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Fades, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

Sony has been screaming the exact opposite of this and it continues to garner them a fuck ton of cash. You don’t even need Sony money to do it, as per Baldurs gate that many are also referencing here in the comments.

There’s no way they actually believe that, the C-suite simply can’t stop salivating over the potential money a live service game can potentially provide

Bosht,

This is exactly it. They don’t like their profit margin.

BertramDitore, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

If they actually believe something so patently ridiculous, then it’s probably best that they cancelled it. So I guess this is good news. Those are the only kinds of games I want to play. FFS.

LainTrain,

It’s not ridiculous, it’s true, but it is sad. As always the public chooses the worst things.

themurphy,

That’s not the sad part. It is companies going for maximising profit as aggressively as possible, meaning they don’t care if they could earn 20 mil on this game, if they can get 50 on another.

LainTrain,

Meh, if people didn’t pay or play those it wouldn’t make business sense to make em. Gaming is weird these days.

Everybody seems to have “the game” they play like OW or Valorant(?) or Fortnite, certain genres like racing and fighting games seem to have split up from mainstream gaming altogether where if you just check out what’s the new Tekken like people assume you’re like a “fighting game person” that goes to tournaments and builds your whole life around it and have since forever, back in my day it was just a game you played cuz the dudes on the cover looked cool and the game was fun.

‘Core’ games are all rip offs of souls or some other crap that I personally hate deeply, or straight up remakes of games where the original is just kinda better, consoles and GPUs cost way too much this gen and there are no real exclusives.

The trends in graphics are concerning too, everything is a TAA or AI upscale smearfest, PS5 can’t run that new Star wars game at more than DVD resolution without the same bullshit 8th gen checkerboarding or some other dynamic resolution technique alongside god damned AI trash. MSAA and SSAA seem dead and with them clarity and good visuals, all that artwork gone to waste, the only pretty games are MSFS and CP2077 with Path Tracing on max, UE5 is built from the ground up around smear and unity is enshittified, devs are cutting costs and custom engines are out, so future looks bleak

The only thing that I love about gaming nowadays is indie and AA games, from Stray (barring the awful graphics) to Sea Power, Descenders to Teardown to Airport Sim, these are games I had the most fun with this year that aren’t 5th-7th gen classics. That football game at TGA from Sifu devs seems fun tho. Tower networking looks cool too, reminds me of cozy weed shop 2 vibes with a WTTG2 style tech element and a game dev tycoon art style

ZeroHora,
@ZeroHora@lemmy.ml avatar

Too much “back in my day” vibe in your comment.

LainTrain,

Guilty as charged!

Fwiw I love gaming nowadays, things like itch and steam self-publishing just didn’t exist nearly to the same extent back in the day, and this has allowed for niche titles I could only dream of back in the day and weird artsy games like Buckshot Roulette, Disco Elysium and Warframe finding success is awesome and was definitely not a thing in the past where gatekeeping was inherent to gaming.

Even hardware stuff like FBT trackers and steam deck and the crazy modding scene of today are things I love about modern gaming.

That doesn’t mean it’s not without things to critique, as every generation of games has, nor that nothing of value has been lost.

ZeroHora,
@ZeroHora@lemmy.ml avatar

That doesn’t mean it’s not without things to critique, as every generation of games has, nor that nothing of value has been lost.

Agree

ExcursionInversion,
@ExcursionInversion@lemmy.world avatar

Please explain how this is false

BertramDitore,

Just look at most of the winners of Game of the Year. I’d argue most of them fit in the category of narrative driven story-rich games.

idyllic_optimism,

What doesn’t sell are the games that don’t have a well written story or well-written characters. Or the games that their developers themselves don’t have any passion or interest in, games just made to please shareholders… Or games that get preachy on issues without proper care…

ampersandrew,
@ampersandrew@lemmy.world avatar

Baldur’s Gate 3 was only last year. Metaphor just set records for Atlas’ fastest selling game this year. Even amidst the tremendously troubled launch, Cyberpunk 2077 went on to be one of the best-selling video games of all time, and its DLC did very well too. God of War: Ragnarok sold at least 15 million copies. And these are just a few examples off of the top of my head that don’t fall into gray areas like GTA where they’re also a live service.

ExcursionInversion,
@ExcursionInversion@lemmy.world avatar

Those are are the exceptions not the normal case. Look at almost anything remedy has done. Great stories but bad sales. Alan Wake 2 was still not profitable in November.

Meanwhile candy crush has generated more than 20 billion in revenue

ampersandrew,
@ampersandrew@lemmy.world avatar

Alan Wake 2 took an upfront buyout in exchange for appearing on a less popular platform. That would be an exception to the normal use case. A thousand companies will go bankrupt trying to make Candy Crush even though someone already made Candy Crush. And you can replace Candy Crush with Call of Duty, World of WarCraft, Destiny, or whatever you like. Those games take up all of your time by design rather than allowing and encouraging you to move on to another game.

