rockpapershotgun.com

clarinet_estimator, do gaming w EA re-release The Sims 1 and The Sims 2 on PC as DLC-stuffed Legacy editions

Mmm, nah. I’m not giving money to EA for the sims. I will continue to get every new install of sims and sims 2 from the open seas and play them with WINE without issue like I have been.

I see you EA, trying to get an emergency cash injection via nostalgia after flopping with the veilguard. This won’t keep you off the chopping block forever.

Aussiemandeus,
@Aussiemandeus@aussie.zone avatar

Yeah that’s exactly what this is. Panic buttons for instant cash

Zoop,

I’m genuinely surprised they hadn’t done it earlier.

DdCno1,

Large corporations, just like any large organization, have significant institutional momentum. I would bet good money that this move was planned for months, if not longer, and was not a reaction to Veilguard underperforming.

DdCno1, do gaming w The Gamergator rhetoric of historical accuracy has come back to bite Kingdom Come on the arse

Couldn’t have happened to nicer people. Reap what you sow.

If you’ve ever had to deal with a Gamergate dogpiling campaign, you are probably high as a kite on schadenfreude right now. You are probably knocking back a huge mug of crocodile tears.

Ayup.

ByteOnBikes,

I completely forgot about the term SJW until this little dig into history.

CTDummy, (edited ) do gaming w Video game publishers are starting to use "anti-DEI" as a marketing meme

As much as I don’t care for DEI as a guiding “doctrine” for hiring, I also think companies shouldn’t be anti-diversity by law. Like intentionally hiring people because they aren’t white, no (and feels like tokenism/racism) but also intentionally hiring only whites (or the majority race) is a bigger no. Especially if more qualified candidates are being passed over solely because they’re PoC. Also companies should be inclusive so as to not be shit companies in general? Can someone tell me if/why my take is dumb or poorly thought out?

hperrin,

Because DEI is intended to (and very often successful at) help hire the most qualified people. No one is color blind, and pretending people are only perpetuates inequality.

CTDummy,

I guess I was hoping for something a bit more rigorous but still your reply makes sense. Thanks for the input.

hperrin,

DEI is the reason phones can take pictures of black people now. Once Google started hiring more black people, they could make changes to the software that used to always default to trying to adjust exposure for white skin. Now everyone’s skin tone looks good on Google phones. And all because Google hired a few black people who actually knew it was a problem in the first place.

The same goes for any representative technology. The internet didn’t just start working for blind people automatically. Companies had to start hiring blind people before they knew it was an issue. We had a blind engineer come in to our team at Google and tell us how shitty our product was for him to use and how to fix it. Most people wouldn’t think a blind man could be a good software engineer, but he helped us make our product work for millions of additional people that wouldn’t have been able to use it otherwise.

Everyone has different experiences, and just because someone knows how to build what you tell them to doesn’t mean they can make a good product. It’s only when you have diverse input throughout product development that the product you make will truly be good.

CTDummy, (edited )

Hell yeah, thanks a lot for taking the time to spoon feed my ignorant butt. Very informative reply, thank you. I guess a reply would be “that can be done without DEI” but then that just circles back to your no one is colourblind remark. If google wasn’t diverse organically without DEI, I don’t have much optimism other corporations would be.

Kit,

Piggy backing off of this, the DEI council at my job ensures that everyone has what they need to succeed in their role. For example, the All Gender restroom didn’t have feminine sanitary products which was troublesome for some of our non binary staff. Instead of forcing them to use the women’s bathroom, we installed a dispenser in the All Gender restroom.

Also, many of the field employees shower at the office after their shift because it’s dirty work. But the shower facilities were just one big room, high school style, which made several LGBTQ employees uncomfortable. We pushed for individual shower stalls as a DEI effort and now everyone feels more comfortable showering.

These are things that straight, white, cis people probably wouldn’t think of. The DEI council allows minority voices to be heard.

melp,

This is a lovely and illustrative example.

melp,

I posted above a few studies that show unconscious bias in hiring practices against people of color. There is a reason why DEI exists. It’s like OSHA laws. Every rule for these programs has a great misfortune behind it.

CTDummy,

Neat! I didn’t see that, I’ll give them a read.

It’s like OSHA laws. Every rule for these programs has a great misfortune behind it.

