They tried too hard to be a CoD/Siege clone without offering anything new. I'm surprised it ever launched in the first place.
It really feels like somebody at Ubisoft is intentionally trying to tank the whole company or something lately. They used to be such a competent studio, so much so that it's hard to believe that these major failures as of late are an accident.
I still fondly remember how Spellbreak just dropped the tools to run dedicated servers when they shut down. I don’t think forcing companies to run servers forever is tenable, and slapping an expiration date on the games is less helpful than it seems. Would be nice to enforce distributing those tools on shutdown, but that seems like a difficult fight considering what right to repair looks like.
First off, I support both this campaign and linking to it. More awareness is always good.
However, as Ross himself posted, the problem with this comparison is that the “Stop Killing Games” campaign is aiming to end the tradition of simply turning off game servers. This Californian lawsuit, though not a bad thing, is very likely to simply change the labeling of games, which doesn’t help the end goal of Stop Killing Games.
I want both to succeed and am not attempting to attack your post, just provide clarity.
IMO if every such game came with a large “Playable until [Date]” sticker, a lot more people would care about preserving them. And just the market pressure may save a lot of games.
Now I’m picturing a video game version of the Disney Vault. “Play now through the end of the year for just $129.99* before GTA 9 goes back in the Vault for another decade! *Not including Microtransactions, Online Pass, BattlePass, Totally-Not-A-Lootboxes, or Megalodon Cards”
If they could, they would. But a lot of the time, they don’t even bother to keep the source code of the games that they make. It’s estimated that more than 50% of all games are lost to history because the companies that made them never kept the source code or a copy.
I remember there being a little scandal a few years ago when a remaster of a game came out and it still had the cracker’s logo in it from the pirated copy they used for the source code.
The analogy makes no sense.
Your pinball machine keeps working until it breaks, relying only on electricity you provide.
A server-based computer game relies on running it on a server you aren’t paying the upkeep on.
If you buy a game that relies on servers that don’t belong to you, you should expect this to be a temporary lease, not something you can expect to use forever.
Of course, the language in the store’s UI needs to match that. You can’t “buy” a server-reliant game.
With games people used to setup their own servers. (And we liked it that way. Way more sense of a community.) So that could be an option. Allow people to run their own servers again.
What you say makes sense for a multiplayer-only game! But the game has a full single player campaign. There is no technical reason to remove access to that part. That part can be kept working without incurring recurring costs.
You’re saying you don’t wanna buy a season pass for your new triple AAA game that costs $50 and gives you a new cosmetic skin every month for the next 2 months?
Turns out that a massive Earth-scale game that requires streaming of gigabytes worth of data every play session for each user and has next to no local storage is a really awful idea.
This is one of the most dumbest Parts of this game, everyone’s complaint of the last iteration was the massive download times, and the inefficiencies in the game causing it to lag even on high end systems. And their solution to that was to increase the specs that it’s required to run the game and require a high speed internet on top of that? They more or less made it so anyone running satellite internet can’t buy their game and anyone that lives in like 70% of the US that still has absolute dog shit internet speeds couldn’t even imagine playing it. My mom still has a 5/5 mbit/s, that’s the fastest anyone offers in her area, even downloading the previous game took ages there’s no way in hell I’m going to recommend her buying this game
After the cluster fuck that was their previous release on top of the mass amount of actual DLC so I can’t just buy the game and run with it, there was no way in hell I would buy this game.
The last flight Sim game that I had was flight simulator x, and honestly even that one if I hadn’t got it as a gift I probably wouldn’t have purchased because even that, the amount of DLC that it had was outrageous, I was lucky enough that I got it on disc so I’m not bombarded with them all the time, but I had looked at the steam page because I was curious about it and man was I in for a shock.
I wish I still had all the discs to my flight simulator 2004, it did basically the same exact thing that X did, and arguably was better than the previous iteration of flight simulator without all of the stupid paywalls. I just threw the disc in and it ran, didn’t have to wait days for it to download, it didn’t monopolize part of my drive and it didn’t need a NASA supercomputer plus Internet to run
Hi res, sure. Make it optional, or let players download the region they like. Or just the airports with much lower res landscapes, etc etc.
Or just, let them have it all and make these choices. Memory is CHEAP nowadays. If you’re a flight sim enthusiast, a few terabytes for the map data is the least expensive part of your setup by far.
Precisely this – I don’t remember anyone complaining that the FS2020 install size was too large, even if its install size was the butt of a few good-natured jokes. They’ve solved a problem that didn’t exist and in doing so have turned FS into an always online internet-connected live service instead of a game. I’m not touching this game with a 40 foot aileron until an offline mode of some quality exists.
Sure, but it had an offline mode and had a base level globe that was downloaded when the game was installed that you could use immediately and didn’t require live cloud connectivity in order for basic functionality to work. Additionally, it allowed you to pre-download large chunks of high detailed land for offline use as well.
All I wanted them to change was the fact that the installer for the game in 2020 would download then decompress one file at a time, so it took forever for the game to install (on top of the fact that it uses an in-game installer in the first place).
I don’t have the new version, but based on what I’ve been reading they sure curled the monkey paw this time.
Supposedly, the full map is measured in petabytes.
This is actually a perfectly reasonable use of streaming assets for full-resolution, since almost no players will ever experience even 1 percent of the map.
Yup. Comcast/Xfinity residential cable. I pay like $80/mo and still have that cap. They also had an outage yesterday for like 5 hours for maintenance that was clearly planned ahead of time, but they never bothered to tell me ahead of time, and when the outage happened, they still gave me a bad estimate of when it would be restored due to “network damage”.
If you want a functional flight simulator that doesn’t require you constantly online , try out XPlane or Aerofly FS4. These games will work even if Microsoft puts out another steaming pile of shit in the next 4 years.
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Aktywne