Damage,

AW2 is epic exclusive…

Montagge,

Not everything is Elden Ring

turddle,

I’m taking as their way of saying we can’t make a decent story. Like a kid taking his ball and going home with “nobody likes this game anyway”

Mandy, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

Thats the studio head talking bullahit.
Not the actual creators

finitebanjo, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

NGL the title always seemed like it wanted to be a mobile game so the studio saying this doesn’t surprise me.

random_character_a, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell
@random_character_a@lemmy.world avatar

Not agreeing, but if I look at my own purchases for the last few years, there aren’t many story driven games there. God of War and Starfield. Didn’t play much either one.

Kazumara, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

The Journalist writes “I’m predictably both intrigued and worried that 11 bit think there’s less interest now in games with a pronounced narrative component.” But then does not detail any attempt at getting a comment from the studio on that… What gives?

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Typical RPS.

hperrin, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

Bad ones, sure. Wait, no, even bad ones sell. They’re just wrong.

NoForwardslashS, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

Yeah, if you ignore like ALL of the nominations and winners at The Game Awards for the last 10 years and take a look at checks notes Fortnite

Lauchs,

I thought the game awards were like the Oscars in that they are supposed to ignore the commercial success of the nominations? (Never follow that stuff so I could be completely wrong.)

PushButton, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

It’s not the customers like stories or not; it’s customers want good stories.

If that guy’s aiming is that bad at reading the market, it might be just a good thing he is not going the story path.

It sucks for the people being layoff though.

circuitfarmer, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell
@circuitfarmer@lemmy.sdf.org avatar

They sell fine. Look at BG3.

What they don’t do is make money hand over fist without the need to design more product, as happens with subscription-based, game-as-a-service multiplayer titles. Some companies don’t want to make good games. They just want to make good money.

makyo,

And ignoring all the attempts at a game-as-a-service that fail

ILikeBoobies,

More expensive and less profit

Like the other person pointed out with GaaS you don’t even need to finish the game before you start making money

However BG3 had a big already established IP and successful Divinity games beforehand

I will give you some advice that I was given “you need a hit before you can have a hit”

LovableSidekick, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

Sad but I can see their point, considering that most customer attention spans are limited to memes now.

ByteOnBikes,

You’re not wrong at all.

Baldurs Gate 3 was a surprise success. But then again, it took them many years and many Divinity games.

Witcher 3 and Cyberpunk also are narrative darlings. But CD Projekt took a lot of chances over the years to get here.

A bunch of my favorite heavy-story games are sitting at under 2000 steam reviews. While Meme game for Twitch Streamer hits 10k-100k reviews.

I’m currently playing Shadows of Loathing right now, and I can’t believe it took me this long. Next up is Beyond Shadowgate.

LovableSidekick,

Boy those are some memories! My comment was actually just a cheeky response to “you do you” - which always triggers me for some reason. I can understand the douchevotes it’s getting lol.

Phil_in_here,

I’m in there. I see “story rich” and it reads as a crutch for no gameplay, or a premise for a book without the responsibility of pacing.

I know that’s far from true, and there are loads of great story-rich games that are fun and engaging. But when that’s the main tag, it turns me away.

ChocoboRocket, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

Narrative driven, story rich games don’t sell?

How many video game franchises are making the leap to tv/movies these days? Hint, it’s the ones with narrative driven, story rich games.

Go ahead and make pay to win mobile games, I don’t play them and they rake in millions so it makes perfect business sense.

But the idea that gamers don’t pay for good narrative driven, story rich games is laughable.

I think the biggest problem with a lot of game franchises have is they only sell the game. So much money is being left on the table with the best efforts being a screengrab lazily printed on a cheap shirt that sells maybe one or two.

If I could get some official, quality, Umbrella/Shinra/Arasaka/Faro corporation mugs, phone covers, meme tier shirts etc I’d be all over it.

queermunist,
@queermunist@lemmy.ml avatar

They don’t sell enough. These companies want endless growth and endless sales so they can milk the whales for endless revenue. Narrative rich, story driven games don’t sell as much as pay to win or gacha trash.

ExcursionInversion,
@ExcursionInversion@lemmy.world avatar

Exactly

Evotech,

They also take a lot longer to develop

idyllic_optimism,

I think the title of the article is misleading a bit. According to the article, the game has been in development since 2018 and they’ve been having issues they cannot seem to be able to fix to their satisfaction and it sounds like it’s more viable for the studio to abandon the project than try to fix it by throwing more money and time at it. And it’s a console game, so that limits their market, too.To me, reading the article, “narrative driven games don’t sell anymore” is not the main problem.

HerrVorragend, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell
@HerrVorragend@lemmy.world avatar

Just put some digital boobs in the game. It WILL sell

wesker, do gaming w The Long Dark 2 announced with co-op multiplayer, new urban areas and sanity system
@wesker@lemmy.sdf.org avatar

Color me excited.

DieserTypMatthias, do gaming w Ubisoft shut down multiplayer shooter XDefiant and lay off hundreds who worked on it
@DieserTypMatthias@lemmy.ml avatar

Don’t they have Rainbow 6 Siege?

BmeBenji,

It’s not F2P, and furthermore it’s not a CoD clone. But you make a good point. They should’ve retasked those employees instead of just sacking them on the spot. Fucking corpo assholes.

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