A very succinct way of phrasing it. Cheers for that and for posting the studies.

Kolanaki, do games w Peter Molyneux thinks generative AI is the future of games, all but guaranteeing that it won't be
!deleted6508 avatar

Of course he thinks generative AI is the shit. Anyone remember Project Milo? He probably thinks that could actually be made. Again.

ZephyrXero, do games w After three hours of Bloober's Silent Hill 2, it's unclear who is remaking who

Did an AI write this? Completely mixing up history and the present in the same sentence

Developed well over two decades ago, the original Silent Hill 2 is the magnum opus of Polish horror stalwarts Bloober Team. Running on then-innovative “Unreal Engine 5” technology created by Jazz Jackrabbit publishers Epic MegaGames, it’s a wonderful abyss of a game that remains perfectly playable today,

Archelon,

Later in the article:

I’m writing about the Silent Hill 2 Remake in this scrambled, back-to-front, obnoxious way partly to piss off whoever edits this (to be 100% clear, Team Silent are the creators of the original Silent Hill 2, which Bloober are remaking), and partly to make a point about remakes: that they tacitly or openly position the original game as an “obsolete” museum piece in need of replacement, dismissing the old artistic choices as primitive and incomplete, re-defining the old creative parameters as constraints that need to be lifted. It’s all in the service of the market’s cannibalistic mania for the new, its structural need to ceaselessly bury “the past”, often by directly obstructing non-commercial preservation efforts, and sell you Progress that starts to wither and fade the second you peel away the cellophane.

ZephyrXero,

This is a news article, not an art project. Really poor decision for the writer

LyD,

This is RPS’s style, you don’t have to like it but it definitely fits in.

yesman, do games w Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage"

I’m glad to hear.

Elden Ring’s open world is good, but not their wheelhouse. They certainly embarrassed EA, but I don’t think they’re competitive with Rockstar.

micka190,

Same. Elden Ring’s biggest weakness is its open world, in my opinion. It makes the first playthrough great, but it makes subsequent playthroughs a chore. Especially when you’re aware that 90% of dungeons/side areas have completely worthless gear and runes. Your subsequent runs just end up being you riding Torrent for long stretches of time from point A to point B.

yesman,

My disappointment isn’t with the enemy variety or gear drops. It’s with the dead world. My first hours in the game I saw a wolf walk through a herd of deer both ignoring each other. When you’ve just come off RDR2, seeing wildlife as decorations running 2 scripts that both depend on player interaction is lame.

Even FarCry3 had emergent game-play through enemy/wildlife AI.

eutsgueden,

True other games have had that, but it really wasn’t a goal for Elden Ring and I don’t think it really hinders it. The immersion into a real world was clearly a tentpole design decision for Rockstar in RDR2, but not Fromsoft. Which is fine for you to miss in Elden Ring, I just think we gotta manage expectations sometimes where not every game can have every thing.

Brosplosion,

This is why playing a randomizer is so damn fun. Every cave/catacomb/ruin can have “the” item! Makes exploration fun again.

RightHandOfIkaros,

They embarrassed EA, but more importantly Ubisoft. Open world games are pretty much all Ubisoft is known for these days.

I certainly think they can compete with Rockstar. Elden Ring is just a different genre from RDD or GTA. Had Elden Ring not been so difficult and had all the normie garbage like quest markers and other hand holders, it likely could have outsold GTA. But because From makes hard games (even though Elden Ring is their easiest game) and because they didn’t hold the players hand, people passed on some sales.

AdellcomdoisL, do gaming w Long Dark dev criticises Manor Lords for lack of updates, Hooded Horse CEO replies that not every game needs to be "some live-service boom or bust"

I don’t think this is a bad article - or discussion - altogether, but this excerpt really brings out the most crucial aspect, or rather how its missing:

Missing from the discussion is a sense of how much cash Slavic Magic and Hooded Horse need right now to sustain on-going Manor Lords development.

The point being, major games owned by large studios are driven by infinite growth because that’s how their business model has shifted heavily into for the past few years. For minor developers, indie, solo or otherwise, the matter is far simpler: Can they afford their livelihood plus keep working on the game with how much they’re making? If yes, good, keep at it. If not, then we have a problem.

