Absolutely not. Their latest version of the RED engine is far better at utilising the resources available than UE5. UE5 is still to some degree limited by its render thread and doesn’t scale as well with more CPU cores the same way CP2077 does.
Most UE5 also seems to launch with major performance issues, and many of the recently launched games will be borked for all eternity as shader compilation stutters aren’t something more powerful hardware will fix.
It’s a real shame that the executives at CDPR doesn’t want to continue investing in the RED engine.
The real reason is obvious why they want to be on UE5: There’s a clear consulting and contractor pipeline, so they can continue to farm out work to Technicolor and Platige.
So the CEO makes a shit decision, quits and leaves with his millions of dollars and now a bunch of employees get to lose their job. Capitalism is so disgusting.
I understand why they are, but now that CP2077 is more stable I’m going to miss red engine. It gives night city such a unique feel, and I worry unreal is going to make it feel like all the other unreal games. I’m not a game engineer so I’m assuming that will be much easier, but still, will miss it
The only reason why an Unreal game looks like an Unreal game is because the developers just use the default settings for environmental lighting and LUTs.
If your intention is to make a game with a specific look you can absolutely create your own lighting and LUTs. You can make an Unreal game look like whatever you want.
Yeah. It’s unfortunate. I really like Eurogamer, rps, and gamezindustry.biz and all those places. My combo of addons and filters seem to stop the cookie stuff but I know it’s obnoxious if you don’t have that set. Thanks for the link!
When I was a kid, my brother and I would play a lot of single player games together by swapping controller every time a level was completed or a life was lost. Mainly Crash Bandicoot, which was a favourite of both (his favourite was Warped and mine was Cortex Strikes Back), although we also played Spyro, Ape Escape, Abe’s Odyssey, Metal Gear Solid and the Resident Evil series this way, too (with slight variations to take into account for the longer levels).
We’d also play Crash Team Racing in competitive mode too. We didn’t have the 4-players thingy, so when friends came home, we’d swap controllers regularly. Fun was guaranteed for hours. I miss those times.
Around the beginning of the 00s I used to play coop NHL with a friend of mine. We used to play hours on hours over night together as one team trying for the Stanley Cup. I still remember it every time I hear “Heroes” because it was the intro song for one of the NHL games at that time.
Wow. Star Trek Online is an embarassment as it is now, now they want to make it worse?
Guess i should get ready for its shutdown... Couple of years from now when its been milked dry by the zen currency bots.
You can’t do anything about it, so owe up to it and offer an SDK and Workshop support where you can at least curate the experience and steer it in the right direction.
rockpapershotgun.com
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