Supergiant Games is probably my favorite studio out there but I just can’t do early access anymore. If I play it now, I know I won’t go back when it’s released to see the stuff that changed…
Feel free, I think it’ll be a great game when you check back in.
I’m a big Hades 1 fan, and played that game in it’s early state as well. Hades 2’s early access feels roughly 90% or more complete, it’s missing pictures for some items (placeholders for now), some character portraits of some of the lesser-interacted-with NPCs. I think there will be another weapon because there’s a slot for it, and there’s seemingly some more boss content. Gameplay, basically at 100%
So if you’re likely to finish and not check back in, definitely wait because the game should be in pristine condition by then, with it being this polished already. Love this studio, love this game
I hear you, but I caved lol. You will NOT be disappointed. EA is such a weird choice for this one. It’s where I’d call it well past beta (a true beta, not the marketing betas that we usually see where there’s no time to fix anything). Like it truly is “early access” but we’re so used to that term meaning “somewhere in dev”.
If they’re targeting 2025 release this thing will be incredibly polished by then.
I know, I know. Supergiant can’t miss so I’m positive I would love it…it’s just that I don’t ever replay games like this and I’d rather wait a year for the polished version than get my fix now.
Is the story or voice acting done tho? It was my understanding with the first one that basically all the story and stuff came as hades completed early access. I feel like you can’t call it even 90% if the story isn’t there or its going to change or is incomplete. And what i loved most about the first one was the storytelling. I’m pretty sure thats why most ppl loved it.
I don’t know when the person above you played, but I didn’t notice any of that (got it last week, binged it, 35ish hours). I didn’t notice any missing graphics, and yes there are some spots where you can tell somethings coming, but it doesn’t feel janky, it feels exciting. With game loop being all about upgrades, you can tell there’s a few that aren’t available, but there’s so much meat their absence feels like part of the loop not part of the dev cycle.
The voice acting is all there, the mechanics are all there. I think I had like… One line of repeated dilouge? There’s a good breadth of characters and they’ve got that same slow, well thought out progression they did in Hades I. With only one exception that I can’t mention due to spoilers, you could tell me this a complete game with free DLC inbound.
Bug wise it’s almost entirely free. I had some crashes but I think that was due to a bad HDMI cable repeatedly becoming unstable, and making the game freak out as to what screen it should be on. I haven’t had an issue since I fixed the cable and it’s the only bug I encountered.
Several characters, all keepsakes, all fish except, I think, one, at least one background element…
The voice acting is all there
I’d be very surprised if the number of voiced characters isn’t significantly higher in the finished game. And, of course, we’re missing the top end of the relationship interactions with all characters, which will definitely be voice acted.
the mechanics are all there
I wouldn’t be surprised if we get some new mini games in certain parts of the map we can’t access yet.
Apart from these minor nitpickings, however, I completely agree (well, except that I haven’t had any crashes or significant bugs); I’m already enjoying the game as much as the first one, and I definitely feel I got my money’s worth, which is sadly quite unusual for too many supposedly complete games these days.
The only crash like I said was almost certainly due to a multi-monitor display and one monitor disconnecting and reconnecting. I didn’t even bother submitting a report.
And yeah there’s definitely going to be a few extras. Its wild, like I never play games at launch, specifically because they always ship broken, and here this thing is with the stones to call itself early access when it’s so polished narcissus would gaze at himself in if.
There are parts of the story and maps we simply can’t get to because they aren’t there yet (I imagine about 30 to 50%), and there’s a limit to how much we can improve our relationship with the various characters (which means that there’s probably a significant amount of voice acting we can’t hear yet), all of this clearly indicated as provisionally cut content (“you might be able to do this in the future”, “can’t go there yet”, “what happened after this is, for now, literally indescribable”, that kind of thing).
There’s also what’s clearly provisional concept art from time to time, and plenty of placeholder character models and art (plus keepsakes, and fish, the later even having generic descriptions), and there’s almost certainly missing gods and characters (though there’s no indication of which those might be and in which number).
So, yeah, it’s not complete, by a long shot.
That said, I’m fairly certain that there’s already as much content and story as in the complete first game, if not more, or at least it feels like it. And it’s just as fun.
Supergiant is probably the only studio I’d still buy an early access from, even day one. Even when I end up not liking it that much (like Pyre), it is interesting enough to be worth the asking price.
To this day, Hades is still my most played game on the Switch (I even managed to get a physical copy), and I will probably do the same with Hades II… Maybe on the Switch 2, who knows 😆.
I’m going to use this as an excuse to go back and play Hades 1. I bought and binged it when it first released EA, and never went back to play the released version.
I miss when dumpster fires used to burn out after a day or so. Devs need to learn when to shut the fuck up and walk away. Fleece some more rubes in another 5 years or so.
