[Nomura] And I’m not really sure what the intent behind that is.
You can’t be sure of the “intent” (whatever this esoteric word means) behind anything except your own actions and words. As such, it’s useless to ponder about it.
[Nomura] It just always felt a bit off to me, and a bit weird. I never really understood it – or why it’s needed
JRPG and WRPG are effectively two RPG subgenres. They could as well be called “storyline-driven RPG” and “mechanics-given RPG”, but given the relative prominence of Japanese designers behind JRPG, they ended being labelled based on being made in Japan vs. Europe+Canada+USA.
And just as any words referring to media genres, you aren’t supposed to take those as well-defined groups. It’s perfectly possible to get a bunch of Japanese game designers make a WRPG, or a bunch of Western/Canadian/American ones making a JRPG. In fact you’ll often see mechanics from one subgenre in the other. (Good examples of that would be Pokémon Red/Blue on one side and Undertale on another.)
[article writer] it’s always good to keep in these kinds of perspectives, and consider whether we need to drop it or not.
The association isn’t even remotely othering, given that it highlights the relative prominence of Japanese games in the RPG market.
[Nomura] Certainly, when we started doing interviews for the games that I started making, no one used that term – they just called them RPGs
And I bet that plenty people simply called it a “game”. Context. Use it, Nomura.
Given that they have you meet a cowboy at the end of that mission, it is kinda understandable. I wonder who thought that having a cowboy as a main character would be a good idea for people outside of the US.
Cowboys could easily appeal to people from Canada, Mexico, and Argentina as well. I’ve come across a disturbing number of British men who harbor secret fantasies of being wild west cowboys, so probably them too.
They were absolutely trying to appeal to Americans by making a cowboy character. Americans go nuts for cowboys. Everyone is downright obsessed with them. You can’t find a single home in the country without seeing cowboy memorabilia and they watch cowboy movies on the weekends, it’s crazy
I live in CA, literally entrenched in the history of “the old west” and I can honestly say not a single person I know has any cowboy memorabilia in their homes lol.
My dad had a little cast iron statue of a cowboy wrangling a bull on his desk at work growing up (a gift from a client) , but that is literally the only instance I can think of lol
And I also don’t know a single person who regularly watches cowboy movies, I can’t even remember the last time a cowboy movie was made in the US… I think that remake with Chris Pratt?
It’s a classic figure in western culture… and a fitting character given his story and the planet he’s from. We’ve had plenty cowboys in movies, comic strips and I’m from europe… Not my favourite setting but it works…
Whats wrong with a space cowboy? His faction is often referred to as lawless and wild. They believe in a wild sort of freedom. Astronauts are kinda space cowboys anyway. Also space cowboys are not a new concept in media. What about a cowboy would make people not get the tutorial?
It certainly put me off. Personally, I hate it when sci-fi writers use worn-out stereotypes in futuristic settings. Like the ‘Irish, but not Irish’ episode of StarTrek TNG.
I’d already seen a couple of streamers play random side quests, and this intro just made me definitively realise that this was not the game for me.
A disclaimer: I havent played the game and probably wont for a few months to a year when its on steam sale so I’m going to just speak based on what the article is saying and experience with other games.
I think its a tricky balancing act to make when it comes to creating an open world game where you travel through space. Different games have approached it differently with some games opting to scale everything down super small and letting you suspend disbelief(like outer wilds) but that wouldnt work as well on a game like this. Other games go for the hub approach where your ship is a hub that connects you to different open maps on different planets. This approach also works in letting you travel the stars and lets the story do the heavy lifting of conveying scale, but it doesnt mesh with the bethesda open world style. Likewise it can also sometimes turn your ship into just a metroid style elevator and so instead of feeling how big the universe it you effortlessly fast travel across the galaxy. Other games fill the space by making big procedural generated never ending expanses, but that can be hit and miss and not really what a lot of people want in a game like this one.