Given how that’s not detailed at any point, its impossible to really pick a side. If Styczeń has made enough money that he can afford to work on the game slowly for several months, this discussion is a non-issue. If he is struggling to make ends meet, or if he foresees struggling soon due to revenue slowing down, it might be time to work on rebuilding that publicity.

t3rmit3,

Manor Lords was the top-seller on Steam for a couple days if not a full week, so Hooded Horse definitely has enough money for a good while.

Bender said Manor Lords sold 250,000 copies in the last month after selling over two million copies in its first three weeks MSN

2,250,000 * $30 = $67,500,000

I think they’ll be good for a while.

CraigeryTheKid,

*70% - don’t forget Steam’s cut! There’s basically nothing left after that.

/s just in case not obvious

AdellcomdoisL,

I believe Steam’s predatory cut is very important to the discussion and not a light matter at all, although that’s a discussion for a different thread.

Those should still a good amount of earnings, even if we aren’t aware of how much it goes to HH and how much to Styczeń, so they do have good reason to take it easy.

CraigeryTheKid,

Not to go down a rabbit hole that’s off topic, but I’m generally not offended by Steam’s cut. The platform, advertising, centralizing, hosting, and cloud saves, etc etc, seem like a major benefit, especially for smaller developers, that would allow them to get to market faster, and with a much larger audience.

jjagaimo,

Which also drops from 30% to 25% after $10M and to 20% after $50M, giving a grand total of:


<span style="color:#323232;">$10,000,000*0.70+
</span><span style="color:#323232;">$40,000,000*0.75+
</span><span style="color:#323232;">$17,500,000*0.80=
</span><span style="color:#323232;">$51,000,000
</span>

Not including taxes and fees

Mad_Punda,

It’s not missing from the discussion, since the HH publisher literally mentioned sales numbers and that it’s a solo dev? I’m confused what you mean.

AdellcomdoisL,

I don’t see the sales numbers in the article but even then we don’t know how much it costs for Styczeń to operate, or how much of the profits go to the publisher. I assume they are doing well, but the point is for how long in the foreseeable future that will continue.

cyd, do games w Zenless Zone Zero gets a release date of July 4th, plus a trailer with lots of kicking

Half of this article’s word count seems to be the writer snarking about how he doesn’t care about these games and doesn’t know much about them. I guess it’s good to show contempt for your audience…

Goronmon,

I guess it’s good to show contempt for your audience…

I don’t know. There have been plenty of times I’ve wondered if people in gaming communities actual enjoy games at all, instead of just talking about how bad they are.

Maybe they are just tapping into that market?

hal_5700X,

Half of this article’s word count seems to be the writer snarking about how he doesn’t care about these games and doesn’t know much about them

Welcome to gaming journalism.

CluckN,

You should’ve seen the article they did on the Valheim update. The journalist said he only played the game once and just copy/pasted patch notes interlaced with stories about his CNC machine.

Zahille7,

This one? Yeah, he kinda sucks.

There’s also this one, which sounds a bit better imo.

CluckN,

lol yeah that’s the one. It was a washing machine.

However, I don’t like the idea of doing a dry news post, so I’m going to interject information about the washing machine malfunction I’m currently dealing with, so that the quoted press release seems incredibly colourful by comparison.

Zehzin, do games w Manor Lords gets its first big patch, with new taxes, animations and changes to trading
@Zehzin@lemmy.world avatar

hell yeah new taxes

Lets_Eat_Grandma, do games w Escape From Tarkov studio boss says he "did not foresee" players would get mad about charging extra for PvE

If the guy wasn’t a dumbass he would have sold the pve edition as a standalone game and avoided all the drama.

Fiivemacs, do games w No Man's Sky Orbital Update brings full ship customisation and a complete space station overhaul

Meh…I’m sure it’s still NMS. Feels so empty and boring anytime I’ve trying to replay after getting screwed over with buying this game after I was lied too.

Won’t be trying this new sticker or whatever new thing they are working on. No thanks.

neuropean,

A mile wide, but inches deep.

Deconceptualist,

Inch, singular I would argue. I don’t think there’s any gameplay mechanic here that can’t be mastered in 2 minutes (artificial grind notwithstanding).

