“I can’t play any game that requires a network connection (Basically making all the money I put into MW3 over the last 6 months even more worthless).”
Do people really spend this much money on micro transactions? I bought like 1 csgo skin like 10 years ago and haven’t bought a micro transaction since. What is the matter with people?
Like 10 years ago I put 4 bucks on my steam account and bought as many dime csgo skins as possible. I don't think I've ever bought any other microtransactions.
Glad to see this project finally release. Played it on and off while it was in beta and it is definitely one of the best ways to experience Daggerfall, especially with the modding community that has sprung around the Unity version.
I love the Switch, but it's nowhere near as useful as a Steam Deck for the same price & has only a tiny fraction of the Steam Deck's current game library.
Not sure what you mean. I get deals all the time using sites like gg.deals to cross reference multiple store fronts for PC deals for my Steam Deck, paying a fraction of what they would have cost on Switch.
Exactly this. Steam has one huge benefit for players: it made gaming pretty cheap. If you don’t need every game day 1 and you are patient, you can play dirt cheap. And I mean dirt cheap.
This is not entirely true for Nintendo, which tends to hold prices way higher. At least from the quick glance I made couple years ago when I was thinking about Switch.
It does still have an advantage of being plug and play compared to the Steam Deck's "it's like a portable console except you're still PC gaming so I hope you like caveats, changing settings, and troubleshooting"
It really depends on the game. I think an important thing to note is that if you're going to mention the incredible library of a PC platform like the Steam Deck that a lot of these older than five years or so PC games will absolutely require more particular settings and fiddling to get them to run perfectly compared to consoles that guarantee you a game running with comfortable controls with no hassle for anything in their library.
Performance notwithstanding, but even then striking the balance between performance and image quality with graphics options is sometimes more of the experiential decision making than a casual console gamer might want to be concerned with. I think you absolutely get used to and probably don't notice the lower level of these things if you've been on PC for a while, but it is a big part of whether I choose to play switch or PC.
And of course, if your only concern is playing modern releases on PC, then this won't matter as much, but it is a factor.
This game was originally going to release two years ago without Microsoft making sure it got more QA than Bethesda is known for. Microsoft or not, the game design and feature completeness likely wouldn't have moved an inch.
Hi-Fi Rush, for a counter example, was one of the best games of the year.
I would disagree with your 50 hour Starfield assessment, only on the basis of Todd Howards own comment that the game was made to be played for a long time.
50 hours for a game meant to be played for a long time just isn't very long at all. Heck, I enjoyed my time in Starfield and I had more than 50 hours. However I could not continue with NG+, it was just godawful.
For a game meant to be played extensively it failed in most regards.
Despite Bethesda being kinda weird and shitty, I remain excited about the game myself. It still blows me away they decided to release without modding tools. But I’m looking forward to that quite a bit
To be honest, I really enjoyed my run (100 hours in). If you omit the bugs, it’s a nice alternative to Skyrim with a very different setting (space) and some quality of life improvements (eg: having your ship to store shit anywhere you go, instead of traveling back and forth to your house if you have any).
But I admit the game feels very old in general (especially because of those loading screens, which should be a thing from the past in 2023), and is not original at all on its FPS mechanics. There is also this odd feeling that the game does not want to block you access to anything (while the new game plus, which is a very good idea and introduced in a clever way, should have been enough to be more « punishing » with the player).
As an « old » gamer, it was not a big issue (especially because I play ton of retrogaming games, along with recent releases), but I totally understand what a player expecting a modern SF RPG game might feel.
I enjoyed the first playthrough too but I just got so tired of everything the second go around. Not much had changed so I was just redoing quests I’d done but now I “knew” things and made it go by faster. Yay?
It’s so dull, I did everything the first time around so now I just get to watch it again, but it’s “fun” cause there’s one changed dialogue option? Meh. The game has an incredible philosophy, a terrible philosophy for its relationship to the gameplay.
In regards to gameplay, it was fine. I liked the flying, ship building was fun, gunplay felt okay. Walking around areas is mostly pretty. But like everyone else my issue was all the menu diving, and I found a few ways to mitigate how often I used it but man was it frustrating to have to menu dive so much, sometimes in situations where it doesn’t even make sense, like arriving and landing on a planet.
And then again, to lose everything about your character that makes the game interesting (built ship, weapons, etc) during NG+ is just disheartening. I understand why, that doesn’t make it easier lol.
Yeah, I didn’t bother with a second playthrough because of this. It’s strange because the idea is great, so why not encourage the player to do a second playthrough by not allowing him/her to see everything on a single run ?
Patch 5 also includes improved inventory access, allowing you to manage the inventory of all companions from one single UI, regardless of whether they’re currently in the active party.
The main thing I'm confused about is why they didn't include some of what they'd worked on for Payday 2. Like, it has a genuinely decent VR but it's just not present (I guess they've "hinted" at it).
In the US, extreme violence has always been a lot more accepted than nudity. Which really says a lot about what kind of values the society has when completely natural human biology is shunned and anti-social destructive behavior isn’t.
That's true, but blasphemous content created a lot more controversy than sheer violence. I remember when D&D books were getting burned because parents thought it was satanist.
Cult of the Lamb is explicitly demonic and yet it's still the possible addition of sex that is creating all this hubbub. Personally I think it's going to be about as explicit as The Sims at most, getting in a sleeping bag and them some shaking and effects.
Cult of the Lamb was and still is massively controversial among evangelicals and other extremely religious/Christian people since it's so blasphemous. The falling number of Christians in the US combined with the echo chamber effect on the Internet just (ironically) means all the religious rage doesn't leak out and permeate all of society like it used to.
Glad to see Starfield reach another Bethesda game milestone: outsourcing your bug-fixing to modders. More seriously, I'm excited to see what modders end up being able to do with Starfield once they get used to making mods for it.
"the minor bugs and issues that Bethesda hasn’t quite gotten to yet". I don't know any of those, I only know the ones they will willfully ignore for eternity 🙄
Good job, community patch people, saviours of Bethesda games.
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