I understand wanting to pad things out a little bit to prevent things from feeling toy like in the way that Outer Wilds did, but it does run the risk of just being boring and uninteresting and leave you wishing for a more “gamified” tighter experience or at least less openness and more zipping to the places that matter. That said if exploring is worthwhile it could make it less of a bummer. I think Wind Waker and breath of the Wild are good examples of this. Wind Waker’s sailing was notoriously long and boring when it came out, however while most of the islands are small rocks, they all have something. Some secret, some rabbit hole leading to something interesting, a piece of heart, a chest of ruppies, SOMETHING. If you engage with it and mark your map along the way, and explore then the mostly empty map becomes a little more engaging.
Likewise Breath of the wild’s map isnt full of little side stories and secret villages or anything so if you decide to go off into that distant peak it will usually be self motivation. That said the game does reward you every time even if it’s not a huge reward. You will find ruins of some mysterious lost nation, you will find ruins referencing past zelda games, and shrines, and even a stupid little korok puzzle. The little gamified reward for exploring the area makes it less barren and worth exploring. So if it’s more Wind waker island, or breath of the wild and less Mass Effect 1 I can see this empty areas working.
So… could someone explain to me what makes this better than just using the Remote Play app on whatever device you want? That has existed for years and has always worked great.
Probably not much, especially if you already like the controller. I have a crap controller that I use with my phone, so it would probably be an upgrade over that... but even so, I’d rather just buy a better controller.
Yeah… Even then, it basically just uses a PS5 controller with a tablet in between it. If someone likes the controller here, they can use literally any other PS5 controller. They can’t even use the argument that it’s more portable when it’s a hefty 8" tablet lol. What a strange device…
I love the Switch, but it's nowhere near as useful as a Steam Deck for the same price & has only a tiny fraction of the Steam Deck's current game library.
Not sure what you mean. I get deals all the time using sites like gg.deals to cross reference multiple store fronts for PC deals for my Steam Deck, paying a fraction of what they would have cost on Switch.
Exactly this. Steam has one huge benefit for players: it made gaming pretty cheap. If you don’t need every game day 1 and you are patient, you can play dirt cheap. And I mean dirt cheap.
This is not entirely true for Nintendo, which tends to hold prices way higher. At least from the quick glance I made couple years ago when I was thinking about Switch.
It does still have an advantage of being plug and play compared to the Steam Deck's "it's like a portable console except you're still PC gaming so I hope you like caveats, changing settings, and troubleshooting"
It really depends on the game. I think an important thing to note is that if you're going to mention the incredible library of a PC platform like the Steam Deck that a lot of these older than five years or so PC games will absolutely require more particular settings and fiddling to get them to run perfectly compared to consoles that guarantee you a game running with comfortable controls with no hassle for anything in their library.
Performance notwithstanding, but even then striking the balance between performance and image quality with graphics options is sometimes more of the experiential decision making than a casual console gamer might want to be concerned with. I think you absolutely get used to and probably don't notice the lower level of these things if you've been on PC for a while, but it is a big part of whether I choose to play switch or PC.
And of course, if your only concern is playing modern releases on PC, then this won't matter as much, but it is a factor.
I will not start another playthrough. I will not start another playthrough. I will not start another playthrough. I will not start another playthrough.
In the US, extreme violence has always been a lot more accepted than nudity. Which really says a lot about what kind of values the society has when completely natural human biology is shunned and anti-social destructive behavior isn’t.
That's true, but blasphemous content created a lot more controversy than sheer violence. I remember when D&D books were getting burned because parents thought it was satanist.
Cult of the Lamb is explicitly demonic and yet it's still the possible addition of sex that is creating all this hubbub. Personally I think it's going to be about as explicit as The Sims at most, getting in a sleeping bag and them some shaking and effects.
Cult of the Lamb was and still is massively controversial among evangelicals and other extremely religious/Christian people since it's so blasphemous. The falling number of Christians in the US combined with the echo chamber effect on the Internet just (ironically) means all the religious rage doesn't leak out and permeate all of society like it used to.
vg247.com
Ważne