Scaldingly hot take: this is not a good thing, but one of the biggest criticisms of the Creation Club is that its content is just one off items and whatnot, and not enough quests. Well, there you go, a questline.
The Creation Kit might end up saving this game, too. I still think there are over 50% odds it pulls a Cyberpunk and is remembered fondly.
Polish info about this update was such a word salad that i didn’t even get the most important thing, so maybe someone here knows: are we finally getting mod tools?
At least I don‘t have to worry about Microsoft closing this studio soon. And not because I don’t think they wouldn’t do it. They absolutely would. It’s just that I wouldn’t care a bit.
I suppose that will be part of it, but it takes a load of willful ignorance to not see that the reason they distribute it this way is to ease people into the idea of using the infrastructure they ultimately set up to monetize other people’s work (i.e. mods).
This is exactly the sort of thing Beth has been moving towards ever since their first ham-handed attempt to monetize mods deservedly blew up in their faces.
They didn’t give up on the idea - they just shifted to a strategy of doing it incrementally.
And this is just the latest step in that ongoing process.
Think about how bad it’s (very deliberately) going to be by the time TES 6 finally comes out…
Now that the fallout show was a success, they’ll probably just put starfield on the backburner and wait till the heat dies down, then make a tv show about it. I’m willing to bet money on this.
I’ll admit I’ve been in that crowd that believed they saw early efforts like horse armor and Bioware’s infamous pay-to-continue Dragon Age quests, and backed off - resolving they need to shift monetization elsewhere like skins. Seems I was wrong.
You could argue given Starfield’s overall failures, it’s still in the sector of terribly-designed monetization that just gets forgotten by history, much like most mobile games. But, we’re still in the process of writing that history.
To think I bought a Series X just to make sure I would be able to play this game when it came out. To date, I have neither played nor purchased the game.
The Bethesda of old is long dead. After the disappointment that was Starfield, it will take multiple rave reviews and watching a few streamers playing on Twitch for me to even consider giving them any money. And I sure as hell will not be paying for goddamned mods, not now and not ever. Eff that and eff the greedy assholes that now run Bethesda.
The Bethesda of old who invented MTX with their $5-dollar horse armour?
Or the Bethesda of old who made millions by re-releasing the same game for 10+ years but refused to spend a dime to fix its bugs or give the players a functioning UI?
I don’t see any problem with modders charging for their mods. They are doing work, and deserve to be compensated.
If they’re creating additional deep content, I can see that being worth paying. If it’s just some skins or configuration edits like wonky gravity, that would not be worth money to me. But I think it’s a good thing to be able to add micro transactions for.
Take the original DOTA for example. A warcraft 3 custom map. It eventually dominated the custom game lobby, at least 3:1. I would have no problem with the creator(s) making money off their creation that contributed a ton of replayability the game.
When it comes down to it, it should be the modder’s choice on if they want to charge for their work, and the consumers choice if they want to pay for it.
Also why I didn’t have problems with microtransactions for skins, particularly when it was community driven like DOTA 2. Artists can make money creating non-game altering content, and fans get to personalize their characters.
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