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eratic, do games w What multiplayer games have single player/offline mods?
@eratic@feddit.uk avatar

I tried SPT a few months ago (with additional mods) and it was enjoyable especially if you like tarkov. There’s a mod which makes the maps connected, where different extractions lead to other maps. There’s lots of things you can do to make the singleplayer experience better.

Although I’ve ended up playing the GAMMA modpack for STALKER Anomaly instead. It has what I look for in tarkov, and then some.

Master, do games w What multiplayer games have single player/offline mods?

I wish the devs would just fuck off and let us coop against bots with progression or let mods do it.

vortexal, do games w What multiplayer games have single player/offline mods?
@vortexal@sopuli.xyz avatar

I know it’s technically not a mod but most older versions of RuneScape can be played “offline” by creating a personal private server. Everything from RSC to HDScape can have private servers but I don’t think I’ve seen private servers for RS3.

HeavyRaptor, do games w What multiplayer games have single player/offline mods?

Escape from Tarkov has a very good single player mod called SPTAKI

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

The article I linked with the post was about that. I still can’t think of a lot of other examples though

Grass, do games w What multiplayer games have single player/offline mods?

Still super in progress and a genuine pain to set up last I checked, but grasscutter (name iirc) for genshin impact. I was hosting a server my friends and I played on and we just played in a gtfo gacha configuration. It’s one of the few I know of being reversed while the game is still live on official.

frog, do gaming w Rock Paper Shotgun's 75 most anticipated PC games of 2024

I love that this list includes a lot of smaller and indie games as well as the big releases. Definitely some games there that have caught my eye.

ambiance, do gaming w Former Stardew Valley developer's new life sim set in a city looks ambitious

“A” former Stardew Valley developer

…bitch that dev team was one man, his name is Eric Barone

Truck_kun,

"In early 2019, ConcernedApe formed a small development team to continue updating the game. The 1.4 update of the game was developed by ConcernedApe, Arthur Lee (a.k.a. Mr. Podunkian), and Alex Erlandson (a.k.a. zillix). The 1.5 update of the game was developed by ConcernedApe and Arthur Lee. See Stardew Valley for more info about the game’s development. "

https://stardewvalleywiki.com/ConcernedApe

So he worked on 1.4 and 1.5 with ConcernedApe. Technically a former Stardew Valley developer, but title is just click bait to get attention. Up to 1.3 was a one man show, and by that point, who could blame ConcernedApe for hiring some help; the game was successful, and had the funds to do it, and help with his vision (possibly with things outside his expertise).

Kaldo,
@Kaldo@kbin.social avatar

Article does say "one time contributor" so yeah, just a click bait title.

amio, do gaming w Former Stardew Valley developer's new life sim set in a city looks ambitious

Paywall.

Wolpertinger, do gaming w Former Stardew Valley developer's new life sim set in a city looks ambitious
@Wolpertinger@sh.itjust.works avatar

So I saw this headline elsewhere, and I have to ask - I thought ConcernedApe was the sole developer (not counting porting the game to consoles/mobile), and he’s working on Haunted Chocolatier and Stardew Valley…

What’s the situation with Stardew Valley’s development?

Deestan, do games w Final Fantasy 17 needs "a younger generation" of lead developers, suggests FF16 producer

Getting hard to exploit the veterans, eh?

yamanii,
@yamanii@lemmy.world avatar

Nomura would probably die if he gets any more overworked.

highenergyphysics,

It’s gotten so bad over there, they put Yoshi-P on a mainline FF game while simultaneously heading arguably the #1 MMORPG in the market lol

aniki, do games w Final Fantasy 17 needs "a younger generation" of lead developers, suggests FF16 producer

The Final Fantasy Franchise needs much more than just new developers.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

Maybe they need to listen to the name and fucking end it already.

Try something new.

FunnyUsername,
@FunnyUsername@lemmy.world avatar

They’ve been “trying sometime new” since final fantasy 11.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

I mean “new” as in “Not Final Fantasy.”

Not something “new” as in “New Stuff in Final Fantasy.”

No, scrap the fucker. It’s well past done.

memo,

The Final Fantasy series has many loved entries in which recurring characters, archetypes and items make a looping comeback. It is very fun to see how different those elements are handled in different entries. They just need to step back and realize not every FF needs to be a game that pushes its platform to its hardware limit. That may have worked well for them up to the PS2 era, but it’s not a thing anymore. You don’t need extreme ultra realistic eye twitching for your game to be grandiose.

Aielman15, (edited )
@Aielman15@lemmy.world avatar

First of all, I don’t see how a series where each and every entry is unique and has nothing to do with the previous ones (apart from a few recurring names) could be “well past done”. They don’t even share the same gameplay or combat system.

