just never got far.
I also have a hard time wrapping my head around it, but I don't think it's a 3D vs. 2D thing. I think it's a Tekken thing. In 2D games, you can generally block low and then react to overheads, and then you'll have a few universal system mechanics. In Tekken, you block high by default and react to lows. You can't crouch-block mids, but you can create a whiff punish opportunity by ducking highs or sidestepping vertical moves. Okay, those are some cool tools to use. Except some moves hit low that look mid. Some moves hit mid that look high. Some moves that look like they can be sidestepped will actually just track your movement. I desperately tried to find some rules of thumb that would help me actually play defense in this game, but the answer I kept getting was that I just had to know what those moves look like and memorize those properties for each one. That's not a skill I excel at, and it's not a hurdle I'm interested in grinding to get past, which is a bummer, because this is most I've ever understood or found a taste for Tekken.
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