Idk…telling lies to potential customers that you know to be bullshit to get money from them based on promises you know you’ll never deliver sure sounds like a scam artist to me:
(From the article)
Molyneux talked in interviews about the pressure to overpromise in order to secure funding, telling Tech Radar that “the behaviour is incredibly destructive, which is ‘Christ, we’ve only got 10 days to go and we’ve got to make £100,000, for fuck’s sake, lets just say anything’.”
If your game has been in Alpha since 2015. And there are basically no updates since that time, then yeah you’re a scam artist. He knew what he was doing was wrong and he kept doing it for nearly a decade, there’s no defense for that.
Also plenty of other software developers manage not to do what he does so it’s obviously not actually that hard
Yeah at least going by what’s reported in this article, Peter seems pretty neck deep in the scamming. If it’s not intentional the most charitable interpretation i can think of is he’s gone senile and someone else is using his name to run the scams:
Molyneux has copped to failures with Godus several times, saying he’s learned his lesson about overpromising - usually while making grand proclamations about what his next game will be. Godus Wars was followed by 22cans’ only other game still available on Steam, The Trail, which Molyneux said would “build on feelings and emotions untapped so far.”
Last month, 22cans released their latest game, the business management and invention sim Legacy, which seems to be Molyneux operating in his Theme Park/The Movies mode - except that Legacy is a Web3 blockchain game and they sold £40 million in NFT land two years before launch. 22cans updated Legacy players earlier this month to explain that they’d be ramping up marketing efforts on Legacy soon so as to help attract tenants for its current population of wannabe digital landlords.
Molyneux, meanwhile, began talking about 22cans’ next game back in October with launch of a development blog for a fantasy RPG set in Albion, which is also the name of the fantasy Britain where Lionhead’s Fable was set.
I remember reading those Dev journals too, but I feel like they helped me to get more out of B&W than most other people.
Yes, it was all about building hype, but it meant that I played more in a “find-your-own-fun-and-set-your-own-goals” way, which I think was what the original intent was.
Everyone’s biggest complaint was that the missions were half-baked and felt like they were thrown in right at the end. And they were right.
I remember all the marketing and promises for Black and White 2 that were never realised. It doesn’t feel like they really managed the first sequel, let alone another one.
I’ve been trying out The Universim recently. It has a lot of the same ideas, but gets rid of many which I felt didn’t work. Most notably, there is no creature bound to your will. I think the game is better for the omission. Version 1.0 is slated for January, and is supposed to include interplanetary colonization.
I remember playing this game when it first came out as a mobile game. Super cool concept, but I also remember hearing the drama from the start. I definitely thought this game had been abandoned a looong time ago.
I remember loving it when it came out for mobile and really liking the updates for a while. Then I didn’t play it for some time as I had done most stuff and when I came back it had had some big update that completely changed it and I really didn’t like it.
I mean we can thank Blade and even Raimi Spider-Man for the current state of superhero movies. Before then we had that crappy Captain America movie from the 90s.
Virtual data on the internet that currently we take granted for could cease to exist later on, so collecting these data is not worthless at all. There exists many lost media even in the age of internet.
With that said, collectibles that only takes a server to mark “you have it” truly are worthless.
I was surprised at how much I enjoyed Dredge. I was expecting a fishing game with a Lovecraft coat of paint but the fishing elements and the Lovecraftian elements worked together better than I expected. Glad to see the DLC is keeping things weird.
As long as it requires a server to operate, then yes, it will go away one day. That it failed to turn a profit even before the economic downturn, according to that Reuters article they cite, doesn't inspire a lot of confidence that it's going to run for very long.
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