It doesn’t matter how bad it was, it doesn’t justify or excuse the shithead behavior a lot of players are directing at individuals who worked on the game. As I stated in another comment, there’s a difference between saying “this game sucks” and personal attacks on individuals.
but shoes barely lose any durability at the moment? I occasionally repair them along with rest of my stuff but any time i take a look they have lost barely 10%.
I don’t mind the save system… In open world games like this, I tend to save scum without even realizing it. I don’t mind having some restrictions there.
Yes, things fall apart/break over time or with excessive use. But it still takes way longer IRL for that to happen than in a game with these mechanics. Some of them are really bad and the best equipment lasts for maybe 15 minutes. Which is total bullshit. I don’t want to stop the fun part of the game to go back to base and fix my tools every 15 minutes.
When I played the first game, I eventually become a bit annoyed at how some systems worked, such as how frequently henry became hungry, so I downloaded a mod that extended the time between meals, which made the experience a bit more realistic and less annoying.
Though on the topic of degrading equipment, I kinda like shoes wearing out of it’s not too frequent, because for some odd reason I find it enjoyable to have to plan trips around such limitations 😄
I kinda like shoes wearing out of it’s not too frequent, because for some odd reason I find it enjoyable to have to plan trips around such limitations 😄
If you haven’t played it yet, you might really enjoy Death Stranding.
The rerelease was the absolute bare minimum. Not a remaster or any updates of offensive text etc. it required the bare minimum effort on their part and they are gonna be raking in money that they could have put towards keeping people employed and making a new game, but they’ll just pocket it and continue to coast off of nostalgia and name recognition. I don’t know the specifics of the layoffs, so maybe they were truly necessary, but generally there’s backlash to layoffs, and knowing that they are obviously not going to be hurting economically probably doesn’t ease the backlash. I have no real opinion on it, other than corpos bad, just providing context.
As an Ex BioWare and EA employee of 13 years, I can certainly tell you, Maxis and BioWare are separate studios with separate decisions. EA does own them but the decision is not related. I can say, however, EA sets the bar way too damn high. I’m just waiting for it to bite them in the ass. I feel like it’s already started.
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Aktywne