And also, Square has “tried something new” pretty much all the time. Triangle Strategy, Live a Live, Nier, Kingdom Hearts, Star Ocean, SaGa, Mana series (with an upcoming title next year), Dragon Quest, Octopath Traveler… I’m just listing a few, but I could go on. It’s not even a thing they suddenly decided to do. Even a few gens back, I remember playing Star Ocean, Last Remnant, Resonance of Fate and other lesser known titles. If you want to go back to the PS1 days, Vagrant Story and Threads of Fate come to mind, but there are surely a lot more I’m currently forgetting. EDIT: Xenogears too! I don’t know how I could forget that one.

tacosanonymous,

It saddens me that Lost Odyssey isn’t in this wonderful list you threw together.

Aielman15, (edited )
@Aielman15@lemmy.world avatar

I played Lost Odyssey and very much liked it, but it’s not Square.

It was made by Mistwalker with MS backing, after Sakaguchi left Square.

Actually, re-reading my list, I noticed that I mentioned Resonance of Fate, which wasn’t Square, either! It was published by Sega. The other titles should be correct.

tacosanonymous,

Wait what.

Lost Odyssey is the most FF game there is. I can’t believe it wasn’t SE.

Aielman15,
@Aielman15@lemmy.world avatar

Mistwalker is the company founded by Sakaguchi, the creator of Final Fantasy. It should come to no surprise that the game is really evocative of many early FF titles.

WarmSoda,

I get the feeling you’ve never played more than one final fantasy game.

spacecowboy,

Boo this guy!

helloharu,
@helloharu@lemmy.world avatar

You don’t know what you’re talking about do you?

caut_R,

Why though? Each Final Fantasy has its own world and whatnot. FF15 played a lot differently than FF13 which played a lot differently than FF12 which played a lot differently than FF9. They‘re all JRPGs of course but I don‘t see why they should throw away the brand recognition for the heck of it. It‘s not like they’re FIFAing. It seems to me like whoever is gonna develope the next game isn‘t gonna be held back by the name.

helloharu,
@helloharu@lemmy.world avatar

Why though?

seems to be because he’s never played any of the games to understand that, thats why.

Cybersteel,
@Cybersteel@lemmy.world avatar

It’s clear from the naming nomenclature that they’re sequels to each other without even needing to ever play them you halfwit

helloharu,
@helloharu@lemmy.world avatar
wahming,

Huh, turns out you do need to play a game to know about it

otp,

You forgot your “/s”

helloharu,
@helloharu@lemmy.world avatar

Honestly, I picked up on that and wasn’t offended by what they said. Shame that others didn’t and they’re being downvoted for what was supposed to be a joke.

WarmSoda,

Do you know what the word anthology means?

Organichedgehog,

Uhh what? Square Enix has a ton of games that aren’t final fantasy

z3rOR0ne,
@z3rOR0ne@lemmy.ml avatar

Roflmao, yeah, it should be more along the lines of the “Yet Another Fantasy” series. False advertising is what that is /s.

Like The Never Ending Story.

WarmSoda,

“haha the name!”.

The laziest of “jokes” possible.

WEAPONX, do games w Final Fantasy 17 needs "a younger generation" of lead developers, suggests FF16 producer

I wish they would stop with the weird hack&slash/ATB combat. Also, with PC ports they should use standard PC control scheme and menus. And i get it, PC is not big in Japan, but they are selling the games to western audiences.

MrScottyTay,

As a big fan of the old FFs I really enjoy the new ATB and hack and slash combat. 16 is fun and I think 7R is a great middle ground as well as being a true extension of the classic ATB stuff.

helloharu,
@helloharu@lemmy.world avatar

People seem to forget that the ATB stuff started to come in at IV/V. I’m not sure I want the turned based mechanics and gameplay of games like FFII for the sake of misplaced nostalgia. Give me ATB any day over that.

WarmSoda,

I would love a return to turn based combat.

Katana314,

Any return to turn-based would probably have to be careful about it. Persona 5 managed it well, but it easily reaches criticism of being too much of “Use fire on ice”. Ideally, every decision a player is making in their infinite-time turns should have some form and consequence to it. I have always hated the “solution” wherein you can turn on an Auto-Battling system. It fixes the problem, but doesn’t acknowledge that the problem is battle decisions always being completely unnecessary and routine, which itself is something that can be fixed using more intelligent game design.

Dagnet,

They already nailed the turn based system with FFX imo

memo,

fyi: SMT and Persona based their combat system on weak points way earlier than P5. I’m not saying it is immune to criticism, but it’s a series standard by now

Katana314,

Ooooooooh. Ouch. “It is a series standard” is exactly the sort of weak point that leads to some big franchises like Final Fantasy staggering.

There’s a reason games like Persona gained such popularity. It is NOT because players learned to use a thunder attack on the floating pair of chairs.

memo,

Persona’s combat system, if tweaked correctly can be a tremendous strength: there’s a chance to have a great turn-based system in which elements play the role of the main “puzzle” to strategize over with both your demons and your party cast. I agree that Persona 5 had very little strategy in it, let’s hope for future entries to be better.

I wonder what kind of battle system the new Atlus JRPG will have

Ookami38,

I think they brought up p5 specifically because it’s a super-modern turn based RPG, so the same kind of thing a new, turn based, ff would be. This modern game, despite being overall well received, got some criticism for its turn based system being too much of the “use obvious elemental weakness” style strategy, and not more novel ideas.

