For what it’s worth, I am one of these people. I’d already watched a couple of streamers play random sidequests, but when I saw the early game I just couldn’t stomach playing any further.
Sad that the article focused on this particular mod. It’s aimed at textures for low-end systems, yes, but there are 2-3 others that are aimed at systems across the board and use stock textures with simple config file changes. They’re all tweaks with options that are in the game but unavailable on the menu, and they do vastly improve performance without a drop in quality.
A better headline could have been “Modders fix in days what Bethesda didn’t do with years”.
It’s a Bethesda classic that’s also in Fallout.
Breaking news: Bethesda game made by Bethesda has classic Bethesda mechanics from pervious Bethesda games also made, you might be surprised to hear, by Bethesda employees.
Concurrent players on launch is really only a metric of hype - from what I’ve seen so far in discussions, the game itself is shaping up to be a pretty big let down
Kinda seems like people hating just to hate. It's a Bethesda game in space, albiet with slightly more menu travel.
It's a fine game. I wouldn't say it's a let down unless you're expecting fully fledged landing and docking systems. I've actually been pleasantly surprised.
Why couldn't this device have been the one to have "360" in the name? It would have worked (for once!).
"Why do they call it the PieceShyt360? Because you throw it away and it boomerangs right back to you!"
Seriously, though, how am I going to catch the Joker with this thing?
For reals: looks like it has bad ergonomics, the software (just stock Android?) looked to be performing poorly in that one video, it will be super overpriced probably, and we don't know how locked down it will be. If it is cheap and we have play store services, it might be an ok emulation device?
I’d love to pay full price for a physical version of this game if they would release one. Weakening physical sales will only increase the power held by the digital storefronts.
Stating that all future content and expansions will be free even outside of early access is a powerful idea. I'm not sure how it'll pan out for them financially, but as long as the core game is good and runs well I think that the incredible wall of paid content in the Sims and that immediate feeling of "I'm not getting the whole thing" when considering only buying the base game is definitely something that's basically stopped me from moving on from Sims 3.
Why go to 4 if I have a content robust game already, and getting a similar amount of content there would cost a small fortune? If a well playing competitor arrives with one base game price and a promise that future content comes free, I think that could be a real foot in the door for this genre.
Glad to see this project finally release. Played it on and off while it was in beta and it is definitely one of the best ways to experience Daggerfall, especially with the modding community that has sprung around the Unity version.
Despite Bethesda being kinda weird and shitty, I remain excited about the game myself. It still blows me away they decided to release without modding tools. But I’m looking forward to that quite a bit
To be honest, I really enjoyed my run (100 hours in). If you omit the bugs, it’s a nice alternative to Skyrim with a very different setting (space) and some quality of life improvements (eg: having your ship to store shit anywhere you go, instead of traveling back and forth to your house if you have any).
But I admit the game feels very old in general (especially because of those loading screens, which should be a thing from the past in 2023), and is not original at all on its FPS mechanics. There is also this odd feeling that the game does not want to block you access to anything (while the new game plus, which is a very good idea and introduced in a clever way, should have been enough to be more « punishing » with the player).
As an « old » gamer, it was not a big issue (especially because I play ton of retrogaming games, along with recent releases), but I totally understand what a player expecting a modern SF RPG game might feel.
I enjoyed the first playthrough too but I just got so tired of everything the second go around. Not much had changed so I was just redoing quests I’d done but now I “knew” things and made it go by faster. Yay?
It’s so dull, I did everything the first time around so now I just get to watch it again, but it’s “fun” cause there’s one changed dialogue option? Meh. The game has an incredible philosophy, a terrible philosophy for its relationship to the gameplay.
In regards to gameplay, it was fine. I liked the flying, ship building was fun, gunplay felt okay. Walking around areas is mostly pretty. But like everyone else my issue was all the menu diving, and I found a few ways to mitigate how often I used it but man was it frustrating to have to menu dive so much, sometimes in situations where it doesn’t even make sense, like arriving and landing on a planet.
And then again, to lose everything about your character that makes the game interesting (built ship, weapons, etc) during NG+ is just disheartening. I understand why, that doesn’t make it easier lol.
Yeah, I didn’t bother with a second playthrough because of this. It’s strange because the idea is great, so why not encourage the player to do a second playthrough by not allowing him/her to see everything on a single run ?
Glad to see Starfield reach another Bethesda game milestone: outsourcing your bug-fixing to modders. More seriously, I'm excited to see what modders end up being able to do with Starfield once they get used to making mods for it.
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