Ah Paradox is finding their model of releasing unfinished games and getting around to solving it later less appealing!
That is a little disappointing, actually, as Paradox made some damn good games this way. Crusader Kings 2, Hearts of Iron 4 and Stellaris were all made like that.
Look, I get it, but the state of DLC in Paradox games has moved beyond even the memes. I think they took those as inspiration. There’s a fucking monthly pass now!
I deeply enjoy their games, but the DLC bloat confounds me.
I feel guilty about it, but I appreciate the monthly pass. I played EUIV for exactly one month, at a total cost of like $7 (got the base game for free at some point) with all the bells and whistles. It seemed like a good compromise because you’d have to pay it for years at this point to cover the DLC out right, but it is a disgusting level of rent seeking behavior.
Now it bothers me that I’d need to put another $7-$10 into the machine to access those saves, but not as much as if I’d throw down hundreds of dollars on it to own the content for a 10 year old game.
It’s been nice if they had a “perpetual fallback license” approach where you are granted everything you’ve subscribed to for at least 12 months even if you cancel subscription.
That may be true but with that kind of success behind them, one would assume they have the budget to finish their games without needing the support of the crutch that is the Early Access model.
Stellaris is one of my all time favorite games, but the late game really becomes unplayable from lag. I have over 1000 hours in it because I love it’s modding and the immersion possible with it, but the performance is a real problem.
They have tried to address this too, with minor success, but that doesn’t help when the start of each month from 2350 onwards takes seconds to load.
Sims 4 released in 2014. They had plenty of time to address bugs in-between the millions of stupid updates, but they didn’t bother. Who honestly expects any real work from these guys at this point?
If I’m given a choice between some fixes and no fixes, I’ll take some. You know they’ll dump the code like a hot potato once Sims 5 starts rolling out micro expansions.
I think the real news is that they are no longer making new content cause the new mainline game is now all hands on deck with whoever’s leftover just working on minor updates for 4 now
I don’t even know how I feel about this. On the one hand, it’s great we’re moving away from 4 which was always a shitshow to begin with, on the other hand I have no faith whatsoever 5 is going to be even on par with 4.
I’m both hopeless and optimistic at the same time. I want it to be good so I’ll reserve judgement until we get actual concrete info.
Yeah, I got sick of the way they dealt with dlc for 4. Early on it was still kind of annoying but if you were of a certain persuasion you could look past it. But compared to how it ended up being, the early days of 4 expansions now look like heaven.
Instead of playing 4 I’ve been messing around with XP and playing 1, 2 and the Stories games. I’m sad the series had ended up how it is but I’m glad of the earlier games still though and they bring me endless joy.
Where did you see that they are no longer making new content for Sims 4? The article doesn’t seem to say so and the last I heard they planned to release content for Sims 4 alongside Sims 5. FYI, I would prefer they stop with Sims 4 content.
Oh okay. A while back, their VP Lyndsay Pearson explicitly said they plan for Sims 4 to continue to exist side by side with Project Rene (aka Sims 5). I was wondering if that had changed. My cynical take on the plan to keep both going is that Sims 5 is probably going to be a live service abomination, which they wanted Sims 4 to be, so keeping Sims 4 might be hedge in case Sims 5 fails hard. Of course, they could also have been lying.
It’s funny how as soon as two competing projects (Life By You and Paralives) start to get closer to release they suddenly care about improving stuff they’ve ignored for 10 years lol
They’re the only games I enjoy. And I could’ve sworn I’ve seen people all over the internet lamenting the loss of story-driven single player games in this era of GTA online. These douchebags are either salivating looking at GTA online profitability and talking bullshit or they’re so goddamn deluded with their head so far up their own ass that they can’t tell their colon from their pancreas.
On the topic, anyway: my favorite games are RDR2, Cyberpunk, and Alan Wake 2. I wasn’t always a gamer, but the graphics have gotten so good and the stories so involved (in these here specifically) that I became one later in life. But now I’ve played all three of those games to death. Do you have any recs for similar games I might enjoy? I was just looking around the PS store and felt like I was swimming through nonsense. I really wanted to play Stalker 2, but it’s not out for PS5 yet. The next game I’m eyeing is a silent Hill 2 remake. Not a big fantasy person, either. I like stories with their feet in the real world. Don’t mean to single you out to give me advice, but figured I’d ask in case you had something you really liked.
It had a bit of narrative (killing the corrupted son of the traitor out of mercy and to save the world, killing the corrupted angel like beings because they are a threat to humanity), but you’re right, what really drives you is the fun gameplay loop and the challenge of escalating difficulty.
im getting really tired of all of these MS acquisitions. I know the nintendo one is very unlikely, but i would be pissed as fuck to see valve swallowed up by this terrifying beast.
