A disclaimer: I havent played the game and probably wont for a few months to a year when its on steam sale so I’m going to just speak based on what the article is saying and experience with other games.
I think its a tricky balancing act to make when it comes to creating an open world game where you travel through space. Different games have approached it differently with some games opting to scale everything down super small and letting you suspend disbelief(like outer wilds) but that wouldnt work as well on a game like this. Other games go for the hub approach where your ship is a hub that connects you to different open maps on different planets. This approach also works in letting you travel the stars and lets the story do the heavy lifting of conveying scale, but it doesnt mesh with the bethesda open world style. Likewise it can also sometimes turn your ship into just a metroid style elevator and so instead of feeling how big the universe it you effortlessly fast travel across the galaxy. Other games fill the space by making big procedural generated never ending expanses, but that can be hit and miss and not really what a lot of people want in a game like this one.
I understand wanting to pad things out a little bit to prevent things from feeling toy like in the way that Outer Wilds did, but it does run the risk of just being boring and uninteresting and leave you wishing for a more “gamified” tighter experience or at least less openness and more zipping to the places that matter. That said if exploring is worthwhile it could make it less of a bummer. I think Wind Waker and breath of the Wild are good examples of this. Wind Waker’s sailing was notoriously long and boring when it came out, however while most of the islands are small rocks, they all have something. Some secret, some rabbit hole leading to something interesting, a piece of heart, a chest of ruppies, SOMETHING. If you engage with it and mark your map along the way, and explore then the mostly empty map becomes a little more engaging.
Likewise Breath of the wild’s map isnt full of little side stories and secret villages or anything so if you decide to go off into that distant peak it will usually be self motivation. That said the game does reward you every time even if it’s not a huge reward. You will find ruins of some mysterious lost nation, you will find ruins referencing past zelda games, and shrines, and even a stupid little korok puzzle. The little gamified reward for exploring the area makes it less barren and worth exploring. So if it’s more Wind waker island, or breath of the wild and less Mass Effect 1 I can see this empty areas working.
So… could someone explain to me what makes this better than just using the Remote Play app on whatever device you want? That has existed for years and has always worked great.
Probably not much, especially if you already like the controller. I have a crap controller that I use with my phone, so it would probably be an upgrade over that... but even so, I’d rather just buy a better controller.
Yeah… Even then, it basically just uses a PS5 controller with a tablet in between it. If someone likes the controller here, they can use literally any other PS5 controller. They can’t even use the argument that it’s more portable when it’s a hefty 8" tablet lol. What a strange device…
I love the Switch, but it's nowhere near as useful as a Steam Deck for the same price & has only a tiny fraction of the Steam Deck's current game library.
Not sure what you mean. I get deals all the time using sites like gg.deals to cross reference multiple store fronts for PC deals for my Steam Deck, paying a fraction of what they would have cost on Switch.
Exactly this. Steam has one huge benefit for players: it made gaming pretty cheap. If you don’t need every game day 1 and you are patient, you can play dirt cheap. And I mean dirt cheap.
This is not entirely true for Nintendo, which tends to hold prices way higher. At least from the quick glance I made couple years ago when I was thinking about Switch.
It does still have an advantage of being plug and play compared to the Steam Deck's "it's like a portable console except you're still PC gaming so I hope you like caveats, changing settings, and troubleshooting"
It really depends on the game. I think an important thing to note is that if you're going to mention the incredible library of a PC platform like the Steam Deck that a lot of these older than five years or so PC games will absolutely require more particular settings and fiddling to get them to run perfectly compared to consoles that guarantee you a game running with comfortable controls with no hassle for anything in their library.
Performance notwithstanding, but even then striking the balance between performance and image quality with graphics options is sometimes more of the experiential decision making than a casual console gamer might want to be concerned with. I think you absolutely get used to and probably don't notice the lower level of these things if you've been on PC for a while, but it is a big part of whether I choose to play switch or PC.
And of course, if your only concern is playing modern releases on PC, then this won't matter as much, but it is a factor.
I will not start another playthrough. I will not start another playthrough. I will not start another playthrough. I will not start another playthrough.
In the US, extreme violence has always been a lot more accepted than nudity. Which really says a lot about what kind of values the society has when completely natural human biology is shunned and anti-social destructive behavior isn’t.
That's true, but blasphemous content created a lot more controversy than sheer violence. I remember when D&D books were getting burned because parents thought it was satanist.
Cult of the Lamb is explicitly demonic and yet it's still the possible addition of sex that is creating all this hubbub. Personally I think it's going to be about as explicit as The Sims at most, getting in a sleeping bag and them some shaking and effects.
Cult of the Lamb was and still is massively controversial among evangelicals and other extremely religious/Christian people since it's so blasphemous. The falling number of Christians in the US combined with the echo chamber effect on the Internet just (ironically) means all the religious rage doesn't leak out and permeate all of society like it used to.
Aren’t layoffs the norm for the games industry? You hire a bunch of people to make your new AAA title. A few years later, the game is out and the bugs are fixed, and now you don’t need all these employees anymore. Rinse and repeat when you’re ready to make the next AAA title.
Not defending the practice, but developers shouldn’t be surprised when they’re laid off after the company deems that they’re no longer needed.
Honestly, blacksmithing isn’t that hard. And the video in the article looks like it was cold sheet steel work over a form and a few rivets, so a few hours’ work for a beginner. Even basic forge work is something you can learn in an afternoon.
For cold work, you need a hammer and some hard object. That’s it. Anvil, swage block, piece of rail, random scrap steel, or even a hard rock. That’s it. It’s really not expensive at all, unless you’re buying a whole bunch of brand new unnecessary stuff.
I started out with a rail-anvil I bought for $67, a few hammers and peens for $40, tongs for $20, and a forge for $140. That was more than enough to get started. If you live somewhere that that’s a lot of money, you probably also have a guy in the area who does similar work and has extra tools, and your biggest expense will be fuel for hot work.
Someone should gift them all copies of Baldur’s Gate 3 so that they too can experience the premier sound design in the latest installment from Wizards of the Coast® Dungeons & Dragons™.
For me, I don’t care how easy or difficult it is. To me, it’s about them doing it. I don’t remember hearing about other sound designers actually learning the skill to help his creativity with the sound design. Everyone can get online and learn to code, do graphic design, and even study to be a lawyer. Not everyone does. That’s what I mean in terms of commitment. I think it’s dope.
I’ve been wondering what’s going on over there. Ghost Town Games have been radio silent about Overcooked for quite a bit now. I hope the issues are just limited to their publisher
he doesn’t like it as when it first started to be used it felt like it was “a discriminatory term.” It’s an understandable point of contention, as while the genre is quite popular now, go back a couple of decades you’d find plenty of people being rude about the games just because they were Japanese.
Didn’t square back in the day make “dumbed down” versions of their games for the west, because they assumed we were all too dumb to play them correctly (Looking at you FF4 easy mode). I get his point but that was discrimination too.
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