Netflix continuing to piss and shit and cum its pants after the one quarter where they had -1% subscriber growth, and the company lost 75% of its value. Investors are such smart cookies.
wait what?
the original port isn’t supposed to be region locked?
but also it doesn’t work on android 14 anymore, Play Store gives me an error saying it’s not compatible with the device.
Far as I can tell, the original port’s apk isn’t region locked, so much as the play store page is. Either that, or people who didn’t buy it before the netflix port went up can no longer view the page.
it’s not really what’s good or not, some devices function weird with some stuff. I’ve had the game open for the whole day or more and the only I ssue I had, before upgrading to 32GB (Had 16) is that the game went to the swap after alt tabbing for some time since it seems like nowadays 16 is nothing if you have 20 tabs open (don’t judge me), discord, telegram, nvidia broadcast (takes 1 gig) and some other shit. In any cast, after switching back it took 2-3 minutes of moving stuff to the ram again and it all worked well.
Now that I have 32 GBs of ram I have had zero issues with the game, I believe it takes something like 6-7GB.
For reference I have a 5800 and a GTX 3080, but this is more of an issue with the API calls they are using and how is the processor runing those calls and how they interact with memory.
Here I am wondering when I’ll get three hours in a row to play a game. No kids even just life but wife around so things get limited compared to living alone. Mean if a safe and reload works, least that doesn’t take too long.
Also while it’s neat that they made the game as pretty as they did, this is at the end of the day an isometric turn based crpg. It shouldnt be that hard to scale down.
It’s not exactly isometric considering you can tilt and zoom the camera and get it all the way down to over the shoulder adventure style, allowing you to see off into those beautiful vistas. It has some performance issues even on PC in some places like the mountains and the namesake city.
Microsoft did the right thing by softening their stance on system parity. Insisting on it would have hurt the Xbox further along the line, but now devs know they can still release on Xbox if they can’t get one or two features to run on the S.
I didn’t know it wasn’t on Xbox, that’s GOTTA be hurtin em. I’m sure they’ll learn from this and make whatever exceptions need to be made far earlier next time.
If I’m not mistaken the only reason it’s not already on Xbox is because Microsoft insisted it needs to have shared screen on all models, which proved to be problematic and eventually impossible on S, but they refused to release it on X in the meantime.
It’s already been hurting them a lot it sounds like. I don’t think Baldur’s Gate is the first game to not release on Xbox because they couldn’t achieve system parity with the S. If they’ve really softened on it, then that’s a good idea. Better late than never.
Yeah feature parity made sense in the beginning so the S didn’t get left behind but at this point its place feels secure to me. It’s the cheap option. I think most gamers understand that and accept the trade-offs that are inherent in that choice.
Why not make secret lobby for cheater & transfer all cheater there without raising any suspicion from cheater so they can compete against among other cheater (and bots of course) instead banning them.
For cheat detector system why not analyze gameplay on the fly or easy access report button
Not that I’m defending Vanguard, but Riot’s choosing to invest in developer resources for Vanguard (and in finding cheat developers) so they don’t have to invest in server capacity or developer resources to support cheater only lobbies.
As long as their anticheat is effective, every cheater they can repel is some amount of server capacity that legitimate players can use.
Also, cheaters in the types of games Riot makes will cause some amount of opponents to simply leave the game in frustration. So part of this is just trying to keep players who are willing to install the game happy.
They’ve chosen to make free to play games, so this tradeoff actually makes sense for Riot. But again, kernel level hacks aren’t something everyone will or even should install.
I may be preaching to the choir, but if the tradeoff you’re willing to make is to defend against cheats by installing a rootkit, that won’t even make cheating impossible as some kind of consolation, you should go back to the drawing board and try again.
This will effectively add any computer it’s installed on to a botnet and create another attack vector (via Vanguard).
The tradeoff I described, tho, is one on the Riot side. And as much as this form of anticheat is ridiculous, it makes sense given Riot’s business model. A bunch of cheaters can easily waste their money and engineering effort. They made the deliberate choice to narrow their market of potential players to those who are willing to install Vanguard and feel that Vanguard pushes most cheaters out of that narrow market. It makes sense.
Re: That tradeoff, tho, users aren’t involved. The tradeoff users have is between installing the game or not.
And again we both agree, installing this to an important computer or on your home network carries a tonne of risk.
In infosec it’s known that there is no impenetrable system. If someone wants the break in they will find a way to break in. Security is built around the idea of deterrence. Make it as annoying as possible so people thinking about breaking in would think it’s not worth the effort.
Same principle applies to cheating. Anyone really wanting to cheat will find a way to cheat. The purpose of anticheat isn’t to make cheating impossible, it’s to deter the low effort cheaters. If you had two identical games, but one doesn’t have anticheat then the game without the anticheat will have more cheaters.
In the same vein anticheat isn’t a magic bullet against cheating. There goes so much more into preventing cheating including specifically developing the game in a way that makes cheating harder.
In consumerism it’s known that there’s overreach, and I won’t buy their bullshit when a company has far too much control over my machine just because I want to play a video game.
Fighting games, as a genre, are already designed in such a way that reduces cheating. Every action you take makes you vulnerable, and cheats are usually built around automatic responses. Cheaters can often enough still lose just because the cheater wants to press buttons too and not let the computer do literally all of the work. Cheaters exist in games like Guilty Gear and Street Fighter, but they’re so rare and obvious that they become fodder for YouTube content.
Rootkits anticheat is horrible bro, bc someone can hijack your PC directly since they own highest control in your system
I’m not saying my idea is good, but if cheater compete against other cheater & bots in secret lobby they’ll grow tired on their own, finally they’ll realize they got bamboozled by the game itself
Finally for countermeasures if cheater itself wanna play back in normal lobby the game itself will reset their stat/items/rewards/achievement back like they create account for the first time or make cheater pay huge sum of money to devs for harsher punishment
Scaldingly hot take: this is not a good thing, but one of the biggest criticisms of the Creation Club is that its content is just one off items and whatnot, and not enough quests. Well, there you go, a questline.
The Creation Kit might end up saving this game, too. I still think there are over 50% odds it pulls a Cyberpunk and is remembered fondly.
Patch 5 also includes improved inventory access, allowing you to manage the inventory of all companions from one single UI, regardless of whether they’re currently in the active party.
"the minor bugs and issues that Bethesda hasn’t quite gotten to yet". I don't know any of those, I only know the ones they will willfully ignore for eternity 🙄
Good job, community patch people, saviours of Bethesda games.
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