Valve isn’t any more likely than Nintendo, given you can’t buy shares because there are none, and it’s a money printing machine that would have a truly absurd value.
“You don’t need (and therefore shouldn’t want) this obviously good thing” has this connotation that the Minecraft team has been wasting their time on pointless features, when in reality first-party support for a feature is nearly always more stable than a mod.
Plus read the article, the author is a vehement hater of Minecraft. What a joke.
I migrated my emails to my own domain and needed to change the address on every service. They don’t even allow changing the email address for years now, judging by their faq. It’s fucking embarrassing.
This game looked like a scam before release. The developers copied art style and their trailer scenes from other games, and never shown gameplay videos. In the trailers it looked like AAA, but was developed by a studio without required experience. There were doubts the game existed at all. Well, it existed, but was far from what trailers shown.
I remember like a week after the first trailer dropped some YouTube dude made a video saying it was sus and wondered if it was real. I can’t remember their arguments, as of was a while ago, but they were convincing.
Also, for how long it was supposedly in development, what they released doesn’t even make sense… Like it kind of looks like a hobbiest could make that on their own pretty quickly (assuming they used free/bought assets)
I use a CC, so I really don’t give a shit if someone steals my number.
Last time my card got skimmed it was $0 and <30 seconds to fix, including hold time. They don’t fuck around when you’re reporting stolen info, because legally it’s their money, not yours.
This game got hype on top of hype the likes of which I don’t remember greater. Everyone was talking about it. I was also curious even though I’m pretty much over all things zombies.
I work from home and leave my favorite streamer in the background when I’m not in the mood for music. Listening to their excitement turn to confusion to utter disappointment was almost agony.
This dillhole of a human being makes it sound like the hate campaign was before the game ever had a chance. Stop fucking lying. The hate came after the game turned out to be dog diarrhea.
Hi res, sure. Make it optional, or let players download the region they like. Or just the airports with much lower res landscapes, etc etc.
Or just, let them have it all and make these choices. Memory is CHEAP nowadays. If you’re a flight sim enthusiast, a few terabytes for the map data is the least expensive part of your setup by far.
Precisely this – I don’t remember anyone complaining that the FS2020 install size was too large, even if its install size was the butt of a few good-natured jokes. They’ve solved a problem that didn’t exist and in doing so have turned FS into an always online internet-connected live service instead of a game. I’m not touching this game with a 40 foot aileron until an offline mode of some quality exists.
Sure, but it had an offline mode and had a base level globe that was downloaded when the game was installed that you could use immediately and didn’t require live cloud connectivity in order for basic functionality to work. Additionally, it allowed you to pre-download large chunks of high detailed land for offline use as well.
All I wanted them to change was the fact that the installer for the game in 2020 would download then decompress one file at a time, so it took forever for the game to install (on top of the fact that it uses an in-game installer in the first place).
I don’t have the new version, but based on what I’ve been reading they sure curled the monkey paw this time.
Supposedly, the full map is measured in petabytes.
This is actually a perfectly reasonable use of streaming assets for full-resolution, since almost no players will ever experience even 1 percent of the map.
Yup. Comcast/Xfinity residential cable. I pay like $80/mo and still have that cap. They also had an outage yesterday for like 5 hours for maintenance that was clearly planned ahead of time, but they never bothered to tell me ahead of time, and when the outage happened, they still gave me a bad estimate of when it would be restored due to “network damage”.
If you want a functional flight simulator that doesn’t require you constantly online , try out XPlane or Aerofly FS4. These games will work even if Microsoft puts out another steaming pile of shit in the next 4 years.
Modding a modding tool so you can mod more mods. Jokes aside this is really cool. I know Divinity OS2 had similar tools, but given how much more popular BG3 is there will likely be more substatial mods made for it.
What didn’t you like about Div 2 rules? I understand some of them wouldn’t adapt well to tabletop / dice but I liked their AP system better than BG3s action / bonus action
Sometimes the afflictions didn’t trigger properly like accidentally healing an enemy because decay was applied same turn etc. also turn order and initiative is impossible to predict. In a 4 person co-op game there must always be an alternating turn order regardless of number of players. So basically we’ve had players skipped for two whole rounds because the AI gets to go again. It’s fairly consistent in that regard. It’s frustrating because it’s usually a different person each session that just gets entirely skipped over for almost the entire fight.
And to be honest, I liked the action/bonus action mechanic as it makes the turns go faster. We just did a 4 player bg3 campaign earlier this year and the fights went way faster.
And the crafting mechanic has a high learning curve.
I did find the physical/magic armor mechanic different. I don’t have any real opinion either way with it.
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