Like 99% of people, I had 0 knowledge of this game before the flop announcement. It’s a shame because it looks up my alley…but if there’s annoying stuff like locked characters, it looks like I dodged a bullet.
The good news for me is that when I mentioned the situation to my friend, he said “oh it’s like XCOM” - so now I have a new game to play. I haven’t played XCOM because I thought it was Artemis, a spaceship bridge simulator.
I just came off a bipolar induced manic phase. I hyper focused on eve and played it literally 8-12 hours a day for a few weeks.
The game is fun. It’s a slow burn and a lot of the allure comes from the setting itself. I don’t have nearly enough time to play anymore. Getting your ship into the pvp zone, finding a group, and finding a fight can easily take an hour.
I also never really got into it because it is pretty boring. Another reason is the time sink / grindfest this game is. If I want a job I will get one that pays me and not the other way around. That is ofc just my opinion and I send a glhf to everyone who enjoys playing EVE!
I am not unfamiliar with what you are describing. Games can be of help in certain situations and as long as we don’t get too lost in them and don’t neglect our real life there is nothing wrong with it.
I think it’s time for a game platform divorced from Visa/Mastercard to rise to the occasion and step in for these platforms. Websites without these processors already exist, so the model is proven to work well enough (it’s less convenient for sure).
I wouldn’t think the US would be a good country for this hypothetical store though. I think it’s only a matter of time until they attack the publishers and studios directly. I’m not counting on the 1st amendment to help anyone.
Ardenfall looks good and I vaguely recall liking the 2022 demo.
But it is interesting how everything is “morrowind inspired” these days. Which was especially egregious with stuff like Dread Delusion. Those aren’t “Morrowind likes”. They are Gothic.
Sort of like back in the 10s (?) when any even slightly retro aesthetic FPS was “a DOOM game”. Which was REALLY funny with stuff like Strafe where EVERYONE hated it because it didn’t feel enough like DOOM… because it was just Quake 1.
I loved Morrowind and I loved Gothic and I loved Kings Field so all this shit is great for me. But it is real annoying and I am concerned when an otherwise amazing game will get clowned on because there was more Daggerfall or Gothic than Morrowind in the “Morrowind inspired game”.
Dread Delusion is the one they mentioned and I really enjoyed it. It’s definitely a more constrained game than morrowind (a few weapon types/spells/smaller map/etc.) however I didn’t find it that limiting. Finishing most of the quests won’t feel like a slog, but there won’t be a lot to do after finishing up the main quest.
What really makes the game is the asthetic and world building. Most side quests feel meaningful and you stumble upon them naturally through exploration and progressing the main quest.
The leveling mechanic doesn’t really lock you out of any specific skillset, and items and consumables enable you to upskill when needed.
The only real let down for me was the ending. It was a bit anti-climatic. Like a lot of these games its basically a slides how at the end on how your actions impacted the world.
Cool yeah I mean the only problem with morrowind itself is the polygon count and the weird randomized combat, but the game design changes if you change the combat, so it’d be nice to have a new game with those things better
I have the same annoyance with people calling Lunacid a “King’s Field-like.” Like, if anything Lunacid is closer to Shadow Tower, NOT King’s Field. Even the music is what one would expect from a Shadow Tower soundtrack if the original game even had a soundtrack.
It can be pleasing to inhabit a fiction where all the pieces are smoothly bolted together, working in lockstep. But teaching people to favour the consistency of imaginary worlds may also teach them to vilify disagreement and the entire practice of interpretation.
I can sometimes feel this pressure when running a tabletop game in a big setting like 40k or Star Wars. Can’t imagine how magnified that is when you’re working on something thousands of people with play, let alone in a fan base with such obnoxious reactionaries in the mix
OP bashed the author/article, but it seems to be a fair synopsis of the Verge article its based on.
This was a cool line from the original article:
The upcoming “persistent universe” Epic is building with Disney is an example of the vision. “We announced that we’re working with Disney to build a Disney ecosystem that’s theirs, but it fully interoperates with the Fortnite ecosystem,”
This was a very interesting game. I didn’t feel exactly satisfied at the end of the game but I almost feel like that’s the point. I’m always down for weird experimental stuff in games even if they aren’t 100% my thing. I’ll still remember those weird games that test the boundaries more than most of the standard AAA slop.
I wish this developer well and can’t wait to see what they do in the future.
My rule would be simple: The only ships allowed to land are those crewed by a captain who can pronounce this accent-free. Every one else gets acquainted with the business end of the Planetenverteidigungskanone.
Prey was the true successor to Deus Ex and system shock. Its a miracle of technical design with one interconnected world that the gamers always say they want. Fun powers, a trippy story that demands to be seen through.
Aw man… I know that Elex has problems and stuff but it is and always will be one of my all-time favorite open world games. It’s probably the insane mix of science fiction stuff mixed with Mad Max style stuff mixed with fantasy stuff. It’s definitely a game done by people who really cared! And if they have to shut down, the gaming landscape will lose a unique voice!
I wish they would stop with the weird hack&slash/ATB combat. Also, with PC ports they should use standard PC control scheme and menus. And i get it, PC is not big in Japan, but they are selling the games to western audiences.
As a big fan of the old FFs I really enjoy the new ATB and hack and slash combat. 16 is fun and I think 7R is a great middle ground as well as being a true extension of the classic ATB stuff.
People seem to forget that the ATB stuff started to come in at IV/V. I’m not sure I want the turned based mechanics and gameplay of games like FFII for the sake of misplaced nostalgia. Give me ATB any day over that.
Any return to turn-based would probably have to be careful about it. Persona 5 managed it well, but it easily reaches criticism of being too much of “Use fire on ice”. Ideally, every decision a player is making in their infinite-time turns should have some form and consequence to it. I have always hated the “solution” wherein you can turn on an Auto-Battling system. It fixes the problem, but doesn’t acknowledge that the problem is battle decisions always being completely unnecessary and routine, which itself is something that can be fixed using more intelligent game design.
fyi: SMT and Persona based their combat system on weak points way earlier than P5. I’m not saying it is immune to criticism, but it’s a series standard by now
Persona’s combat system, if tweaked correctly can be a tremendous strength: there’s a chance to have a great turn-based system in which elements play the role of the main “puzzle” to strategize over with both your demons and your party cast. I agree that Persona 5 had very little strategy in it, let’s hope for future entries to be better.
I wonder what kind of battle system the new Atlus JRPG will have
I think they brought up p5 specifically because it’s a super-modern turn based RPG, so the same kind of thing a new, turn based, ff would be. This modern game, despite being overall well received, got some criticism for its turn based system being too much of the “use obvious elemental weakness” style strategy, and not more novel ideas.
alleging that the publisher had breached obligations of their agreement in purchasing Versus Evil. tinyBuild announced in a recent trading update that they had settled the litigation, agreeing to pay the claimants “$3.5 million in cash (in addition to legal costs).”
…are you allowed to have layoffs after receiving a $3.5M settlement from your publisher? I know everyone will be feeling bad for the devs but this sounds sketchy as hell of them
Yes, this was a founder complaining that they didn’t get paid or whatever their complaints were. The company was bought and owned so they can do whatever.
As usual, c level gets rich, workers get laid off.
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