Delphia,

I kind of feel you on this. I can build amazing things, find cool ships, kit out my freighter, and all that lovely stuff but theres no point to it. Theres no evil empire to fight, no galaxy to save, no dungeons to raid. Its a great sandbox, but not a lot of reason to be in it after a while.

johannesvanderwhales,

Yeah, I’m glad they put the work in and I’ve gotten a lot of hours, but…certain things about the game seem broken by design. I just don’t feel like buying a more expensive ship is letting me do things that I couldn’t do without it. So personally I’m looking forward to their next game, and seeing what they do with all the lessons they’ve learned here. But I’m probably done with NMS.

Delphia,

What would be really cool would be if they made a companion game that took the work you do in NMS and ported that character into a combat game.

redcalcium,

It’s basically space Minecraft. Not all people like that kind of game.

ICastFist,
@ICastFist@programming.dev avatar

Significantly less fulfilling than Minecraft, as you have limitations on build area and terraforming simply resets after a number of days.

DingoBilly,

Yes I also cling to the past and never update my views or thinking on things.

Fiivemacs,

Try reading while you do that…

DingoBilly,

Sort of goes against the whole point!

Like if you’d read the news and updates about NMS you’d see they fixed most of the complaints and made a great game, and all for free.

Fiivemacs,

The fuck are you smoking…

I don’t give rats ass what the ‘news’ says about this game, or any game. That’s the damn reason this game was sold on lies in the first place. Bullshit news. I make my own opinion based on actually doing the thing. I replayed (the words you still didn’t read) and made the opinion that it’s still a boring crappy game that makes me want my money back still.

The point is, the game is boring and has nothing to do. Why bother getting bigger ships. There’s literally no point. Gameplay is not fun in any way and I will not force myself to get enjoyment out because that clearly defeats the point of enjoyment.

The only good thing this game and Sean ‘give me my money back’ Murray did, was make me not trust any developer until I get their full game for free and test it on my own time and finding out where the company is full of shit and lying to its userbase.

DingoBilly,

Ah, so it has nothing to do with NMS then, it’s just you don’t like the sandbox genre. That’s fair.

The developer has pretty much delivered on what they promised at this stage.

You’re basically saying you bought an RPG and you don’t like that it has a levelling system. Bit different.

Dark_Arc, do games w Epic Games reportedly hit by 189GB hack, including login and payment info
@Dark_Arc@social.packetloss.gg avatar

Press X to doubt.

Carighan,
@Carighan@lemmy.world avatar

Nah, use Mastodon or Bluesky 😜

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

I hate this… 😂

Tattorack, do games w The Day Before studio say the game's downfall was thanks to "a hate campaign"
@Tattorack@lemmy.world avatar

I mean… That’s their fault for making such a terribly hate-able game.

falsem,

Pretty much, all I can think of is Steve Carrell yelling "but I hated it!"

Fracturedfox, do games w Removed from sale: Peter Molyneux's Godus and Godus Wars, never finished

I remember playing this game when it first came out as a mobile game. Super cool concept, but I also remember hearing the drama from the start. I definitely thought this game had been abandoned a looong time ago.

SgtAStrawberry,

I remember loving it when it came out for mobile and really liking the updates for a while. Then I didn’t play it for some time as I had done most stuff and when I came back it had had some big update that completely changed it and I really didn’t like it.

kromem, do games w CD Projekt quest designer discusses the "challenge" of developing Cyberpunk 2 for Unreal Engine

Aka “we don’t know the engine well enough yet to be aware of bottlenecks during our concepting phase and that’s challenging.”

They haven’t even seriously started on implementation with the engine yet for Cyberpunk. This is somewhat of a nothing article that’s trying to get clicks by making a very normal thing seem like a potential controversy.

Goronmon,

I don’t see where it’s trying to make it sound controversial. Switching game engines isn’t a “normal” thing developers usually do very often, especially after releasing such high-profile games with an in-house engine.

And with how often you see gamers demand developers “just use a different engine” to solve some specific complaint I think it’s reasonable to remind people why that isn’t usually a good idea.

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

It’s not completely uncommon for a company to transition to a new engine between games when one fails to provide a sufficient solution for where they want to take the sequels.

Or just if daddy EA decides everyone needs to use Frostbite.

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