Reminder that whales in Korea had soo much power, they had a round table meeting to force Nexon of Korea to bend to their demands due to Nexon lieong about the “randomness” of line stat generation in maplestory, cauaing them to essentially refund 2 years worth in materials.
There will be outrage, they will go back on their cloud gaming decision but not on the disk drive. Orchestrated to screw over their users while making their fans think they are being listened to.
People do play games offline. Personally, I don’t care about achievements. They mean nothing to me, except knowing that the game developer is tracking my play through, which I hate.
People play offline and they also mod games (especially Bethesda games and especially this one). In order to get achievements in Starfield you either need to play (mostly) vanilla or install an extra mod to re-enable them. This is a dumb article and should be downvoted. There are many reasons why the claim is likely wrong.
Damn, our hardware is so similar. I’m running a (single) 7900 XT and a 7600X. I’m also running on an nvme ssd, but presumably with your hardware you are too.
I wasn’t trying to be an ass with my question about your specs, it’s just that my hardware isn’t particularly high end, so I was confused at why so many people are having performance issues.
Dude, I put like 60 hours into Skyrim my first time before I thought “hey… where’s my shout powers and all the dragons?” Because as soon as Hadvar said “we should split up to avoid suspicion” I unchecked the active quest, said “adios!” And vanished into the trees. I had to come back at like level 30 or something to do the entire MQ from Riverwood to the end.
That’s just how a lot of people play these. I don’t wanna follow their story; I wanna make my own.
Edit: Oh and this is all besides the fact that not only do mods disable achievements, so now do console commands in Starfield. I’ve had to no clip a few times to get unstuck while jumping around with low gravity and ending up places I shouldn’t be, so there are probably some achievements I didn’t get simply because that command likely disabled them (it just gives a generic warning that some commands will disable them, but not which ones).
I don’t have this game yet but I know out of the box modding any of the Fallout or Elder Scrolls games disables achievements (but you can get around this with other mods), so I assume it’s the same here. Bethesda games being some of the most modded games of all time I wouldn’t be surprised if even a lot of first time players were using one or two mods and having their achievements disabled.
Starfield has been out for long enough now that anyone interested in playing it likely already has.
Not even close, especially not in the year that also brought us Baldur’s Gate and Zelda: Tears of the Kingdom. How much free time does this writer think everyone has?
They were actually fairly accurate that it’s their least buggy title yet. That’s not to say there are none, but they are few and far between. The game just isn’t that fun for now. Animations take too long (currently already mods to fix most of them), traveling is boring, outposts suck, and just so much QoL changes are needed. Bug fixing isn’t really required from my experience. Plenty of other fixes are though.
Yup, definitely interested in Starfield. But at the moment still enjoying Act I of BG3, Cyberpunk 2077 patch 2.0 and DLC are right around the corner and after I’ve finished those Cityies: Skylines 2 will be available. So I’ll probably have time for Starfield somewhere early 2024, depending on if my recurring Satisfactory itch hits before that. But by that time more official and unofficial bugfixes and QoL mods will be available, so I’m fine with waiting a bit longer to play. This year is just filled with too many goodies. 😁
I’ve played Starfield (did not purchase it on Steam…) and it’s alright. I haven’t finished it, and I won’t be for a while. It’s is missing so much QoL and so many thing will need the mod toolkit for modders to fix, which isn’t available yet. It should not be purchased by anyone at the moment. You’ll have a better time in several months, and it’ll quite possibly be cheaper.
There’s so much else to play. I’m wanting to get around to Armored Core 6 sometime, but Payday 3 is coming out, and Cities Skylines 2 and Counter Strike 2 (both CS2, and cities dropped it’s ‘:’ to add to the confusion) are coming soon. I may hop back into Cyberpunk if I get around to it, but it’s on the lower end of the list. There’s literally no reason for anyone to bother purchasing Starfield for a bit.
Yeah this one is most definitely back burnered cause it didn’t launch with DLSS and Bethesda always has a million bugs. I’ll wait for the mods to fix everything and play the polished games first.
For what it’s worth, I am one of these people. I’d already watched a couple of streamers play random sidequests, but when I saw the early game I just couldn’t stomach playing any further.
If I use a sample size of me and use my library of a measurement, it’s probably more than 25% of games I haven’t even launched let alone completing the first mission.
Achievement % stats are so comically skewed by various factors that they mean basically nothing. There’s an achievement in Minecraft for literally just opening your inventory for the first time but only 60% of Xbox players have it.
That achievement is likely to gather more accurate statistics due to the problems you mention. The Amid Evil devs can now confidently say that 12.7% of players who own the game have never started it. Meaning they can subtract that number from other achievement percentages to get a better idea of how many people are progressing certain ways.
The same is likely true for Minecraft’s inventory achievement, though that’s slightly less useful, as some players may make it a little further without opening the inventory and then stop forever.
Leaving the first planet in Stafield takes a little more effort, but not much. It’s safe to say that some of the 25% of players who haven’t done it haven’t ever opened the game. But that number will probably be close to 10%.
Steam does not count games that have never been launched. For 12.7% of the players the game probably quit under a bit different circumstances: game crashed or they lost internet connectivity.
Has this writer never used Steam or is he just unaware how many people buy games they don’t actually play
Firstly: If you had ever used Steam, you’d know that Steam differentiates between “have game in the library” and “have previously played a game”. A bought game that was never launched, doesn’t show up in these stats.
Secondly: It’s clear you did not bother to read the article. “The numbers take into account players on Xbox, as well as those playing the Game Pass/Windows Store version of the game on PC.” The 25% number isn’t even from Steam.
vg247.com
Gorące