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Voroxpete, do games w Slay The Princess gets three new chapters and more when The Pristine Cut releases 24th October

Fuck yes, more Slay The Princess. One of the most brilliantly creative games I’ve played in years.

theyllneverfindmehere, do games w Slay The Princess gets three new chapters and more when The Pristine Cut releases 24th October

This was a very interesting game. I didn’t feel exactly satisfied at the end of the game but I almost feel like that’s the point. I’m always down for weird experimental stuff in games even if they aren’t 100% my thing. I’ll still remember those weird games that test the boundaries more than most of the standard AAA slop.

I wish this developer well and can’t wait to see what they do in the future.

helenslunch, do gaming w From Blizzard to Bethesda, game unions are sweeping the industry - here's how the CWA helps make them happen
@helenslunch@feddit.nl avatar

They did it to themselves.

sleepmode, do games w Nightingale's Realms Rebuilt update arrives tomorrow and aims to revive the game with a handcrafted campaign

I was bummed when I saw it launched in a crappy state. I thought it looked really neat as well. From recent reviews it seems they have fixed a ton of stuff and are rapidly working on other things so I copped it. Hopefully I can finally play it this weekend.

PunchingWood, do games w Nightingale's Realms Rebuilt update arrives tomorrow and aims to revive the game with a handcrafted campaign

It’s an early access game, just finish the game instead of trying to ‘revive’ it while it remains incomplete.

A handcrafted campaign (ever seen a non-handcrafted campaign?) seems like something you’d save for a full launch anyway. It would make more sense to me to make sure the rest of the core game is fun and works as intended, then top it off with a campaign at launch.

Breadhax0r, do games w Nightingale's Realms Rebuilt update arrives tomorrow and aims to revive the game with a handcrafted campaign

I was so looking forward to this game because the aestetic was so cool…and then I played, and it was a buggy always online mess with a convoluted crafting system. So disappointing.

Retro_unlimited, do games w Nightingale's Realms Rebuilt update arrives tomorrow and aims to revive the game with a handcrafted campaign

When the game came out it had a free weekend. I tried it. I started to make a base in the place I spawned in, then I had no idea what to do next lol

AbsoluteChicagoDog, do games w This fictional CD-ROM about a Knightmare-style game show is secretly this year’s best horror game

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  • flamingarms,

    And here’s the itch.io link: minusonepublishing.itch.io/frontiers-of-the-mind

    18_24_61_b_17_17_4, do games w This fictional CD-ROM about a Knightmare-style game show is secretly this year’s best horror game
    @18_24_61_b_17_17_4@lemmy.world avatar

    That sounds awesome. Can’t wait to check it out.

    Coelacanth, do games w This fictional CD-ROM about a Knightmare-style game show is secretly this year’s best horror game
    @Coelacanth@feddit.nu avatar

    Saving this for later, this sounds absolutely lovely and very interesting!

    Kowowow, do games w Baldur's Gate 3 level editor is cracked open by modders, bringing homebrew campaigns one step closer

    If someone makes a 1920 to 1950 mod you’d be my hero, I want the untouchables with high fantasy

    nokturne213, do games w Baldur's Gate 3 level editor is cracked open by modders, bringing homebrew campaigns one step closer

    Guessing mods are only available on Steam, and not on ps5.

    Canadian_Cabinet,

    Officially, everything is done through mod.io. so it should be? Of course a ton of people are still using Nexus which is pc only

    CrazyLikeGollum,

    Currently, that is the case. Update 7 was supposed to have mod support for consoles as well, but that got delayed to a future patch. It’s coming though.

    inb4_FoundTheVegan, (edited ) do games w Baldur's Gate 3 level editor is cracked open by modders, bringing homebrew campaigns one step closer
    @inb4_FoundTheVegan@lemmy.world avatar

    It’s not 100% clear why Larian didn’t include these features in the toolkit to begin with, but it may be a case of protecting certain copyrighted assets being scraped easily from the game, or from being altered in a way that is unpleasing to DnD’s intellectual property overlords.

    Super duper cool that this was done, I just worry that WoTC/Hasbro will mandate this sort of thing needs to be squashed. The new DND system is focusing heavily on a virtual tabletop system under a subscription plan. While standalone BG3 isn’t a threat, a modded full custom campaign could be seen as one. I wouldn’t even bring this up buuuuut between sending Pinkertons to collect MTG cards and the OGL crackdown, seems like any scummy move could be possible.

    Hope I am worried about nothing tho.

    skulblaka,
    @skulblaka@sh.itjust.works avatar

    Bethesda tried this when they attempted to monetize mods. You can’t stop the signal on truly user-generated content. At best they might have a copyright claim on official DnD lore or monsters, which can be sidestepped with a custom setting, which is pretty much the whole point of user generated content.

    DarkThoughts, do games w Baldur's Gate 3 level editor is cracked open by modders, bringing homebrew campaigns one step closer

    What I, and a lot of other folks were hoping for. Even if you don't like the BG3 campaign... With this there's the potential for pretty much anything. People could create their own "games" using BG3 as an D&D engine. Neverwinter 1 & 2 lived on for a long time because of this.

    UnderpantsWeevil,
    @UnderpantsWeevil@lemmy.world avatar

    Even if you don’t like the BG3 campaign…

    That’s crazy. The campaign was one of the best computerized D&D adventures I’ve seen published to date.

    Neverwinter 1 & 2 lived on for a long time because of this.

    I enjoyed the Neverwinter toolkit, but the graphics were still so blocky and clunky. There’s a polish to BG3 that, I think, will draw in a bigger audience.

    Also, a big beautiful modding toolkit can have so many knock-on effects. Half-Life gave us a rich basket of spin-offs, from Team Fortress to Counterstrike. Starcraft and Warcraft popularized us a slew of new game styles, like Tower Defense and DOTA. Fingers crossed that we get something similar from BG3.

    DarkThoughts,

    NVN is over two decades old at this point, of course the graphics aren't great. I personally also aren't a huge fan of the semi real time combat system, as it really messes with some classes. Modding (along with computer games in general) was also nowhere near as big as it is today. But despite all that it's still alive, due to its campaign editor. I'm sure BG3 will be modded to death with this (not literally ofc).

    PrinzKasper, do games w Baldur's Gate 3 level editor is cracked open by modders, bringing homebrew campaigns one step closer
    @PrinzKasper@feddit.org avatar

    Modding a modding tool so you can mod more mods. Jokes aside this is really cool. I know Divinity OS2 had similar tools, but given how much more popular BG3 is there will likely be more substatial mods made for it.

    sparky1337,

    Having played both, there are some really nice quality of life changes in BG3 that will make this way better. Also Div 2 rules were weird.

    1stTime4MeInMCU,

    What didn’t you like about Div 2 rules? I understand some of them wouldn’t adapt well to tabletop / dice but I liked their AP system better than BG3s action / bonus action

    sparky1337,

    Sometimes the afflictions didn’t trigger properly like accidentally healing an enemy because decay was applied same turn etc. also turn order and initiative is impossible to predict. In a 4 person co-op game there must always be an alternating turn order regardless of number of players. So basically we’ve had players skipped for two whole rounds because the AI gets to go again. It’s fairly consistent in that regard. It’s frustrating because it’s usually a different person each session that just gets entirely skipped over for almost the entire fight.

    And to be honest, I liked the action/bonus action mechanic as it makes the turns go faster. We just did a 4 player bg3 campaign earlier this year and the fights went way faster.

    And the crafting mechanic has a high learning curve.

    I did find the physical/magic armor mechanic different. I don’t have any real opinion either way with it.

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