@alyaza Interesting game, will definitely put it on my wishlist. Seems a bit similar to This War of Mine, where you play as a group of civilians which have to survive as much as possible stuck in a besieged city.
This War of Mine is a good game, but I found it too bleak to keep playing. I am sure that is part of the point, but I usually play games as a form of escapism.
You have to break into the apartment of an elderly couple very early into the game. I remember the man reacting to the break in, defending himself and his wife. His death made me feel so terrible (which is the intent of the game, of course) that I put the game down.
@DdCno1
I broke into their apartment without fighting them. Just hid from them and stole whatever I could. The next day, the news broke out that raids have started and basically nobody was safe anymore, and I kept losing things.
I died fighting someone with fists against a shotgun.
Hopefully we get a game crossover with TW:Troy like in the Warhammer series. It’s a pretty similar time period and uses all the same resources, so I could see Agamemnon doing battle with Ramses.
One plan that we’ve always had since the early stages of development on PHARAOH is to expand the size of our campaign map as a free update, and to introduce even more factions and cultures to the game.
and one has to assume that Greece would have to be one of the expanded parts... But that was the original intention before Pharaoh fell on its face so who knows if that's still on the table.
You can say that again, going faith allowed you to do so much anime shit... Blasting down from the sky with thunder, growing dragon heads with a million different powers, sacrificing your sanity to become Cyclops from X Men on steroids...
And meanwhile, INT is just "blue arrow", "blue arrow, but stronger", "blue sword", "blue sword, but stronger" and "OP Kamehameha that ruins the game", lol.
i wouldn’t say “ruins.” I’m doing another int/fth playthrough and forgot how fucking wicked the Sword of Night and Flame was. It’s way easier to get than Comet Azur
Eh, Comet Azur might have been nerfed but it’s still pretty OP with the infinite magic tear. The only difficulty is actually hitting the boss with it, but if you can, it’s usually a one continuous hit kill.
I’m kind of excited to go for a strength build again once the DLC releases. Greatswords and Ultragreatswords were kind of rough on release (they’ve been straight-up buffed like 4 times now, I think?) and I’m in the mood for some good ol’ fashioned bonking.
I tried going strength on my first run and ended up going with a katana dex build. Months later I picked up STR again and yeah, they’re a LOT better now. You’re in for a treat. I think they made ultra greatswords swing faster by like 30%+ since release.
That’s good to hear. I remember not really enjoying the end game much, because a lot of bosses were so fast that they kind of required you to trade hits because yours were so slow with Greatswords and Ultragreatswords. Malenia especially felt more annoying than challenging (especially coming off of DS3 where most of the fast-paced bosses could still be fought hitless with big weapons).
When you really want access to the DLC but Miyazaki hits you with
<span style="color:#323232;">you don't have the right, O you don't have the right
</span><span style="color:#323232;">therefore you don't have the right, O you don't have the right
</span>
I have an idea lets make a game that embodied the spirit of the successful versions, lets stop trying to court devil may cry/elden ring fans and get back to making a turn based rpg or similar to ff10.
It doesn’t have to be turn-based. FFXI and FFXII are also great. I feel the bigger issue is that making a story heavy game while everyone else is also making story heavy games makes it no longer unique.
I wouldn’t mind going back to ATB, but I don’t think that would win back an audience except for nostalgia points.
I enjoyed all of them and FFXVI too. I think it’s okay to reinvent FF combat every iteration to keep it fresh. I’m not sure if I’d enjoy a turn based combat today like I enjoyed it 20 years ago.
Love this idea. The turn-based system in FFX was my absolute favorite, and I was really sad they didn’t follow this direction further (even for FFX-II, like WTF).
imho I have never experienced really good writing in any FF mainline game. Like they all have very creative and cool story arcs but it's the execution that ruins it for me. The dialogues and characters are always so cringe af, you can basically tell that the writers have based their writing framework solely on lowbrow manga. Which is fine when the dialogues weren't voiced since you could speed read trough the dialogues. Like I thought 6 and 7 were decent and 9 was okay (8 was annoying emo teen angst drama). But once they started voicing the dialogues and added longer cut scenes the bad writing just stuck out like a sore thumb. 10 was just really bad even though I loved 10 for the gameplay. I even skipped 12 because of that. With 13 they improved a bit, but with 15 they slid back almost to the level of the dialogues of 8. I haven't played 16 yet but from the trailers I've seen and based on opinions of my friends who've played it I don't have hope that the dialogues are any better.
And also Octopath and Forspoken just proofs that Square just can't write good characters and dialogues. Even when they hire non-Japanese writers. They need to look at Naughty Dog and Larian for how it's done. Neil Druckmann adheres to "Simple story complex characters" with his writing which makes his stories always compelling. While Square, and Japanese video game writers in general, always does the opposite.
It might be a good time to revisit some other long-running series that have managed a very good “reset” after running dry. Some examples that come to mind are Resident Evil 7, God of War, The Legend of Zelda, maybe some others.
At least for RE7 and God of War, it does feel like their overall goal was to reduce the action-packed scope, and focus more closely on something character-focused. RE7 doesn’t have crashing helicopters, and God of War doesn’t have you killing gods in the first 30 minutes. It definitely felt like an overall goal for FF16 was epic, bombastic scope and throwing around their budget, which obviously drove sales…but not as much lingering popularity as they hoped.
(Oh yeah, and plan a Steam release already. The world is not as console-obsessed as Japan)
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