Katana314, do games w Final Fantasy 17 needs "a younger generation" of lead developers, suggests FF16 producer

It might be a good time to revisit some other long-running series that have managed a very good “reset” after running dry. Some examples that come to mind are Resident Evil 7, God of War, The Legend of Zelda, maybe some others.

At least for RE7 and God of War, it does feel like their overall goal was to reduce the action-packed scope, and focus more closely on something character-focused. RE7 doesn’t have crashing helicopters, and God of War doesn’t have you killing gods in the first 30 minutes. It definitely felt like an overall goal for FF16 was epic, bombastic scope and throwing around their budget, which obviously drove sales…but not as much lingering popularity as they hoped.

(Oh yeah, and plan a Steam release already. The world is not as console-obsessed as Japan)

IWantToFuckSpez, do games w Final Fantasy 17 needs "a younger generation" of lead developers, suggests FF16 producer

Square needs to hire good writers.

helloharu,
@helloharu@lemmy.world avatar

What would you consider the last Final Fantasy game they made with good writing?

Patches,

Final Fantasy 7: The Tale of the Mungus.

IWantToFuckSpez, (edited )

imho I have never experienced really good writing in any FF mainline game. Like they all have very creative and cool story arcs but it's the execution that ruins it for me. The dialogues and characters are always so cringe af, you can basically tell that the writers have based their writing framework solely on lowbrow manga. Which is fine when the dialogues weren't voiced since you could speed read trough the dialogues. Like I thought 6 and 7 were decent and 9 was okay (8 was annoying emo teen angst drama). But once they started voicing the dialogues and added longer cut scenes the bad writing just stuck out like a sore thumb. 10 was just really bad even though I loved 10 for the gameplay. I even skipped 12 because of that. With 13 they improved a bit, but with 15 they slid back almost to the level of the dialogues of 8. I haven't played 16 yet but from the trailers I've seen and based on opinions of my friends who've played it I don't have hope that the dialogues are any better.

And also Octopath and Forspoken just proofs that Square just can't write good characters and dialogues. Even when they hire non-Japanese writers. They need to look at Naughty Dog and Larian for how it's done. Neil Druckmann adheres to "Simple story complex characters" with his writing which makes his stories always compelling. While Square, and Japanese video game writers in general, always does the opposite.

triclops6,

I found myself involuntarily agreeing with most of this(except ff12 whose dialogue I actually enjoyed)

Yewb, do games w Final Fantasy 17 needs "a younger generation" of lead developers, suggests FF16 producer

I have an idea lets make a game that embodied the spirit of the successful versions, lets stop trying to court devil may cry/elden ring fans and get back to making a turn based rpg or similar to ff10.

Ff3, ff7, ff9, ff10

Are great examples of the story lines I loved.

ShadowRam,

4,6,7,10

I don't know. I know I played 9 in its entirety, but it is completely un-rememberable.

But yeah, 100% lets get back to the turn-based formula it was meant to be.
Bonus if we could go back to a 5-team instead of a 3-team

Stovetop,

5, 8, 9, and 10 are the best of the earlier games and I will fight anyone who says otherwise.

And this is why there can be no such thing as an “ideal” FF game outside of perhaps re-remastering 10 again.

otp,

Vivi? Beatrix? Queen Brahne? Burmecia??

I found it to be one of the most memorable FFs.

Marsupial,
@Marsupial@quokk.au avatar

9 is fucking amazing. Best cast of any of that generation.

10 was the beginning of the end.

stephen01king,

No, I love 12, so don’t even start on that.

Marsupial,
@Marsupial@quokk.au avatar

Oh that was the super linear one with wish.com Spike and the bunny girl?

stephen01king,

Explain what you mean by linear.

Ilflish,

Only issue with 9 is it’s slow

JoeKrogan,
@JoeKrogan@lemmy.world avatar

Preach it 🙌

stardreamer, (edited )
@stardreamer@lemmy.blahaj.zone avatar

It doesn’t have to be turn-based. FFXI and FFXII are also great. I feel the bigger issue is that making a story heavy game while everyone else is also making story heavy games makes it no longer unique.

I wouldn’t mind going back to ATB, but I don’t think that would win back an audience except for nostalgia points.

Maybe more FF:T though? Kinda miss that.

Yewb,

I would love a modern FFT or even a paid mobile one with good mobile controls.

rimjob_rainer,

I enjoyed all of them and FFXVI too. I think it’s okay to reinvent FF combat every iteration to keep it fresh. I’m not sure if I’d enjoy a turn based combat today like I enjoyed it 20 years ago.

Ilflish,

I was pretty happy to let FF innovate and leave DQ as the stable JRPG release and then they announced DQ12 would be more action focused

rustydrd,
@rustydrd@sh.itjust.works avatar

Love this idea. The turn-based system in FFX was my absolute favorite, and I was really sad they didn’t follow this direction further (even for FFX-II, like WTF).

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